Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I tried, this it it at day:
View attachment 1532552
at night:
View attachment 1532553

Seems the brightness of it is defined pretty high. But anyway, if you are using the "pure" standard ppfilter with Pure LCS, the easier solution would be this:
Reduce the "photorealistic" slider in Pure PP app. The overall Glare is linked to that slider for easy control of the wanted look:
View attachment 1532554
View attachment 1532555

The number/display seems to have brake light like brightness, but it is actually only Glare which bothers you.
Weird, that's nothing like what I'm seeing with default settings.
 
Thanks for that, man! 3 ACE cars within one week. Do you see a possibility to convert also the Golf I and VIII?

Appreciate your hard work!

Thank you.
View attachment 1532110
Thanks, maybe Golf I, I'll see if I find the time.
Thanks for this. Great car, looking forward to the new physics. I did a couple of tweaks if you want to test them. Might mainly be good for VR users or if you drive pancake in first person with the driver visible.

1. Attached is a new shift animation (no more exaggerated loop, and closer to the gearknob) and driver rescale/reposition to get his hands on the steering wheel rim when turning. Remove the .txt extensions and place in the 'animations' folder.
Disclaimer: Kunos driver postures don't like high t-bar steering wheel designs like the one in this Alfa, so the thumbs clip through this a little. But it's a necessary compromise to get the hands on the rim when turning, which is much more important (in VR, anyway).
Important: change LOCK to =320 in data/driver3d.ini to also synch the hands better with the rim rotation.

2. There's a lot of daylight leakage around mesh seams on the dashboard, door cards and A-pillars, so add this to the config to fix that:
Code:
;stop sun ingress around cockpit mesh seams, into footwells etc
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_PLASTIC_BLACK, EXT_BODY;external bodywork, trim, pillars, dashboard etc
CULL_MODE = DOUBLESIDED
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1

One more observation: for me (latest CSP, latest Pure LCS, Pure PPF) the dashboard instrument emissive glow seems overly bright. is anyone else getting this?
This is in daylight - at night of course, it's even brighter:

View attachment 1532216

Anyway, hope that helps. Feel free to ignore.
No loads as normal for me, I am on CSP 0.2.11 No Pure or such

Yes
Thanks, for fixes. I must admit that I used some driver and just reposition and scale so animations are not perfect.

And for lighting there is second ext_config file with values for LCS in extension folder, just rename it.

This is the problem that some users use gamma and some use LCS. This is where the discrepancy comes from. Both techniques uses light source differently I guess.

I had that in mind so I include two ext_configs.
 
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So
Civic Type R TCR (FM8) - 16 Votes
308 TCR (FM8) - 15 Votes
Huracan GT3 EVO (ACC) - 6 Votes
Supra GT500 (PMR) - 1 Vote
2012 Camaro ZL1 (FM7 probs reusing models from FM4 tbh) - 1 Vote
BMW 435d - 1 Vote
Acura NSX GT3 / GT3 EVO - No Votes

And before you said oh its not fair, it is fair. I did the poll in deploys server before I started one on GT Planet.
 
Maybe those lights were made much brighter in the cars config to force more glare. Now with the fixed sun speculars the glare was changed in the standard pure ppfilter.

Could be that those lights are too strong anyway in comparison to world lights. But there must be a decent difference to much brighter world lights.

Would be interesting to see the difference of standard Kunos cars configs and the configs where this problem appears…
Just to be clear, the example I gave you on your Discord is a standard Kunos car.

Problem with CSP Lights Emmisive - using CSP 0.3.x I have to set emmisive to 0.01 as default setting at 1 is super-duper emmisive. I have uninstalled csp and Pure, reinstalled and still the same. I hit Reset to Defaults in Pure before taking the images. When I revert back to CSP 0.2.12 the lights are behaving normally.

Image 1 is default settings in Pure - Image 2 is with CSP Light Emmisive reduced to 1%

using PureVR PP Filter and VR headset
 

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(For the full experience, please play this on background while reading this post...)



Inductees of my Very Personal Hall of Fame, for their invaluable work in helping solve Assetto Corsa problems that drive bananas clumsy ignoramuses like myself:

- @Alx Hill, for finding the solution to the capricious behavior of objects appearing and disappearing on tracks depending on the viewing distance: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14537752

- @Swisss, for finding the solution to configuration problems for three monitors after a significant jump between CSP versions: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14521752

... to which today I have the pleasure to add another of these (for me and my peace of mind) unsung heroes, who is none other than...

