Snap back and drifting in GT6 is alot more realitstic than gt5. I remember my first time trying to drift in real life, i started by trying to drift in circles, i remember spinning out or understeering alot because either i didn't give enough throttle or gave too much throttle at the wrong time. I remember holding a full circle and then all of a sudden i ended up spinning out because i thought i could give more throttle when it felt like the car was going to grip and straighten up.
I remember drifting full circle again but as soon as i eased just a bit off the throttle, my car almost went off course because it regained a little too much grip that fast.
And as for body roll i remember gaining the confidence to attack a corner, guess what? I had Insane snap back at the end of my drift because i think i was a little too agressive on my entry and wasn't agressive enough on the gas towards the end. And of course my car was almost stock all around with a factory VLSD which didn't really help. Car was prob pushing around 170 to the wheels.
In GT5 i never really got this kind of feeling, but in GT6 i somewhat did, both on controller and wheel.
Basically the biggest improvement in GT6 is on how your car grips due to the new suspension model. Because of this, people will almost have to re-learn throttle control, speed and steering input. And then need to have a better understanding on how to tune your car to drift properly unlike GT5.
But hey don't listen to me because im not a pro drifter, i could be talking out of my a** because im prob more like at a somewhat enthusiast level

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