CodeRedR51
Premium
- 55,260
- United States
[*]I like to keep the width of my tracks at 0 or -1. If it's a smaller course, less is usually better. It all depends on the layout, with longer courses being wider.
[*]Course complexity is usually mixed up. I tend to stay away from the really high numbers, because the game doesn't like to render small, tight corners very well on the big tracks. Most of them end up at the top of a blind hill, and that's usually not very fun. I usually run between 4-7, with a different number for each section. For 3 sector tracks, I'll usually run the higher number on sector 2. To keep things realistic, sometimes straightaways are your friend. .
[*]I run no more than 2-3 sectors per course. This keeps them within dimensions of most real tracks. (2-4 miles)
[*]Keep an eye on the topography map under the track layout. If a sharp corner is at the top of a hill, (shown with a small circle) then I will try to change the sector, or just push the next button.
Sure, you could probably do that. Have you got a spare decade that you could dedicate to it?
I've been wondering - I live close to Road Atlanta and have driven the course several times now. I'd love to have it in GT5. Would it be possible to mess with the editor until I got the settings right to approximate the shape and length of the track, then randomly select different topographies until I found one that fit the hills and valleys of the real thing? Has anyone tried to duplicate a real-world road course yet?
I don't see how American racetracks would generate sales. Interest, sure. Sales... probably not.
As a Canadian it would be cool to see Mosport or Gilles Villeneuve Circuit, but it's not influencing my purchasing of the game.
I've been wondering - I live close to Road Atlanta and have driven the course several times now. I'd love to have it in GT5. Would it be possible to mess with the editor until I got the settings right to approximate the shape and length of the track, then randomly select different topographies until I found one that fit the hills and valleys of the real thing? Has anyone tried to duplicate a real-world road course yet?
so when the editor stays like that. i just can say its crap!