GT5’s E3 Trailer: Frame-by-Frame Analysis
Saturday, July 11th, 2009When we saw Gran Turismo 5 for the first time last month, there was quite a bit of discussion about the impressive graphics from the trailer. It was certainly in Polyphony Digital’s visual style, but was it “real”, or had it been rendered independent from the game’s visual engine? That’s what IGN editor Chris Roper got to ask Kazunori Yamauchi during a recent interview, to which he answered “of course it’s real”. To verify that answer, Chris began a frame-by-frame analysis of the trailer to see what he could find for himself -discovering some interesting imperfections that support Yamauchi’s comments.
First, he noticed the shadows from the scene of the McLaren SLR on the Nordschleife. The shadows of the trees can be seen on the surface of the track, but not on the car. He also picked up the shadows of the hay bails on one of the rally stages – they actually hover “above” the surface of the ground while projecting out from the bail itself. The flags from the Indianapolis Motor Speedway could also be seen “waiving” through the flagpole. Chris argues that these shortcuts are evidence that the shots come from within the game’s true visual engine, and were simply not pre-rendered models created by Yamauchi’s team.
He goes on to ponder the green Citroen GT’s accident with a Corvette, throwing his opinion in to the debate about whether or not they actually touched (and should have subsequently been damaged). The article continues with further discussion about the damaged Subaru, the “drag racing” scene from the Top Gear test track, and NASCAR, quickly venturing into the realm of speculation and assumption. It’s still an interesting read though – check it out here.








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