RIDOX Replica Garage-In Memory of TurnLeft-GT40,300ZX,F430,TVR,AEM S2000,Cizeta,TransAm Doug Nash

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I've got to try this new Gallardo setup. I remember I bought a new Gallardo (my 2nd) for your last Gallardo Superleggera tune. I don't know if I have any free tabs left - might just be better off buying another one. You do such a wonderful job with the Gallardo, I hope you someday have the time to give us an Aventador replica. I would imagine it must be so hard finding information on a car like that... :grumpy:
 
Mugen CIVIC SSR
TEIN ATS ED Cars / Tokai PALLAS
T. Matsui FD2 Civic Type R
Civic One Make Series Race Car Replica

Special Build Matsui FD2 Civic One Make Champion Car for FITT BTCC
500PP NO FLAT FLOOR Version
Sports Hard


mugencivicssrteincivicfd2-jpg.205768




CAR : Honda Civic Type R FD2 '08
Tire : Sports Hard


Specs
Horsepower: 389 HP at 9200 RPM
Torque : 244.9 ft-lb at 7100 RPM
Power Limiter at : 100%
Weight: 1130 kg
Ballast : 91 kg
Ballast Position : 50
Weight Distribution : 54 / 46
Performance Points: 500


GT AUTO
Oil change
Improve Body Rigidity ( INSTALLED IN THIS BUILD ) - MANDATORY - real one make civic has roll cage.
Wheels : Standard Size RAYS 57Gainer
Car Paint : Pure White
Aero Kits Type A
Custom Rear Wing
Wing Mount Standard F
Wing Small I
Winglets Small N
Height -8
Width +5
Car Number : 44


Tuning Parts Installed :
Engine Tuning Stage 1
Sports Computer
Sports Exhaust
Isometric Exhaust Manifold
Intake Tuning
Catalytic Converter Sports
High RPM Turbo Kit
Triple Plate Clutch
Adjustable LSD
Fully Customizable Suspension
Weight Reduction Stage 3
Carbon Hood ( Body Color )
Window Weight Reduction
Racing Brakes Kit




Suspension - TEIN SRC Super Racing Circuit Master Ultimate Spec Coilover F:10, R:8, 10, 12
Visual + Low Camber

Front, Rear

Ride Height: 100 75
Spring Rate 10.00 12.00
Dampers (Compression): 4 8
Dampers (Extension): 5 4
ARB 4 6
Camber Angle 0.5 1.2
Toe Angle 0.13 -0.66 ( Use lower Rear Toe Out for more stable steering -0.60 or -0.53 )


DOG CLUTCH TRANSMISSION - BTCC Build Specification XTRAC 516 Touring Car
6 Speed Sequential

Set Default
Set Final to 5.339
Set Auto Max Speed at 180kmh / 112mph
Adjust each gear :
1st 3.167
2nd 2.286
3rd 1.800
4th 1.467
5th 1.222
6th 1.042
Set Final : 3.615


LSD - 1 Way ATS Silent Type Metal LSD type R - Matsui Spec Low Lock Medium Preload
Initial Torque : 17
Acceleration Sensitivity: 17
Braking Sensitivity: 5



AERO
Rear : 5 ( MIN )


Brake Balance:
3/7 ( personal BB) or for ABS 0 wheel : 2/4, for ABS 1 - feel free to use your preferred brake balance. Highly recommended 3/7 on ABS 1.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 3/7 brake balance as starting point.



Notes :

Quoted Notes from the original replica post :

Notes :

The Civic One Make Series was a long tradition in Japan which has been run for over 30 years. It stopped briefly in early to mid 2000's, replaced by Integra Series. With the return of FD2 Civic Type R, the series reignited with Civic back on the spotlight.

This particular replica is based on Championship winning car driven by T. Matsui, the Mugen/ATS/TEIN Tokai sponsored car fought a fierce battles throughout the years from 2008 to 2010 against Nobuteru Taniguchi and several other high profile race drivers. The winning formula is a good setup suspension and LSD as other variable are controlled in one make series ( power/weight/tires/gearbox )

After long research back in GT6 release days, I collected various information about the Civic Type R One Make model. The car was sold officially by Honda Japan at cheaper price - about 1.6 million Yen, compared to vanilla road going model at 2.6+ million Yen. The One Make FD2 omitted many parts from road going model, thus making it strictly track car. Most of road car requirements are gone :

Mechanical
* Helical Limited Slip Differential

Interior

* Honda R Spec seat
* Leather steering wheel
* Drivers metal foot rest
* I-SRS airbags for driver and passenger

Other Equipment

* HID headlights
* LED high mount stop lamp
* Full auto Air Conditioner
* Keyless entry system
* Security Alarm and Immobilizer
* Power Door Locks
* Passenger and rear seat
* All seatbelts
* Sun visors and vanity mirrors
* Center console
* Roof lining, carpet and all other lining
* Under car protective coating, tools, warning flare etc

This gives the Civic FD2 One Make much lower base weight when bought, but racing car preparation, like safety roll cage, suspension, LSD parts also add some fat to the car. The road going Civic Type R FD2 has about 61/39 weight distribution at 1260-1270kg. Removing AC cuts the weight to 1250kg. After some research about weight savings, I decided to use 1220kg and 60/40 distribution. This is a realistic figure based on about 50+kg saving from the omitted parts and added safety roll cage.

Power is based on several Honda Civic FD2 Type R One Make Race Car exported overseas, built by Mugen, the car was dynoed on engine dyno with 235HP output and slight torque increase across the board. This is possible due to the Mugen parts like ECU and Racing Exhaust. Redline should be at 9000 RPM.

The Mugen SSR/TEIN/ATS/Tokai Civic replica is fitted with TEIN Circuit Master Super Racing - Ultimate Spec Coilover, I chose this as the more preferred TEIN SRC Circuit Master Type N1 Damper base spring rate are not possible ( too high ). The TEIN SRC Ultimate Spec is specialized for circuit racing use, offering significant drop in ride height, 10kg/mm front springs and a host of rear springs options ( 8/10/12 kg/mm ). The real car uses lower rear ride height and slightly higher front ( 1 in higher ) to maintain weight balance under heavy cornering. This translate to 100/75 ride height and can be compared to the real car pictures, although the real car is a bit lower overall - about 10 to 20mm - not possible in GT6 as the lowest is 75mm :)

I have setup the damper, ARB, camber and toe to work on all spring rate combination and ride height. Try them all and choose one that suits you best. The real car suspension setup is best replicated using my personal setup suspension listed at the top above, with high camber, and 97/75 ride height. Visual ride height and camber has been replicated as well.

Gearing is stock as used on on make series, while LSD is special model build from Active Traction Service ( ATS ), this particular LSD is specially tuned to Mr. Matsui spec which help him winning several races. The ATS LSD is 1 way, based on Silent Type Metal disc model line up, with 20 disc/plates, 70 degree cam angle ( high lock ) giving distinct throttle induced car control freedom and medium preload at 8kg-m. The LSD can be setup for lower cam angle at 45 and 55 degree by cam ring rearrangement, I have provided both setup as options below :



LSD - 1 Way ATS Silent Type Metal LSD type R - Matsui Spec - 20 Disc/Plates -Optional 45 Cam Angle
Initial Torque : 19
Acceleration Sensitivity:31
Braking Sensitivity: 5

LSD - 1 Way ATS Silent Type Metal LSD type R - Matsui Spec - 20 Disc/Plates -Optional 55 Cam Angle
Initial Torque : 19
Acceleration Sensitivity: 37
Braking Sensitivity: 5


To get as close as possible to the real life performance, I used lap times record ( race and qualifying times ) at 3 different track that are available in GT6. Suzuka, Twin Ring Motegi Road Course and Fuji Speedway F are the 3 tracks that are regulars in Civic One Make Race Series. The tires is Sports Soft which is comparable to the Yokohama Advan Racing Slick used in the One Make Series ( most probably ADVAN A005 )

T. Matsui held the pole time record at Twin Ring Motegi with 2:10s lap and quickest race best times at low 2:12s, while at Fuji Speedway, race best times at low 1:57s and Suzuka race best times at 2:23s flat. The qualifying/pole record times at Fuji and Suzuka is unknown, but roughly about 1.5 to 2+seconds quicker than race best times. Expect the replica to lap in 1:55s at Fuji, 2:20s at Suzuka and 2:10s at Twin Ring Motegi Road Course.

