Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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copy and rename attached file to
assettocorsa\extension\config\cars\mods\supercars_nissan.ini

I have downloaded this file - https://www.gtplanet.net/forum/attachments/supercars_nissan-ini-txt.858987/ - and saved in the detailed folder but I am still getting the 'green' lights on the Nissan Altima Supercar. Does anyone have any ideas how to fix this? I have tested this issue without any mods installed and it goes away. I believe the 'green' lights is being caused by the CSP.

Thanks for your help!
 
thumbnail_ETjBZQ-UcAI7Tcp.jpg
 
From BE_Modding on facebook
Radical SR5 Diesel Belcar V2.0

That's a nice one, thanks for bringing it to the attention of non FB users :)
It's nicely made, doesn't sound like a diesel engine though (sound from Audi TT CUp).
Also it's a RHD in stead of the real life LHD.
Dash needs some additions too:
Real car

maxresdefault.jpg


But it's fun to drive and better that some other available Radical mods.
 
I have downloaded this file - https://www.gtplanet.net/forum/attachments/supercars_nissan-ini-txt.858987/ - and saved in the detailed folder but I am still getting the 'green' lights on the Nissan Altima Supercar. Does anyone have any ideas how to fix this? I have tested this issue without any mods installed and it goes away. I believe the 'green' lights is being caused by the CSP.

Thanks for your help!
yeah this problem has irritated me for months, love racing these cars, but the lights are really irritating. The lights doesn't even need to be on for it to show up
 
A car I modified wont stop falling through the ground.. anybody had this and successfully fixed it? (fixed it was the tyres)
 
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It's time for the sixth and final part of my Pit Boxes Extension Project, here we go:

North American Trackpack, including the following tracks:
- ICAR Topspeed Montreal Airport (or whatever this track is called) by Assetto Corsa Fanboy -> pits extended from 15 to 28
- Glendale Raceway by Kniker97 -> pits extended from 21 to 24
- Summit Point Raceway by db_1973 and Hightree42 -> pits extended from 20 to 28
- Lime Rock Raceway by Terra21 and Jim Lloyd -> pits extended from 20 to 32
- Toban Raceway by Terra21 -> pits extended from 18 to 32
- Putnam Park by Terra21 -> pits extended from 22 to 28
- GRiD San Francisco Street Circuit by CHiQuiFReaKy -> pits extended from 16 to 32

I created separate layouts for all these tracks with extended pit boxes and start positions. Just download and drop into your track file, it won't overwrite anything. You do need the have the original track though.

If you don't have some of these tracks, there are links to download them in the Readme files. Get them first and then install my pits extension.

@LiquidSkyMan created new AI lines, track limits, outlines and map for San Francisco Street Circuit, thanks to him racing should finally be possible on this track :)

This Trackpack also includes a full Re-release of Detroit Street Circuit by ACU, here is the list of changes:
- new config.ini file for better looking water and darker textures by @slider666
- new AI lines, track limits, maps and outlines by @LiquidSkyMan
- extension of pit boxes and start positions from 8 to 32 by @Foxeway
- 2 beautiful skins by @Masscot
- new preview for the track by @Fanapryde

Big thanks to everyone involved for their great work!

IMPORTANT: Please make sure to read the "Important - readme first" files, just to avoid any problems.

NOTE: I don't guarantee that your system will handle all this tracks with extra AI cars, for example mine can handle around 23-25 AI cars and that's it.

LINK: https://mega.nz/folder/zGxTRYhK#w-7c1R_1CZI1jhwFnYsTSQ

As always, big thanks to:
@slider666 for teaching me how to add pits properly and helping with various problems and questions, it wouldn't be possible without his help!
@Fanapryde for taking the time to create previews for each track, it's a huge Quality of Life improvement.
@LiquidSkyMan for doing his AI magic and also providing me with some excellent music to listen to while modding :)

Here are the links to the other pits extensions I made:
South American Trackpack:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1145#post-13102808

Eastern Asia Trackpack:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1103#post-13092812

Oceanic Trackpack:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1092#post-13090659

Northern Europe Trackpack (including Jyllands-Ringen):
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1075#post-13086845

Southern Europe Trackpack:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1060#post-13083653

Have a nice day :cheers:
 
Stumbled across this in a Discord channel. Its all encrypted, any way i can update my in game CM previews ?
Anyway worth a look and there is a drift track also.

DDM Mods.

https://drive.google.com/drive/folders/1uUQxL6bnYS1GiZkUST3fZ9bwuQUhNinI


Screenshot-ddm-subaru-22b-deepforest-raceway-17-5-120-20-58-2.jpg

There is nothing you can do about it.
It is your choice to keep the mod and use it as is or boycott this nonsense.
I do not even download a mod to have a look at it if I know it is encrypted.
If I ever accidentally download one and find out it is encrypted, thats the exact moment when I delete it.

The 22B is available - I have seen it in some places - a fantasy tuned version of it is available for example on the AC Pursuit discord in a free download pack. Obviously, realistic physics would have to be built around it.
There really is not a single reason why anyone would have to use an encrypted mod. That stuff is nasty.
 
Hello friend, what is this plugin, with this type of information on the screen?

The major of them are from AC app.
The cars positions is ACTV app. Above it are the BLM Car and BLM Lights lines.
Just for curiosity, I dont have those; 'speed, rpm, tires, etc', because I have 2 Tablets with SimHub APP with those informations running. Love SimHub.

Cheers
 
The LC91 doesn’t need any weight BOP, but a good tip to get all the other ASR 1991 cars down to a more era-correct performance window, is to give them around 140 KG of ballast, within Content Manager, as they appear to have very little weight otherwise.
I give the McLarens 150 KG ballast, as I find them to still be a little bit OP with 140.

Don’t forget to also give yourself the same ballast, or you’ll then become OP yourself!
Is it the same for the VRC Jordan 191?
 
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