◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
I have done the testing for the 3 suggestions. Will comment about each combo and then decision is made for prize A.

1. @Worst_Driver Your combo i went back to twice. Toyota Sports 800 '65 provides fun driving on Horse Thief Mile but not alot of chances to pass.

2. @A_Higher_Place I tried the Maserati on Tokyo Expressway South counter clock. Fun to drive, a little hard to handle on the Tokyo course.

3. @CANOWORMS1 Porsche Caymen lots of fun to drive on Dragon Trail Reverse. The track provides challenging corners, wide enough space on track to be able to change positions back and forth and the Porsche handled well for me on Dragon Trail Reverse.

All of the suggestions were great choices and i like to test out each one before picking. Winning Prize A was a surprise for me due to my finishing position from last Sunday's race. My Prize A suggestion will be from @CANOWORMS1

Track: Dragon Trail Seaside Reverse
Time of Day: S09 Late Morning.
Time i got on track was 1:52.112
Car: Porsche Cayman GT4 '16
Tires: RH
Cost at brand central Porsche dealership: $130,000 credits
379HP, 2,954 lbs
Sunday Night Combos.png
Gran Turismo 7
Sunday, October 1st, 2023 Lineup
September 2023 Season League Night #4

1. Porsche Cayman GT4 '16 on RH Tires @ Dragontrail International Raceway Seaside Reverse - S09 Late Morning - (8 Laps)
2. Dodge Viper Gr.4 on RH Tires @ WeatherTech Raceway Laguna Seca - S02 Afternoon - (10 Laps)
3. Subaru WRX STI Isle of Man '16 on RM Tires @ Tokyo Expressway - East Clockwise - S01 Early Morning - (7 Laps)

October 1st Combos.png
Last edited:
Been a while since I posted anything other than a welcome post so here goes..

Wanted to share with the group my recently finished 2008 MKV VW Jetta pickup truck conversion from Smyth Performance.

For those interested in killing 15 minutes of their time, I create the below slideshow video to document the build. Mostly just pics but there is a sped up portion of me and my dad making the initial cuts to the car.


Host can start on time. Only reason to delay start is to allow a driver already in the lobby their 3 minutes to sort out connection issues
I have read the first post and would like to join. I heard of SNAIL from Google by looking for GT7 racing leagues.


Check out our very own @vovik05 putting SNAIL in the news!!

Don't miss GTPlanet's feature of our very own @CoachMK21!

Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)

Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!

2015 USA Finalists

Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists

@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)

Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Lobby Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
I'm going to attempt to run this. It will take place on Wednesday nights. Exact schedule and start time is TBD.

If there is enough interest, I will flesh out the last couple of TBDs

Series structure:

Five races at five different tracks over the course of five months. Racers will drop their worst points performances from the five races for the purpose of crowning the overall champion.

Eligible cars:

All cars will be eligible with the following exception: No race cars will be allowed (if in doubt, ask). Each race night will have a drivetrain spec. (FF, FR, MR, AWD, and open).

There will be a limit on HP at TBD and the minimum weight allowed is TBD KG. The tire for this series will be Sports Soft. No other tire compound will be allowed. The PP limit with SS tires will be TBD.

Each driver may only use a car model one time in the race series. Example: Driver 1 uses a Mitsubishi Lancer Evo X in week one. The driver would not be allowed to use any Mitsubishi Lancer for the remainder of the series. The driver would be allowed to use another Mitsubishi such as a 3000GT if they choose to.

Race format:

All drivers will meet in the race lobby at the scheduled start time. There will be a free run session that will serve as qualifying. This session will last 20 minutes. After the 20 minute session there will be a 5 minute break and then the race will start. The field will be capped at 14 drivers. Racers will start according to their qualifying position.

Points Format:

Standard SNAIL scoring. 16 for 1st, 15 for 2nd and so on.

All SNAIL rules for race craft and track boundaries will apply.
Good idea, I certainly would be interested, its right up my alley !

The use every car once is good but I would add no crazy detuning or adding massive ballast so we don’t end up with 300 hp Aventadors like what happened with the time trial that had tuning allowed. I am just thinking out loud here, I really like your idea as a whole.
I have read the first post and would like to join. I heard of SNAIL from Google by looking for GT7 racing leagues.

Here's your official SNAIL Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add zer05ive, JLBowler, nmcp1, SAMHAIN85, llNovall & Akzl298
as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL

Here are the unofficial results from our league night on October 1, 2023

Click here for this season's points standings and click a tab at the bottom for more detail.

Click here if the data linked above has already been archived and you would like to view it.

