Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Call me a suspicious coward, but there are too many signs that make me wary of that link... I think I’ll just pass on finding out whether it’s legitimate or not.

As for the loads of links that forum members post around here, well, I wouldn't say it’s impossible that someday someone catch me off guard, but if these files come from regular forum users and are hosted on reasonably trustworthy and well known file-sharing platforms, the chances of messing up are lower. So far, things have gone well for me... or at least, that’s how it seems. 😅

In any case, thanks for taking a look at the link.
If in doubt, just get VirusTotal to scan it and report back to the rest of us.
 
If in doubt, just get VirusTotal to scan it and report back to the rest of us.
nope.gif
 
Didn't realise this had passed scrutiny at Overwait.
Circo 137 skin for the LB.

View attachment 1572039

Thanks a bunch, from downunder, for the many liveries... I'm old school when it comes to the great movies from the past, so your avatar is a treat reminder whenever I log into this forum for a catch up!
cary_grant.webp


@Masscot
View attachment 1572050
Just remember, we're here for you. we know the pain you're in!
Just kidding...keep 'em coming!
No disrespect to @Masscot in any way, this pic is awesome & funny, that I have been in stiches LMAO. There are some users in this forum that have been here for so long, that I kind of feel that I have invisibly bonded with many of you... Life in general ought have more comedy & fun in everything we do. Thanks for the laughter!
Speaking of sounds, let me ask again: does anyone know why, in some mods, when driving in first-person view, the volume of the AI cars is so much higher than that of my own engine, to the point where it’s impossible to shift gears by ear?

(Honestly, I don’t understand why some modders feel the need to experiment with things that work perfectly fine just the way Kunos designed them... 🙄)
Unsure if this may help you @perico, give a try if you have not already... I also was getting the sound of AI cars being too loud & found this setting that helped.

CM_audio__other-cars.webp
 
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Seconded.
I tried @petercrill's l lovely AE86 TODA F22C on a touge that uses Nukedrop's particles lua this morning, and I had leaves in the car 😊
#thasnorite

Update after searching. Some of these are also quoted in a post about rain on inside of windshield, so... :

"The issue of leaves or other particles from Nukedrop tracks appearing to pass through the windshield is typically caused by incorrect mesh hierarchy or shader configuration in the custom car model, rather than the track itself.

For Nukedrop particle effects (like leaves, confetti, or petals) to interact correctly with a car's windshield:

  • Mesh Hierarchy: The windshield mesh must be in the root of the car hierarchy, not nested under the cockpit.
  • Dual Meshes: You need two separate meshes for the window: one for the outside (using ksPerPixelReflection) and one for the inside (using ksWindscreen).
  • Shader Settings: Ensure both window materials use AlphaBlend (not Opaque) and are flagged as transparent in the material properties.
  • CSP Settings: Verify that Windscreen FX is enabled in Content Manager > Settings > Custom Shaders Patch.
If leaves are clipping through, it often means the internal windshield mesh is missing or the normals are flipped. Recreating the window meshes from scratch with the correct shader assignments usually resolves this."
Thanks, will note this for future reference. In my case, with Chemflummi's Nissan GT-R LM, the ext_config.ini set OPEN_WHEELER=1, which will obviously make the entire cockpit "transparent" for dust and debris. Simply setting OPEN_WHEELER=0 seems to have solved it.
 
... Unsure if this may help you @perico, give a try if you have not already... I also was getting the sound of AI cars being too loud & found this setting that helped...
Thanks a lot for mentioning that, I’ll take a look!

Although, to be honest, this whole thing (like many other aspects of Assetto Corsa) is a bit of a mess: you can adjust volume settings in the car mod itself, via the AC menu, the CSP menu, or with the app in the sidebar on the right of the screen, or even through third-party apps you’ve installed later... and you never really know if these options are compatible with one another or they interfere, or if a future update might wipe out the settings that were working just fine, or if... As said, sometimes, less is more.

And despite everything, I still love this damn simulator...

(... and he walked slowly away toward the sunset, his hands in his pockets, while softly whistling the melody of Wicked Game...)
 
Thanks a lot for mentioning that, I’ll take a look!

Although, to be honest, this whole thing (like many other aspects of Assetto Corsa) is a bit of a mess: you can adjust volume settings in the car mod itself, via the AC menu, the CSP menu, or with the app in the sidebar on the right of the screen, or even through third-party apps you’ve installed later... and you never really know if these options are compatible with one another or they interfere, or if a future update might wipe out the settings that were working just fine, or if... As said, sometimes, less is more.