I tuned and tested mainly at the those 3 tracks, and the replica can easily lap in 2:20s at Suzuka, 2:10s at Twin Ring Motegi Road Course and 1:55s at Fuji Speedway F.

Below are the 3 best lap replays of the track for reference.




Originally built for FITT BTCC Championship for a race team ( @Ridox2JZGTE / @Lewis_Hamilton_ ), this is an adapted tune based on a replica of Civic FD2 Champion in Japan Civic One Make Race Series. The car has been proven competitive winning all 3 races at the 1st venue in the championship calendar at Brands Hatch Indy with excellent tire life.

FITT BTCC CHAMPIONSHIP

Some changes have been made from the tune used in the FITT BTCC Championship, mainly power increase ( High RPM Turbo and Intake Tuning ), weight reduced further while maintaining same distribution as mandated in the FITT BTCC, removal of flat floor for more top speed, and revised 3rd to 6th gear ratio and BTCC Spec Final 3.615 for Bathurst. If the car is too loose ( steering too sensitive on lower speed ), use the optional rear toe out values.

The car should be capable of at least 2:20s at Bathurst. Enjoy.
 
Mugen CIVIC SSR
TEIN ATS ED Cars / Tokai PALLAS
T. Matsui FD2 Civic Type R
Civic One Make Series Race Car Replica

Special Build Matsui FD2 Civic One Make Champion Car for FITT BTCC
500PP NO FLAT FLOOR Version
Sports Hard


mugencivicssrteincivicfd2-jpg.205768




CAR : Honda Civic Type R FD2 '08
Tire : Sports Hard


Specs
Horsepower: 389 HP at 9200 RPM
Torque : 244.9 ft-lb at 7100 RPM
Power Limiter at : 100%
Weight: 1130 kg
Ballast : 91 kg
Ballast Position : 50
Weight Distribution : 54 / 46
Performance Points: 500


GT AUTO
Oil change
Improve Body Rigidity ( INSTALLED IN THIS BUILD ) - MANDATORY - real one make civic has roll cage.
Wheels : Standard Size RAYS 57Gainer
Car Paint : Pure White
Aero Kits Type A
Custom Rear Wing
Wing Mount Standard F
Wing Small I
Winglets Small N
Height -8
Width +5
Car Number : 44


Tuning Parts Installed :
Engine Tuning Stage 1
Sports Computer
Sports Exhaust
Isometric Exhaust Manifold
Intake Tuning
Catalytic Converter Sports
High RPM Turbo Kit
Triple Plate Clutch
Adjustable LSD
Fully Customizable Suspension
Weight Reduction Stage 3
Carbon Hood ( Body Color )
Window Weight Reduction
Racing Brakes Kit




Suspension - TEIN SRC Super Racing Circuit Master Ultimate Spec Coilover F:10, R:8, 10, 12
Visual + Low Camber

Front, Rear

Ride Height: 100 75
Spring Rate 10.00 12.00
Dampers (Compression): 4 8
Dampers (Extension): 5 4
ARB 4 6
Camber Angle 0.5 1.2
Toe Angle 0.13 -0.66 ( Use lower Rear Toe Out for more stable steering -0.60 or -0.53 )


DOG CLUTCH TRANSMISSION - BTCC Build Specification XTRAC 516 Touring Car
6 Speed Sequential

Set Default
Set Final to 5.339
Set Auto Max Speed at 180kmh / 112mph
Adjust each gear :
1st 3.167
2nd 2.286
3rd 1.800
4th 1.467
5th 1.222
6th 1.042
Set Final : 3.615


LSD - 1 Way ATS Silent Type Metal LSD type R - Matsui Spec Low Lock Medium Preload
Initial Torque : 17
Acceleration Sensitivity: 17
Braking Sensitivity: 5



AERO
Rear : 5 ( MIN )


Brake Balance:
3/7 ( personal BB) or for ABS 0 wheel : 2/4, for ABS 1 - feel free to use your preferred brake balance. Highly recommended 3/7 on ABS 1.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 3/7 brake balance as starting point.



Notes :

Quoted Notes from the original replica post :




Originally built for FITT BTCC Championship for a race team ( @Ridox2JZGTE / @Lewis_Hamilton_ ), this is an adapted tune based on a replica of Civic FD2 Champion in Japan Civic One Make Race Series. The car has been proven competitive winning all 3 races at the 1st venue in the championship calendar at Brands Hatch Indy with excellent tire life.

FITT BTCC CHAMPIONSHIP

Some changes have been made from the tune used in the FITT BTCC Championship, mainly power increase ( High RPM Turbo and Intake Tuning ), weight reduced further while maintaining same distribution as mandated in the FITT BTCC, removal of flat floor for more top speed, and revised 3rd to 6th gear ratio and BTCC Spec Final 3.615 for Bathurst. If the car is too loose ( steering too sensitive on lower speed ), use the optional rear toe out values.

The car should be capable of at least 2:20s at Bathurst. Enjoy.
You really outdid yourself with this tune Ridox. I say this because I just set a 2:23.068 lap time in the current Seasonal Event on Mount Panorama. It was only my second "clean" lap and A) I am terrible with FF drive cars. I just don't drive them enough. I don't know how long to let the wheels spin for maximum power/speed through the lower gears and B) I am awful at night driving on courses like Bathurst. So, if I can get Gold fairly easily, anyone can do it. :D

The popular car in that Seasonal Event seems to be the Integra Type R '04. We know that they are very, very similar cars by design. I tried the Integra first, and I'm sure if I stuck with it I probably would have gotten Gold eventually. Your Mugen Civic SSR just drives smoother, at least, in my opinion. I felt like I had more grip than when I used my Integra.

I'm still not the biggest fan of FF cars in GT6. However, I should start driving them more often as it's better to be well-rounded and not pigeon-holed to one type of drive layout. This is an excellent choice to get me more familiar with the driving of FF cars - no doubt. I truly hope others give it a chance in this Seasonal Event at Bathurst. 👍
 
Have you tried using the right joy stick for gas/brake (up/down), it's helped me to be able to use abs0 with some decent results, it does take a while to get used to it, but once you get it you'll wonder how you ever lived without it, you'll be able to ease in the brakes and gas more evenly than by using the buttons. It would be fun if you would come and join us in "Car of the Month November" - Maserati Gran Turismo S, it's pretty informal and the people are great:cool:, we even have this guy (I can't name him 'cause the FED's are looking at his tunings, they think he uses illegal settings, but if it helps you his name starts with "R" and ends with "E") who submits Replica Tunes:ouch:, can you believe it? :lol:
:cheers: to you all, good day
Absolutely , I've tried the thumbstick but I'm not a big fan, apart from the fact it took me ages to stop trying to steer with both sticks :banghead:, I like to use left-foot braking (Left edge of thumb braking really.)sometimes and I cant do that with the stick. I have been trying the R2/L2 combo as well (after playing Forza on a friends Xbox for years) this does give a lot more control than the old X and square method too but I don't know, just feels wrong to me. I'm pretty sure it has something to do with an old dog and new tricks. :lol:

I may just pop in to the COTM thread and see if I can contribute something, I do like that car a lot and if my lap top will behave itself long enough for me to get a tune or two posted I'll get them sorted over the weekend. Otherwise I may just test some of the others on offer and try to give some decent reviews.


