Will you be updating to 2.12?

  • Thread starter Thread starter CodeRedR51
  • 780 comments
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Will you update to 2.12?

  • Yes

    Votes: 341 78.2%
  • No

    Votes: 95 21.8%

  • Total voters
    436
People did try it. The game got an additional check on start-up of your currently used car so you can't swap parts or use HP multiplier anymore. There are work-arounds for this (using alternate ways of manipulating power output) that end up in insane HP figures, but the interesting realistic modding & swapping's pretty much killed.
 
KiroKai
People did try it. The game got an additional check on start-up of your currently used car so you can't swap parts or use HP multiplier anymore. There are work-arounds for this (using alternate ways of manipulating power output) that end up in insane HP figures, but the interesting realistic modding & swapping's pretty much killed.

Yep. I've tried.

I figured as of right now. The only way by it is to have a patch blocker
 
I have heard that the cars are saved on the "game data" and not "save data" anymore, but not sure if I believe it. Can anyone confirm if this is true? :confused:
 
Sonygamer455
I have heard that the cars are saved on the "game data" and not "save data" anymore, but not sure if I believe it. Can anyone confirm if this is true? :confused:

No the checker seems to be on your game data utility.

Reason i know the save is still on the save data utility is because you can still do other things besides swaps.
 
Can you still do the old marketplace trick of backing up your save on usb, sending a car, then copying your save back so you don't lose the car?
 
Sonygamer455
Can you still do the old marketplace trick of backing up your save on usb, sending a car, then copying your save back so you don't lose the car?

Yep. Same thing for sending items too.
 
What will one do with a "hacked" track? Swap a corner from the Nurb with Sarthe?

Even though it would never happen due to licensing agreements, I've always thought it would be awesome to be able to "edit" the current tracks. A mode where you are sort of the owner/operator of a track (eg Suzuka), and one ofthe features of this mode would be the ability to make alterations to the track...upgrades, reconfiguring different areas, etc.

Real world track owners and operators are limited in what they can create because of financial and safety reasons. With a virtual copy of a real world track, the only major limiting factor is the licensing agreements (and perhaps the programming that goes along with a feature like that? Bu I think this aspect could be overcome).

There's more than a few tracks in GT5 where I would love to make some alterations....add a little extra pavement in one area, shift a wall slightly, etc.

Pretty much never gonna happen, way off topic....but I can dream, right?



On topic, what are people's experiences with coming across hacked cars since 2.12? I haven't really seen many in the drift lobbies I've been in....at least nothing that stood out as being hacked. What about in race lobbies?
 
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I've been messing around in open free run lobbies for an hour or two since 2.12 and there were a couple of ridiculously overpowered cars, besides that, well if you're clever you're able to keep the swapped sound from engine swaps (although power resets), so those are still around in my proper cruise rooms.

In race rooms I'd figure there are plenty of racing super soft tyre cheaters (since those show as the car's stock tyres now) but I haven't really been into such lobbies, just a few shuffle races.

I've been wondering, since racing super softs appear as 'sports hards' on most street cars then, are you able to enter them when the tyres are restricted? Since in any decent racing room there should be tyre limitations, but I wonder if you're able to sneak these tyres into a room that has, e.g. tyre restriction sports hards.
 
if you're clever you're able to keep the swapped sound from engine swaps

I had heard that this part still works, and that 2.11 engine swaps are supposed to have kept their donor car's sound as well, which is good to know if that's the case.

The sports exhaust sound from the Toyota Celica SS-II (ST202) ’97 fits really well (to my ears at least) with my moderatly tuned Mitshibushi Evo IV '96. It gives the car a nice turbo whistle, BoV sound, deep exhaust note in the mid range RPM and screams at the redline. Of all vehicles, the Honda Odyssey with, IIRC, the semi-racing exhaust is also a good sound for other JDM cars.



I've been wondering, since racing super softs appear as 'sports hards' on most street cars then, are you able to enter them when the tyres are restricted?

Good question. My guess is that the game picks up on the tires that you select, rather than what is displayed, but without trying it I'm probably wrong.
 
:odd::odd:You do realize that a mod car still required a great deal of tuning to be competitive, correct?

