[POLL] GT6 Drifting: Do you like it, or not?

Discussion in 'GT6 Drifting' started by JDM SRE70, Dec 7, 2013.

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GT6 Drifting do you like it?

Poll closed Dec 14, 2013.
  1. Yes

    56.0%
  2. No

    21.1%
  3. I will slap Kazunori Yamauchi with a KW Coilover for such a bad game.

    11.9%
  4. I will bow down to Kazunori Yamauchi for such a great game.

    11.0%
  1. artica

    artica

    Messages:
    154
    Location:
    United States
    That sounds like an open diff. (causing snap backs)

    If a tried and true real world setup doesn't work properly on this so called real driving simulator, then this game is not worth my time.

    I'm telling you all now. Anyone serious about learning to drift in real life, should stay away from GT6.

    It would be wise to wait to hear about updates to the physics before anyone wastes their time as well.

    I don't want to ruin my real life Drifting skills by playing GT6.
     
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  2. JDM SRE70

    JDM SRE70

    Messages:
    1,878
    Location:
    Australia
    Wowza! I'm ready to see the replies to this!
     
  3. Stavingo

    Stavingo

    Messages:
    6,497
    Location:
    Australia
    Good sir, this is where your downfall is:

    You need to come to terms and realise you're in huge minority if you believe that GT5 physics are better then GT6 physics and give the game more time, it's been a few days since the game has been released and I'm finding the game completely fine while I'm drifting now.

    Secondly, since you talk about your setup being tuned in GT5 but yet not working in GT6 means something is out regardless whatever it is. Why don't you actually show us the numbers and let other people here evaluate them and I'll be surprised if other members here don't see something out of place in your tuning.
     
    CJDA9 likes this.
  4. Ridox2JZGTE

    Ridox2JZGTE

    Messages:
    11,660
    I made a replica of Kei Office Zenki S14 - 260PS, comfort medium ( YH GP M7 IRL ), and it drifts + grip like a dream. I don't have issues with tire noise, I set sound setting to large theatre, 5.1, and sound fx volume at 70 to 80. Cranked my Harman AVR instead :)
     
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  5. Warren4649

    Warren4649

    Messages:
    823
    Seriously Artica. Log off this forum and go outside drift your awesome drift monster machine tuned with gt5 (may I say lol to that?) with your mad D1 skills if the game is not up to par with your almighty expectations.


    Actually I'd like to hear the feedback of the old school gt5 drifters like that English guy who was drifting in D1GB if my memory is correct and some of the other people with more IRL drifting experience on high hp cars.
     
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  6. artica

    artica

    Messages:
    154
    Location:
    United States
    I only blame myself for expecting an upgrade from the last game.
    It hurts when you spend hard earned money on something thats is not worth its value.
    real car and game car setup is:

    (240sx)Coupe
    Lowered front ride by 2" and rear by 3"
    Front coil 10
    Rear coil 8
    Front dampener 10
    Rear dampener 2
    sways 2 and 2
    Front camber -3
    Rear camber 0
    Front toe -.20
    rear toe +.20

    Stage 2 weight reduction
    Lightflywheel and 2nd stage clutch
    welded diff (5/60/60)
    CH tires
    (215-45-17) all around
    17's +12 offset
    Front 35psi
    Rear 25 psi
    55* angle modification
    Gsp steering rack spacers
    Powered by max eccentric rack bushing.
    Sr20det on 11lbs boost
    No catback
    Hks racing air intake.
    3" exhaust
    Cold air intake
    I'd repectfully give it a 230hp ball park range.
    In game I'm using G27 with real handbrake.
    Cockpit view.
    No assists
    330mm deep dish wheel(same as real car)
    Nexim pedal spring upgrades
    Benchmark test track tsukuba circuit.
     
    MLRSparco likes this.
  7. TH137Z

    TH137Z

    Messages:
    647
    Location:
    Australia
    Well for a start I personally would crank up the sway bars. I run 5 on the back which seems to stop 80% of the snap back. Just my opinion though...
     
  8. artica

    artica

    Messages:
    154
    Location:
    United States
    Kei office silvia was an s15 with driver Y. Kazama. D1gp 4 years.
     
  9. artica

    artica

    Messages:
    154
    Location:
    United States
    The point is to have the driving simulator simulate reality.
    I know you are trying to help though. Thanks.
     