I truly hope others give it a chance in this Seasonal Event at Bathurst
Count me in 👍 I saw this pop up while I was at work and thought it would be a great choice for it. I liked the car in GT5 but I've haven't got round to buying it this time around, now seems as good a time as any.:)
 
Hello good neighbor, these are times of strange happenings. After reading the reviews by @danbojte , @ALB123, and Thorin Cain for your Ferrari Dino, I decided to try it, so I bought one out of the box, no oil change and this is what I get as I added the parts:
Stock: 191HP 413PP
Eng.Stage1 - 212HP 427PP
Computer - 225HP 435PP
Sports Exh. - 235HP 441PP
Cat.Concerter - 246HP 447PP
Intake Tuning - 264HP 456PP
now with oil change and limiter at 97.1 you get 251HP at 450PP, with the limiter at 95.1 I get 250HP at 450PP, and this is again without oil change, so anyways I went to try it, the handling was great but oh what deception, on the last turn some 🤬🤬🤬🤬🤬🤬🤬🤬🤬 hit me from behind, sent me out of bounds and *** I *** was given a ramming penalty, finished second very very frustrated. So today, feeling much more zen I decide to go see if I didn't make a mistake when powering up the car, guess what? All the parts I bought had disappeared, it was as if I had never used the car, I had to buy all the parts again, but they did put 82.7km on it for good behavior. I just don't know what to think about this car.:eek: So when I'll be less spooked by it I will try it again and give you a proper review.

I don't know if you remember that small conversation we had about suspension, I told you I wanted to try to make a suspension emulator, you were quite nice in not saying I was crazy :crazy::dopey::P but that it was unlikely that something like that could work (that's when I tested your NSX). Well, ...... I'm now ready to enter the data and give it a go, so, if you could please, just tell me which cars are your gems, it would be very very very appreciated. I would need 1x FF,
1x FR, 1x RR, 1x MR, and 1x4WD, I want the best of the best, with no aero if possible. (haven't figured out how to transfer their - PD - downforce numbers into data that I can use yet, but had had a good idea at work today on how to do it).
Of course you will be sent a copy as soon as I finish the prototype for you to try this and give your feedback if you want. I'm off to see my other good neighbors DolHaus and Xande to see if they want to participate. Thanks for your time, have a good morning.:cheers: (Coffee Mugs)
 
Hello good neighbor, these are times of strange happenings. After reading the reviews by @danbojte , @ALB123, and Thorin Cain for your Ferrari Dino, I decided to try it, so I bought one out of the box, no oil change and this is what I get as I added the parts:
Stock: 191HP 413PP
Eng.Stage1 - 212HP 427PP
Computer - 225HP 435PP
Sports Exh. - 235HP 441PP
Cat.Concerter - 246HP 447PP
Intake Tuning - 264HP 456PP
now with oil change and limiter at 97.1 you get 251HP at 450PP, with the limiter at 95.1 I get 250HP at 450PP, and this is again without oil change, so anyways I went to try it, the handling was great but oh what deception, on the last turn some 🤬🤬🤬🤬🤬🤬🤬🤬🤬 hit me from behind, sent me out of bounds and *** I *** was given a ramming penalty, finished second very very frustrated. So today, feeling much more zen I decide to go see if I didn't make a mistake when powering up the car, guess what? All the parts I bought had disappeared, it was as if I had never used the car, I had to buy all the parts again, but they did put 82.7km on it for good behavior. I just don't know what to think about this car.:eek: So when I'll be less spooked by it I will try it again and give you a proper review.

I don't know if you remember that small conversation we had about suspension, I told you I wanted to try to make a suspension emulator, you were quite nice in not saying I was crazy :crazy::dopey::P but that it was unlikely that something like that could work (that's when I tested your NSX). Well, ...... I'm now ready to enter the data and give it a go, so, if you could please, just tell me which cars are your gems, it would be very very very appreciated. I would need 1x FF,
1x FR, 1x RR, 1x MR, and 1x4WD, I want the best of the best, with no aero if possible. (haven't figured out how to transfer their - PD - downforce numbers into data that I can use yet, but had had a good idea at work today on how to do it).
Of course you will be sent a copy as soon as I finish the prototype for you to try this and give your feedback if you want. I'm off to see my other good neighbors DolHaus and Xande to see if they want to participate. Thanks for your time, have a good morning.:cheers: (Coffee Mugs)

I will have to check it it has oil change or it may have worn out oil :scared:.

The missing parts, did you buy the parts when on track and then you quit the game after finishing the race, before returning to main menu. Parts / tuning changes when on track are not saved until the player return to the main menu and after triggering auto save / manually saved by player.

For cars I considered gems, there are many, I think you should just pick models that interests you, most of the bonus tunes are good, the GT4 cars generally well made, except the Evora which I'm still not happy with. Some GT3 cars need work, like the Viper, Jaguar G3 and Gallardo GT3.

For FF : HKS Honda Accord Euro R or Focus ST 2014 MotorTrend Streets of Willow
For FR : Camaro GT3 ( no flat floor ) or Camaro Z/28 replica or Chevroler C5 Z06 or Tom's Advox Supra RZ or Lexus ISF or Ferrari 599XX Evoluzione or SpoonSport / Typr One Garage S2000 ( very good )
For RR : RUF RGT GT4 ( Porsche 996 ) -use the update stable spring setup or Blackbird ( Yellowbird ) Wangan Midnight Stage 1
For MR : Ferrari F40 ( Auto MotorSport version ) or Lamborghini Gallardo SL LP570-4 ( this is also 4WD ) on page64 or the Nicks Forza Dino 246 GT
For Front Engined 4WD : Bee Racing Skyline GTR R32 400PS - page 2 or Nissan GTR replica

Just a small list :) Check the OP for the complete list. The 1st and 2nd page of the thread has some really good cars ( Kei Office S14, AE86 Nishizao SPL, Zeek MR2 GTSa and Hennessey Venom 600 GT )

I have some completed cars that also very good, will post them within 2 days : HKS CT200MR ( Evo IX ), Corvette C4 Grand Sport etc

This is a good review of GT3 cars that should give an idea of how they perform :

When 1.09 was released, I added some small amounts of camber to try to balance the cars out a little bit, I wrote in the numbers I used. All cars run of Spa-Francorchamps, RH, All aids off except ABS:1,

Mclaren MP4-12C GT3 (Base Model). (High Camber Version) Very Sharp, controllable and overall, very easy to put in a very fast lap. Slight tendency towards understeer on turn-in and mid corner but very good traction out of the corners.
4.5/5

Kessel Racing (Blancpain Version) Ferrari 458 Italia GT3. (Camber @ 1.9/1.2) Feels much softer than 12C, and has some dive and squirm when braking hard. Any input on the accelerator drastically changes the cornering 'attitude'. Traction can be slightly unpredictable when really powering out of sharp 1st and 2nd gear corners, but makes up for it in top speed at the end of the straights. Slight mistakes can lead to very large accidents.
3/5

Chevrolet Corvette C7.R. (Flat Floor Version, Standard Susp./Alt. LSD)( Camber @1.5/1.5) Perfectly neutral, no under or oversteer at all. Very easy to recover from fairly large mistake with very little fuss. It is just one of those 'goes wherever you point it' kind of cars. Straight line speed is lacking, even with fairly short gears, but the cornering characteristics are near perfect.
5/5

