Searching For Evidence of Hidden Things

Discussion in 'Gran Turismo 2' started by HACKr, Mar 30, 2006.

  1. SuperFrizzio

    SuperFrizzio

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    Funny thing: I've bought it recently aswell.. Very nice book indeed, loved the typos like "Ecripse, Cerica, Punt, ecc".

    There are at least 2-3 other books (The World of Gran Turismo 2, GT2 the bible book and GT2 X100 Stage Book) that are worth to look at, plus the "Electronic Gaming June 1999 Issue #119", which I couldn't find anywhere if not Ebay.

    Ah, and about the price of the Prima's Official Strategy Book: nah, I actually spent around 45€ for both books + Prima Gran Turismo 4 Official Guide Book (still need to arrive)
     
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  2. B_rad88!

    B_rad88!

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    Yes the jdm book is awesome in many ways including the engrish, lol. And yes the gt2 x100 stage book is my next gt2 book purches.

    That retro game mag is in good condition. And lol Im also looking for that issue of EGM #119 aswell, among many others! Lol.

    And I spent $11us (I think.... also including shipping) on the gt2 prima guide. And it was in almost brand new condition!
     
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  3. SuperFrizzio

    SuperFrizzio

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    This is the current magazines/books list I wish to have:

    Gran Turismo 2 X100 Stage Book
    GRAN TURISMO 2 Bible Game Guide Book
    Gran Turismo 2 Guía Playmanía para el comprador de coches
    GUIA SUPER TRUCOS 23
    The Ultimate Guide (GRAN TURISMO 2)
    The World of Gran Turismo 2
    Electronic Gaming Monthly June 1999 #119
    Official U.S. Playstation Magazine Volume 3 Issue 4 (January 2000)
    Official U.S. Playstation Magazine Volume 3 Issue 6 (March 2000)

    The books themself are not costing much, but the shipping cost is high as hell, so I might wait a bit before buying another book. My next one would be probably the "The World of Gran Turismo 2" Book:

    [​IMG]
     
  4. Famine

    Famine Administrator

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    Yes.
    No. We deleted your thread, once, for discussion of emulation. You then posted a new thread containing a tirade against the site staff for deleting the thread without your permission (which we don't need) because it was your opinion that everything in it was legal - which wasn't relevant.

    Deleting your title screen mod thread once is hardly "admins kept deleting".

    Both threads are still there, just so you know. You can't see them, but we can:

    nothingiseverytrulydeleted.jpg
    It makes it terribly easy to refer to when people start making claims about what the staff have and haven't done.

    But what was patiently explained to you at the time remains true. We are not going to host threads that discuss how to circumvent the copy protection of any media. By all means show the results if you like (and yes, it's far better to do so in a thread dedicated to do that than one intended to find hidden things), but posting a guide on how to do it can - and almost always will - cross the line unless you are extremely careful.
     
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  5. submaniac93

    submaniac93

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    @Famine Pardon me asking, but could you explain exactly what can and can't talk about? Because right now, I don't understand why we would be allowed to talk about changing a game's data (modding) but not emulation?
    I mean, we're not telling how to emulate a game or what settings to use as far as I know, and I (think I) understand we can't provide links to download games or emulators (which is perfectly understandable). At least I try not to, because I understand emulation is a taboo here, but wouldn't modding also be circumventing the protection of that media? I mean, let's be honest here, we all know 99% of us are using them, we just don't say it.
    We're also analyzing games that are 10 to 20 years old that are on hardware that isn't sold anymore, and that are not supported by the developers apart from them having rights to the name, nor are we selling anything (and shame on those who would try to do that).
    I mean no disrespect, but I find the limit of what's authorized and unauthorized a bit blurry.

    Especially when I see articles that were on GTP's front page such as this one: https://www.gtplanet.net/bleem-made-gran-turismo-2-better-driving-simulator/
    This one (which is only possible on emulators, as GT3 didn't support 1080i like GT4 did): https://www.gtplanet.net/cant-wait-for-gt-sport-in-4k-heres-gran-turismo-3-instead/
    Or this one: https://www.gtplanet.net/jump-behind-the-wheel-in-this-gt4-cockpit-view-video/
    Or this one: https://www.gtplanet.net/gran-turismo-concept-secret-tracks-tsukuba-motegi-suzuka-gymkhana/
    All of those which were only made possible because people using emulators and other software were able to look into and hack the game's code for what they showed on video to happen.

    Only speaking for myself, and I really only want to know where we stand with our group of people active here, is all.

    Right now, what I've been doing myself is only showing modding results or sending small individual files that are unusable without the right tools, and I think it's not allowed to (and won't) send fully modded main game files. All in the hopes that i'm not crossing the line. So I would always appreciate a clarification. :>
     
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  6. Famine

    Famine Administrator

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    None of the articles you refer to give any instructions on how to circumvent the copy protection of any media.

