Here’s an example of when bad driving turned out to be a good thing, as it provides a quick (very quick…as in 2 seconds) but somewhat interesting peek at the scaled-down production car damage in Gran Turismo 5. As you may recall, there will be two types of damage models in the game: one for racing cars and one for standard, production cars. While the damaged Subaru WRX WRC car, with missing bumpers and doors, has become a rather familiar sight, the less aggressive damage modeling has remained a bit more mysterious.
Watch closely in the video above and shortly after 0:53, when the driver nails a yellow Gallardo going into the first turn of Tokyo R246, and you’ll see several dark scratches on the side of the car around the area of impact. Thanks to Tomaz for digging this up a few weeks ago!
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Seriously amateurish… if you don’t want serious damages just DON’T PRETEND and don’t do it… this is very shameful and laughable especially when you get pretty amazing damage engine in other racing games. We are in 2010, not in 2000…
this is the pefectionism i expect by KY – NOT
i expect a sim in all aspects when a game calls itself “real driving simulator” and nothin’ arcade – a “real” crash means not only some scretches – hope this is a very old build and they worked at it until the release
realistic damage or no damage – easy
Yikes, wish they hadn’t bothered with “damage” if that is what it’s gonna look like. That looks… awful. If they were going the pallet switch rout I could see putting round rubber tire marks on the side panels of cars like you’d see in Nascar races from when you rub up against your opponent but t-boning an opponent will slap a big black streak on the car? It looks very last-gen. I was hoping for something a bit more spectacular from PD.
@djcorrosive: pre-empting the responces of others with “yull probly respond 2 lulzzz har har i winz teh internats!” does not invalidate their points or make you any better. If you’re welcome to post something (which you saying is your right, so fine, have it) then guess what? We’re all welcome to post in responce to you and call you out when you’re acting like a retard. That’s what’s happened here. You don’t care? (You keep saying this, over and over in a way that makes you look like you actually care quite a bit) Well guess what, we don’t care either. We just want a clean comment section without some idiot double and triple posting without actually saying anything useful. So if you really don’t care, just go away. KTHNXBAI!
funny how djcorrosive contradicts himself. “blah ethug blah save your breath blah blah waste of time yada yada yada” yet still comes to this website and comments…
damn people r complaining about everything lol. are u all noobs who hit the wall every 5 sec? i bet 90% of u who r complaining will turn it of anyway. if u want realistic damage go play GRID. PEACE
That was pathetic.
“Did you ever see a girl getting beaten up in a porn ? ;)”
Yeah! Donkey Punches rule!
Well, think of GT`s nature. Did you ever see a girl getting beaten up in a porn ? ;)
I`ll wait until the game is in my hands and make my own opinion about damage. But i don`t really care, i always drive in cockpit view and won`t see the damage anyway. But i have hopes for mechanical damage, but not as in Forza.
Would be great if GT features parts wearing out, like in F1 games. So if you buy an old used car with many km (or miles) and rev it like hell the engine will blow. And cars should be maintained, with oil, water and stuff.
That`s the kind of damage i would like to have in the game.
R53freak: Well lucky for us its just a VIDEO GAME and NOT REAL LIFE hey?
as long as theres mechanical damage i aint fussed about the visual side of it. I can guarantee that when the games been out a couple of months the novelty of damage will wear off because its something good drivers are rarely going to encounter except maybe in multiplayer and thats where the mechanical damage should come into play
Ok, scrap the whole project & start over. Vehicles impacts will not behave like this in the real world, this really is the Duke Nukem Forever of racing games.
sorry, i mean wrinkled paper o.O
hey i founded it interesting, btw dont know why people compare gt5 damage with nfs shift or rd grid, those are not that amazing either, after u crash ur car it looks like scratched paper, i mean, thats not real damage but it appear to amazed a lot of kids that just drive to crash their cars. i thing this damage its gd enough for me. btw thanks for any news they are welcome.
pd. sorry abut my english xD
First time posting but thought i would ask a quick question.
i was wondering if you were to damage your car in the game will there be some sort of repair shop where you have to pay credits to get the car sorted out. in my opinion that would be great and would make punters think twice online because they will have to “pay” for there actions.
If on the other hand you trash your car and at the end of the race your car is brand new again all ready for the next race then in my opinion theres no point in adding the damage from a game play point of view
He meant damage like for proper race cars, NASCAR, and wrc.. But your everyday mass production cars will just have scratched paint only. By the looks of it that’s all we will have. But there will be mechanical side effects. So not so bad, but u won’t be driving into thewall or AI or online opponents at 220kmph as long as ur one of those ppl
I must admit, the damage looks disappointing. No sparks, no impact sounds, no broken bits…
I’m sure this is not the finished product – what is in the video looks like the kind of damage you would’ve expected on a Codemasters product 10 years ago.
I have faith in Kaz when he says that he won’t feature damage unless its done “correctly” and the video clearly isn’t correct. Lets hope there’s more to come.
and im sure you might reply with more rambling crap blah blah blah save ya breath i dont care mate lol.
Micdog: Congrats you are brown noser #1 hahahaha
i dont care mate, its a forum i state my opinion dont like it dont read it :)
hahaa
I feel damage is not necessary. The reason we never had damage or rollovers before is it never looked real.
If it looks wrong its not worth the effort. Thats one of the things i appreciate with GT. Replays have always been top notch, and now GT5 is a marketed as a Driving simulator. Add better graphics and a real feel is more important than ever.
Now, when You race You tend to trade paint and knock a mirror out of whack, that sort of thing. It can be made to look real. I welcome that.
But when You wipe out the way you sometimes do in GT, its game over. In all fairness shouldn’t a car You crash in an arcade fashon be written off completely, and you as a player unable to join a race for some time, you know, until you recover from severe injuries?
Know isn’t that the sort of deterrent every simracer should crave, in order to keep it clean on the tracks?