Who thinks the "Micro-Transactions" are a good deal?

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Canada
London, Ontario
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Starky513
Being able to get 7,000,000 in game credits, for almost the cost of the whole game seems a little steep to me..

Has anyone on GTP actually purchased these?

Thoughts?
 
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I'm fairly sure there's a thread on this already.

Paying for credits is ridiculous and actually buying them is only asking PD to make GT worse.

Devs > Create game, add credit feature (takes time and effort), omit a way to play without credits (would not take time and effort)

Players > Forced to grind for credits and not have access to the content they paid for

Devs > Instead of opening access to content they ask you to pay for it a second time (buy credits) to get around a pointless roadblock (in game credit system).

Players > Ripped off.
 
I'm fairly sure there's a thread on this already.

Paying for credits is ridiculous and actually buying them is only asking PD to make GT worse.

Devs > Create game, add credit feature (takes time and effort), omit a way to play without credits (would not take time and effort)

Players > Forced to grind for credits and not have access to the content they paid for

Devs > Instead of opening access to content they ask you to pay for it a second time (buy credits) to get around a pointless roadblock (in game credit system).

Players > Ripped off.

It seems like such a steep $:cr Ratio... If it was much much cheaper, I could imagine it working. 7m for 49.99.... I don't know about that.
 
Don't particularly need one but I wouldn't really dislike one.
In other words, I am indifferent to receiving a hug. Obviously the person I am receiving the hug from affects my indifference to shift towards a dislike or like. But in general, I would be indifferent. To answer your question.

pedo-smile_o_gifsoup-com.gif
 
as long as its not forced on (like what happened to Need for Speed World) I wouldn't mind them. I don't care if people waste their money on a game. At least the producers are gaining a profit so they'll be able to make more features, etc.
 
Micro transactions are just a money gouging effort from PD/Sony. They've already taken enough money from us by charging full price for GT6 in its current state, and IMO just gives PD an excuse to put even less effort into creating an actual, meaningful career mode with a payout system that will allow players to earn enough credits to afford all the $20 million cars in the dealership over a not too long period of time.
 
I'd love to know how many credit packs have been sold, I bet it's nothing like they were hoping for.

If they'd been a more reasonable price then it might have been more attractive but as it was... meh.
 
It seems like such a steep $:cr Ratio... If it was much much cheaper, I could imagine it working. 7m for 49.99.... I don't know about that.

The problem is, there is no way to justify a price above 0.

It's like selling someone a car and then saying they need to pay extra for the keys. The only reason you would need credits is because the devs made it so you need credits. It allows them to charge you for the game as much as they want. Things like DLC it makes sense to buy since it takes work from the devs and adds to the game.

The credit transactions are literally a scam.
 
The problem is, there is no way to justify a price above 0.

It's like selling someone a car and then saying they need to pay extra for the keys. The only reason you would need credits is because the devs made it so you need credits. It allows them to charge you for the game as much as you want. Things like DLC it makes sense to buy since it takes work from the devs and adds to the game.

The credit transactions are literally a scam.
Yea, totally agree. They are indeed. Paying real money, and in return getting fake money.
 
I have bought some in-game credits, but $50 is an insane price. I do get a silver (1,000,000 cr.) or gold (2,500,000 cr.) one every once in a while if I'm short on cash and I want to buy a certain car at that moment.

I used them to buy my DeltaWing and many of my other high dollar cars, but none of the 20,000,000 cr. cars, it would be worth it to save up to get it.
 
Let's do some rough math, correct me if I'm wrong. What's the best way to grind now, Nurb 24 minutes for 650k? Call it 1.3 million an hour.

So, you can spend $150 for 22.5 million, or you can grind for 17 hours? PD thinks everyone's time is worth $8.82 an hour?

A fool and his money, huh. Do your own math on the little money glitch in December. :lol:
 
Nope, costs way too much. The micro transactions in Forza 4 were way cheaper. 50 dollars for credits I can make in an hour or so is almost the same as getting robbed. =/
 
Let's do some rough math, correct me if I'm wrong. What's the best way to grind now, Nurb 24 minutes for 650k? Call it 1.3 million an hour.


