Turbo's Realistic Courses Thread | New Track 7/24

Discussion in 'GT5 Course Maker' started by R1600Turbo, Dec 17, 2010.

Thread Status:
Not open for further replies.
  1. R1600Turbo

    R1600Turbo Premium

    Messages:
    51,940
    Location:
    United States
    See new thread HERE.
     
    Last edited: Oct 16, 2011
  2. CSLACR

    CSLACR

    Messages:
    10,457
    Location:
    United States
    Love the Battlehill Park. Nice driving too - showoff ;)
     
  3. R1600Turbo

    R1600Turbo Premium

    Messages:
    51,940
    Location:
    United States
    The name of that track might change slightly. I forgot what I called it, but I think it's pretty close. I will update it tonight. :lol:
     
  4. YellowG1

    YellowG1

    Messages:
    717
    :tup:, particularly to Bettlehill Park
     
    Last edited: Dec 17, 2010
  5. HaylRayzor

    HaylRayzor Premium

    Messages:
    3,128
    I prefer to keep the technical sections at 0 or +1, with the faster sections wider at +2 or +3. I feel a wider track is best for racing.

    I like to run 1 sector at 9 or 10 complexity and 10 corner sharpness. It does require several tries to get a decent topographical layout but those tight corners make it more interesting. And yes, straights are your friend so I also run a lower complexity section to get a decent straight. The track maker always gives you a pit straight, so 1 low complexity section will give you a "back straight".

    Agreed.
     
  6. prisonermonkeys

    prisonermonkeys Premium

    Messages:
    33,155
    Location:
    Peru
    Do you think you'd be able to post images of the actual circuit diagram? It would make things a lot clearer.
     
  7. R1600Turbo

    R1600Turbo Premium

    Messages:
    51,940
    Location:
    United States
    Yeah, forgot to do that. I'll get some pics tonight, although I won't be able to post them until Monday.
     
  8. R1600Turbo

    R1600Turbo Premium

    Messages:
    51,940
    Location:
    United States
    Here's a couple more. I will have internet access starting thursday, so these will be available for sharing after that.

    [​IMG]



    [​IMG]

     
  9. Tesla

    Tesla Premium

    Messages:
    2,311
    Nice Work. Has anyone made any older GT tracks (Red Rock Valley, Motegi, El Capitan, etc)?
     
  10. prisonermonkeys

    prisonermonkeys Premium

    Messages:
    33,155
    Location:
    Peru
    The track editor cannot be used to create "actual" circuits, whether they're real or exist in a game. The reason is because you do not have control over the placement and angle of individual corners - you can only alter the settings for overall sectors around the circuit.
     
  11. Crit

    Crit

    Messages:
    478
    I've been wondering - I live close to Road Atlanta and have driven the course several times now. I'd love to have it in GT5. Would it be possible to mess with the editor until I got the settings right to approximate the shape and length of the track, then randomly select different topographies until I found one that fit the hills and valleys of the real thing? Has anyone tried to duplicate a real-world road course yet?
     
  12. R1600Turbo

    R1600Turbo Premium

    Messages:
    51,940
    Location:
    United States
    Dude, read the post directly above yours...
     
  13. Crit

    Crit

    Messages:
    478
    He's just saying you can't be precise about it. With enough messing around, I'm sure you could get close to the same profile of the course. If you could, then you'd have to get the terrain close. I'm just asking if anyone's really tried a real course and what kind of success they had.
     
  14. prisonermonkeys

    prisonermonkeys Premium

    Messages:
    33,155
    Location:
    Peru
    Sure, you could probably do that. Have you got a spare decade that you could dedicate to it?
     
  15. LITH1UM

    LITH1UM

    Messages:
    50
    Like they say; 1000 monkeys on 1000 typewriters for 1000 years :p
     
  16. HaylRayzor

    HaylRayzor Premium

    Messages:
    3,128
    It took me over 100 tries just to get a random track with no stupid jumps or corners on hilltops. :lol:
     
  17. IndyRacer

    IndyRacer Premium

    Messages:
    138
    I agree Road Atlanta would be one great track to create along with Mid Ohio and Road America just to name a few. You would think PD would have put more American race tracks in the game to get more interest in it from the USA.
     
  18. Lasdul

    Lasdul

    Messages:
    111
    I don't see how American racetracks would generate sales. Interest, sure. Sales... probably not.
    As a Canadian it would be cool to see Mosport or Gilles Villeneuve Circuit, but it's not influencing my purchasing of the game.
     
  19. R1600Turbo

    R1600Turbo Premium

    Messages:
    51,940
    Location:
    United States
    We could say the same about your tracks too. I for one think the US has a lot of great tracks...
     
  20. HaylRayzor

    HaylRayzor Premium

    Messages:
    3,128
    Road America, Watkins Glen, Sonoma... Personally I'd rather drive any of those than Laguna Seca. lol
     
  21. R1600Turbo

    R1600Turbo Premium

    Messages:
    51,940
    Location:
    United States
    Miller Motorsports Park is a favorite of mine. :tup:
     
  22. Eunos_Cosmo

    Eunos_Cosmo Premium

    Messages:
    7,482
    Location:
    United States
    Road Atlanta is good, VIR is pretty good. The rest I feel kinda 'meh' about. I'd love to see vintage circuits (that no longer exist because they are too badass dangerous) re-created. Think about the original Spa or Hockenheim or Monza or Reims.
     
  23. jinxtigr

    jinxtigr

    Messages:
    80
    You can't randomly select topographies. Each style of track is ONE topography, which can have track laid over different parts of it. The topography looks different because it's shifted to fit onto the map with the track in the center, but it's all from the same big topography...
     
  24. AemJaY

    AemJaY

    Messages:
    12
    nice tracks. but i just say, the track editor is crap.
    i dont wana make random tracks. i wanna say 100m straitght then up a hill in a curve... but only random shizzle is not that what i want.

    so when the editor stays like that. i just can say its crap!
     
  25. R1600Turbo

    R1600Turbo Premium

    Messages:
    51,940
    Location:
    United States
    I wouldn't go that far. Sure we can't recreate real tracks, but the track "generator" as I like to call it can actually come up with some good tracks. As per my examples on the first page.
     
  26. R1600Turbo

    R1600Turbo Premium

    Messages:
    51,940
    Location:
    United States
    Tracks are now available for sharing. :)
     
  27. Lasdul

    Lasdul

    Messages:
    111
    When I get my PS3 back from my pal (in a couple days) I'd like these tracks.
     
  28. TwinTurbos94

    TwinTurbos94

    Messages:
    512
    I like these tracks!

    PSN: TwinTurbos94
     
  29. HaylRayzor

    HaylRayzor Premium

    Messages:
    3,128
    I'll give it a go when I get back to my ps3 in a few days.
     
  30. R1600Turbo

    R1600Turbo Premium

    Messages:
    51,940
    Location:
    United States
    I'll add you guys tonight.
     
Thread Status:
Not open for further replies.