Here’s a closer look at GT5‘s “Data Logger Visualization” feature that was just announced at last weekend’s Tokyo Auto Salon, complete with video of a Lexus IS-F outfitted with the necessary gadgets doing a lap around Fuji.
Toyota Motor Corporation and “Gran Turismo” on January 15, was held at the Makuhari Messe in Chiba Prefecture, “Tokyo Auto Salon 2010 with NAPAC” vehicle information and announced a collaboration on a new site using GPS coordinates.
This collaboration is used to control the real world automotive vehicle CAN (Controller Area Network) using the GPS information and location information, “Gran Turismo” in real time to visualize what that is driving the vehicle.
CAN export to USB memory location information and that information, “Gran Turismo” and loaded into a simulation engine, “Gran Turismo” was visualizes as a video replay, you can also play as a ghost, help you analyze your driving or you can.
CAN has the right to information about G Force and handle and brake, accelerator operations, and includes rotational speed of each wheel and engine speed, allowing a highly accurate reproduction of the combination of vehicle and location information .
Venue with the Toyota booth at the stage of the vehicle to the 2009 Super GT Fuji Speedway was the American champion Juichi Wakisaka IS F data actually ran in “Gran Turismo” on reproduction. And the actual practice of “Gran Turismo” By comparison with on-screen video reproduction has demonstrated the high accuracy.
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real one shows the drivers head, and gt doesnt.
Now for the next step…
Combine this feature with GoogleEarth, and we can race anywhere on the planet, hahaha.
Might need better coverage with streetview, but you get the idea.
P3nT4gR4m – Itake your point in the fast corners, but in the really slow hairpins at the end of the lap at 30 mph, why does it do it like that. I’m sure that if you drive a Nissan 370Z at 30 mph it’s not quite shrieking like that.
Bernd – check out my post about the same thing 6 postings up. The lighting on the scenery is just really flat and actually nowhere near as good as the lighting on the car. I reckon it might be because of performance issues too.
Is it me, or does the track, which is too dark, take away the feeling of “real sunshine” in the game a bit ? The Original-track is medium gray or lighter, which gives a different feeling. It’s somehow “hotter”
Z-U: GT5 like GT5P is renderened in 1280x1080p, which is only 50% more to render. Please go try to force 720p at video setting on your playstation and you’ll see that you would have to double bit per texel/pixel to get a satisfactory results. So you would actually lose bandwidth.
With this smart tricks by substracting they add a lot of sharpness. Displaying 720p on 1080p without advanced upscalers makes image much more blurry than calculated from simple maths. I have impression that GT5 engine also uses some kind of antialias tricks, look at cockpit edges in new GT Academy time trial. It’s maybe QuinCunx AA – this one’s pretty cheap but that would blur an image, so I’m not sure how they do it. Finally they use a render trick by moving render target by half a pixel, forth and back each frame so you double resolution even more.
Less is more. I think there are maybe other ways to get those lightning effects on PS3 without sacrificing sharpness but we have to wait for GT6 to see ;)
@Black Chamber, do you even know who is driving ? It’s Juichi Wakisaka, 2009 SuperGT champion. If this replay is put in GT5, that will mean we will be able to race against him, a pro, three times champion.
Do you realize how many people were dreaming of racing against the pros in GT ? Wouldn’t you be excited to compete versus Sebastien Loeb using his real car on WRC specials ?
People keep asking Polyphony to give us some news. Now they put online a trailer displaying an impressive feature. No one knows how Polyphony is gonna use it or implement it in the game. Moreover, you don’t know if we have to credit Denso here, PD may just have made their technology compatible with GT5.
So, if you are not excited with this, that’s your business.
…i’m speechless…
Gran Turismo – THE Real Driving Simulator!
Z-U “Also that incessant tyre squeal is really really annoying. That’s not what you hear in a car is it?”