Reiter Engineering Lamborghini Gallardo GT3-R. (Camber @ 1.0/2.0) This car actively wants to kill you, but it can be tamed (barely). All braking must be done and you must already be back on the power before you even think about turning into the corner. I had lot of problems with over-rotation on corner entry. You have to modulate throttle input when exiting sharp 1st and 2nd gear corners because traction can be an issue. Im not really sure why the Gallardo is so difficult in this game, but every version I have is very tricky near the limit. I don't think it is any different post 1.09, it has just never been a very friendly car to drive fast.
2/5

SRT Viper GTS-R. (Flat Floor Version, Set @IMSA GT3 specs -505HP/1250KG) (Camber @2.2-1.8) Overall, the car handles very well, but it does have some issues with power oversteer on exit which does mean that you sometimes need to lift off of the throttle slightly on exit. other than that, turn in is very sharp and steering responses are crisp. The handling is very friendly most of the time, but there can be a power slide out of corners if you are not careful.
3.5/5

Emil Frey Jaguar G3. (Power @ 563 for real world PWR/WGHT Ratio) (Camber @ 1.7/1.6) Under normal driving conditions, this car handles vey well, but when really pressing for the last few seconds I was caught out multiple times by excessive wheel spin on corner exits. This forced me to drive much more conservatively, in a car that is already pretty poor on the straights, which resulted in poor lap times compared to the other cars.
2.5/5

Reiter Engineering Chevorlet Camaro GT3 Blancpain (Based on Camaro Touring Car '10) (Camber @ 2.0/1.5) Downforce makes a huge difference. Cornering speeds in this are 10-15mph faster than any of the other replicas. Straight line speeds are drastically affected though, about 20mph slower at the end of the main straight at Spa than the 12C GT3. Handling characteristics are normally very good, but there are traction issues coming out of tight corners which made me rethink my strategy for the chicane.
4/5

Aston Martin V12 Vantage GT3 (Flat Floor Version, Power @ 542 for real world Blancpain PWR/WGHT Ratio) (Camber @ 2.4/1.6) This car has fantastic overall cornering speeds, but straight line speed lets it down. It behaves very well, except for some wheel spin and traction loss with heavy throttle on corner exit. Also, the gap from 1st to 2nd is too wide to use first gear effectively. Turn in is very sharp and controlled and the overall handling balance is very neutral, except for the power oversteer on exit.
4/5

Kessel Racing (Blancpain Version) Ferrari 458 Italia GT3. (Revised) Feels much better than the original version, much sharper to drive, more planted and no more dive and squirm under braking. Feels very well balanced with a slight tendency towards power over steer on exit. Much better recovery from mistakes than before as well. 4.5/5

Time Splits

Mclaren -0.000
Ferrari (Revised) -0.228
Camaro -0.668
Ferrari -0.855
Corvette -1.327
Gallardo -1.418
Aston -1.659
Viper. -1.729
Jaguar -4.061
 
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I will have to check it it has oil change or it may have worn out oil :scared:.

The missing parts, did you buy the parts when on track and then you quit the game after finishing the race, before returning to main menu. Parts / tuning changes when on track are not saved until the player return to the main menu and after triggering auto save / manually saved by player.

For cars I considered gems, there are many, I think you should just pick models that interests you, most of the bonus tunes are good, the GT4 cars generally well made, except the Evora which I'm still not happy with. Some GT3 cars need work, like the Viper, Jaguar G3 and Gallardo GT3.

For FF : HKS Honda Accord Euro R or Focus ST 2014 MotorTrend Streets of Willow
For FR : Camaro GT3 ( no flat floor ) or Camaro Z/28 replica or Chevroler C5 Z06 or Tom's Advox Supra RZ or Lexus ISF or Ferrari 599XX Evoluzione or SpoonSport / Typr One Garage S2000 ( very good )
For RR : RUF RGT GT4 ( Porsche 996 ) -use the update stable spring setup or Blackbird ( Yellowbird ) Wangan Midnight Stage 1
For MR : Ferrari F40 ( Auto MotorSport version ) or Lamborghini Gallardo SL LP570-4 ( this is also 4WD ) on page64 or the Nicks Forza Dino 246 GT
For Front Engined 4WD : Bee Racing Skyline GTR R32 400PS - page 2 or Nissan GTR replica

Just a small list :) Check the OP for the complete list. The 1st and 2nd page of the thread has some really good cars ( Kei Office S14, AE86 Nishizao SPL, Zeek MR2 GTSa and Hennessey Venom 600 GT )

I have some completed cars that also very good, will post them within 2 days : HKS CT200MR ( Evo IX ), Corvette C4 Grand Sport etc

This is a good review of GT3 cars that should give an idea of how they perform :
I bought the parts fresh out of the box with the car, I'll wait until you have a look on your side and than I'll just buy another one to make sure. You can never have to many Dino's in your garage:lol:.

Thank you for the list, I will get cracking on it on sunday, I've got about an hour to play before going to work but I'm not fully awake enough to start something like this, my brain gears start off very very slow:lol:.
 
Mugen CIVIC SSR
TEIN ATS ED Cars / Tokai PALLAS
T. Matsui FD2 Civic Type R
Civic One Make Series Race Car Replica


Tuned to replicate Matsui FD2 Civic One Make Champion Car
Sports Soft


CAR : Honda Civic Type R FD2 '08

@Ridox2JZGTE,

My friend, apologies for the double post, but different issue:

The car is this one, correct?

Screenshot_1.jpg

CAR : Honda Civic Type R (FD2) '08

Many thanks! 👍
 
KW Competition Volkswagen Scirocco R '10 Cup Racer
Special Build Scirocco FITT BTCC GTP
Sports Soft


vw-20130816-4026.jpg



CAR : Volkswagen Scirocco R '10
Tire : Sports Soft


Specs - BTCC GTP
Horsepower: 300 HP at 5900 RPM
Torque : 276.6 ft-lb at 5100 RPM
Power Limiter at : 95.6%
Weight: 1300 kg
Ballast : 135 kg
Ballast Position : -24
Weight Distribution : 54 /46
Performance Points: 489



GT AUTO
NO Oil change
Improve Body Rigidity ( INSTALLED IN THIS BUILD ) - MANDATORY
Aero Kits Type A
Flat Floor Type A
Rear Wing Custom Wing Type A
Wheels : Standard Size RAYS GTS in Black Chrome
Car Paint : Tangerine Scream

Tuning Parts Installed :
Engine Tuning Stage 1
Sports Computer
Racing Exhaust
Triple Plate Clutch
Adjustable LSD
Fully Customizable Suspension
Weight Reduction Stage 3
Carbon Hood ( Body Color )
Racing Brakes Kit


Suspension - KW Competition Racing 3 Way Damper 120/90
Base Setup / Stable

Front, Rear

Ride Height: 90 90
Spring Rate: 12.23 9.17
Dampers (Compression): 7 8
Dampers (Extension): 8 3
Anti-Roll Bars: 4 6
Camber Angle: 1.6 1.6
Toe Angle: 0.13 -0.13


Suspension - KW Competition Racing 3 Way Damper 120/90
Loose

Front, Rear

Ride Height: 90 90
Spring Rate: 12.23 9.17
Dampers (Compression): 7 8
Dampers (Extension): 8 3
Anti-Roll Bars: 4 6
Camber Angle: 0.8 1.6
Toe Angle: 0.13 -0.63 ( Rear Toe Out up to -0.70 )


DOG CLUTCH TRANSMISSION - XTRAC Touring Car 516 Series
BTCC Build Spec

Set Default
Set Final to 4.430
Set Auto Max Speed at 200kmh / 124mph
Adjust each gear :
1st 3.167
2nd 2.286
3rd 1.867
4th 1.600
5th 1.353
6th 1.150
Set Final : 3.615 - Short Track ( OPTIONAL : 3.066 Final - more top speed / Long Track )



LSD - 1 Way VWR Plate Type LSD
Initial Torque : 20
Acceleration Sensitivity: 30
Braking Sensitivity: 5

Alternative Loose LSD - Recommended
LSD - 1 Way VWR Plate Type LSD ( Low Lock )
Initial Torque : 20
Acceleration Sensitivity: 20
Braking Sensitivity: 5


AERO
Rear : 5 ( MIN )


Brake Balance:
3/5 ( personal BB) or for ABS 0 wheel : 3/5, for ABS 1 - feel free to use your preferred brake balance. I recommend to run 1 or 2 click higher at the rear.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 3/5 brake balance as starting point.

