◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
  • 147,326 comments
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Honk if you agree!

HONK!!

:lol:

keep-calm-and-honk-honk-honk-honk-honk-honk-honk-honk-honk-honk-honk-honk-honk.png


poor children.. what will they do while they wait for the green light to drop?
 
Honk if you agree!

HONK!!

:lol:
When I was room director, one of the things I use to ask please please with a cherry on top was not to honk on the grid. In my case, when I cut the mic off on my phones I pump up the volume to clearly hear my engine and tires and everyone around me making the honking a tremendously irritating noise going into my hears and raping my poor brain like a modda****
So... HOOOOONK
 
Start of a new season, and changes in division placement, would be my guess. It typically takes a week or so to get familiar with the "new" drivers in a given division. (Note: Not new to Snail). Once some driver's habits are learned, it seems the racing cleans up.
 
Another observation while reviewing replays. Total race time means total race time. It doesn't mean the time of the individual lap that the incident occurs. It doesn't mean the best lap time at the time of the incident. It means the total race time which is in the upper right corner of your screen. There are even pictures in the instructions for how to file a racing incident report. C'mon man.
 
You know, for all of my distain for the self described "racing goddess", that was something sharky, and Mopar where awesome for. They spent a lot of time hosting training sessions. They definitely where selfless with a good deal of their racing knowledge. Would be nice to see something like that again from our current top runners.
 
Another observation while reviewing replays. Total race time means total race time. It doesn't mean the time of the individual lap that the incident occurs. It doesn't mean the best lap time at the time of the incident. It means the total race time which is in the upper right corner of your screen. There are even pictures in the instructions for how to file a racing incident report. C'mon man.

I think you forget to bring fishes to fish slaps themmmmmm alll... c'mon man you are TOO NICE today :D
 
I think you forget to bring fishes to fish slaps themmmmmm alll... c'mon man you are TOO NICE today :D

I'm trying to stay in a good mood while reviewing IR's. Besides, it doesn't matter how many times you slap someone with a fish, they're still not going to learn to read.
 
I'm putting up my GT Academy shirt (XL), it looks more like a large, up for auction in the SNAIL Marketplace. It's the same shirt that Sony/Nissan gave to the top four qualifiers to wear during the televised portion of last year's Racer X finals. I won the shirt in a previous auction months ago, but I never wore it because it looks a little too small for me. I'd prefer another SNAIL be able to enjoy it rather than to have it just hanging in my closet, which is why I'm putting i up for auction.



You can see what the front of the shirt looks like in the picture below (taken at GT Academy's Racer X finals at E3 2013):

SNAILRacerX61313_zpse4e63034.jpg





And this is what the back of the shirt looks like:

tumblr_inline_n3ep0cf49x1qd2n24.jpg



This shirt is still new and has never been worn. It will be sold as an auction and there is no minimum bid and no reserve price! However, I will only ship to addresses in North America.




Proper Bidding Etiquette

If you want to place a bid our outbid someone else, please clearly state how many $hells you are bidding and what you're bidding on. It is also preferred if your bid post is in reply to the original listing (if you're the first bidder) or in reply to the highest current bid (if you're outbidding someone else). As an example, a simple reply of "I bid [insert number here] $hells for the GT Academy" would be sufficient. 👍




IMPORTANT: Do not bid more $hells than the number of $hells you currently own.




How To Win

Once someone's bid lasts for 24 hours without being outbid by somebody else, the auction will close and the highest bidder will be declared the winner. I will then mail the shirt to the winner (as long as the address is in North America).




SO GET YOUR $HELLS, GOOD LUCK AND HAPPY BIDDING!! :)


raise you 3 $hells to a total of 27 $hells!

I bid 30 $hells for the GT Academy shirt! :cool:
 
I know there is a saying that some super fast drivers can nail down super fast time in time trials but they cannot race with many people but mannnn Lloyd can nail top 10 on time trials and can win race after race consistently. Alien of the aliens lol--a true authentic alien--Lloydien!!!!
 
I know there is a saying that some super fast drivers can nail down super fast time in time trials but they cannot race with many people but mannnn Lloyd can nail top 10 on time trials and can win race after race consistently. Alien of the aliens lol--a true authentic alien--Lloydien!!!!
578a0f9058fb7b63b47d5e31c773cc4d50ec4a72469a38129e0fc21dac86358b.jpg
 





Congrats to the SNAILs who advanced to the 2014 GT Academy Silverstone finals!


