Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 157,499 comments
  • 51,321,436 views
... My advice is this: enjoy Assetto Corsa and your current graphics card, and don't think about upgrading the card just to use neural rendering.

Anyone with a mid-to-high-end RTX 5000 series card, however, should at least test neural rendering... though performance and power consumption need to be weighed. Perhaps in the future—with more optimized releases—the situation could improve further...
Amen. And I’m not being sarcastic. When everything is explained—the pros and cons—things become clearer. 👍
... these are, Eva Gordon Simpson and Joan Richmond...
To be honest, I had no idea; I tend to save interesting photos that catch my eye, which sometimes I use later for my silly little jokes. Thanks for the information—it never hurts to learn something new! 🙂

EDIT: I’m reading about these two ladies, and you have to take your hat off to what they accomplished back in the 30s... A lot of those First World "woke" young women who claim on TikTok to feel oppressed ought to read up a bit and see what a truly empowered woman looks like... 🙄

(Gen X Grumpy Old Man Mode: Off)
 
Last edited:
Hey Team,
I'm still using 4xSGSS (it works great!) via the NVIDIA Inspector, to sharpen the jaggies in VR. Is there any better recent solutions to achieve same or better, without DLSS5?
I haven't looked at in a while, just wondered if anyone stumbled across a better method as it does consume frames.
Cheers, Brett.
You could try DLAA but I don't know that it would look as good as SGSS, and for some reason no matter what I do DLAA ghosts a ton in assetto anyway, but I've seen plenty of sycophants in various game communities attest that it actually works perfectly all the time, so give it a shot.
 
UPDATE: V.1.1

-add Skin 47 Ao map include new color(Ferrari Red)
-add working turnlight (ext, int)
-add new lightglass texture
-add light led (interior)
-add Fuel led (interior)
-add analoge fuel include new texture
-add damage glass
-add car shift animation

preview.webp
 
You could try DLAA but I don't know that it would look as good as SGSS, and for some reason no matter what I do DLAA ghosts a ton in assetto anyway, but I've seen plenty of sycophants in various game communities attest that it actually works perfectly all the time, so give it a shot.
Thank you, yes I can't seem to get DLAA to look right either and last time I tried I reckon the performance was down on SGSS.
 
UPDATE: V.1.1

-add Skin 47 Ao map include new color(Ferrari Red)
-add working turnlight (ext, int)
-add new lightglass texture
-add light led (interior)
-add Fuel led (interior)
-add analoge fuel include new texture
-add damage glass
-add car shift animation
The tyres aren't working correctly; you have [THERMAL_FRONT_1] for [FRONT] and [THERMAL_FRONT_2] for [FRONT_1], the same applies to the REAR. Consider using an app like CMRT Tyres; you'll see immediately that the tyres aren't working because they remain gray.
tyres.webp
 

Attachments

1992 Peugeot 905 Evo 1 Bis preliminary Beta Version 0.8 For Assetto Corsa

downloads: https://www.mediafire.com/file/0sik...vo_1_Bis_preliminary_Beta_version_0.8.7z/file

Credits

Team: RMS

Conversion: StoffleWaffle

Model Scaling and Model Work: StoffleWaffle, Peugeot905, F302

Physics: Peugeot905

Sound: Violaseven

DTM Touring Cars, Group C and GT's Near Finalized: https://www.mediafire.com/folder/ukbm3vkqgpaas/DTM_Touring_Cars_and_GT's_Near_Finalized

Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

View attachment 1564686
View attachment 1564687
View attachment 1564688
View attachment 1564689
More updates to come overtime this is a WIP/Beta version.
 
heres the ferrari f1-87 with a quick single lod from 3dsimed. might help other users especially vr with fps.

i hope we can find an alternative for simplygon. i know quick lods are frowned upon by modding snobs but i found that program to be a real God send.


and yes it would be better to use the acfl car for all competitors. the assets to do the skins could be taken from the ferrari or the rfactor mod.

im off to try the championship as is. maybe i can do the skins if i have some time and some help from others
Hi everyone! I found only now this mod with 1987 skins. Mod works good but is there a chance to fix mirrors? Thanks.
 
Don't want to brag but my Youtube channel is approaching 8 million views. I actually never realized that, or even checked these numbers.

My sim racing content isn't unfortunately a big factor. They only have about 100K+ - 200K views in total.

The reason I have this view count is not sim racing, it's just that I had old football World Cup matches there in the early days of Youtube (and FIFA removed them all). :D

But my Assetto Corsa F1 seasons are doing quite well too. A lot of people are playing them, which I find great. So cool that people like classic F1 (it's my passion).

1789330500428.webp
 
View attachment 1564377
Though i'd post this, Dave over at URD apparently have an Porsche 993 in wip stage, Very old probably dating back to the rF2 days of URD considering they were making an GT1 mod pack for that game that ended up getting shelved.

Maybe we'll finally see an proper version of this amazing machine in the future :mischievous:
There's grey 993 GT2 on sale now. This has tons of good reference photos. One of these was recently sold on Sothebys for 2.4 million dollars. Imagine that this car cost about 150.000 euros in today's money new in the mid 90's.

