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Pesonally yes, would be ayesome if finally GT becomes leader (or at least compete with top simulators) also in that departement.
Physics are good now.
Voted no. Made that vote because ‘hardcore’ could be anything. Some games that means designing a game in which the cars are harder to drive than real.
If hardcore means including setup in public races definitely no, because exploits.
If hardcore means having to set tire pressure again no, just give me optimal.
I just want the optimal setup given like GTS does. You know the car is capable of the best times.
What does hardcore even mean?
If you actually PLAY GTS on GOOD gear it’s great imo.
Maybe controller players get almost too much ‘help’ but I like that because more players.
This game is plenty challenging. Pretty close to perfect imo.
To me hardcore kinda means excluding good drivers who don’t know the little setup exploits required to be competitive.
In GTS the racing is a level playing field.
IMO PD can adjust this game in any direction, and the are finding a balance that is great.
As it is very few can maximize performance in this game. It’s plenty ‘hardcore’
Git gud
Yeah i want to specify that for hardcore sim I didn't mean free and more parameters for the setups in the races or adjustable tire pressure etc. (for me this things are a pain in the ass. i hope PD in the next GT keep the setups fixed for sport mode races) just more realistic physics.
And yes i agree with you that physics on GT are pretty good (very underrated) but surely they can do better in some areas.
No. Hardcore Sims never get big numbers, always demands for more expensive gear and a lot more time put in.
I like GTS for it's ability to offer fun competitive racing at almost any time. Hardcore Sims demands for hours upon hours of training, perfection of setups and qualifying before allowing the few selected a race.
There is room for this kind of game too, it's called iRacing.
For example suspension physics,compared to real life sometimes cars on GT seems to stiff,like they not have that much of spring return when cars go above road irregularities.For example?
For example suspension physics,compared to real life sometimes cars on GT seems to stiff,like they not have that much of spring return when cars go above road irregularities.
Specifically what car and where?
All cars too stiff? On all tracks?
Edit
VBR if you don’t want a bit of shake from the fronts shoving, focus on finding the proper steering angle for your speed.
We discussed this before. Understeer is when the fronts push.
You were referring to it as oversteer before which was very confusing.
Race cars often has hydraulic bump stops, that really minimise this.Stiff in the sense that cars when go over a road irregularity or a curb after the jump you don't have that spring return like in real life (it is present but more limited in the game), it's a thing that i notice in all cars
You can play GTS with Podium Racing Wheel F1.If it supported Direct Drive wheels...then yes.
For example?
Yes! This, exactly this! Thank you @fastone371My example would be car control and how it affects lap time. When watching replays it's usually pretty easy to pick out players using the DS4 because their car slides sideways into the corner under braking and again exits the corner sliding sliding. I have yet to see real cars actually gain time with tactics like this, in fact they normally lose massive amounts of time. Obviously not everyone using a DS4 drives like xc that but it's not uncommon to see. Also braking distances seem to be much shorter with a DS4, it just doesnt seem right that a player should have some advantages using a pad over using a wheel in a racing game. It really ruins watching great replays of races when you see some cars performing such unnatural movements during races, it's a shame considering how great everything looks due to PD's hard work.