@scca_ziptie ------------ @Adventuruss ----------- @ParkerMO125
jFe83Sf.png
dsR2tOP.png
d1O5vZ4.png




@dgriffin28 -------------- @Neovre ---------------- @K1utch
RRgzge9.png
NuRKfeS.png
3VSvuch.png





S.N.A.I.L. is proud to be an official sponsor of
GT Academy Champion Nick McMillen
thanks to the support of:


PLATINUM SPONSORS
@Handlebar 👍
@TEX36 👍
@dgaf95integra 👍
@Chiochan 👍
@AJKVail 👍
@Schmiggz 👍
@gumsdad 👍

GOLD SPONSORS
@KTR5 👍
@fzappa
@fizzer 👍
@dabneyd

SILVER SPONSORS
@goofytyler
@Troggy

BRONZE SPONSORS
@hooker4
@jobyone 👍
@whatbadgerseat 👍
@Mark II


13853496133_45b3119617_c.jpg


Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! Our official league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week as well. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

What Makes Us Different
There are five key features of S.N.A.I.L. that you won't find elsewhere. First of all, we can provide you with evenly-matched competition regardless of your skill level. In fact, the intense level of competition that we produce has established S.N.A.I.L. as the ideal place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you have your eye on competing in GT Academy, there's no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and this year's GT Academy Silverstone Finalists race in S.N.A.I.L., and they were able to use their experience in this league to help get them there. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up. Also, our race format (whichg features multiple sprint races) is almost identical to the format used at the GT Academy national finals.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, we ask everyone to vote on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) for Division 6, 7, and 8. (Penalties OFF for D1, D2/D3, and D4/D5)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in all divisions except for the lowest division, in





Congrats to the SNAILs who advanced to the 2014 GT Academy Silverstone finals!


@scca_ziptie ------------ @Adventuruss ----------- @ParkerMO125
jFe83Sf.png
dsR2tOP.png
d1O5vZ4.png




@dgriffin28 -------------- @Neovre ---------------- @K1utch
RRgzge9.png
NuRKfeS.png
3VSvuch.png





S.N.A.I.L. is proud to be an official sponsor of
GT Academy Champion Nick McMillen
thanks to the support of:


PLATINUM SPONSORS
@Handlebar 👍
@TEX36 👍
@dgaf95integra 👍
@Chiochan 👍
@AJKVail 👍
@Schmiggz 👍
@gumsdad 👍

GOLD SPONSORS
@KTR5 👍
@fzappa
@fizzer 👍
@dabneyd

SILVER SPONSORS
@goofytyler
@Troggy

BRONZE SPONSORS
@hooker4
@jobyone 👍
@whatbadgerseat 👍
@Mark II


13853496133_45b3119617_c.jpg


Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! Our official league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week as well. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

What Makes Us Different
There are five key features of S.N.A.I.L. that you won't find elsewhere. First of all, we can provide you with evenly-matched competition regardless of your skill level. In fact, the intense level of competition that we produce has established S.N.A.I.L. as the ideal place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you have your eye on competing in GT Academy, there's no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and this year's GT Academy Silverstone Finalists race in S.N.A.I.L., and they were able to use their experience in this league to help get them there. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up. Also, our race format (whichg features multiple sprint races) is almost identical to the format used at the GT Academy national finals.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, we ask everyone to vote on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) for Division 6, 7, and 8. (Penalties OFF for D1, D2/D3, and D4/D5)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in all divisions except for the lowest division, in which (ABS, TCS, and Driving Line are allowed as well)
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs

Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums

Tuner Cars
Classified as either Street or Race cars based on this list

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: Wait to be assigned to a division and then send Friend Requests to the hosts of your division. Then join your division host's room on Sunday night and race!
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
This is KingEffects awaiting recruiting
 
You should be racing with Kaz in his Nissan team at Nurburgring by now lol
I would love to see him at gt academy
Haha :) don't worry, I'm will definelty be in GT Academy next time representing SNAIL!
Isn't being the fastest virtual racer a bit like being the guy in the minor leagues with the most Homeruns? ;)

To be fair I just wish I had you gift. You should see if you can help coach some SNAILs:)
I know there is a saying that some super fast drivers can nail down super fast time in time trials but they cannot race with many people but mannnn Lloyd can nail top 10 on time trials and can win race after race consistently. Alien of the aliens lol--a true authentic alien--Lloydien!!!!
Hahaha well, I really appreciate the comments :)
And LLOYDIEN? I like the ring of that ;)
 
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