Assetto Corsa PC Mods General DiscussionPC 

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Yep, that was the first thing I tried, but emissives are still as bright as in the image I posted. Weird.
I've noticed some cars (not all) now have very bright rev LEDs, brake lights etc, when they were normal before recent CSP/Pure updates. Anyone else?
I had the same, I talked to Peter and he told me to turn down the Glare on the Settings-Assetto Corsa-Video screen. I found in VR that setting it to Medium reduces the glow but I still had to go into the Pure app Lights tab and scroll down to the Emmisive setting and lower it from 1 to 0.05.
 
Yep, that was the first thing I tried, but emissives are still as bright as in the image I posted. Weird.
I've noticed some cars (not all) now have very bright rev LEDs, brake lights etc, when they were normal before recent CSP/Pure updates. Anyone else?
Go in pure config app, press reset to defaults. What happens then?
 
Hi. So mystery is solved by looking at those lines:
View attachment 1531750this tells csp to hide and replace some cockpit elements. but replacement file misc.kn5 is not provided. So if You want to replace things include kn5 file too. If You don't have it and not intending to replace anything set ''active = 0''
DETHLESS had done a fix and update for Alfa Romeo 4C which included that file. Unfortunately is not available anymore on RaceDepartment (but I have a backup 😁)

And this was the description:

  • Recreated wiper animation cause old one was laggy and jittery & added wiper trace config
  • Reworked gauge texture. Removed all noise, recreated some parts cause the quality was overall low
  • Added second screen to main gauge. It comes with a working Gmeter.
Accent colors switch from red to yellow like irl.
The animation is binded to tc level 3/3 and turned off tc. (Picture 5)
  • Fixed hole in right gauge mesh + remapped it (Picture 2)
  • Water & oil temperature bars on main gauge are also working now
  • Added display to center console. (Picture 3)
It shows a simple digital clock.
The plastic surround it is now glossy like irl
- Added a second screen to center console. (Picture 4)
It works as boot screen and appears only on start for some seconds
  • Remapped license plate light mesh & added light config for them (They were just black before)
  • Added main & trip odometer
  • Added warning lights via texture & customemissivemult. 16 warning lights for:
-ABS off
-TC off
-TC in action
-Airbag
-Passenger airbag
-Seatbelt
-Headlights
-Highbeam
-Handbrake
-Indicators for left and right turn signal
-Speedlimiter (active in pit)
-Frost warning (ambient temp. below 3 degree)
-Low tyre pressure
-Open driver door (if you open it with csp debug app and automatically triggered at every game start)
-Oil pressure
  • Added internal glass to rear glass (engine cover, picture 1)
  • Added shaking exhaust & exhaust smoke
  • Added pbr materials to aluminium, plastic, carpet, leather, glass & carbon
  • Binnacle and part of center console are now in carbon
  • Added missing LEDs to center console. 2 of them are binded to custom inputs:
-Red LED for enabled rear fog light
-Red LED for locked doors (turns off if you open the driver door with the csp debug app)
  • Added turn signals to rear, front and sides with custom glows
  • Added lights to interior decals with working hazard decal & gear Indicators on center console (R, N & gear 1 light up white if triggered)
  • Added more csp features like brakediscfx, wobbly wipers, deforming hood, emergency brake lights etc.
  • Fixed turbo bar. 1 bar wasn't working and always visible
  • Added arrow next to gear digit on main gauge which work as "gear up" indicator
  • Added rear fog light (mesh + glow, binded to extra key A)
  • Some shader adjustments and other minor things

INSTALLATION:
1. Move files from the zip to your assetto corsa root folder and replace if asked.
You can still use the car online!

Known bugs:
Clock on center screen doesn't work sometimes
Highbeam indicator is overexposed increase your FOV to fix it)

In case you are facing very bright interior parts, try to rename the vao patch located in assettocorsa>extension>vao-patches-cars from "ks_alfa_romeo_4c.vao-patch"
to
"ks_alfa_romeo_4c.1vao-patch".
 

Attachments

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I finally updated aiwhisp. Now the AI is using gaspedal inputs, positioning inputs, it can go side by side for an entire lap... And you can create your own AI characters with dedicated inputs per car type, save them for a specific track and so on.

there's also a "Force gaspedal at start" with a tweakable timer to improve the starts - it's almost normal now, though the starts and firstlaps are always a bit disapointing. On a 20 players grid and first 3 laps, the top 10 is always a bit faster for some reason, i'm working on it.