Smart investment money would have bought these new. Crazy.


Hopefully we get a good AC version of this legendary Porsche. It's probably the GOAT 911. Sure the new ones are faster but this was hand built masterpiece. Rear wheel drive, no TC and it weighed about 1200 kilograms. This was the REAL widowmaker.
 
Last edited:
shi
Atlantic Motorsport Park v1.1
Atlantic Motorsport Park (AMP) is an all-purpose motorsports facility located near Shubenacadie, Nova Scotia. The 11-turn road course was opened in August, 1974, and is situated on a 116.56-hectare (1.2 km2) site. (Wikipedia)
Conversion from GTL.

View attachment 1565054
-CSP recommended
-28 pit/start
-AI, cam

Credits & Thanks;
GTL Original Track by maeckie
-Thank you for giving me permission

AC Converted by @shi (shin956)
JPS billboard texture by @Breathe
logo.png and sections file by @Fanapryde
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @Masscot , @Breathe , @macko68

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed a problem with floating visual road surfaces in pit lane.
The number of pit/start was increased to 24.

v1.02 changelog;
Re-created fast_lane.ai.
Added ai_hints.ini.
Fixed semaphore.ini.

v1.1 changelog;
Fixed the tirewall was facing the wrong direction.
Updated the billboard textures.
Updated the building textures and UV mapping.
Updated VAO-patch.
Fixed holes.
Changed tree textures.
Added tree shadow meshes.
To reflect reality, I removed the white road lines from the textures.
Increased the number of cars in the pit and at the start to 28.
The road surface has been made slightly brighter.
The intensity of the skidmarks has been reduced.
Some minor fixes and updates.

Atlantic Motorsport Park v1.1

v1.1 changelog;
Fixed the tirewall was facing the wrong direction.
Updated the billboard textures.
Updated the building textures and UV mapping.
Updated VAO-patch.
Fixed holes.
Changed tree textures.
Added tree shadow meshes.
To reflect reality, I removed the white road lines from the textures.
Increased the number of cars in the pit and at the start to 28.
The road surface has been made slightly brighter.
The intensity of the skidmarks has been reduced.
Some minor fixes and updates.
Screenshot_ks_abarth500_assetto_corse_atlantic_motorsport_park_14-8-126-18-4-16.webp

Screenshot_ks_abarth500_assetto_corse_atlantic_motorsport_park_14-8-126-18-4-8.webp
Screenshot_ks_abarth500_assetto_corse_atlantic_motorsport_park_14-8-126-18-4-3.webp
 
You could try DLAA but I don't know that it would look as good as SGSS, and for some reason no matter what I do DLAA ghosts a ton in assetto anyway, but I've seen plenty of sycophants in various game communities attest that it actually works perfectly all the time, so give it a shot.
I have been running 4xMSAA alone for ages, both on screen and VR. It looks good enough and is very easy on the GPU. But of course, it has its limitations and there are the occasional shimmering fences, flickering shadows and so on.

So I have also tested the DLAA option, which looks good, but it also comes with a few downsides. First off is performance, it costs me ~30 fps, compared to 4xMSAA, depending on the situation. And there is quite noticeable ghosting for some objects.

But it's very pleasing to have practically no shimmering or flickering anywhere, just a smooth, life like image.

What I haven't decided on yet, is whether the slightly softer image is a pro or a con. On one side, a sharper image appears to have more detail, but I'm not really sure. It could be that the image just appears sharper because of the lack of AA, and that the level of detail is actually the same.
 
I find it a bit of a giggle, that a number of geezers, on a adoration forum for a 12-13 year old SIM, can, seemingly without effort or end, churn out fictional, but objectively really attractive liveries, with the sponsor's name in a font big enough to induce conniption-fit levels of ecstasy, in any marketing-wonk, while over in IRL-land, super-star painters like @VINISKINS labour over real, modern single-seater skins, that are fantastically well done, and objectively meh ito design.

And yes, I'm aware that modern single-seaters Do NOT provide the billboard surface that encourages simple clear design, but even "lost in the desert" Alpine has managed to make an attractive brand-livery, on a single-seater, yeah?

Bravo and thank you, GTPlanet-eers 👏 👏
 
Last edited:
Dear @shi , may I humbly ask?

Can you please convert from rFactor the Lienz short track? Not the entire thing, not all the layouts. Just the short track. It runs clockwise, go straight after the bridge, right turn then down the hill through the esses with the guardrails..onto the bricks and the start / finish and thats the track. If it is possible? Please?
 
Dear @shi , may I humbly ask?

Can you please convert from rFactor the Lienz short track? Not the entire thing, not all the layouts. Just the short track. It runs clockwise, go straight after the bridge, right turn then down the hill through the esses with the guardrails..onto the bricks and the start / finish and thats the track. If it is possible? Please?
Or just be efficient and do the whole thing. It's a nice track and deserves to be ported.
 
Yes, if he decides to do all the layouts, we certainly won't complain... 🙄
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back