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You do have to use a little logic in discussing this subject too, not saying that anyone has been goofy necessarily, just maybe not as well thought out as could be.
Okay, so we're getting damage in at least certain cars. This has to be comprehensive within certain ranges of the car list, and it has to make sense and be acceptable to a big number of the damage fiends. So, let's say hypothetically that we have all race cars set up for damage. This is almost a no-brainer because the cost for covering just the race car list is relatively small compared to the street cars. As Scaff and others have pointed out, this is the realm of demons and dragons, and long fought negotiations with many car companies. Okay, so suppose Kazunori goes after tuners, and Amuse is fine with total damage, and so is Ford, but Opera is only willing to go to Forza's 30% give or take, and Nismo will only discuss Ferrari Challenge's minimalist 20% or less. And worse, suppose MOPAR doesn't want any damage? Do you think Kazunori say, "Okay, we'll code damage to each tuner's specs and leave it at that"? Would anyone be happy with one make tuner races, due to each level of damage in the lists?
No, Kaz would be forced to scrap either damage or MOPAR licensing, and I know there are a few MOPAR fans here who are looking forward to some Viper and Challenger action. as well as NASCAR.
Take this premise to the dozens of street car makers, and you can see why leaving damage off of sports cars entirely is perhaps the only way to go. Meanwhile, all race cars are likely to get damage, while tuners are up in the air. Maybe the only tuners which can be damaged are the GT Concept tuners, but who knows.
We should have a pretty good idea in a little over a week though.
The problem is that you don't have any evidence to back up your claims or theories.
You try to make it sound as though it's this impossible task to get manufacturers to agree on damage.
But then I look over at Forza and I see every single car with equal damage modeling and they've manged to do this since their first game YEARS ago.
And where does this Forza = 30% damage number come from?
While I have seen more visually destructive damage done to cars in games, I have yet to see a more accurate model for the mechanical damage and the performance impact this damage causes.
Maybe you are right. Maybe Polyphony simply can't get manufacturers to agree. But that only proves that Microsoft has succeeded where Polyphony has failed.