Division 1
  1. Timlour ----------- voted to eliminate Round 1
  2. GTP_Worstdriver --- voted to eliminate Round 1
  3. Xrad-11 ----------- voted to eliminate Round 2
  4. Kgffty ------------ voted to eliminate Round 3
  5. Nic-KL ------------ voted to eliminate Round 2
  6. Ice_Warden -------- voted to eliminate Round 3 - Prize A
  7. A_Mindful_Place --- voted to eliminate Round 1
  8. Dragonwhisky ------ voted to eliminate Round 3
  9. RacingChamp30 ----- voted to eliminate Round 2
  10. Canoworms1 -------- voted to eliminate Round 3 - Prize B
  11. JamCar0ne --------- voted to eliminate Round 1
  12. Gurney_67 --------- did not submit a vote ------ Prize C
  13. EvoSpec10 --------- voted to eliminate Round 2
  14. cesarr64 ---------- voted to eliminate Round 3
  15. Unsteddie --------- did not submit a vote
  16. Skills_19657 ------ did not submit a vote
The round that received the most elimination votes was:
Round 3 - Subaru WRX STI Isle of Man '16 (RM) at Tokyo Expressway - East Clockwise - S01 Early Morning (7 laps)
Therefore the entire combo has been dropped from next week's line-up. Since @IceWarden wins Prize A, he gets to choose an entirely new car and track combo to replace it.

The round that received the second most elimination votes was:
Round 1 - Porsche Cayman GT4 '16 (RH) at Dragontrail International Raceway Seaside Reverse - S09 Late Morning (8 laps)
This means either the car or the track will be replaced for next week's line-up. Since @CANOWORMS1 gets Prize B, he has the option to freeze the car or the track, or he can give that option to the Prize C winner. If he gives the freeze away, then he gets to decide what car or track replaces the part of the combo that is left unfrozen by the Prize C winner.

Prize C goes to @Gurney67 so he gets whichever option the Prize B winner does not select.

Preliminary prize winners, please don't announce your prize selection until all incident reports have been filed and it has been confirmed that you don't have any penalties. It's also recommended that you review the SNAIL combo history and other data on our car and track history so that you can get an idea how many times we've raced each car and track. Please remember that originality is always appreciated, so picking cars and/or tracks that we've never raced is a plus (but not required). What's more important is that you thoroughly test any combo that you are considering before making it your official selection. For example, any car you select must not hit its rev limiter at any point during a race (even in a draft).

IMPORTANT: When posting your Prize A or Prize B selection, please list the complete in-game name of the car and/or track you are selecting. For example, if you want to choose the Integra Type R as your car selection, post "Honda Integra Type R (DC2) '98". If you want to select Monza for your track, post "Autodromo Nazionale Monza". Being specific helps us to update the lineup accurately and also helps avoid any confusion among the drivers. Also, please be sure to list the HP and Weight (LBS) of any car you select. For track selections, include the time of day (e.g: 09:00 Clear) or else it will be left to default.

Car Selection Guidelines
See Section 3 of the SNAIL OLR, Policies and Guidelines.

Track Selection Guidelines
See Section 3.1 of the SNAIL OLR, Policies and Guidelines
Last edited:
Good idea, I certainly would be interested, its right up my alley !

The use every car once is good but I would add no crazy detuning or adding massive ballast so we don’t end up with 300 hp Aventadors like what happened with the time trial that had tuning allowed. I am just thinking out loud here, I really like your idea as a whole.
That will be added in if this comes to fruition. It will be something like the car must start, in stock form, below the HP, above the weight, and below the PP. The idea is to tune a car up.
That will be added in if this comes to fruition. It will be something like the car must start, in stock form, below the HP, above the weight, and below the PP. The idea is to tune a car up.
Sometimes I hate my early daylight schedule....having to be up at 3am est only allows me to stay up to what I assume will be a start time of 9pm (est). Doesn't lend much opportunity for running weekday events...otherwise I'd be in for this. Hope it draws some good interest.
So is this the first week that we can choose any car under $1.5mil…whether it’s in the current UCD/LCD or not?
Last edited:
So is this the first week that we can choose any car under $1.5mil…whether it’s in the current UCD/LCD or not?
Not yet, but good to put the reminder out that it starts with next week's prize winners. Original notice from Aug. 1st.

Important Announcement

Beginning with the October 2023 season, the eligible cars will be expanded.

The credit cap for cars will be raised to 2M credits.
All UCD and LCD cars that are 2M credits and under will be eligible for selection at any time even if they are not currently available in the UCD or LCD.

You have two months to fill out your car collections.

*To be clear. Prize winners on the first night of the October season will get to choose under the new requirements.