Assetto Corsa Now Available in North America on PS4 & XB1

https://www.youtube.com/watch?v=uqNPoqOO_Ow

Readers on the west side of the Atlantic no longer need to peer jealously across the water, as Assetto Corsa arrives on both Microsoft and Sony consoles today in North America.

We outlined the details of the game for the European launch last week, which you can find right here. The game ships with 90+ cars (a total of 102 with different pre-order bonuses), and 11 track locations offering 26 different layouts in total. All tracks are laser-scanned with exception of Zandvoort. The console version has the historic Monza layout from day one, as well as the Ferrari FXX K, 488 GTB, and Praga R1 that were a part of the recent PC ‘Tripl3 Car Pack’.

Kunos Simulazioni has also confirmed that a Season Pass is incoming, covering both of the most-recent PC car packs (Japanese and Red), and all three upcoming Porsche packs.

We’ve taken the McLaren 650S around Mugello, which you can watch up top. We’ll have more gameplay videos, from both the PlayStation 4 and Xbox One versions, later this week. Our review of the game is also upcoming.

As always, you can take part in the latest discussions about the game in our dedicated Assetto Corsa forum section.

Feature image and image gallery courtesy of our very own Michael Leary.

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Comments (29)

  1. OutspokenFlunky

    All seems OK on XB1. Using a fanatec wheel is a very nice thing. Sorry to hear the patch that removed support on the PS4. I only have a few hours in but for me it is a very noce change from the dull and declining Forza franchise. Time will tell on this one but as of right now the 42.00 I paid was worth it

  2. AITB 420

    Well this is rather unfortunate, but I can wait. Especially if it means they’re going to add more content to the game. When I buy a Gran Turismo game, I expect it to have much more than 150 cars.

  3. silicon1138

    One thing that does strike me as superb on watching this video is their audio for the tv camera angles. The doppler shift, the reverb, the birds tweeting and the overall engine noise sounded amazing to me. I can’t totally vouch for how close it is to the real car but the overall effect is really pleasing. As for the track, it looks barren and lifeless. There seems to be pieces of the car model that keep flicking in and out too, like the front aero kit. If only PD could make their audio sound like this…

  4. MLRSparco

    It’s crazy how I can enjoy a game with far less cars and less tracks than a game with vastly more of both.

    1. Johnnypenso

      Exactly my experience as well and that was back in the days of less than 50 cars and 10 tracks. A handful of laps into my experience peppered with a handful of spins and off track excursions had me hooked and car count no longer mattered at that point.

    2. TX Executioner

      It helps a lot that each car feels unique and has its own personality. I love GT but with so many cars quite a few of them feel the same.

    3. GrumpyGrumps

      I completely agree. I felt that way with PCars and now with AC. If the actual driving experience is rich enough then nothing else really bothers me that much, and anything that does is worth it.

  5. GrumpyGrumps

    I’ve been very satisfied so far with AC on PS4, and maybe it’s not coincidental that I haven’t played online multiplayer since FM4 years ago. It sounds great, looks great to me (haven’t noticed any screen tearing that so many people have struggled with) and drives great.

    My only two issues are 1) the wheel turn animations are way too fast and need to be slowed down in a future patch and 2) the inability to use the right thumbstick for throttle and brake. I might be able to fix the latter with the PS4’s accessibility options for button reassignment, but I don’t have my hopes up.

    Otherwise it’s exactly what I signed up for and I love it.

  6. WyldAnimal

    I think the FFb is very Good on the PS4 with the G29
    It took me almost a half hour to get the G29 to work..
    I could start the Game with the G29, but once the game loaded and it said Press X, nada, Nothing…
    Finally after 30 or minutes of frustration… I found the Issue..
    I own both a G29 and T300. I left the TH8A shifter plugged in to my USB hub…
    No Other game has an issue with it being left plugged in..
    But AC must see the TH8a, and think I’m using a Thrustmaster, and it Ignores the G29.
    UnPlugged the TH8a, and Hey, the G29 works..
    Humm, would the Shifter then work if I pluged it after the fact?? Nope, It Messed up the G29 FFB and the Pedals got messed up, so Unplug the Shifter, quit AC and restart..