  10. artica

    artica

    Messages:
    154
    Location:
    United States
    Also, I didn't want PD to find out, bu tin GT6, they accidentally gave the US 96 240sx an Sr20det. Beautiful mistake.
     
  11. Ridox2JZGTE

    Ridox2JZGTE

    Messages:
    11,660
    The replica I made is from Kei Office S14 Zenki - White Pearl :) As seen and driven by Dori Dori in Drift Bible :) The LSD is Nismo GT 1.5 way, and I can drift it fine at Willow Springs.
     
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  12. artica

    artica

    Messages:
    154
    Location:
    United States
    So true. Sorry for the mixup
     
  13. artica

    artica

    Messages:
    154
    Location:
    United States
    Maybe its a g27 supported software problem.
    Begrudgingly included in the wheel menu (gt5) after many complaints.
    now that i think about it. It did take some time for wheel software to catch back up and smooth things out.
    That could be very much why the cars handle like a big wet bag of potatoes.
     
  14. JDM SRE70

    JDM SRE70

    Messages:
    1,878
    Location:
    Australia
    What is the setting for 1.5 way and 2 Way? You seem to be a wise man!:cheers:
     
  15. Ridox2JZGTE

    Ridox2JZGTE

    Messages:
    11,660
    NISMO GT Pro 1.5 LSD has 3 preset torque preload ( initial torque ) 7kg, 9.5kg and 14kg and 45 degree cam angle, I tuned the LSD on my Zenki Kei Office S14 : Initial 7 to 14, Accel 28 to 30, Brake 5, not exact replica of Nismo GT LSD in terms of how aggressive the locking, but I find that on comfort medium and suspension tune I used, the LSD perform quite well for both grip and drift. Tested at Willows Spring ( grip ).

    For 2 way, simply use the same value for braking, so brake should be 28 to 30, while initial 7 to 14.
     
  16. Lazy Liquid

    Lazy Liquid

    Messages:
    1,261
    Location:
    Brazil
    I still not convinced that its a matter of technique, not at least for most here who could hang it on GT5. Have you already tried the "coffee break drift challenges"? Man, if not, let me tell... i don´t know what brujaria those cars have, but they are pretty decent for drifting. I could beat the challenges as easy as i did while doing sessionals on GT5. Not even trying to go to the "Drift Mode x Drift Online" discussion, all im saying that if (and only if) we start to figure out the new setup parameters, we will win this war.

    Trust me. Its a new tire grip / slide formula. Its a new suspension model. Maybe also another things also are reformulated (LSD, weight %)...

    GT5 had realistic setup parameters? GT6 uses diferent parameters?
    I don´t know... im just here in my game messing up with numbers and pulling my hair out.
     
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  17. BayouSimDrifter

    BayouSimDrifter

    Messages:
    2,242
    Location:
    United States
    Most of us have figured out the suspension setups already and have given advice to most on how to go about setting their cars up. Some choose to continue to think the the gt5 physics/tuning are superior which they arent. AGAIN THE TUNING IN GT5 WERE BACKWARDS WHEN IT CAME TO DRIFTING
     
  18. artica

    artica

    Messages:
    154
    Location:
    United States
    Until gt6 uses realistic tunes. I'm out

    What is happening here is that PD did't take the time to make a quality game. Like the way they did with gt5

    Ps4 is comming out, so they want to make a quick dollar before they focus their efforts on a gt7 platform.

    If I was prideful of my brand, I would have unleashed a strong showing on the ps4.

    Instead, it seems like a copy and paste job, with worse settings so they can add more super cars and details to those.

    Plus, they are also taking a chance on a new physics engine to see how people accept it.

    It may work for racing, but it seems like drifting was just an after thought.
    Or more like...here take this, I hope it works out. Youll just change settings around till it finally works, and attempt to hack it anyway.
     
    Last edited: Dec 16, 2013
  19. Isho

    Isho

    Messages:
    1,501
    Location:
    Netherlands
    Oh my god... Why is this guy still crying?
     
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  20. fcpmarcus

    fcpmarcus

    Messages:
    957
    Location:
    Philippines
    He can't get over the fact that a game isn't like real life and he wasted $60 of his hard-earned money on it. And by continuing to complain here, he can feel better about himself. #sadlife
     
    Warren4649 and Tacobell18 like this.
  21. artica

    artica

    Messages:
    154
    Location:
    United States
    This is the right place to talk about whether or not we like it.
    Just speaking the truth about the gt6 experience.
     