If you’re close enough to the grip limit it is. I’ve been driven round knockhill in an evo, by their resident track driver. He had it on the limit the whole time and yes, the tires were screaming their tits off!
Um…..great.
THIS he talks about publicly; but why won’t Kazunori Yamauchi confirm weather and night racing in Gran Turismo 5?!?
As far as the GPS stuff goes – I live in Alabama and when I am actually at the Nurburgring Nordschleife in a car that supports the features for this endeavor – with a memory card handy – then I might give a ****.
In the meantime, GET THE GAME ON THE STORE SHELVES!
Nice. But it makes me sad when i think about the amount of time that is spend to make this, compared to the amount of consumers that will use it.
Very nice but I still think there’s room for improvement. Lighting could be a lot better. Track surafce, Curb and Barrier reflections are missing completely. (Good example….Barriers at 55 seconds). Also that incessant tyre squeal is really really annoying. That’s not what you hear in a car is it?
Personally I could live with 720p60 instead of 1080p60 if those lighting effects were included with a nice anti-aliasing pass. The frame rate on GT Academy is dodgy whien the ghost is close to you on screen – I thinks 1080p is just too much. Bear in mind that it’s more than double the bandwidth. 1920 x 1080 x 60fps is 2.25 time great demand than 1280 x 720 x 60fps. I think it’s too compromised – most people wouldn’t notice. How about adding motion blur and more engine vibration instead?
I’d love to see a poll on this.
I agree with lordvonps3 about the “visual rumble” when driving over curbs etc. although don-sf has a point too. It’s all about the experience so I would welcome it, it makes the whole feel a lot less static. That remains one of the small things to be improved within GT5, add the too clean tracks and too beautiful weather too that. I’d like too see more authentic structure on the tracks with all of it’s imperfectnesses. Same with weather, add some less beautiful but realistic weatherconditions too the game, there are grey days too and all variations that are between them.
Again, improve tiresqueeking, roughen up some engine sounds, buy the Porsche license now the exclusive contract with Electronic Arts ends this month (!), do the same with F1 now Codemasters tried it for the 2009-season etcetera. Oh, one more big request, PAY ATTENTION PD. I’d like to see the game remember your personal trackrecords, per car, per track, per setup etc. An intelligent system that will show you the corresponding times when you race a certain track with a certain car. I love to beat my own laptimes, who doesn’t, so it would be really great to have that information onscreen. Then one more thing, I’d like to see when racing a single race or a championship that the fastest lap will be rewarded too. Everybody knows how it feels to be bumped off the track, ending up far behind and being frustrated about it. A reward for the fastest laptime would give you reason to still enjoy the race and proof who’s really the fastest ;-). I hope some of you share the same interest.
holy SH****T.
man believe it or not, im not so overwhelmed just cuz im getting a game, im extremely overwhelmed cuz i know ill be given a chance to race realistic! they r totally different words if u r a driving enthusiast. I mean, man its like theyr lettin me race with a real car! (Almost :P)
and oh one thing abt the graphics. This is funny, but the “VIRTUAL” video looks far better than the “REAL”. i know the reason why but talkin specifically abt this video only.
What is the matter with my eyes? I like the GT side better….
This feature will make better drivers of the entire world, simply amazing.
what happened to all those GTP users that said they will go to Brussels motor show and bring us pictures and videos???
Cool feature. The Matrix has been upgraded.
@ bolg
yes but its based on real streats, so you could do the racing at 2am in the morning so there is no traffic, and if cops pull you over, just blame computer games like everyone else in america seems to do. :)
am i seeing things or is that thumb through wheel problem gone in this video? if so that was pretty quick! it seems as though the driver is just rolling the hand over a bit more, hopefully they have diff animations for all the different kinds of paddle shifts, this one also seems alot less jumpy than the GTR one.
P.S. give us the game already!!
@Z-U
You realize that the squealing you hear is due to lateral G-forces and not raw speed…
You can squeal tires at 5mph if you turn fast enough…