It's awfully complicated and a source of terror at first sight but like anything in AC, once you get a grasp of the basics, should be freaking easy to tune.



Plenty of stuffs to discover, and the ability to make the AI unbeatable. Not perfect, but miles better, especially with slow cars and vintage ones - i have a team working on the modern ones now, so i should get some help soon on that matter.




As an example, you can either try the Ford 34 legends on Highlands short, the Toyota AE86 on magione (Ai beats world records there, so good luck)

Magione Fastlane + Aiwhisp settings : https://www.mediafire.com/file/3j598rda2qnvy2g/Magione+fastlane+++Aiwhisp.7z/file

The app will automatically load everything at start, so it's pretty simple to use once configured.

Goodwood Vintage is glorious with the GT5000 class from the GTC60s, the cars going below 1.25 are REALLY hard to follow https://www.mediafire.com/file/y3ng84cezwqb5qc/goodwood_circuit_vintage+Aifastlane+++aiwhisp.7z/file

Or you can try Cadwell with either the Pessio Mini/TCL Minis/Cortinas, Clio Cup or Porsche 94. At 1.46.5, the minis are... Challenging.


Have fun
 
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I think I have a gremlin inside my computer; lately I've been experiencing a lot of strange behavior with some new mods.

With this Alfa (which looks great graphically, by the way), when is loading, the screen freezes black for a moment, there's a clap of thunder and when the image starts to appear, it renders like in layers: first black shadows, then storm clouds appear that quickly transform into a sky with few clouds (which is how I have the session set up), the AI cars start leaving the pits, with the image moving jerkily, and finally everything seems to stabilize... although the AI cars stops a few meters away in the middle of the track...

I don't know if anyone else is experiencing something similar... If not, I think I'm going to have to perform an exorcism on my PC...
No loads as normal for me, I am on CSP 0.2.11 No Pure or such
One more observation: for me (latest CSP, latest Pure LCS, Pure PPF) the dashboard instrument emissive glow seems overly bright. is anyone else getting this?
This is in daylight - at night of course, it's even brighter:
Yes
 

Attachments

  • acs 2026-04-25 12-19-26-59.webp
    acs 2026-04-25 12-19-26-59.webp
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Hey guys, quick question for the Content Manager screenshot wizards in here.

I'm trying to find a specific Custom Showroom (and its config) to use for my car previews, but I'm completely striking out. I've tried guessing the keywords to search for it online, but I just can't seem to find the download link anywhere.

I've attached two pictures of what it looks like below. Does anyone happen to recognize this showroom or know where I can download it?

preview.webp


preview.webp


Any help or links would be massively appreciated
 
No loads as normal for me, I am on CSP 0.2.11 No Pure or such

Yes

Thanks for this. Great car, looking forward to the new physics. I did a couple of tweaks if you want to test them. Might mainly be good for VR users or if you drive pancake in first person with the driver visible.

1. Attached is a new shift animation (no more exaggerated loop, and closer to the gearknob) and driver rescale/reposition to get his hands on the steering wheel rim when turning. Remove the .txt extensions and place in the 'animations' folder.
Disclaimer: Kunos driver postures don't like high t-bar steering wheel designs like the one in this Alfa, so the thumbs clip through this a little. But it's a necessary compromise to get the hands on the rim when turning, which is much more important (in VR, anyway).
Important: change LOCK to =320 in data/driver3d.ini to also synch the hands better with the rim rotation.

2. There's a lot of daylight leakage around mesh seams on the dashboard, door cards and A-pillars, so add this to the config to fix that:
Code:
;stop sun ingress around cockpit mesh seams, into footwells etc
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_PLASTIC_BLACK, EXT_BODY;external bodywork, trim, pillars, dashboard etc
CULL_MODE = DOUBLESIDED
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1

One more observation: for me (latest CSP, latest Pure LCS, Pure PPF) the dashboard instrument emissive glow seems overly bright. is anyone else getting this?
This is in daylight - at night of course, it's even brighter:

View attachment 1532216

Anyway, hope that helps. Feel free to ignore.
For me it's okay, not overblown like this, but the needles are hard to see unless it's a very specific time of day. Tested with newest CSP and Pure, Pure Linear ppf.
 
are the car's listed not already in AC? like done to the absolute death.............or am i missing something? i probably am..........
From what I know, there isn't a high quality version of the 308 TCR in AC, same goes for the Civic. I do understand that the NSX GT3 and Huracan have already been converted to AC.