    That's the line.
     
  7. submaniac93

    submaniac93

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    Okay so as long as we don't explain how-to, it's fine?
     
  8. ToyGTone

    ToyGTone

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    After the "Warning/license" and "Sony Interactive/computer" screen, nothing happens. I think i have made a mistake in the editing.
     
  9. SuperFrizzio

    SuperFrizzio

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    Found the unused "buy car menu" for the Mercedes-Benz CLK Race Car:

    [​IMG]
     
  10. SuperFrizzio

    SuperFrizzio

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    So, we all know about the hidden Ford Escort 1.8 GTi's car description, aswell as the ones of the Acura Integras and the Volkswagen Polo.. Well, within the files of the NTSC 1.0 version there is an unused Peugeot 406 Touring Car description:

    [​IMG]

    [​IMG]

    P.S. Sorry for double-post
     
  11. Gerarghini

    Gerarghini

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    Where are you finding these if I may ask?
     
  12. SuperFrizzio

    SuperFrizzio

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    Took a look at all of the background images from all versions of the game, extracted by thefanman.
     
  13. B_rad88!

    B_rad88!

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    Well, after a some bad times recently, I think I can pick back up with finishing the neon 4door rm texture......

    what makes this mod so difficult is making sure all the decals still work and shrinking the windows down from the 4door to the modded rm as they are different sizes......

    basically made a rough sketch/draft with gimp and using the coordinate graph to get the hex locations. Then going threw pixel by pixel. Its a tedious task....

    I'll post some pics later, look for the modded post.

    Edit: sorry for the delay, been busy with family stuff. But any who here are some pics......

    neon4.PNG

    That is the rough sketch I did that I working from to make the 4door neon race mod. I use the coordinates graph to get the locations of select points to use in the hex coding. Its tedious task of modding, but totally do-able.

    And don't worry, the decals on the lower part of the side body will still be there, just slightly adjusted its location to make room for the door line.

    neon5.PNG


    Here is the 4door neon with spoiler. This mod actually is a 2door texture and mesh but modded with 4door sides and windows and trunk/boot area too so we can have a 4door neon with a spoiler. Also all stripes have been deleted.

    Screenshot_2018-01-06-14-50-53.png

    Below is the mod files for the 4door neon with spoiler. And also mod files for the decal delete honda nsx. Below! Enjoy!






    Edit again: here is a couple of bonus music mods!

    Here is ntsc/u usa gt2 inrace music mod with ntsc/u usa gt1 music!

    https://mega.nz/#!awUUwBgb!VuOPNyqEV7ETHOho1yalbY5p2VIdao28ShYBxvBxcu4


    Here is ntsc/j japan gt2 inrace music mod with ntsc/u usa gt1 music

    https://mega.nz/#!f08wEBiK!CF5e59w9QPH6ai0i8-H3EiOmqycYmvoI6F4kGZ2Pi0M

    Enjoy!



    Edit 3rd time: (feb 21 2018, 2:57pm est) I think I figured out how to eliminate that ufo sound when hybriding cars....... but requires ability to mod the game files. Example trying to make the 1983 mazda RX7 gt turbo into a naturally aspirated car (no turbo) it would result in ufo sounds, but not anymore! Still testing before I leak info and method of mod.
     

    Attached Files:

    Last edited: Feb 21, 2018
  14. pez2k

    pez2k

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    254
    Just found a bug that seems to have gone fairly unnoticed for 18 years. All roadcars use the same one stock Brake Balance Controller part with no adjustability, and all racecars use a second stock part with full adjustability ranges. However, because it's marked as the stock part ('N/A' in the pre-race menu) it can't actually be adjusted.

    By fixing the bug and marking the standard racecar part as the upgraded part ('Controller' in the pre-race menu), all racecars can correctly have their brake balance adjusted like upgraded roadcars can, which suggests to me that this was an oversight from PD.

    edit: Another little gem I've just found - I was wondering how the D-Rights Silvia and MX5 work in licenses if the cars are body-only. It turns out that the licenses have their own independent list of cars and parts, and both cars are fully implemented in there!
     
    Last edited: Mar 4, 2018
  15. Titan10354

    Titan10354

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    Its been a while since I've stopped by. Thought for sure this GT2 Forum topic was dead because I strangely wasn't getting notifications for it. Never bothered to take a look 'til now... Boy was I wrong. :lol: Interesting findings, guys.
     
    Last edited: Mar 9, 2018
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  16. RandomCarGuy17

    RandomCarGuy17

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    I found these magazine pages on the wayback machine today.
    Computer and Video Games #217 (1999-12)_0015.jpg Computer and Video Games #217 (1999-12)_0016.jpg Official_US_PlayStation_Magazine_Volume_2_Issue_8_1999-05_Ziff_Davis_US_0057.jpg Official_US_PlayStation_Magazine_Volume_2_Issue_10_1999-07_Ziff_Davis_US_0068.jpg
     
  17. B_rad88!

    B_rad88!

