Project CARS: Head of Studios Reveals Tons of Information About the Game’s Upcoming Patch

Discussion in 'Project CARS 1' started by DJBLITZKRIEG, May 14, 2015.

  1. wowbaggerBR

    wowbaggerBR

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    Oh, I see. It's game breaking when it happens with others.

    Like, ok, the game crashes, freezes, collision physics are wonky, you simply can't access info on the game by an idiotic UI design, controller input with a pad is utterly broken and the wheel support is unstable (in a "simulator"). But never mind any of that! You are playing it, ergo the game is ok.

    I'm ok with that, really. But I can't stand this patronising, that "oh, it is not broken or buggy", "you should be glad that they are damaging control this mess", "if you are playing it, even if it doesn't work properly, it's not broken/unfinished" and etc.
     
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  2. blowfishrulez

    blowfishrulez

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    'Game Breaking' is an entirely subjective term. Everybody is entitled to find different things 'Game Breaking', so it doesn't make sense to argue about it.
     
  3. niceness-dk

    niceness-dk

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    .. THIS is game breaking. That will completely ruin your race. It's not a big deal in the short offline races... But in endurance races.. Or in an online racing league.. It certainly is..

    Not being able to use your wheel on the PS4 or Xbox is not game breaking. At least not as much as not being able to use the default controller for that console.

    No one is saying, that the all the issues are OK... I, and others, just say, that they cannot fix everything at first, so they have to prioritize. Now, things are as they are. It's promising to see that SMS are aware of most of the issues. Yeah, you should be glad about that.. Some developers don't communicate stuff like that with the players... So.. You should be glad! That does not mean "everything is OK and the game is perfect. Just that it could be a lot worse. And seriously, it's a complete waste of time and a first world problem to be so upset about bugs in a game. (Seriously, have you seen some of the threads on other forums? It's like people's lifes are ruined because of these issues...)
     
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  4. UKMikey

    UKMikey Premium

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    You said you were a PS4 user. Does this mean controller input with a pad is utterly broken on the PS4 as well?

    Hopefully they'll get around to fixing all the bugs. But they have to fix the ones which affect a great many more people first, hence they're releasing the Xbox controller patch first.
     
  5. blowfishrulez

    blowfishrulez

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    It is. Yet not every Xbox One user has this problem.
     
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  6. eran0004

    eran0004 Premium

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    It's not, not with this generation of games. The best you can do is to give players an easy way to report the bugs and then try to fix them as fast as you can.

    And it's not an apologist stance, it's a realistic stance.
     
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  7. scarface335

    scarface335

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    Well the logitech support is Not really a project Car Issue, but a Logitech/sony Issue. Logitech wheels is not supported at all for PS4
     
  8. VBR

    VBR Premium

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    Maybe not for you, but it is for some. I only play simulators with a wheel, if I have no wheel then I am 100% not interested in using a controller, period.
     
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  9. LeMansAid

    LeMansAid

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    All bar the CSW V2 use $2 motors. They're low end.

    I have a GT3RS and think it's great, but it's low end. Doesn't mean they shouldn't work properly with PCARS though, since it was an advertised feature.
     
  10. Mike_grpA

    Mike_grpA

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    Lack of drafting? This is the second time I've seen someone say that, and it confuses the hell outta me. What do you mean exactly?
     
  11. Brend

    Brend Premium

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    Please stop pedalling this myth that all games this generation are buggy/incomplete, it isn't true. :lol:
     
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  12. Spooky Wooky

    Spooky Wooky (Banned)

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    When you are in someone's slipstream you should be able to catch up with them.
     
  13. blowfishrulez

    blowfishrulez

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    The Slipstream effect is dependent on the car and is most noticeable in the Lotus 98T (@monza) for me. Cars with less Aerodynamic Drag (i.e. Road Cars) only gain a very little bit of speed while drafting.
     
  14. NLxAROSA

    NLxAROSA Premium

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    Yup, and I would consider not being able to use your wheel pretty game breaking. Even if it only occurs with 1% of the player base, it's still game breaking for the people that have it.

    And you can in Project CARS. But beware of 'dirty air' effect too. :)
     
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  15. blowfishrulez

    blowfishrulez

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    Me too. I have seen posts elsewere considering far more subtle, subjective issues as game breaking. And still it is nothing to argue about.
     
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  16. niceness-dk

    niceness-dk

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    I know. But... That makes it game breaking for you because of your personal preferences. It's not really top priority.

    Of course wheels should work perfectly :) But, as I said before, everyone has different top priorities. Not everyone can have their wishes granted at first. The best thing for SMS is to fix the most game breaking issues that affect most players.
     
  17. Spooky Wooky

    Spooky Wooky (Banned)

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    Do you work for SMS?
     