1777125452226.webp

I've also did a poll in deploys server before I posted the poll in this thread.
 
DETHLESS had done a fix and update for Alfa Romeo 4C which included that file. Unfortunately is not available anymore on RaceDepartment (but I have a backup 😁)

And this was the description:

  • Recreated wiper animation cause old one was laggy and jittery & added wiper trace config
  • Reworked gauge texture. Removed all noise, recreated some parts cause the quality was overall low
  • Added second screen to main gauge. It comes with a working Gmeter.
Accent colors switch from red to yellow like irl.
The animation is binded to tc level 3/3 and turned off tc. (Picture 5)
  • Fixed hole in right gauge mesh + remapped it (Picture 2)
  • Water & oil temperature bars on main gauge are also working now
  • Added display to center console. (Picture 3)
It shows a simple digital clock.
The plastic surround it is now glossy like irl
- Added a second screen to center console. (Picture 4)
It works as boot screen and appears only on start for some seconds
  • Remapped license plate light mesh & added light config for them (They were just black before)
  • Added main & trip odometer
  • Added warning lights via texture & customemissivemult. 16 warning lights for:
-ABS off
-TC off
-TC in action
-Airbag
-Passenger airbag
-Seatbelt
-Headlights
-Highbeam
-Handbrake
-Indicators for left and right turn signal
-Speedlimiter (active in pit)
-Frost warning (ambient temp. below 3 degree)
-Low tyre pressure
-Open driver door (if you open it with csp debug app and automatically triggered at every game start)
-Oil pressure
  • Added internal glass to rear glass (engine cover, picture 1)
  • Added shaking exhaust & exhaust smoke
  • Added pbr materials to aluminium, plastic, carpet, leather, glass & carbon
  • Binnacle and part of center console are now in carbon
  • Added missing LEDs to center console. 2 of them are binded to custom inputs:
-Red LED for enabled rear fog light
-Red LED for locked doors (turns off if you open the driver door with the csp debug app)
  • Added turn signals to rear, front and sides with custom glows
  • Added lights to interior decals with working hazard decal & gear Indicators on center console (R, N & gear 1 light up white if triggered)
  • Added more csp features like brakediscfx, wobbly wipers, deforming hood, emergency brake lights etc.
  • Fixed turbo bar. 1 bar wasn't working and always visible
  • Added arrow next to gear digit on main gauge which work as "gear up" indicator
  • Added rear fog light (mesh + glow, binded to extra key A)
  • Some shader adjustments and other minor things

INSTALLATION:
1. Move files from the zip to your assetto corsa root folder and replace if asked.
You can still use the car online!

Known bugs:
Clock on center screen doesn't work sometimes
Highbeam indicator is overexposed increase your FOV to fix it)

In case you are facing very bright interior parts, try to rename the vao patch located in assettocorsa>extension>vao-patches-cars from "ks_alfa_romeo_4c.vao-patch"
to
"ks_alfa_romeo_4c.1vao-patch".
is there a way how we can combine deathless´s config with the gran turismo config or has someone already mangaed a way to do just that?
 
is there a way how we can combine deathless´s config with the gran turismo config or has someone already mangaed a way to do just that?
Apparently the configuration I started with is the deathless one and not the one downloaded via cm, then mine is the updated version of deathless config (it's basically the config you're looking for) :D

Tbh I didn't even remember having this config, I thought it was something downloaded automatically via cm
 
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Hey guys, quick question for the Content Manager screenshot wizards in here.

I'm trying to find a specific Custom Showroom (and its config) to use for my car previews, but I'm completely striking out. I've tried guessing the keywords to search for it online, but I just can't seem to find the download link anywhere.

I've attached two pictures of what it looks like below. Does anyone happen to recognize this showroom or know where I can download it?

View attachment 1532373

View attachment 1532374

Any help or links would be massively appreciated
The first one is TAV Moderna.

You can use the preset from @24H:


24H
Release of the CSP preview settings 01-2026

for me the settings work the best with 0.3.0-preview140

Preset: https://acstuff.club/s/loda
Showroom: https://www.mediafire.com/file/ot02bbw1z0dsitu/tav_moderna.7z/file

Please do a backup if you already have the TAV Moderna showroom
Extract to your assetto corsa showroom folder: Steam\steamapps\common\assettocorsa\content\showroom

View attachment 1509849View attachment 1509850View attachment 1509851View attachment 1509852
The second one, IDK. I would guess it´s an alternative one made by opperslang.