    Finally, it works…

    I was 1st disappointed by the driving… It was very Forza / Need for Speed Arcade…
    Mash the Gas and Steer, slam on the Brakes

    well because by default the driving aids are Full On..
    Turn all that Off, and the Physics are pretty good.
    ++ for the FFb and the Physics

    Then the In car Views are Horrendous with NO way to Fix it..
    The Car is stationary and the Outside World Shakes..
    Really, This is How you think Cockpit View should BE?
    Garbage.. Junk.. I’m so sick of driving sim games with rigidly Fixed Camera Views.
    Float the Camera.. your Eyes aren’t Fixed, they Float… The Outside world doesn’t shake in a real Car.
    Maybe pCars can show you How it Should be Done! Now that’s a inside view that’s done Right. ( even if you have to set options to do it. They are their.)
    Please take a lesson from pCars, fix the In car Camera’s

    If you could combine the FFB of AC with the Cockpit Views of pCars, the Visuals of pCars, the Sounds of AC, the AI of Pcars, the Drivatars of Forza, and the On-Line of GT, the Car roster of GT, with Forza’s Livery editor, The Tracks from All Of them, and the Physics of AC

    I think we’d have a Good Sim…no A Great Sim…

    AC is a game that has not yet reached it’s potential..
    I look forward to the rest of the game as it unfolds through DLC and patches.
    I’ll play it for a short while, and then like most other disappointing titles, it will get shelved and I’ll go back to pCars and GT6, till the next Better Sim comes out to try.

    Patch it, Fix it, Do something, it can be Great, but so much is missing…

    1. potvinsuks

      @WyldAnimal “If you could combine the FFB of AC with the Cockpit Views of pCars, the Visuals of pCars, the Sounds of AC, the AI of Pcars, the Drivatars of Forza, and the On-Line of GT, the Car roster of GT, with Forza’s Livery editor, The Tracks from All Of them, and the Physics of AC
      I think we’d have a Good Sim…no A Great Sim…” I believe… I think…. I HOPE.. THIS is what the end product of GTSport is trying to do…. I hope!

  7. Samm

    The online part of the game is abosulotly shocking I never expected this you can’t pick the number of laps you can’t set practice/ qualifying duration you can’t invite friends after you join a server and many more terrible things, what were they thinking when designing the online multiplayer part?

  8. Blood*Specter

    Wrong interior for the 650S. What we saw was the MP4-12C GT3 car.

    My wheel works with the game. However, using Logitech pedals the throttle is on the left.
    This in a left hand drive car. I am set up for PS4 operation (T300RS) green light and PS4 slider engaged. ?????????

    I think Kunos has some major scrubbing to do here. Patch time…………………

    1. Scheer

      The pedal thing is nothing to do with Kunos and no, pedals are not swapped on any RHD car.

      Hold the “Mode” button on your steering wheel for a 5-10 seconds until the light flashes. Release it and your throttle and clutch pedals are switched around.

      This feature is made so you can turn the Thrustmaster pedals upside down into hanging GT mode or standing Formula mode.

  9. moparmanmike

    Im completely astonished how terrible this game is. I really am. I was so excited. Had it pre ordered for months. 6 of my friends pre ordered it as well. And we are all shocked.

    The driving feels good with my wheel sure. But wheres the rest of the game? I say theres 50 actual cars, and 12 tracks. Ok? Thats it? Seems they did what we all hated that pd did. Have multiple copies of the same exact car to inflate the numbers. Except at least gt6 had over 1000 cars. Assetto has less then 100…

    But the real gripe is multiplayer. Cant tweak our cars, cant pick the track, laps, qualifying and practice lenth, assists, anything. And soooo many servers have completely whacked out settings. No one needs or wants 30 minutes of qualifing for 2 or 4 laps. Like….

    Or 15 minutes of qualifing and 20 laps. And 986 minutes of practice?!? Like seriously are they just like trolling us here? Is aston kutcher gonna come out and say we have been punked? I mean most of the cars you cant even run in multiplayer cause theres no servers that has them available.

    And whats the deal when you finish a race? It just jumps you to the pits, you wait for everyone to finish, and you go right back into another race, same track, same cars, but with random qualify and lap length.

