POLYPHONY DIGITAL are you listening?

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*Nurburgring

*forget about updating prologue and finish GT5???

online store for tuned second hand cars between players ..... barter x)

You guys don't understand, Once they have ironed out all the kinks in GT5p then they turn it into GT5. Just be patient and come up with great ideas because trust me I'm pretty sure they Data Team that reads these threads and then write them on a nice BIG marker board and then they have a conference about it and then they keep the good ones and the bad ones. Put it like this
if you brought prologue you knew what you were getting into.
 
I've had GT5:P since it came out, but only recently really started to get into it and as far as online is concerned this is what I reckon needs tweaking and/or fixing:-

1:- lose the online boost and also make it so that when you set a car up in free run mode it still handles the same when in the race, as it is the cars feel less grippy when in-race. We need consistency in how the cars handle instead of dynamically changing the handling/performance characteristics mid-race... thats just insane.

2:- Do something about the dominance of 4wd cars, IRL round a track 4wd is not usually faster than a good rwd car.

3:- Lobby system is needed, so you can get a set of races going with the same people in each race instead of hoping that the same guys randomly join again. This would also cure all the waiting around.

4:- Make it easier to switch cars, having to go all the way back to menu to switch car is too cumbersome and awkward

5:- Make collisions optional, Testdrive unlimited had this right and would make collision penalties less of an annoyance in GT.

6:- Allow us to change the ammount of rotation the wheel uses in the in-game options - 900 degrees is way too much.. In fact just give us a specific setup page in options for the G25.

7:- Allow us to back up tuning templates, give us more slots or give us different slots for each track.

8:- In-game communication needs a massive reworking, without proper communications its difficult to make friends with people in game. We should at least be able to tell other drivers 'good race' or at least be able to say 'sorry' if we accidentally knock em off the track.

9:- Give us the option of having a standing start in races, the ability to get a good standing start is a very important skill for driving games.

10:- Allow us to use clutch with the paddles on G25 and other wheels equipped with a clutch. My gearstick broke long ago but do enjoy using the manual clutch when possible.

11:- Performance points... I gotta say I think the current system is gravely flawed, I can see they were trying to make the cars more equal with it, but the bottom line is that they are not and the pp system doesnt change that. Give us tuning shops like in the old GT's... that was much better.

12:- Allow us to adjust the volume of the wind roar, its louder than the engine on some cars and after playing a long while that white noise from the wind roar becomes tiresome, i'd rather just hear the engine and tyres please.




Other than that GT5 P doesnt disappoint, but as far as online goes they have more than a little work to do to get it right.
 
Qualifying/Training sessions. Starting from the pit ofcourse (and you should be able to change the setup there), and just hotlap. Also let the 'host' decide how long Q takes.

Love the GTR sessions were we Qualified for 90 mins and just did a 3 lap race or none at all. Not everyone will like this but the possibility would be great for my kind of people :).
 
@ Maffski : Wow that really sums it up for me 👍

Qualifying/Training sessions. Starting from the pit ofcourse (and you should be able to change the setup there), and just hotlap. Also let the 'host' decide how long Q takes.

Love the GTR sessions were we Qualified for 90 mins and just did a 3 lap race or none at all. Not everyone will like this but the possibility would be great for my kind of people :).

Im not totally against qualifications, but please not like GTR and not like 30, 90 min:crazy:
1 (flying) Lap is enough imo, this shouldn't take forever.
How about using the Arcade timetrials instead, maybe in reverse order? :)
 
I've had GT5:P since it came out, but only recently really started to get into it and as far as online is concerned this is what I reckon needs tweaking and/or fixing:-

1:- lose the online boost and also make it so that when you set a car up in free run mode it still handles the same when in the race, as it is the cars feel less grippy when in-race. We need consistency in how the cars handle instead of dynamically changing the handling/performance characteristics mid-race... thats just insane.

2:- Do something about the dominance of 4wd cars, IRL round a track 4wd is not usually faster than a good rwd car.

3:- Lobby system is needed, so you can get a set of races going with the same people in each race instead of hoping that the same guys randomly join again. This would also cure all the waiting around.

4:- Make it easier to switch cars, having to go all the way back to menu to switch car is too cumbersome and awkward

5:- Make collisions optional, Testdrive unlimited had this right and would make collision penalties less of an annoyance in GT.

6:- Allow us to change the ammount of rotation the wheel uses in the in-game options - 900 degrees is way too much.. In fact just give us a specific setup page in options for the G25.

7:- Allow us to back up tuning templates, give us more slots or give us different slots for each track.