 
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From what I know, there isn't a high quality version of the 308 TCR in AC, same goes for the Civic. I do understand that the NSX GT3 and Huracan have already been converted to AC.

View attachment 1532384
I've also did a poll in deploys server before I posted the poll in this thread.
That's fair enough i see what your saying. Alway good to remove a low quality mod and replace with something much better.
 
The first one is TAV Moderna.

You can use the preset from @24H:



The second one, IDK. I would guess it´s an alternative one made by opperslang.

Thanks! i'll try it later
 
Nice. But what is "Syncmaster version"? Are these for SD 1988 cars?
It is this version here at Overtake, from syncmaster, related to MAK-Corp (IIRC if you read the first post of the discussion thread): https://www.overtake.gg/downloads/1988-mclaren-mp4-4.8999/

Old mod but I found it better to drive than the VRC .

Using the sound of the VRC version with Syncmaster car & physics, makes it the best of both worlds for me.

You can find a list of skins for Syncmaster version available at Overtake there: https://steamcommunity.com/groups/biss424/discussions/0/405694115201268198/

That gives you
  • Lotus ( Piquet + Nakajima)
  • Tyrrell ( Palmer + Bailey)
  • Williams (Mansell + Patrese)
  • Mclaren ( Prost + Senna)
  • Ligier (Arnoux + Johansson)
  • Ferrari (Alboreto + Berger)

And now the Benetton & March here at GTP ,
  • Benetton (Nannini + Boutsen)
  • Leyton House / March (Gugelmin + Capelli)

Still missing the Rial and the Minardi that scored points in 1988 season IIRC.
 
Yep, that was the first thing I tried, but emissives are still as bright as in the image I posted. Weird.
I've noticed some cars (not all) now have very bright rev LEDs, brake lights etc, when they were normal before recent CSP/Pure updates. Anyone else?
I also get a lot of cars with overly bright dash lights with the latest CSP/Pure and Pure ppfilter. I adjusted csp_lights_displays, I think it was, in Pure Config, to fix it. So it seems to have surfaced with one of the later CSP or Pure versions.
 
Maybe those lights were made much brighter in the cars config to force more glare. Now with the fixed sun speculars the glare was changed in the standard pure ppfilter.

Could be that those lights are too strong anyway in comparison to world lights. But there must be a decent difference to much brighter world lights.

Would be interesting to see the difference of standard Kunos cars configs and the configs where this problem appears…
 
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Hello all,

I need your vote for what is gonna be my first conversion in AC.

https://strawpoll.com/LVyK20o9OZ0
Both GT cars are completely pointless to port, Unless you are planning on making configs, extensions, addons like different aero specs for each of them. RSS already have made those in good quality and they have already been ported by 40 billion leagues with varying quality.


The TCR cars however is the most interesting ones cause we have not a single decent quality version of those.
 
It is this version here at Overtake, from syncmaster, related to MAK-Corp (IIRC if you read the first post of the discussion thread): https://www.overtake.gg/downloads/1988-mclaren-mp4-4.8999/

Old mod but I found it better to drive than the VRC .

Using the sound of the VRC version with Syncmaster car & physics, makes it the best of both worlds for me.

You can find a list of skins for Syncmaster version available at Overtake there: https://steamcommunity.com/groups/biss424/discussions/0/405694115201268198/

That gives you
  • Lotus ( Piquet + Nakajima)
  • Tyrrell ( Palmer + Bailey)
  • Williams (Mansell + Patrese)
  • Mclaren ( Prost + Senna)
  • Ligier (Arnoux + Johansson)
  • Ferrari (Alboreto + Berger)

And now the Benetton & March here at GTP ,
  • Benetton (Nannini + Boutsen)
  • Leyton House / March (Gugelmin + Capelli)

Still missing the Rial and the Minardi that scored points in 1988 season IIRC.
Hello @ancient_3 .
I never tried this mod. What do you mean by "I found it better to drive than the VRC"?

I have driven VRC cars. For sure, they are challenging, you must be careful with throttle and brakes.
And it is better to avoid kerbs, but as it was for real cars.
Do you change setups when you're playing or use the defaults one? It changes a lot the handling of a car.
 
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AI Spline Editor app: Do I need to do something specific in Content Manager to make it appear in app search/app list? I've heard people talking about it and I'd love to check it out but I don't seem to have in available nor can I find a way to enable it. Nothing on google etc either.

CSP version 0.2.11
 
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