    Add this to the long list of things we KNEW about already and overlooked. Like the brutal AI, pointless career, no private lobbies, small car and track list, ect. This isnt racing at its finest. This game is a travisty.

    1. panjandrum

      Well, I hate to say this but what you are complaining about here has already been quite widely discussed, so I’m very surprised you didn’t know what to expect. AC does what the developer’s want it to do very, very well (provide a great true-to-life driving experience). But overall it’s an unfortunate situation currently in the racing sim arena. On one hand you have products with truly fantastic physics and FFB (such as AC), on the other hand you have products with lovely graphics and weather effects (such as PCars), on the other hand you have great collector’s titles with gobs of well-rendered cars (such as GT5/6), but there isn’t any product that gets it all correct. I think, “in the day” GT4 was such a product; it did just about as good a job as possible all-around, but many of us are waiting to that truly great all-around product again. But for now, you basically have to play different titles for different things. Personally, the physics and FFB in GT5/6 and Pcars is so terrible that I eventually had to stop playing them except on rare occasion. AC, on the other hand, has been fantastic.

    2. moparmanmike

      The problem with multiplayer i havent seen anywhere prior. And thats our biggest gripe. Its broken. Its impossible to even get into a race it seems, let alone one that we will have fun running on tracks and cars we want.

      Unless you got an hour or 2 to run one race, or want to qualify for an hour for a 2 lap race, (like seriously, wtf) then online is more pointless then the career. And not being able to tune your car at all? The option being greyed out on multiplayer?!?! Like come on… Theres no excuse for any if this.

    3. ALB123

      Some of your complaints are 100% legitimate. The inability to create your own online lobbies with the settings of your choice is insane. The rest? Well, I think you were looking for an arcade game. Not a sim.

      Go look at the other PC sims. Assetto Corsa has way more cars than most – same with tracks. PCars is the only sim that outnumbers AC in the cars/tracks department. When a company is making vehicles as individually detailed as Kunos does, having 500 cars is an impossibility because of licensing costs & man hours involved to create 500 extremely detailed cars. Kunos started with 10 people and no money. They don’t have the staff or resources ($) to do what GT & Forza can do with car counts. The most important difference is how similar cars in GT drive. Just slapping a different 3D mesh on top isn’t fooling anyone.

      Gran Turismo and Forza are both great games. They serve a certain purpose and they serve is incredibly well. The goal of a true sim is not car count or track count. It’s physics, FFB and racing. Sadly, you are totally right – they F’ed up the racing part for console users. They F’ed up real bad. They will fix it for console players.

    4. Blood*Specter

      Scheer

      Thank you very much for the information. It makes sense now. A big relief to me.
      Is that information in the T300 users manual? Or did you find it by trial and error?
      If it’s in the manual, then shame on me for not reading before complaining.

      The interior for the 650S McLaren however, is not correct. It is actually showing the MP4/12C interior. Hopefully that is the only car like that. But I somehow think it’s not.

    5. moparmanmike

      Not looking for an arcade game, looking for a sim that actually has a functional and useable multiplayer mode. And dont think that was too much to expect in the “pinnacle of all racing sims”….

  10. Scuderia Paul

    I hope you guys and girls enjoy it as much as I have so far. Loving it so far even with a DS4 so roll on my steering wheel.

    Have fun!

    1. spacecowboy73

      Same here, and I was really looking forward to this. Hopefully Fanatec support will come in a future update.

    2. ALB123

      Can you believe that Fanatec wheels were working just fine and then right before the European launch Sony made them remove the functionality with a patch? That is so shady. Game devs should be able to make any equipment they want work with their products. If they don’t have licensing agreements they shouldn’t be able to advertise that fact, the work-ability. But they shouldn’t FORCE some perfectly fine controllers/wheels from working.

    3. panjandrum

      @Alb123 – I can certainly believe it. Unfortunately for the majority of humanity our leaders (both political and in the business world) tend to be highly-functional non-violence-oriented psychopaths. They, quit literally, don’t give a rats-arse about anyone (outside themselves and *maybe* their direct family, although they may only “care” about their direct family as an extension of their self).

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