  18. Spurgy 777

    Spurgy 777

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    You do, it's just a realistic amount of gain so it's not very noticeable, best way to tell is by looking at the gap between you and the driver infront in the bottom left of the screen, it should gradually decrease by a tenth or two down the straight, assuming you both get the same run into the straight :)
     
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  19. niceness-dk

    niceness-dk

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  20. Mike_grpA

    Mike_grpA

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    As a couple of people have already said, you do. This is why it confuses me to see people suggesting it's bugged or doesn't work at all. I use the slipstream to overtake more often than not in pCARS. I find it realistic, I need to be quite close coming out of a corner, not to mention I need as good an exit as the leading car, and I'll be able to use the slipstream to get alongside for the braking zone. Works perfect for me. Perhaps people are too used to the GT style of being able to get in someone's draft from 200 metres behind. It always bugged me how overpowered the drafting was in gt5 and 6, made it feel like midnight club or something.

    Edit* I also agree on the point of the dirty air effect being present. It caught me off guard, but I was pleasantly surprised. Also had to get used to getting out of the slipstream as late as possible, as a few times I felt I had the run to get alongside, got out a bit too early to overtake, and got hit by a wall of air, and found myself having to tuck back in behind for the braking zone (no way would I attempt a dive bomb in this game, can't bounce off the AI like in gt!). The aero physics are very nice in this game. Best I've experienced in any game so far!
     
  21. eran0004

    eran0004 Premium

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    Well, let's see.

    Are any of these games bug free?

    • iRacing? No.
    • Assetto Corsa? No.
    • DriveClub? No.
    • Gran Turismo 6? No.
    • Forza 5? No.
    • Forza Horizon 2? No.
    • F1 2014? No.
    • GRID Autosport? No.
    • WRC 4? No.
    • Mario Kart 8? No.
    • Need for Speed: Rivals? No.
    • The Crew? No.
    • GTA V? No.

    If it's not true, then I suppose you know of some game that is bug free. Which game is that?
     
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  22. Brend

    Brend Premium

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    It really depends what you mean by a game being 'bug free', if you literally mean that a tiny issue that does not effect gameplay or enjoyment of the title then that's just pedantic. I'm curious to know what you define MK8's 'bugs' are?
     
  23. Spooky Wooky

    Spooky Wooky (Banned)

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    All good points well made, I guess when all I've had to go by is DriveClub or GranTurismo, and by watching how easy it's done in F1, I lost a realistic perspective. Of course a boxy Clio is not going to have the same aerodynamic properties as a Formula A. :tup:
     
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  24. eran0004

    eran0004 Premium

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  25. Brend

    Brend Premium

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    Half of those bugs don't even have sources and sound like terrible creepypastas while the other ones are literally seeked out and would never impact regular gameplay.

    Aside from the online one which I do believe has been patched already.

    I'd consider a 'bug' to be something that impacts gameplay on a regular style of playing, not an 'oddity' found by doing things like driving backwards and bashing yourself off a wall for 45 seconds in the hope of falling through. For example, in Project CARS I caused my car to have a seizure by speeding into the pits and being the first car on the pit wall. I wouldn't classify this as a bug as it didn't impact gameplay or my enjoyment of the game at all. However, the Clios exploding when hitting a curb on Azure Coast? That's a bug.
     
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  26. eran0004

    eran0004 Premium

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    It doesn't matter if it's been patched, because you said that you could release a game without bugs.

    That's a game breaking bug. The pit seizure you're describing is a bug as well, just not as serious as the exploding Clios.
     
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  27. Brend

    Brend Premium

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    The online one didn't even directly effect gameplay, it was down to miss-handling of data transmission packets online presumably.

    Clearly, we disagree on what is a 'bug' and what is not. I'd argue that the pit-seizure is an imperfection.
     
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  28. eran0004

    eran0004 Premium

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    So "miss-handling of data transmission packets online" isn't a bug in your book?

    Clearly we do.
     
  29. Brend

    Brend Premium

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    Dealing of online transmissions isn't related to gameplay if you took the time to read the
    sentence.

    Also, dealing with the occasional 1/100 network anomaly isn't a bug in my opinion. Certainly not on the scale of bug discussions on this sub-forum and for any of the other games you mentioned.
     
  30. eran0004

    eran0004 Premium

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    So it is a bug in your book? You just don't want to count it because it didn't occur during actual gameplay?

    When it comes to scale, I think you'll find that it's proportional to the complexity of the game. For Mario Kart 8, the most serious bug when it comes to vehicle dynamics is probably the firehopping glitch, where you can extend the time of speed bonuses by jumping. But MK8 also has extremely simple vehicle dynamics, compared to Project Cars.

    It's extremely easy to avoid, say, suspension bugs if you leave out the suspension entirely. And you can do that if you're making an arcade racing game such as Mario Kart, but for games like Project Cars that's just not an option.