Notes :



A simple base tune for BTCC GTP Championship - a quickie build in 30+minutes. I have several race coilover kit replica setup available :) The base setup needs online shake down with race regs ( tire wear normal etc ) and let me know if it needs more rotation or any improvement. There are quite a few tuning aspect ( ballast position, ride height, springs, damper, ARB, camber, toe ) that can be tweaked to suit, as they were intentionally built with limitation to maximize potential from simple changes. The base tune when driven offline on 1st lap cold tires is capable of mid 1:01s at Silverstone National, 1:34s at Brands Hatch GP, 50s at Brands Hatch Indy, and 1:42s at Indianapolis Road.


The optional low lock LSD is the lowest setting I recommended, any lower there will be only loss and no gain. Alignment can be tailored to driving style, rear toe out can range up to 3/8" or up to -0.70+, suitable for short/sprint online road race. Ride height can use higher front for more rotation on a sensible amount, will need minor tweaks to keep it smooth. Other spring rate combo also available, higher rate at the rear can be used to an extent. An extreme spring rate setup with closer wheel rate to each other also can be used ( if you are a daredevil )

Brake balance can use higher rear if preferred, 3/7 is possible and should give better rotation on entry.

The base tune above managed to spin out ( over rotate ) while braking and sharp feint move ( ABS 0 ) on entry at Maggots, Silverstone National.
 
KW Competition Volkswagen Scirocco R '10 Cup Racer
Special Build Scirocco FITT BTCC GTP
Sports Soft


vw-20130816-4026.jpg



CAR : Volkswagen Scirocco R '10
Tire : Sports Soft


Specs - BTCC GTP
Horsepower: 300 HP at 5900 RPM
Torque : 276.6 ft-lb at 5100 RPM
Power Limiter at : 95.6%
Weight: 1300 kg
Ballast : 135 kg
Ballast Position : -24
Weight Distribution : 54 /46
Performance Points: 489



GT AUTO
NO Oil change
Improve Body Rigidity ( INSTALLED IN THIS BUILD ) - MANDATORY
Aero Kits Type A
Flat Floor Type A
Rear Wing Custom Wing Type A
Wheels : Standard Size RAYS GTS in Black Chrome
Car Paint : Tangerine Scream

Tuning Parts Installed :
Engine Tuning Stage 1
Sports Computer
Racing Exhaust
Triple Plate Clutch
Adjustable LSD
Fully Customizable Suspension
Weight Reduction Stage 3
Carbon Hood ( Body Color )
Racing Brakes Kit


Suspension - KW Competition Racing 3 Way Damper 120/90
Base Setup / Stable

Front, Rear

Ride Height: 90 90
Spring Rate: 12.23 9.17
Dampers (Compression): 7 8
Dampers (Extension): 8 3
Anti-Roll Bars: 4 6
Camber Angle: 1.6 1.6
Toe Angle: 0.13 -0.13


Suspension - KW Competition Racing 3 Way Damper 120/90
Loose

Front, Rear

Ride Height: 90 90
Spring Rate: 12.23 9.17
Dampers (Compression): 7 8
Dampers (Extension): 8 3
Anti-Roll Bars: 4 6
Camber Angle: 0.8 1.6
Toe Angle: 0.13 -0.63 ( Rear Toe Out up to -0.70 )


DOG CLUTCH TRANSMISSION - XTRAC Touring Car 516 Series
BTCC Build Spec

Set Default
Set Final to 4.430
Set Auto Max Speed at 200kmh / 124mph
Adjust each gear :
1st 3.167
2nd 2.286
3rd 1.867
4th 1.600
5th 1.353
6th 1.150
Set Final : 3.615 - Short Track ( OPTIONAL : 3.066 Final - more top speed / Long Track )



LSD - 1 Way VWR Plate Type LSD
Initial Torque : 20
Acceleration Sensitivity: 30
Braking Sensitivity: 5

Alternative Loose LSD - Recommended
LSD - 1 Way VWR Plate Type LSD ( Low Lock )
Initial Torque : 20
Acceleration Sensitivity: 20
Braking Sensitivity: 5


AERO
Rear : 5 ( MIN )


Brake Balance:
3/5 ( personal BB) or for ABS 0 wheel : 3/5, for ABS 1 - feel free to use your preferred brake balance. I recommend to run 1 or 2 click higher at the rear.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 3/5 brake balance as starting point.

Notes :



A simple base tune for BTCC GTP Championship - a quickie build in 30+minutes. I have several race coilover kit replica setup available :) The base setup needs online shake down with race regs ( tire wear normal etc ) and let me know if it needs more rotation or any improvement. There are quite a few tuning aspect ( ballast position, ride height, springs, damper, ARB, camber, toe ) that can be tweaked to suit, as they were intentionally built with limitation to maximize potential from simple changes. The base tune when driven offline on 1st lap cold tires is capable of mid 1:01s at Silverstone National, 1:34s at Brands Hatch GP, 50s at Brands Hatch Indy, and 1:42s at Indianapolis Road.


The optional low lock LSD is the lowest setting I recommended, any lower there will be only loss and no gain. Alignment can be tailored to driving style, rear toe out can range up to 3/8" or up to -0.70+, suitable for short/sprint online road race. Ride height can use higher front for more rotation on a sensible amount, will need minor tweaks to keep it smooth. Other spring rate combo also available, higher rate at the rear can be used to an extent. An extreme spring rate setup with closer wheel rate to each other also can be used ( if you are a daredevil )

Brake balance can use higher rear if preferred, 3/7 is possible and should give better rotation on entry.

The base tune above managed to spin out ( over rotate ) while braking and sharp feint move ( ABS 0 ) on entry at Maggots, Silverstone National.
This looks like a very cool car. I think I'll build it and see how she drives. I noticed that the Flat Floor is installed on this build. PD really needs to examine how it's implementing Flat Floors in this game. A) The Flat Floor absolutely kills top speed. B) Adding the Flat Floor increases your PP value so much that it's never worth using in a race because you already know you're losing speed. C) I don't think Flat Floors really help through the twisty's as much as it should.

I have had other discussions about Flat Floors and someone had a good idea. If you're racing among friends, you should set HP limits instead of PP limits - that way you won't really get penalized by having a flat floor. I know this has nothing to do with Ridox's Replica Tune but I'm just rambling... I just purchased the Lamborghini Reventon, finally, and I can't drive this car to save my life. This thing is insane on the Nordschleife.

Will be back with a review of this Scirocco in a little bit.
 