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    Ok, after alot of work in gt files,...

    -I figured out where the menu sounds are (kinda obvious) and which one is to which part. Like spu_02.seq is main city map menu sound, spu_08.seq is home menu sound, ect.

    - gt1 menu music can work in gt2, but so far its only half the sounds (thats after alot of deep digging into gt1 to stumble upon a .txt style file after all the files are in .dat format)

    -can anyone please help with .seq audio format coding? (I also have the sounds in .psf {portable sound format aka playstation sound format} format as well)

    - car texture mods have slowed, but are still in the works.

    - I've also noticed minor things in gt2 that are questionable.

    And hey Pez2k have you can across any info in any of the menu files or anything that specify to the menu sounds?
     
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  18. pez2k

    pez2k

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    254
    I've not, no, but to be honest menus aren't something well understood by anyone yet.

    Without having looked at it I'd assume the menu music is MIDI-style rather than waves, but this sort of stuff is probably better suited for the modding thread.
     
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  19. RandomCarGuy17

    RandomCarGuy17

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    A comparison between all builds of Smokey Mountain North I could get my hands on. The Skybox in the first build is more cloudy than the later builds. The hills and layout have been altered quite a bit aswell, it was originally more enclosed.
     
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  20. RandomCarGuy17

    RandomCarGuy17

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    I did a comparison between the builds of Tahiti Maze. One difference I didn't notice before was how the 3rd and Test Drive builds had those big buildings when doing down into the last harpins of the track. The final game has small houses in place.
     
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  21. karelpipa

    karelpipa

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    If you race modify '98 Mustang SVT Cobra and then when viewing replay, if select to see rear wheel, you can see a see-through texture on the car :)

    (US v 1.00)
     
  22. RandomCarGuy17

    RandomCarGuy17

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    I want to discuss something. In the GT2 demos, data indicating a Mclaren F1 GTR, a couple of Porsche 911 race cars, Ferrari F355 JGTC race cars, and Lamborghini Diablo race cars were found. However, PD never finished the cars. What do you guys think lead to them not finishing the models?

    I personally thought of a theory of EA having a timed exclusive on those manufactures in 1999 for NFS High Stakes and Sports Car GT. However, that could easily be wrong.
     
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  23. submaniac93

    submaniac93

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    Your guess is as good as mine. My first thought is that PD tried to include the cars through a workaround since they didn't have the brands' licenses. Much like they managed to include the Diablo in GT3 at first. Now it's true that at the time i's very possible that EA was hoarding licenses for NFS, and that might've been where the problem came from in the first place, but then you have companies which really are a pain in the butt when it comes to licensing their cars, so that might be reason #2...

    Personally, the more JGTC cars, the better. Best racing series imo (at least until they merged with the DTM rules, because GT"300" and GT"500" are no more than just names anymore. Still, the cars look nice.
     
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  24. GTPVenomZombie

    GTPVenomZombie

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    This was found in an old PS Magazine. Modded cars in an official PS magazine. Got it from a Facebook group.
    Photo was taken by BK4.

    6FFEB28E-B3DD-4334-9934-73419994E43C.jpeg
     
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  25. submaniac93

    submaniac93

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    Lol you could look at it that way I guess, but it's just because the 360 was vastly unfinished at this point :p
     
  26. karelpipa

    karelpipa

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    I posted this photo a while back here. :)
     
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  27. tankuroded

    tankuroded

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    Remember gb3cn, the scrapped E36 3-series coupe? It seems that according to the palette data (for the rear part region), it was designed with an possible M3 model in mind:

    upload_2018-6-25_22-2-57.png

    Note the reds; the only plausible use would be for the ///M badges, so there's that.
     
  28. karelpipa

    karelpipa

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    So, i was playing Gran Turismo 2 (NTSC v1.00 original copy) on my debugging fat PS3, then i tried to change the region to EUROPE in the PS3 and this happened to menu music.


    And this is race (NTSC v1.00 original copy)
    Notice the game runs slower (laggy) and the music skips. These bugs were however solved on my unoriginal NTSC copy with PAL/NTSC region selector. (will show shortly)
    Graphics are horribly jaggy.




    Region selected to JAPAN makes menu music play OK and the racing is also much smoother.


    Region selected to North America makes menu music play OK and the racing is also much smoother.
     
    Last edited: Sep 28, 2018
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  29. SiriusR

    SiriusR

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    This is what happens when you ran a NTSC game on PAL speed (read: slow it down by 16%)
    I did like the slower rendition of North city's theme though.
     
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  30. karelpipa

    karelpipa

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    For quite some time (over 15 years) i thought that this was the intended speed of music in menus. Then i heard the original speed and was shocked :)

    Its a shame i threw out and old CRT TV with selectable 50/60Hz. Maybe i would get different results then