Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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New project, new problems. I'm reworking the 250 GTO but I have to rearrange the lights in order to apply right refraction. When I use the model replacement script in order to hide the old mesh and then insert my tweaked one, they're rotated (facing up) and, if I rotate them by 90 degrees, they are perfectly horizontal but at a wrong height. I use blender and I never had this problem before (with the speedline rims for example). I also noticed a problem with the shadow under the car. What I did wrong? 😣
I always have same positioning problem. I just enter some correction values in model replacement block.
 
On an unrelated note, I reduced the poly count of the Scamdream Mclaren. The headlight LEDs are not perfectly round anymore because of it but aside from that I haven't noticed any model quality differences. I mean, I did take 1.6 million polys out of the model, what more do you want from me 😂 It also has a cockpit_LR now, (just a crappy one generated with CM) which it did not before, so that's also something. If I had more time and motivation I would learn physics editing and try to make it drive a bit nicer but that's not in the cards for me, would love if somebody else took a shot at it though. Might try to reduce it some more, since 700k is kind of heavy, but it's still lighter than the Lanzo and Callahan so, I consider it a good place to start. I would have liked to switch the tire mesh with something with a UV that can use one of the tire textures from the big three so it can have tire fx at least, but I have no clue where I would yoink those from.
@Nuttyboy812 would you consider sharing your updated version of this mod?
 
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