Courtenay Sport / NITRON Vauxhall VX/R220 Track Racer Replica

Special Build Courtenay Sport/NITRON VX/R220
450PP Version
Sports Hard



CAR : Vauxhall VX220 '00
Tire : Sports Hard


Specs
Horsepower: 215 HP at 6500 RPM
Torque : 196.9 ft-lb at 4500 RPM
Power Limiter at : 99.7%
Weight: 875 kg
Ballast : 85 kg
Ballast Position : 9
Weight Distribution : 45 / 55 as real car spec
Performance Points: 450


GT AUTO
NO Oil change
Improve Body Rigidity ( NOT INSTALLED IN THIS BUILD )
Wheels : Stock
Car Paint : Sunlight Silver Metallic



Tuning Parts Installed :
Isometric Exhaust Manifold
Intake Tuning
High RPM Range Turbo Kit
Adjustable LSD
Fully Customizable Dog Clutch Transmission
Fully Customizable Suspension
Weight Reduction Stage 1



Suspension - NITRON Race 3 Way Coilover Kit
ERS Springs 500/550 ( Lowered )
Vauxhall Street/Track Alignment

Front, Rear

Ride Height: 89 89
Spring Rate 8.93 9.82
Dampers (Compression): 6 4
Dampers (Extension): 9 9
ARB 5 5 ( OPTIONAL ARB 6 6 for more stable ride )
Camber Angle 0.1 1.6 ( Front Camber Range : 0.1 +- 0.2, Rear Camber Range : 1.8 +- 0.2 )
Toe Angle 0.07 0.20 ( Front Toe In Range : 0.00 +- 0.07, Rear Toe In Range : 0.36 +- 0.20 )


DOG CLUTCH TRANSMISSION - Vauxhall VX220 Turbo Getrag F23 (287) 5 Speed
Stock Final

Set Default
Set Final to 3.630
Set Auto Max Speed at 290kmh / 180mph
Adjust each gear :
1st 3.580
2nd 2.020
3rd 1.350
4th 0.970
5th 0.790
Set Final : 3.630
( OPTIONAL Courtenay Sport 4.170 Final for Getrag F23 )



LSD - 2 Way OS Giken Custom Built 25% Preload & Lock
Initial Torque : 17
Acceleration Sensitivity: 17
Braking Sensitivity: 17 ( Increase to 24 for better braking stability )


Brake Balance:
5/5 ( personal BB) or for ABS 0 wheel : 5/5, for ABS 1 - feel free to use your preferred brake balance. I recommend to run 5/5.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 5/5 brake balance as starting point.

Notes :

This replica is based on a Courtenay Sport customer car, originally VX220 NA car modified with Z20LET engine transplant and Z20LEH K04 Turbo from Astra VXR offering better performance and reliability. The 450PP is limited in power to fit in the regulation FITT British Invasion Tuning Challenge.

The weight of the car is 875kg ( curb weight of NA VX220 ) with 45/55 weight distribution of NA car. Suspension has been upgraded with NITRON NTR Race Coilover 3 Way with ERS Springs at 500/550. The stiff springs and ratio are chosen based on well proven formula for track racer VX220 with sticky semi slick tires. The front springs are harder than usual this time, offering sharper steering with damper & ARB all around setup for balanced handling. Ride height has been lowered by about 2 inch from stock height, while the alignment is based on street / mild track duty range of values, and I used less rear toe in to give more play when at the track.

Transmission uses Turbo VX220 Getrag 5 Speed ratios and final. This offers much better spread for the added power and torque, giving nice pull without inherent wheelspin drama. Courtenay Sport also offer performance/track oriented Final Drive at 4.170, giving much quicker acceleration from 1st to 3rd gear at a cost of lower top speed.

LSD is based on OS Giken with custom job, torque preload set at 25% with 2 way setup, also 25% lock. This will give nice balance against suspension setup, while still giving good traction even on lower gear exit. Simply hammer the throttle when in doubt and let the rear kick a bit then the LSD will do it's job, just make sure to hold that steering wheel like a man.

The VX220 was tuned and tested at Brands Hatch Indy, Willow Springs, Tsukuba, Autumn Ring and Red Bull Ring. At Brands Hatch Indy, it managed 52.1s with ease on SH tire. Another run managed 51.8s on 2nd lap, with slower 20.1s 1st sector and slightly lower last turn at 58mph as I overloaded left front tires for a moment. I have provided both replay of the run for reference. A good run would yield 19s 1st sector - reaching 100mph at the top of the hill before braking for the right hairpin :) and maintain 60+mph on the last corner, this would translate at least mid 51s :P



UPDATE : Added another replay of the 51.8s run at Brands Hatch Indy, added optional ARB and optional LSD braking value.
 

Attachments

  • VauxhallVX22052sBrandsHatchIndySH.zip
    233.6 KB · Views: 12
  • VauxhallVX22051sBrandsHatchIndySH.zip
    232.8 KB · Views: 9
Last edited:
Courtenay Sport / NITRON Vauxhall VX/R220 Track Racer Replica

Special Build Courtenay Sport/NITRON VX/R220
450PP Version
Sports Hard



CAR : Vauxhall VX220 '00
Tire : Sports Hard


Specs
Horsepower: 215 HP at 6500 RPM
Torque : 196.9 ft-lb at 4500 RPM
Power Limiter at : 99.7%
Weight: 875 kg
Ballast : 85 kg
Ballast Position : 9
Weight Distribution : 45 / 55 as real car spec
Performance Points: 450


GT AUTO
NO Oil change
Improve Body Rigidity ( NOT INSTALLED IN THIS BUILD )
Wheels : Stock
Car Paint : Sunlight Silver Metallic



Tuning Parts Installed :
Isometric Exhaust Manifold
Intake Tuning
High RPM Range Turbo Kit
Adjustable LSD
Fully Customizable Dog Clutch Transmission
Fully Customizable Suspension
Weight Reduction Stage 1



Suspension - NITRON Race 3 Way Coilover Kit
ERS Springs 500/550 ( Lowered )
Vauxhall Street/Track Alignment

Front, Rear

Ride Height: 89 89
Spring Rate 8.93 9.82
Dampers (Compression): 6 4
Dampers (Extension): 9 9
ARB 5 5
Camber Angle 0.1 1.6 ( Front Camber Range : 0.1 +- 0.2, Rear Camber Range : 1.8 +- 0.2 )
Toe Angle 0.07 0.20 ( Front Toe In Range : 0.00 +- 0.07, Rear Toe In Range : 0.36 +- 0.20 )


DOG CLUTCH TRANSMISSION - Vauxhall VX220 Turbo Getrag F23 (287) 5 Speed
Stock Final

Set Default
Set Final to 3.630
Set Auto Max Speed at 300kmh / 180mph
Adjust each gear :
1st 3.580
2nd 2.020
3rd 1.350
4th 0.970
5th 0.790
Set Final : 3.630
( OPTIONAL Courtenay Sport 4.170 Final for Getrag F23 )



LSD - 2 Way OS Giken Custom Built 25% Preload & Lock
Initial Torque : 17
Acceleration Sensitivity: 17
Braking Sensitivity: 17


Brake Balance:
5/5 ( personal BB) or for ABS 0 wheel : 5/5, for ABS 1 - feel free to use your preferred brake balance. I recommend to run 5/5.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 5/5 brake balance as starting point.

Notes :

This replica is based on a Courtenay Sport customer car, originally VX220 NA car modified with Z20LET engine transplant and Z20LEH K04 Turbo from Astra VXR offering better performance and reliability. The 450PP is limited in power to fit in the regulation FITT British Invasion Tuning Challenge.

The weight of the car is 875kg ( curb weight of NA VX220 ) with 45/55 weight distribution of NA car. Suspension has been upgraded with NITRON NTR Race Coilover 3 Way with ERS Springs at 500/550. The stiff springs and ratio are chosen based on well proven formula for track racer VX220 with sticky semi slick tires. The front springs are harder than usual this time, offering sharper steering with damper & ARB all around setup for balanced handling. Ride height has been lowered by about 2 inch from stock height, while the alignment is based on street / mild track duty range of values, and I used less rear toe in to give more play when at the track.

Transmission uses Turbo VX220 Getrag 5 Speed ratios and final. This offers much better spread for the added power and torque, giving nice pull without inherent wheelspin drama. Courtenay Sport also offer performance/track oriented Final Drive at 4.170, giving much quicker acceleration from 1st to 3rd gear at a cost of lower top speed.