That wasn't my point. My point was I'm using the game specs as they were given to me. Someone else is using same car but with better parts or whatever. How is that fair to me? I don't care if other people hack but don't come in a non hacked lobby and then use one
 
FastGT23
That wasn't my point. My point was I'm using the game specs as they were given to me. Someone else is using same car but with better parts or whatever. How is that fair to me? I don't care if other people hack but don't come in a non hacked lobby and then use one

You do realize when you could do engine swaps and part swaps that anything that changes power/weight/grip affects the PP level. So there was no way to cheat (besides switching to raving super soft tires).

After the 2.12 update all that is left is the ridiculous HP cars (the ones that can be used to cheat).
 
L2L, swapping or anything will change pp's yeah.

If specs allow people to tune car to maximum PP to that car, it gives modder/hacker/swapper possibility to gain advantage easily.

Many car on different tracks are on best when not full aero used, everyone have full tuned powers on their car and then comes modder/hacker/swapper who uses that "spare PP" what left from aero to adding bit more HP to his car.

Or taking bit more weight to drop PP's and adding more HP to car, over that limit what anyone else can do, defending at it wont help when getting weight first is not a point, weak tires and few more kg's will help on turns and fly on straight.


You still say at those type of cheaters can be find?
Okey, if doing multiple different checks then stupid cheater will be found,
if guy is clever he is not having HP's over maximum of normal car, but he has limited his HP's to gain better HP curve and long rev area where maximum HP exist.
That type of cheater you can't simply get out even doing 10x checks on lobby.

Happy defending for modder/hacker/cheaters league.
 
OdeFinn, the thing is, you can still manipulate downforce/aero to any value you like between 0 and 255 on every car you want in 2.12 and you can still use hidden upgrades to get that advantage/higher PP you can only get through modding.
 
Modding added a layer of depth that is difficult to lose. 2.12 is vanilla compared to 2.11 with modding. I'm torn. 2.11 is a more interesting game for content, but the lack of online makes all the tuning somewhat moot. 2.12 has less interesting tuning (now) but you gain the admittedly declining camaraderie.

The unfairness of tuning is a dead issue. A mod car is no more or less adjustable than any other car. It's merely competitive. I've even modded the Bmw CSL. It isn't a better CSL, it's just a different CSL. As for the argument that the tuning program is not accessible to everyone, if you have a PC and a memstick, then you're good to go. It's more available that a wheel is.

The NSXR and LFA are the biggest cheat cars in the game. The NSXR has LMP levels of grip and the LFA has a great power to weight ratio coupled with great grip. One of these cars will be faster than any modded car at the same PP level on any given track.

2.12 still allows for some tuning solutions with the +5 weight reduction and the down force, but it doesn't help the cars that simply don't have the motor. Some cars with modding in 2.11 are sweet rides. Those cars are irrelevant dust collectors in 2.12 (i.e. the ENTIRE VW range save for the Nardo). THAT is the part that really bothers me the most.
 
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OdeFinn
L2L, swapping or anything will change pp's yeah.

If specs allow people to tune car to maximum PP to that car, it gives modder/hacker/swapper possibility to gain advantage easily.

Many car on different tracks are on best when not full aero used, everyone have full tuned powers on their car and then comes modder/hacker/swapper who uses that "spare PP" what left from aero to adding bit more HP to his car.

Or taking bit more weight to drop PP's and adding more HP to car, over that limit what anyone else can do, defending at it wont help when getting weight first is not a point, weak tires and few more kg's will help on turns and fly on straight.

You still say at those type of cheaters can be find?
Okey, if doing multiple different checks then stupid cheater will be found,
if guy is clever he is not having HP's over maximum of normal car, but he has limited his HP's to gain better HP curve and long rev area where maximum HP exist.
That type of cheater you can't simply get out even doing 10x checks on lobby.

Happy defending for modder/hacker/cheaters league.

Not defending them. Just saying with doing swaps, power multiplier, grip multiplier, downforce, ect affects PP. It was impossible to cheat the PP system with that. It has been proven many times too.
 
As we speak, there's a Gold Chrome'd GT40 Race Car and a S15 that is missing its front bumper in the lobby.