8:- In-game communication needs a massive reworking, without proper communications its difficult to make friends with people in game. We should at least be able to tell other drivers 'good race' or at least be able to say 'sorry' if we accidentally knock em off the track.

9:- Give us the option of having a standing start in races, the ability to get a good standing start is a very important skill for driving games.

10:- Allow us to use clutch with the paddles on G25 and other wheels equipped with a clutch. My gearstick broke long ago but do enjoy using the manual clutch when possible.

11:- Performance points... I gotta say I think the current system is gravely flawed, I can see they were trying to make the cars more equal with it, but the bottom line is that they are not and the pp system doesnt change that. Give us tuning shops like in the old GT's... that was much better.

12:- Allow us to adjust the volume of the wind roar, its louder than the engine on some cars and after playing a long while that white noise from the wind roar becomes tiresome, i'd rather just hear the engine and tyres please.




Other than that GT5 P doesnt disappoint, but as far as online goes they have more than a little work to do to get it right.

Posts like these are the ones we need.

@ Maffski : Wow that really sums it up for me 👍



Im not totally against qualifications, but please not like GTR and not like 30, 90 min:crazy:
1 (flying) Lap is enough imo, this shouldn't take forever.
How about using the Arcade timetrials instead, maybe in reverse order? :)

I Agree, Maybe 2 laps or make it user defined.
 
1:- lose the online boost and also make it so that when you set a car up in free run mode it still handles the same when in the race, as it is the cars feel less grippy when in-race. We need consistency in how the cars handle instead of dynamically changing the handling/performance characteristics mid-race... thats just insane.

The boost is good. The slowing down of race leaders is bad. We've all been 'perfectly' shoved off the road so that without the boost we'd never catch up to anybody.

I think p1, p2, and p3's cars should drive exactly like they do in free run. Then for every position past p3 the car loses (maybe) 15kg. So if you're in 16th place then your car is 195kg lighter.
 
The boost is good. The slowing down of race leaders is bad. We've all been 'perfectly' shoved off the road so that without the boost we'd never catch up to anybody.

I think p1, p2, and p3's cars should drive exactly like they do in free run. Then for every position past p3 the car loses (maybe) 15kg. So if you're in 16th place then your car is 195kg lighter.


Thats a better idea :) Just so long as whatever happens it doesnt negatively affect handling then thats cool i reckon.

The whole catch up thing does crack me up, usually if leading in an R8 i lap the 600pp Suzuka S1 at about 2.19.XXX but when catching up form the back... 2:12.290, thats just wrong! :D
 
I Agree, Maybe 2 laps or make it user defined.

3 lap qualifier and then a 6 lap race.

Both would be okay for me, but don't you think they should first fix the problems with the host disconnects? However what is it good for, if you have the insane boost thingy kickin in eventually...
What we need is making our own rooms with the option to turn things on and off, and finally set what track/ car/ pp we want to race:D
 
Yes, qualifying should be user defined. 9 zillion paramaters for the car physics so one parameter to start a Q session shouldnt be to hard :sly:

The boost is good. The slowing down of race leaders is bad. We've all been 'perfectly' shoved off the road so that without the boost we'd never catch up to anybody.

Didn't know there was a boost in online races (also on expert races :yuck:?). I could't disagree more with you, next thing they put power-ups on the track. I didnt race online much yet and with this rubberbanding I never will. I'm not overstating if i say that this potentially ruins the game for me. Seing how people disagree with me, again make it optional.
 
Rubberbanding will destroy the online AND offline game for me, unless it is made optional. I know how big a gun to bring to the gunfight, and I'll NEVER bring a gun to a knife fight - don't make me second-guess the game.

The other thing that will destroy gameplay for me: The Rabbit Effect. Offline in GT5P, most of the A/B/C events are pretty good about this, but the one-makes scare me a little. By the time you get around 14 AI cars in traffic, there's that one guy waaaaaaaaay out in front. Please, PD, I beg of you, DO NOT put a GT4-style extra fast car in the #1 AI slot. That was a huge problem in GT4 and in fact is one reason I will probably never finish the game.
 
I've had GT5:P since it came out, but only recently really started to get into it and as far as online is concerned this is what I reckon needs tweaking and/or fixing:-

1:- lose the online boost and also make it so that when you set a car up in free run mode it still handles the same when in the race, as it is the cars feel less grippy when in-race. We need consistency in how the cars handle instead of dynamically changing the handling/performance characteristics mid-race... thats just insane.