LSD is based on OS Giken with custom job, torque preload set at 25% with 2 way setup, also 25% lock. This will give nice balance against suspension setup, while still giving good traction even on lower gear exit. Simply hammer the throttle when in doubt and let the rear kick a bit then the LSD will do it's job, just make sure to hold that steering wheel like a man.

The VX220 was tuned and tested at Brands Hatch Indy, Willow Springs, Tsukuba, Autumn Ring and Red Bull Ring. At Brands Hatch Indy, it managed 52.1s with ease on SH tire. I have provided a replay of the run for reference. A good run would yield 19s 1st sector :) and maintain 60+mph on the last corner.


* it's 471 PP
* Max Speed to 290 kph
* :mischievous:
 
Last edited:
Courtenay Sport / NITRON Vauxhall VX/R220 Track Racer Replica

Special Build Courtenay Sport/NITRON VX/R220
450PP Version
Sports Hard



CAR : Vauxhall VX220 '00
Tire : Sports Hard


Specs
Horsepower: 215 HP at 6500 RPM
Torque : 196.9 ft-lb at 4500 RPM
Power Limiter at : 99.7%
Weight: 875 kg
Ballast : 85 kg
Ballast Position : 9
Weight Distribution : 45 / 55 as real car spec
Performance Points: 450


GT AUTO
NO Oil change
Improve Body Rigidity ( NOT INSTALLED IN THIS BUILD )
Wheels : Stock
Car Paint : Sunlight Silver Metallic



Tuning Parts Installed :
Isometric Exhaust Manifold
Intake Tuning
High RPM Range Turbo Kit
Adjustable LSD
Fully Customizable Dog Clutch Transmission
Fully Customizable Suspension
Weight Reduction Stage 1



Suspension - NITRON Race 3 Way Coilover Kit
ERS Springs 500/550 ( Lowered )
Vauxhall Street/Track Alignment

Front, Rear

Ride Height: 89 89
Spring Rate 8.93 9.82
Dampers (Compression): 6 4
Dampers (Extension): 9 9
ARB 5 5
Camber Angle 0.1 1.6 ( Front Camber Range : 0.1 +- 0.2, Rear Camber Range : 1.8 +- 0.2 )
Toe Angle 0.07 0.20 ( Front Toe In Range : 0.00 +- 0.07, Rear Toe In Range : 0.36 +- 0.20 )


DOG CLUTCH TRANSMISSION - Vauxhall VX220 Turbo Getrag F23 (287) 5 Speed
Stock Final

Set Default
Set Final to 3.630
Set Auto Max Speed at 290kmh / 180mph
Adjust each gear :
1st 3.580
2nd 2.020
3rd 1.350
4th 0.970
5th 0.790
Set Final : 3.630
( OPTIONAL Courtenay Sport 4.170 Final for Getrag F23 )



LSD - 2 Way OS Giken Custom Built 25% Preload & Lock
Initial Torque : 17
Acceleration Sensitivity: 17
Braking Sensitivity: 17


Brake Balance:
5/5 ( personal BB) or for ABS 0 wheel : 5/5, for ABS 1 - feel free to use your preferred brake balance. I recommend to run 5/5.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 5/5 brake balance as starting point.

Notes :

This replica is based on a Courtenay Sport customer car, originally VX220 NA car modified with Z20LET engine transplant and Z20LEH K04 Turbo from Astra VXR offering better performance and reliability. The 450PP is limited in power to fit in the regulation FITT British Invasion Tuning Challenge.

The weight of the car is 875kg ( curb weight of NA VX220 ) with 45/55 weight distribution of NA car. Suspension has been upgraded with NITRON NTR Race Coilover 3 Way with ERS Springs at 500/550. The stiff springs and ratio are chosen based on well proven formula for track racer VX220 with sticky semi slick tires. The front springs are harder than usual this time, offering sharper steering with damper & ARB all around setup for balanced handling. Ride height has been lowered by about 2 inch from stock height, while the alignment is based on street / mild track duty range of values, and I used less rear toe in to give more play when at the track.

Transmission uses Turbo VX220 Getrag 5 Speed ratios and final. This offers much better spread for the added power and torque, giving nice pull without inherent wheelspin drama. Courtenay Sport also offer performance/track oriented Final Drive at 4.170, giving much quicker acceleration from 1st to 3rd gear at a cost of lower top speed.

LSD is based on OS Giken with custom job, torque preload set at 25% with 2 way setup, also 25% lock. This will give nice balance against suspension setup, while still giving good traction even on lower gear exit. Simply hammer the throttle when in doubt and let the rear kick a bit then the LSD will do it's job, just make sure to hold that steering wheel like a man.

The VX220 was tuned and tested at Brands Hatch Indy, Willow Springs, Tsukuba, Autumn Ring and Red Bull Ring. At Brands Hatch Indy, it managed 52.1s with ease on SH tire. I have provided a replay of the run for reference. A good run would yield 19s 1st sector :) and maintain 60+mph on the last corner.



Intermediate Level Night Track Challenge|Special Stage Route 5, 5 Laps|500 PP|SS

Special Stage Route 5_23.jpg

The Lead Taken,

Special Stage Route 5_19.jpg

But the hungry wolves are coming...

Special Stage Route 5_21.jpg

The byte to kill,

Special Stage Route 5_20.jpg

And then, they ate.

:)

:) If you want more stability, increase rear toe in to 0.36, up to 0.41 :) You can also use zero toe up front, or slight toe out at -0.07 to -0.13.
I'll try that tomorow. 👍
 
Last edited:
Wow :eek: Amazing race there, 450PP on SM and beating 550PP SS race at Ascari with the infamous Enzo on steroids :bowdown:. Will you post this on the Seasonal Ascari thread, so maybe others can enjoy the Dino ? :) I see the paintjob is true to the replica, awesome looking Dino :cheers:
I too took the Dino Ascari Challenge. Very well done. No aids is sublime.
It also wins the Super Series 10 lap Ascari race with ease and dignity.
 
Intermediate Level Night Track Challenge|Special Stage Route 5, 5 Laps|500 PP|SS

View attachment 252908
The Lead Taken,

View attachment 252911
But the hungry wolves are coming...

View attachment 252913
The byte to kill,

View attachment 252914
And then, they ate.

:)


I'll try that tomorow. 👍

Those AI dirty drivers :(, reminds me of online dirty racing :lol: You should have won there, let me know if there's anything with the car :) BTW, did you use the shorter final 4.170 ?

I too took the Dino Ascari Challenge. Very well done. No aids is sublime.
It also wins the Super Series 10 lap Ascari race with ease and dignity.

Nice win :) and thank you for using the car and leaving feedback 👍
 
let me know if there's anything with the car :) BTW, did you use the shorter final 4.170 ?
Hi,

The little monster is not so easy to drive. It's short and strong so you can lose easily the rear when braking or downshifting. I'll try your suggested settings tonight and the shorter final too. :cheers:
 
Hi,

The little monster is not so easy to drive. It's short and strong so you can lose easily the rear when braking or downshifting. I'll try your suggested settings tonight and the shorter final too. :cheers:

May I suggest these little tweaks to make it more stable :

ARB 6 6 ( front and rear )
LSD Braking to 24

Run zero front toe or -0.13 ( toe out )

The VX220 drives much better on comfort medium and soft as it was built on comfort tires originally. It has sharp steering and very responsive to throttle input, the trick is to feed 70% gas when it's about to lose the rear, pump it :D I also intentionally gives it slight understeer on entry much like real life VX220 would do when pushed hard.

