The engineers at Digital Foundry have used GT5 Prologue to demonstrate one of their new video performance analysis tools. As you can see in the clip above, their software graphs the frame rate at a given point in time while marking each torn frame. They cite all of the criticism that the game has received for “tearing”, yet their objective results show the game performs exceptionally well. Another revelation: frame rate is cut down to 30 FPS during the “pre-race drive-by”, with lots of torn frames. Once the player gets control of the car, the game rockets up to 60 FPS, with no obvious explanation. Watch how the FPS is, otherwise, only really affected when other cars are in very close proximity.
This head-to-head shootout between GT5 Prologue and Forza 2 by the Inside Sim Racing guys caused quite a stir in our forums last week, and it’s worth posting here for those of you who missed it. Needless to say, the latest GT game didn’t fare quite so well, partly due to the fact that it wasn’t able to provide the features, size, or scale of a complete title. This has put some GT fans up in arms, and you can argue that some of the evaluated criteria wasn’t appropriate. That aside, their critiques are honest. More than anything, though, the review spotlights what features Gran Turismo 5 needs the most in order to stay competitive.