2:- Do something about the dominance of 4wd cars, IRL round a track 4wd is not usually faster than a good rwd car.

3:- Lobby system is needed, so you can get a set of races going with the same people in each race instead of hoping that the same guys randomly join again. This would also cure all the waiting around.

4:- Make it easier to switch cars, having to go all the way back to menu to switch car is too cumbersome and awkward

5:- Make collisions optional, Testdrive unlimited had this right and would make collision penalties less of an annoyance in GT.

6:- Allow us to change the ammount of rotation the wheel uses in the in-game options - 900 degrees is way too much.. In fact just give us a specific setup page in options for the G25.

7:- Allow us to back up tuning templates, give us more slots or give us different slots for each track.

8:- In-game communication needs a massive reworking, without proper communications its difficult to make friends with people in game. We should at least be able to tell other drivers 'good race' or at least be able to say 'sorry' if we accidentally knock em off the track.

9:- Give us the option of having a standing start in races, the ability to get a good standing start is a very important skill for driving games.

10:- Allow us to use clutch with the paddles on G25 and other wheels equipped with a clutch. My gearstick broke long ago but do enjoy using the manual clutch when possible.

11:- Performance points... I gotta say I think the current system is gravely flawed, I can see they were trying to make the cars more equal with it, but the bottom line is that they are not and the pp system doesnt change that. Give us tuning shops like in the old GT's... that was much better.

12:- Allow us to adjust the volume of the wind roar, its louder than the engine on some cars and after playing a long while that white noise from the wind roar becomes tiresome, i'd rather just hear the engine and tyres please.




Other than that GT5 P doesnt disappoint, but as far as online goes they have more than a little work to do to get it right.


👍👍👍
 
Honestly not everyone cares about car damage. I really don't want to see my replay with my car all busted up because someone ran into me, or because of a small mistake. This game is about car love, and the beauty of vehicles. If you want car damage, go play gotham or forza.
 
Ante1982, hopefully damage will reduce the number of punters, and lead to cleaner racing, that's why I want damage. If other people, like you, want nice shiny cars they'll stop hitting me off at Suzuka, which would be nice. Please don't start the 'if you want damage you're an ex-box fanboy' rubbish either. Just want GT to be as much as it can and should be, that's all
 
Rubberbanding will destroy the online AND offline game for me, unless it is made optional. I know how big a gun to bring to the gunfight, and I'll NEVER bring a gun to a knife fight - don't make me second-guess the game.

The other thing that will destroy gameplay for me: The Rabbit Effect. Offline in GT5P, most of the A/B/C events are pretty good about this, but the one-makes scare me a little. By the time you get around 14 AI cars in traffic, there's that one guy waaaaaaaaay out in front. Please, PD, I beg of you, DO NOT put a GT4-style extra fast car in the #1 AI slot. That was a huge problem in GT4 and in fact is one reason I will probably never finish the game.

Back in the day, the RB was a serious factor - it was intended to keep the racing closer & more equal. Even if you got badly punted in the first lap, you could make up 10 secs + a lap & get back in contention for the lead by the third lap. How on earth the game calculated the RB effect & at what point in the positioning it stopped applying it, was always a mystery to me. Now, the RB is a negligible factor. In any case, the answer for this, as practically every other issue with online, is private rooms, where you are able to race with like-minded & more or less equally matched drivers.

GT5P offline is a big joke IMO. The "Rabbit Effect" is only one of the issues that make offline "racing" more suited to someone suffering from obsessive-compulsive disorder, than an interest in racing. As F1:CE & (apparently) FC have demonstrated, it's possible to have a PS3 racing sim with decent AI & an interesting & challenging offline mode, I'm hoping we won't be subjected in the future to the same inane "mission" races & pointless "licence tests".
 
Give me fuel, give me fire, give me that which I desire.

I would also like an analogue clutch, if that's at all possible. I guess not since PD doesn't acknowledge the only proper wheel, the G25. And for gods sake, what's the point of the forced traction control once all four wheels are off the tarmac? Some new recordings for engine sounds would be great. For example the F430 should be louder and more raw. As should the extremely boring (8000rpm V8 of the) M3. And I want Nürburgring of course, but we know that's coming so no hassle.
 