The Redbull Standard car Championship will get you about 5 million per hour. If those races are too difficult, the Like The Wind races will give you over 2 million per hour. Really doesn't seem worthwhile to purchase any credits in my opinion.
 
I see the packs as a terribly executed good idea.But PD made the prices for the packs ridiculously expensive, and then gave little content to allow the player to earn the credits from their own play time. I've heard (through RoosterTeeth) that this was an incredibly big problem in Forza 5 - where it was nearly impossible to get any sort of good winnings, and it would cost the player a few hundred dollars for just ONE of the most expensive cars in the game…

That's just ridiculous. It isn't as extreme in GT6, but 50 mil. credits should be no more than 5$, honestly. It should be the equivalent of a time-savers pack for other games. Burnout Paradise has a pack like this where it unlocks all of the content - efficiently priced at 5$. The problem is, Burnout has proper content to keep the player interested - hundreds of races and events, unlockables, hidden items, massive open world, and all sorts of accolades and achievements to show off.

Trouble is, GT hardly even competes with the "hundreds of races" statistic when it comes to single-player content. From what I've heard, the career is massively short, so you're left grinding and repeating old events. Then the payouts aren't massive, so you're also forced to waste time just to get to some preferred content. In terms of game structure, it should start with low-payouts at the beginning, and then massive, potentially multi-miillion payouts towards the end. You shouldn't need to rely on purchasing in-game money to play the game you've already payed for, that's just wrong.

But there is a use for these packs, as long as they're well-executed;

Let's say you're a strictly online player, you have the experience from past sim games, and you really don't want to play the single player to get the content in the game. You can just throw down a few bucks (or even cents at this rate) and you get enough in-game cash for a good bunch of cars, and you're free to go online from there. Then you can rely on online race winnings. And at that rate, you'd have the potential foundation for live online seasonal events, so you'd almost have an online "career" mode available… But now I'm just dreaming.

*Edit: Basically, this pack should allow you to skip a major portion of the game for a very low price - and it is doing neither of those things right now. The career isn't long, and doesn't produce much in-game cash. And then you pay half the game for some cash that doesn't amount to the price of quite a few single cars in the game.
 
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The Redbull Standard car Championship will get you about 5 million per hour. If those races are too difficult, the Like The Wind races will give you over 2 million per hour. Really doesn't seem worthwhile to purchase any credits in my opinion.

Ah, yeah, the Redbull championship would be the way to go.
 
Look, I earned close to 40 million in-game credits in this game total since Christmas without having to spend a single cent on MT's. That's all that really needs to be said.

I'm just shocked that, amidst all this spoilage, no one has decided to lower the MT prices yet. $50.00 for something that, ever since PD decided to spoil us after all the complaints in the first place, can now be earned for free in only a few hours.
 
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Just a rip off, based for kids and ones who cant really play the game. If you cant play, and your starving money do a glitch, or hack it. What, I don't do any, I'm a pro.
 
They could be $100 for 50 credits for all I care. As long as it's easy to get money in the game (which it is) by actually playing it, then the price to purchase credits doesn't bother me at all.
 
The figures for uptake of in-game transactions would be interesting to see...I can't help but wonder if their apparent 'failure' was due at least in a small part to the money glitching.
Which then leads us to question wether it's even a tiny bit responsible for the situation we find ourselves in now with regard to a brick wall of silence from Polyphony Digital.

I had no problem with the money glitching. None at all, I think the micro transactions are greedy, overpriced and I want nothing to do with them.
 
The figures for uptake of in-game transactions would be interesting to see...I can't help but wonder if their apparent 'failure' was due at least in a small part to the money glitching.
Which then leads us to question wether it's even a tiny bit responsible for the situation we find ourselves in now with regard to a brick wall of silence from Polyphony Digital.

I had no problem with the money glitching. None at all, I think the micro transactions are greedy, overpriced and I want nothing to do with them.

Same problem with GTA5, that's why micro transactions shouldn't have existed. All thanks to phone games.
 

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