Courtenay Sport / NITRON Vauxhall VX/R220 Track Racer Replica

Special Build Courtenay Sport/NITRON VX/R220
450PP Version
Sports Hard



CAR : Vauxhall VX220 '00
Tire : Sports Hard


Specs
Horsepower: 215 HP at 6500 RPM
Torque : 196.9 ft-lb at 4500 RPM
Power Limiter at : 99.7%
Weight: 875 kg
Ballast : 85 kg
Ballast Position : 9
Weight Distribution : 45 / 55 as real car spec
Performance Points: 450


GT AUTO
NO Oil change
Improve Body Rigidity ( NOT INSTALLED IN THIS BUILD )
Wheels : Stock
Car Paint : Sunlight Silver Metallic



Tuning Parts Installed :
Isometric Exhaust Manifold
Intake Tuning
High RPM Range Turbo Kit
Adjustable LSD
Fully Customizable Dog Clutch Transmission
Fully Customizable Suspension
Weight Reduction Stage 1



Suspension - NITRON Race 3 Way Coilover Kit
ERS Springs 500/550 ( Lowered )

Vauxhall Street/Track Alignment

Front, Rear

Ride Height: 89 89
Spring Rate 8.93 9.82
Dampers (Compression): 6 4
Dampers (Extension): 9 9
ARB 5 5 ( OPTIONAL ARB 6 6 for more stable ride )
Camber Angle 0.1 1.6 ( Front Camber Range : 0.1 +- 0.2, Rear Camber Range : 1.8 +- 0.2 )
Toe Angle 0.07 0.20 ( Front Toe In Range : 0.00 +- 0.07, Rear Toe In Range : 0.36 +- 0.20 )


DOG CLUTCH TRANSMISSION - Vauxhall VX220 Turbo Getrag F23 (287) 5 Speed
Stock Final

Set Default
Set Final to 3.630
Set Auto Max Speed at 290kmh / 180mph
Adjust each gear :
1st 3.580
2nd 2.020
3rd 1.350
4th 0.970
5th 0.790
Set Final : 3.630
( OPTIONAL Courtenay Sport 4.170 Final for Getrag F23 )



LSD - 2 Way OS Giken Custom Built 25% Preload & Lock
Initial Torque : 17
Acceleration Sensitivity: 17
Braking Sensitivity: 17 ( Increase to 24 for better braking stability )


Brake Balance:
5/5 ( personal BB) or for ABS 0 wheel : 5/5, for ABS 1 - feel free to use your preferred brake balance. I recommend to run 5/5.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 5/5 brake balance as starting point.

Notes :

This replica is based on a Courtenay Sport customer car, originally VX220 NA car modified with Z20LET engine transplant and Z20LEH K04 Turbo from Astra VXR offering better performance and reliability. The 450PP is limited in power to fit in the regulation FITT British Invasion Tuning Challenge.

The weight of the car is 875kg ( curb weight of NA VX220 ) with 45/55 weight distribution of NA car. Suspension has been upgraded with NITRON NTR Race Coilover 3 Way with ERS Springs at 500/550. The stiff springs and ratio are chosen based on well proven formula for track racer VX220 with sticky semi slick tires. The front springs are harder than usual this time, offering sharper steering with damper & ARB all around setup for balanced handling. Ride height has been lowered by about 2 inch from stock height, while the alignment is based on street / mild track duty range of values, and I used less rear toe in to give more play when at the track.

Transmission uses Turbo VX220 Getrag 5 Speed ratios and final. This offers much better spread for the added power and torque, giving nice pull without inherent wheelspin drama. Courtenay Sport also offer performance/track oriented Final Drive at 4.170, giving much quicker acceleration from 1st to 3rd gear at a cost of lower top speed.

LSD is based on OS Giken with custom job, torque preload set at 25% with 2 way setup, also 25% lock. This will give nice balance against suspension setup, while still giving good traction even on lower gear exit. Simply hammer the throttle when in doubt and let the rear kick a bit then the LSD will do it's job, just make sure to hold that steering wheel like a man.

The VX220 was tuned and tested at Brands Hatch Indy, Willow Springs, Tsukuba, Autumn Ring and Red Bull Ring. At Brands Hatch Indy, it managed 52.1s with ease on SH tire. Another run managed 51.8s on 2nd lap, with slower 20.1s 1st sector and slightly lower last turn at 58mph as I overloaded left front tires for a moment. I have provided both replay of the run for reference. A good run would yield 19s 1st sector - reaching 100mph at the top of the hill before braking for the right hairpin :) and maintain 60+mph on the last corner, this would translate at least mid 51s :P



UPDATE : Added another replay of the 51.8s run at Brands Hatch Indy, added optional ARB and optional LSD braking value.

Tune has been updated :cheers:
 
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May I suggest these little tweaks to make it more stable :

ARB 6 6 ( front and rear )
LSD Braking to 24

Run zero front toe or -0.13 ( toe out )

The VX220 drives much better on comfort medium and soft as it was built on comfort tires originally. It has sharp steering and very responsive to throttle input, the trick is to feed 70% gas when it's about to lose the rear, pump it :D I also intentionally gives it slight understeer on entry much like real life VX220 would do when pushed hard.



Tune has been updated :cheers:
Great, thank you. 👍
 
Ok, I'll go take a look at the Oulim ( do I really have a choice now? :lol:), but no more from you for now :rolleyes:, let me get it a little more advanced. I tried your Focus ST '13 on the Emulator with a Civic '97, so far it handled well with your setup base, as did @DolHaus Focus St'13 and my super Clio (from the seasonals so far back I can't remember when). Maybe the Civic is a good chameleon. Anyways the first section of calculations out of five is finished and tested with FF cars.
I'm off to bed now so take care until the next time.:cheers:
 
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This current Intermediate Level A-Spec Event has been fantastic. Not because it was challenging or anything, if you used almost any fairly light car at 500PP you are pretty much assured victory. But, that was the thing...You could use so many different cars for this event, it really got the cobwebs off a lot of my cars that I generally don't use anymore. I don't have many muscle cars in my Garage, but I pulled out my ridiculously heavy (and poorly tuned) Dodge Challenger RT '70 for a go at this event. Let's just say that my hair started getting even more grey... :lol:

I've only got a couple of days left with this event. I might take a peek through your tunes Ridox and see what interests me in the lower end of PP value. The Nicks Forza Dino 246 GT was so much fun in this event. Not quite as much fun as it was in the Ferrari Challenge, but still a blast zipping from apex to apex...
 
One hell of a win, that LFA must be very annoying :) How did the little tweaks went ? Let me know if there's anything need to fix :) I can try other spring rate combo to help with rear tire.
It looks like the front toe out did the trick. Also, the other tweaks you've suggested helped for sure. I suppose this is the maximum for that interesting short-wide monster, apart from, maybe, that you can't feel the power, presumably because its sound quality lack. 👍
 
This current Intermediate Level A-Spec Event has been fantastic. Not because it was challenging or anything, if you used almost any fairly light car at 500PP you are pretty much assured victory. But, that was the thing...You could use so many different cars for this event, it really got the cobwebs off a lot of my cars that I generally don't use anymore. I don't have many muscle cars in my Garage, but I pulled out my ridiculously heavy (and poorly tuned) Dodge Challenger RT '70 for a go at this event. Let's just say that my hair started getting even more grey... :lol:

I've only got a couple of days left with this event. I might take a peek through your tunes Ridox and see what interests me in the lower end of PP value. The Nicks Forza Dino 246 GT was so much fun in this event. Not quite as much fun as it was in the Ferrari Challenge, but still a blast zipping from apex to apex...

Try the Advox Tom's Supra RZ or the Bee R R32 GTR 400PS :)

It looks like the front toe out did the trick. Also, the other tweaks you've suggested helped for sure. I suppose this is the maximum for that interesting short-wide monster, apart from, maybe, that you can't feel the power, presumably because its sound quality lack. 👍

The front toe out reduce the front sharp steering, you can increase more if you want to experiment, up to -0.28 should be fine.
 
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