- @greunix, whose first and only post to date on this forum has left a deep impression on me, as he has finally made those damned, misplaced reflections from the brake lights and glowing brake discs disappear from my sight once and for all: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14595646

Always remembered, always praised, my eternal gratitude to you, buddies...
 
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Just to be clear, the example I gave you on your Discord is a standard Kunos car.

Problem with CSP Lights Emmisive - using CSP 0.3.x I have to set emmisive to 0.01 as default setting at 1 is super-duper emmisive. I have uninstalled csp and Pure, reinstalled and still the same. I hit Reset to Defaults in Pure before taking the images. When I revert back to CSP 0.2.12 the lights are behaving normally.

Image 1 is default settings in Pure - Image 2 is with CSP Light Emmisive reduced to 1%

using PureVR PP Filter and VR headset
It is just the Glare effect which works now properly in VR too.
But you could just reduce the effect with the photorealistic slider.
And if you use Pure LCS, just use the "pure" ppfilter and then reduce the Glare with the photorealistic slider.

No need to dial down emissive or anything.

BTW, did you set the alternative Post Processing in weatherFX settings? This has a simpler Glare method and it makes those big blobs.

1777201459893.webp
 
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Little update to blackbolt2017 Alpine A110S

Changes:
  • added selflighting to headlights and taillights
  • mask_gbuffer to allow to selflighting to be seen
  • added license plate and ilumination for that
  • now cateye reflectors in rear bumper reflect light
  • modified glass shader for lights to refract meshes inside when looking at an angle
EDIT:
New kn5 file with rotated UV map for easier license plate texture replacement and fixed origin for those meshes because I don't remember if I set them corectly.


Screenshot_nerd_alpine_a110s_ddm_gts_tsukuba_26-3-126-12-57-12.webp
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Both Polls have closed. And the winner is the Civic Type R!

Results are below:
Civic Type R (FM8)- 16 Votes
308 TCR (FM8) - 15 Votes
Huracan GT3 EVO (ACC) - 6 Votes
Supra GT500 (PMR) - 1 Vote
ZL1 2012 Camaro (FM7) - 1 Vote
BMW 435d - 1 Vote
NSX GT3 & GT3 EVO - 3 Votes
TVR T400R (PMR) - 1 Vote

Oh yeah I forgot to add the NSX GT3 & GT3 Evo in the last post.
 
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k_p
Little update to @blackbolt2017 Alpine A110S...
AC is an emotional rollercoaster... After my joy this morning, I find that this update isn't working for me; this is disheartening... 😩 Is anyone else experiencing the same issue?
 
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thas
k_p
Little update to blackbolt2017 Alpine A110S

Changes:
  • added selflighting to headlights and taillights
  • mask_gbuffer to allow to selflighting to be seen
  • added license plate and ilumination for that
  • now cateye reflectors in rear bumper reflect light
  • modified glass shader for lights to refract meshes inside when looking at an angle


View attachment 1532594View attachment 1532595
thanks but when i tried adding my plates they are inverted and upside down. is there a possibilty to fix that?
 
AC is an emotional rollercoaster... After my joy this morning, I find that this update isn't working for me; this is disheartening... 😩 Is anyone else experiencing the same issue?
What not working? License plate or lighting? I added few lines to original ext_config so it should work. Try fixed file in original post because I maybe set wrong origin in blender.
thas

thanks but when i tried adding my plates they are inverted and upside down. is there a possibilty to fix that?
Fix in original post.
 
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k_p
What not working? License plate or lighting?...
Nothing... The .ini extension isn't activating, the license plates aren't showing up, the cateye reflectors aren't appearing, and I don't see any changes to the lighting... I don't know what I'm doing wrong...

By the way, I'm trying to download your file again to test it, but it's no longer available in the downloads section...
 
Nothing... The .ini extension isn't activating, the license plates aren't showing up, the cateye reflectors aren't appearing, and I don't see any changes to the lighting... I don't know what I'm doing wrong...

By the way, I'm trying to download your file again to test it, but it's no longer available in the downloads section...
Strange, I wonder if it's just on your side. Was original file working corectly? I don't know otherwise, no one reported that it didn't work.

I edited file again few minutes ago, maybe thats why was not available, now it seems download work.
 
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