The idea of being able to see who's racing where 'The Lobby' so to speak is a good idea:tup: However anything regarding wind noise or tyre noise or any other factors contributing to the overall Realism of the game should be just that, Realistic!
I say as realistic as possible!;)
 
"I think p1, p2, and p3's cars should drive exactly like they do in free run. Then for every position past p3 the car loses (maybe) 15kg. So if you're in 16th place then your car is 195kg lighter -BonzoHarry"

This is exactly what I thought until you take a step back and look at this rationally...if you are in last place and have a -xxxkg handicap, you will have beyond limit grip and braking, once you get to P1 where you would be running at the stated kg, you will be back to limit grip and braking (a disadvantage in a sense)...so you will still have to adjust your braking points, exit throttle, etc..

I know that if you get punted and there is a capable driver sitting in P1, without boost you cannot catch them, so in the end it is a love hate thing.

I think they should just take out boost on the professional races and let that be that, if you get punted, you just have to drive as fast as you can to get back in position hoping the people ahead make a mistake...that is racing, in motorsports racers always blow their engines, it is not their fault but it is just a part of racing
 
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Quote Junepeix555:
I know that if you get punted and there is a capable driver sitting in P1, without boost you cannot catch them, so in the end it is a love hate thing.

Hopefully the Update will help with punting and 'Bash & Crash' Drivers. So the Boost will be completely unnessary. Well see:tup:
 
Quote Junepeix555:


Hopefully the Update will help with punting and 'Bash & Crash' Drivers. So the Boost will be completely unnessary. Well see:tup:

I am sure that the revision of the penalty system will help, but there are always people that find the loopholes in the system. They should just start blacklisting people, without a punishment, there is no enforcement :)
 
If there was only one thing I could get fixed it would be stopping the host disconnecting !! That annoys me more that anything else !!! Sony/PD should stop treating us like muppets and fork out for some decent servers to host this thing now.

As for the RB effect, I think I've just got used to it. If I manage to get out front I just automatically think 'a little less grip now, ease off a fraction'. Not really that much different than adjusting your driving for tyre wear.
 
I feel the following small details could make a subtle but more realistic Gran Turismo...

* Qualifying for online races
* Endurance races online
* Sorted online penalties
* Team races? (Tied in with the above)
* More realistic physics at low speeds
* Night racing 💡
* When I buy a car- maybe a wider range of customization could be offered other than colour ie. wheels, any cosmetic options, choice of engine/spec of chosen car
* Convertible cars- Given option of roof up or down
* Launch control on cars that offer it in the real world
* Ability to modify DSC and Traction control during drive
 
Let's get realistic for a second, PD. A Nissan GT-R stock cannot, will not out perform a Ferrari 599 on any track. Since when does a 600 hp Ferrari have less performance points than a 400hp Nissan? Seriously, Fuji 750 is mobbed by GT-Rs. Let's stop being bias towards the home team and give other makes a chance.
 
Let's get realistic for a second, PD. A Nissan GT-R stock cannot, will not out perform a Ferrari 599 on any track. Since when does a 600 hp Ferrari have less performance points than a 400hp Nissan? Seriously, Fuji 750 is mobbed by GT-Rs. Let's stop being bias towards the home team and give other makes a chance.

👍👍👍
 
The GT-R is faster than a 599 around the Topgear test track, and it's much nearer 500 BHP than it is 400.

The 599 is only half a second faster around Fiorano than an F430 which in standard form is slower than a GT-R therefore I'd say that bias has less to do with it than you think.
 
If there was only one thing I could get fixed it would be stopping the host disconnecting !! That annoys me more that anything else !!!

Thankyou PD for listening 👍👍. Keep up the good work :)
 
WEATHER EFFECTS including day to Nighttime racing, How amazing would weather effects be, just imagine having to change tyres during a race to wets, driving on dry line of track, your car setup for wet or risk it with dry setup, these things would make GT soooo much more dynamic and would give the sense of real life racing, it would give Gran Turismo a 'racing world' so to speek. KY has commented on it before in an interview one time, if this was to be implemented, I feel it would take GT to another level!!👍
PD does a superb job of making the Gran Turismo series all that it is! I believe GT5 will be amazing when completed!!
 
I just started playing the Historic GT mod and the physics/sounds are great. (I found away around to having to buy rFactor/activation code).
PD, why can't you create a physics engine like pc sims? GT5p still feels some what arcadish/gamish compared to Historic GT and that after more than 10 years of development. Shame on you PD!

If GT5's physics will not become better, than it is bye, bye GT series for me personal.

Yesterday, I tried to lock up the front wheels of the F430 which isn't difficult if you don't have ABS and you have set the front brakes at 10 (S1 tires). I was still able to control and steer the car, when you lock up the front wheels. This and other issues about GT5p's physics engine are major flaws! If this was possible IRL, then we wouldn't need ABS on our cars!
 

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