And despite everything, I still love this damn simulator...

(... and he walked slowly away toward the sunset, his hands in his pockets, while softly whistling the melody of Wicked Game...)
Yeah, I hear you in that respect - too many other audio options... Just so you know, I have no other third-party apps installed, keeping AC simple with CM is the method that works for me - and always has. Having said that though, if a new CSP breaks anything I revert back to CSP 2.11 or 2.12 versions.

eg. In replay mode - I still cannot get AC's Best Lap counter to work with any CSP 3 version, so I revert back to CSP 2 - and all works fine once again.

Anyone out there with a fix to this issue - would be much appreciated - thanks!

AC_Best-Lap_counter-blank-error.webp
 
Yeah, I hear you in that respect - too many other audio options... Just so you know, I have no other third-party apps installed, keeping AC simple with CM is the method that works for me - and always has. Having said that though, if a new CSP breaks anything I revert back to CSP 2.11 or 2.12 versions.

eg. In replay mode - I still cannot get AC's Best Lap counter to work with any CSP 3 version, so I revert back to CSP 2 - and all works fine once again.

Anyone out there with a fix to this issue - would be much appreciated - thanks!

View attachment 1572628
@racealot
I'm on 211, working awesome and lap counter and timer is just fine!
lap counter.webp
 
@racealot
I'm on 211, working awesome and lap counter and timer is just fine!
View attachment 1572629
Thanks for validating that all works well with CSP 2.11 @Kurt Woods.

Here's a pic that proves all works fine with CSP 2.12 in replay mode too - same track & cars.

AC_Best-Lap_counter-OK with CSP 2.12.webp


Can you also validate if all work fine with any CSP 3 version? Or is it just me... BTW this is a saved replay-file.

I should also clarify that the BEST LAP counter works OK with CSP 3 versions ingame/replay mode - but stops working if you save the race/track day or any other drive-mode, then exit, and then watch it again in replay mode. Go figure!
 
Released : Mercury Cougar GTO 1989
(Version1)
Author:F302
3D Model Car : PMR
Texture Update : F302 (rework)
Test by:Beingy
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.3.0-preview440 (include VR)
PP filer PURELIFE EVO GT,SKY GT
have fun!


preview.webp
 
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on the Alfa Romeo Stradale 33 2025 by Karisma Studio, why does the dash look like this in Showroom/in-game
1792340965616.webp


while in CM Showroom (so without CSP) it looks fine:
1792341037035.webp


?
 
Given how long I’ve been using CSP, I feel a bit embarrassed to ask this, but... when I click the button to save a configuration (highlighted in green in the screenshot)...

Captura de pantalla 2026-10-18 182953.webp


... are the settings saved for all the sections you have modified, or are saved only the settings for the section from which you click the 'save' button?

EDIT:

Since I’m not sure if I’ve explained myself clearly, I’ll provide an example: imagine I first adjust several parameters in the "AUDIO" section, then I adjust others in "SURFACES FX," and finally, I change some settings in "EXTRA FX", and in this last section, I click the button to save the configuration. Will the changes from all the sections ("AUDIO," "SURFACES FX," and "EXTRA FX") be saved, or will only the changes in the "EXTRA FX" section be saved? 🤨

By the way, thanks @racealot for the suggestion about "Opponents volume multiplier", it was set very high by default, and I believe that was the cause of the problems I was having with the sound.
 
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Yeah, I hear you in that respect - too many other audio options... Just so you know, I have no other third-party apps installed, keeping AC simple with CM is the method that works for me - and always has. Having said that though, if a new CSP breaks anything I revert back to CSP 2.11 or 2.12 versions.

eg. In replay mode - I still cannot get AC's Best Lap counter to work with any CSP 3 version, so I revert back to CSP 2 - and all works fine once again.

Anyone out there with a fix to this issue - would be much appreciated - thanks!

View attachment 1572628
Out of curiosity, what timing tower app is that on the left?
 
Released : Mercury Cougar GTO 1989
(Version1)
Author:F302
3D Model Car : PMR
Texture Update : F302 (rework)
Test by:Beingy
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.3.0-preview440 (include VR)
PP filer PURELIFE EVO GT,SKY GT
have fun!


View attachment 1572652
Very nice, bring on the rest of the GTO's as well!

A minor point: From cockpit view, the underside of the bonnet is very shining and distracting, should probably be a bit darker and less reflective.
 
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