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  22. Isho

    Isho

    Messages:
    1,501
    Location:
    Netherlands
    You already voiced your opinion multiple times now. Stop whining and actually get used to the physics. That also has been told to you multiple times.
     
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  23. artica

    artica

    Messages:
    154
    Location:
    United States
    Speak up and tell PD that the game needs to be fixed.
     
    GTGranpa likes this.
  24. artica

    artica

    Messages:
    154
    Location:
    United States
    I will say that what I do like about the game is hearing the dirt and rocks fly up into the wheel well.
    that was an improvement.
     
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  25. Enter Faster

    Enter Faster

    Messages:
    8
    Location:
    United States
    Jesus Christ artica calm down before you hurt yourself.
     
    Warren4649 likes this.
  26. TwinturboCH

    TwinturboCH

    Messages:
    889
    I await the cries of 'you don't know what you're talking about' or 'keyboard drifter' but before you do that, find out who I am :-)

    Broad statement:
    GT6 is **** as a drift simulator compared to GT5, it's need even up for debate.

    Reasoning behind above statement:
    The physics of GT6, in real terms, are FAR more accurate than GT5. All the seasoned 'Pros' I know are having SERIOUS issues with it. I have a feeling it might get better with practice but it is EASILY twice the difficulty of GT5 and I don't see myself ever getting to the level I did on that.

    Now for the controversy. The problem with GT6 and trying to drift is that as the physics become more realistic, the need to 'feel' what the chassis is doing become greater and greater, and that feeling can never be conveyed by a game.

    As an example, in GT5, I can EASILY link the entire Grand Valley track with spastic angle and throttle in 950bhp Viper. In GT6, I can barely even string a lap together around the GTArena in a 350bhp 180SX, all on exactly the same wheel setup as I use for GT5.

    That said, I also feel that as much as the physics are better for racing, there are some fundamental flaws in GT6 as far as what happens when you lose grip.

    Here are some simple truths:
    Cars do NOT snap back when the wheels are spinning heavily and you are on throttle, so why does GT6 do it.
    Cars do not SUDDENLY spin when you back off the gas, so why does GT6 do it.
    Cars do not snap straight the split second you release the handbrake when you are travelling fast unless you don't know what you are doing, so again, why does GT6 do it?
    Cars in GT6 require specific setups to make them even half driftable. I've never had that issue in the real world. We can just weld the diff and go, job done.

    I am forever telling my students that if they want to practice for free, buy GT5 and a Logitech wheel. I will NOT be saying the same about GT6. Yes the physics engine is better, but now it's too good or you to be able I drift without the chassis feel.

    I'll stick with Gt6 for racing, but as a Pro, I'll stxk to GT5. Even if I can master GT6, I don't wat to because it bears NO resemblance to real life drifting.

    The End. :-)
     
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  27. twitcher

    twitcher

    Messages:
    6,232
    Very good point about not being able to feel the chassis. I do agree that while the racing in GT6 feels better, the drifting feels off. I'll still drift the hell out of GT6, but it still doesn't feel quite right.
     
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  28. Lazy Liquid

    Lazy Liquid

    Messages:
    1,261
    Location:
    Brazil
    One question:
    Is the "Improve the Body Ridigity" similar or same as the Body/Chassis counterpart on GT5, but placed hidden in another area?

    I think ill try this feature today and see what will happens. On GT5 for me this thing was barely mandatory for almost every of my cars.


    [​IMG]
     
    SHHADA likes this.
  29. cyberfella

    cyberfella

    Messages:
    32
    Location:
    United Kingdom
    tell me about it. I'm currently using an over-compensating 2.5 way diff setup 5/50/60 to try to reign in the violent transition upon lift off, and limiting power to eliminate the need to lift off altogether. it's like learning all over again. I dream of one day tandeming door-to-door like I used to in 5.
     
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  30. carcoll13

    carcoll13

    Messages:
    82
    The grip racing absolutely feels better in gt6, but as others have said the drifting is just off. I drift with ease at the track and when it comes to drifting in gt6 I basically have to forget everything I've learned from the real world, so for that reason I'll stick to live for speed and the track for drifting unless they fix this nonsense.
    Great grip physics though, really impressed there! ;)
     
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