I couldn't care less but I thought it was no longer possible and was removed with the latest patch. Is it one of the things that the patch didn't fix?
 
Hyland
As we speak, there's a Gold Chrome'd GT40 Race Car and a S15 that is missing its front bumper in the lobby.

I couldn't care less but I thought it was no longer possible and was removed with the latest patch. Is it one of the things that the patch didn't fix?

You can still paint cars. And the S15 wasn't patched
 
If specs allow people to tune car to maximum PP to that car, it gives modder/hacker/swapper possibility to gain advantage easily.

Many car on different tracks are on best when not full aero used, everyone have full tuned powers on their car and then comes modder/hacker/swapper who uses that "spare PP" what left from aero to adding bit more HP to his car.

Or taking bit more weight to drop PP's and adding more HP to car, over that limit what anyone else can do, defending at it wont help when getting weight first is not a point, weak tires and few more kg's will help on turns and fly on straight.


You still say at those type of cheaters can be find?
Okey, if doing multiple different checks then stupid cheater will be found,
if guy is clever he is not having HP's over maximum of normal car, but he has limited his HP's to gain better HP curve and long rev area where maximum HP exist.
That type of cheater you can't simply get out even doing 10x checks on lobby.

Happy defending for modder/hacker/cheaters league.

Not defending them. Just saying with doing swaps, power multiplier, grip multiplier, downforce, ect affects PP. It was impossible to cheat the PP system with that. It has been proven many times too.

As L2L says, it's not defending, it's facts. I and many others tried to build cars to beat the best at each PP level, and I don't know of anyone that succeeded. The best cars, the NSX's, LFA's, Evora's, Elises, are already the ideal combinations of power and grip. You could come close, you could make cars that were competitive, but you couldn't beat them.

And it's nothing magical either. The PP system is intact. You can add grip to cars but you lose power and as it turns out, that power loss is enough that you can come close to, but not quite keep up to that NSX. Most cars in the game at given PP levels don't suffer from a lack of power, it's a lack of grip. Most hybrid tuning, for me anyway, was to get more grip and hopefully give up just enough power to keep the car competitive.
 
I went for the two region solution.
My old save games with quite some hybrids stay at 2.11 and i started new ones with a different region that is updated to 2.12. So i chose both answers in the OP question.

Works like a charm on 1 ps3. 👍

To bad my stealth cars won't be going online anymore. But that is a small price to pay to have the best of both worlds available with the switch of a disc.

This option has been mentioned in this thread about twice already and i think it is the best one available. 2.11 for offline and 2.12 for online.
 
I went for the two region solution.
My old save games with quite some hybrids stay at 2.11 and i started new ones with a different region that is updated to 2.12. So i chose both answers in the OP question.

Works like a charm on 1 ps3. 👍

To bad my stealth cars won't be going online anymore. But that is a small price to pay to have the best of both worlds available with the switch of a disc.

This option has been mentioned in this thread about twice already and i think it is the best one available. 2.11 for offline and 2.12 for online.

So, if people really want to keep their hybrids and to go online at the same time, they either have to get a new PS3 or a GT5 copy of a different region?

Amazing how thanks to this patch, hybrids are now also a way for PD/Sony to profit.
 
You see Hybriding is making PD/Sony money :)

They should thank us for it.

(I for example have 3 GT5 versions laying around and have bought dlc before also.)
 
What exactly did the update fix? there are still tons of modded hacked cars online, especially on route X... nothing has changed

It's extremely easy to hack..still

can still easilly make a negative PP X1...it's a complete mess.

Of course i had to make a 1000 hp supra, evo and skyline..that's just a given, and wingless.
 
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What exactly did the update fix? there are still tons of modded hacked cars online, especially on route X... nothing has changed

It's extremely easy to hack..still

can still easilly make a negative PP X1...it's a complete mess.

Of course i had to make a 1000 hp supra, evo and skyline..that's just a given, and wingless.

You can no longer swap parts from other cars like engine, drivetrain, chassis, etc. The game will just reset your car.
 
You can no longer swap parts from other cars like engine, drivetrain, chassis, etc. The game will just reset your car.
ok, But you missed my point, what did the update "fix" if there are still Modded cars online in GT5 lobbies.
 
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