If you play it for simulation you have to use cockpit view... other views are like cheating.
And you have to be using the analog pad... not the sticks! The analog sticks are cheating! And wheel users are the cheatingest cheaters of all.
Sorry... I have no love for your position and your 60" High Definition TV. As long as I'm racing on a puny 28" CRT, on which the cockpit dials look like little glowing ants dancing on the lower half of my screen and I have a window smaller than my PSP screen to see the road through while I'm sitting the government-sanctioned six feet away, I'm staying with the bumper cam, thank you.
When we set up for shows with the big HDTV, though... with the big panoramic screen right in your face, cockpit cam goes on.... simply because you can still actually see something on the screen.
Dude, it's called "attention focus", if you are noticing the wheel when racing then you are clearly at a disadvantage, have you tried doing some mental exercises to try and improve your concentration?
Just a thought, but seriously, you shouldn't be noticing steering wheel's when you are in "race mode", there are techniques you can practice to block out or at least notice and then disregard unhelpfull information.
Out of curiosity, if you are in a competitive race with someone for more than a lap or two, do you still notice the wheel?, it's an entirely different thing to say you "see" the wheel and "notice" it during play, sure I see the wheel all the time, but I never pay any attention to it, so my mind manages to ignore it as it doesn't help me go any faster.
It's there for the times when you are viewing a replay etc, or someone is watching someone else drive, how weird would it look to have no wheel and no hands ! But again, the old grey matter would overcome this wierdness and after a few laps it wouldn't pay any attention to it.
My situation is very similar. Sure on a massive TV, cockpit view would increase my current field of view when using cockpit on a small TV - but imagine the field of view increase on bumper cam!
Like you, I am faster using bumper cam, and it's probably all down to what you are used to, as well as being able to more easily position your car on the track. Even though we now have a nice looking, "authentic" interior view, I still prefer bumper cam (or hood came if it's there) for the reasons I mentioned.On a side note, I use in car view because I think it the more "authentic" view, also, if I switch to bumper cam I am instantly a little faster, not sure why, but I still prefer in car view. I wouldn't call bumper cam cheating as such, I would just say that cockpit view is the more authentic and the one I prefer.
Let's just think about this for a moment... It's not really like that at all, is it?Cockpit view is like having your hands cut off, putting your stubs against the tv, then playing. That is the only way it becomes even slightly realistic.
WRONG. it will not increase your field of view one iota!!!!
IT will increase the size of what you can see but field of view remains the same.
correct, its why a look to apex or the head turning with the wheel is needed so your view isnt as restricted when you turn. You would be able to see that car on the inside a bit easier, and hopefully in enough time to stop a collision.
It doesn't matter what size TV you have, or how close you sit; cockpit view with a single screen and static camera will always show much less of the tarmac and scenery relative to bumper/hood cam.Sorry, bad choice of words, what I meant to say is that it will increase the size of what I see - I'll still see the same things, just larger. To get as clear a view using cockpit as I do currently with bumper, I'd need a TV several sizes up, in which case I would still see more in bumper view anyway!
Actually, a "look where I want to look" is the only way it will work properly, because there is no point having the camera point where the wheel is turning/pointing. So there you are, drifting around the corner, staring at the apex, and you put on some opposite lock - suddenly the camera looks away from the track completely...yeah, real useful!correct, its why a look to apex or the head turning with the wheel is needed so your view isnt as restricted when you turn. You would be able to see that car on the inside a bit easier, and hopefully in enough time to stop a collision.
You said that one option is for the camera to track with the steering wheel (so the direction the wheels are pointing, effectively). With opposite lock during a drift, the wheels would be pointing away from the direction the car is heading, and if the camera tracked with the wheels, you would not be looking in the direction the car is heading.I don't understand why you would want to be looking away from the direction of your drift???
If you put on opposite lock you car should be heading in the direction you are looking. At this stage the car is heading sideways and you could be looking at a wall. It doesn't make you look out the side window but rather changes the angle at which you are looking out of the front of the car slightly so you can better see the direction your car is heading.
Here you can see the first car is sideways with opposite lock to the corner.
And the second car is driving on the racing line (hey its a rough picture)
The blue arrows signify the direction you are looking.
(think about which way the wheels are pointing and which direction your steering wheel points). If you are in control you will always be looking in the direction your car is heading.
Again have you used it before??? I was skeptical before i used it too, but it is a good tool when head tracking is unavailable.
Ideally it would be scalable from maximum to completely off.
I suggest next time you are driving a car on the road take note of where you are looking when you turn a shallow corner with slight input of the wheel (ie not out the side window) and then sharp corner (ie probably past the a pillar and into the side window for anything more than 90 degrees). This is what the look to apex mimics and it sure as hell beats a stationary head with the eyes only glued on whats directly in front like what we currently have in prolouge.
In real life I guess I focus on the point where I want the car to go and judge how to adjust the steering accordingly. A thing I never managed to do in console games. So it could be quite interesting. Or put a silly thing on my head called Move![]()
NFS shift simulates the ROOKIE experience. GT5 simulates the PRO experience. After few years on race track, everyone gets use to the bumps and G forces, it just seems as walk in the park. I Find the G forces in NFS too distracting, I know a lot of PC gamers never play Sims with full 100% G force camera simulations because its too distracting.
The bumper cam view is probably preferred because it's less distracting, seeing more of the track gives you more time to react to a situations.
My personal preference is using the cockpit view, though I still find it to be to too static,
the in-car camera appears be fixed, not independent of the car. The video below of GT5,
shows the drivers head/camera not really fighting much the with g-forces in the turns or bumps. the experience is still too calm.
After playing NFS:Shift barring some of it's faults, the camera seems to reacts to acceleration & deceleration, movement accross bumps etc.,
making for a more realistic experience.
Maybe allowing for adjustments of FOV & seat hight & some simulation of peripheral view might make the cockpit view more desirable.
I honestly feel all those videos posted of GT5 demos are old builds, as they don't have the Time Trial physics.
Did you see the cockpit view from the Time Trial? Quite a bit better than what was shown in Prologue and these recent demo vids as far as motion goes
physics was fine, and the best of any GT game so far, only the tyre model needs work