Assetto Corsa PC Mods General DiscussionPC 

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Ferrari 375/51 and Ferrari 500 1952/53
 

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OK. Long post, for blender or 3ds max gurus. ( If you answer, please use idiot friendly terms please.) I used sketchup to import a map, terrain and buildings. I have converted it to fbx. I can import into blender and 3ds max. I'm now at the stage where I want to put my road down. so that I can remove the map. So I guess I create a new plane and try to lay my road on that? How do I ensure that it follows the terrain? I'm trying desperately to learn 3ds max, so that I can contribute tracks and track editing to this forum.
 
[QUOTE = "Fanapryde, publicación: 13161141, miembro: 254388"] Debe hacer clic en esto en la parte inferior de la publicación: DESCARGAR: ENLACE [/ QUOTE]

thank you! I did not see it because I have the automatic translator activated, sorry for my clumsiness
 
After almost 5 months adding skins to SimDreams, Legion and other f1 mods, adding existing cars with new names, here are some samples of the latest car skins of the 1950/51/52/53 season, helmet paintings, caps and other things, it was what I could do with the resources I have, but it is worth the fun, full GRID to test on various tracks of the time.

Alfa Romeo British GP 1950
Very nice. Will you be releasing them as a pack?
 
View attachment 937373 View attachment 937374 Some new drifty bits...

Toyota Chesta created for myself that I wish to share. DWG chaser physics with the 460bhp 1jz from the DSG S15



And it is also included with more of a comp spec in this pack running dcgp physics.

https://drive.google.com/drive/mobile/folders/1ahCzIB426rc4xv5TuWFkddwUZBv4Gg3E?usp=sharing


Nice one. Fortunately we be able to drive like a race car, without drift tuned.
And the handling is quite good.
Thanks.
 
Just took a look at Valencia again as it came up here over past few days. My OCD took over so I redid the AI and sidelines to help with the zig zag action down the straight. Lines are slightly less aggressive and smoother, so some may like the original better.

Here are files for anyone interested:

https://mega.nz/file/uhQzxYBB#04cWhTAogWBjoUrdb6fus_LN1AsDheU-13WUaxWbujk

Back up previous files just in case you don't like it.

:cheers:
 
Maddening VR FPS issue with Content Manager and SOL that's just started. Still troubleshooting.

A power off and on or restart "fixes" the issue for one or two race sessions, then it returns.

Power on or restart PC, first two races at optimal FPS for VR.

Third race, first shows optimal, then drops to 22FPS.

Restart PC, first two races, optimal FPS, third race, 22FPS.

I haven't changed anything. Was working great, and it must be a coincidence that I attempted to launch Maple Valley without turning off Merge Meshes and it constantly crashed, then turned it off, the track loaded, but at 22 FPS, and every other track the same, until a restart.

I've updated the nVidia and USB drivers, checked Oculus drivers.

Oculus Rift
Windows 10
CM v 0.8.2123.36398
CSP 0.1.61

I've tested ACC and RaceRoom. Smooth as butter, even after testing right after AC-CM develops the 22 FPS problem. Extremely well-ventilated PC with monitored temperatures, and no issues there.

Try disabling apps like Camtool and the like. The same thing happened to me but without VR
 
Did you install the fonts included?
Don't forget you need to install the folder "fonts" as well as the shader files included in their folder, if you didn't already. 👍


What do you mean by "I can see the complete interface?"
Can you show me your problem with a screenshot?

light turned off
upload_2020-7-4_21-34-39.png


light turned on
upload_2020-7-4_21-34-51.png
 
Something for the 4th of July from Dan Bucsa:

Acura NSX (1994) 2 in 1 v1.9

106787784_3540301482649724_6600822207212273540_o.jpg

Just scroll to the bottom of all pictures, there in the comments is the link:
https://m.facebook.com/AssettoCorsaORS/photos/?tab=album&album_id=2319294674750417&mt_nav=1



Changelog:
Improved and edited several 3d models including exhaust
Added exhaust shake
Added internal windows
Adapted mod to work with weather effects
Added several more CSP features
Improved and optimized all textures
Improved many 3d materials
Added flames
Fixed texture on ignition key
Created Kunos Lime Green skin and licence plate
Created Kabuto driver helmet visor
Added front and rear aero to Kraft Werks version
Added NSX Charged custom ignition key
Added Kraft Werks rear wing logo
Added smoked rear lights, clear indicators and reverse light in rear wing
Improved tyre, aero, transmission and AI physics on both versions
Added different colour calipers and an alternative style of leather stitching
Colour coordinated the different skins more to make them more impressive
Updated ambient shadows on Kutata Werks version
Tweaked physics on Kraft Werks after significant testing
 
there was nothing in the credits of the track, I know that the track was made by gilles75 I thus quoted it, but I think that the track which I used comes from F1 classic so there must be all the improvement which had already been made on it, I find a little desolating to want to share what I go and to have reproaches, that does not give too much envy to continue

i see you used Slider's config as a base. That is good. Thanks!
But my textures are missing.

The problem here is, that it is confusing to have different versions.... which are not 100% based on the last rework.
Anyways... keep on your nice work!
 
Try disabling apps like Camtool and the like. The same thing happened to me but without VR

22 FPS PROBLEM SOLVED (I think)

After troubleshooting most of the day, apparently the problem was that I had selected "Allow unsupported DirectX 10 (use at your own risk)" on the AC Video settings page. I think I did it a week or two ago, and didn't see any issues at the time. Very likely something in my system changed that triggered an issue with AC, with that turned on.

During all the troubleshooting, I installed the latest version of SOL, maxed out the 3D Graphic Settings (NVidia control panel), and tweaked a few other things. Now (after deselecting unsupported DirectX 10) I'm getting pretty good FPS with much higher quality, in VR.
 
You always can check if you have some apps running which cause the problems. Personally I was in need to disable camtool2; this one gains alot of resources in the background; also sidekick caused some problems with the latest version. Everything turned out to run buttersmooth again once I disabled these apps by default.
 
@Masscot , I had a weird thing happen last night for the first time, and I'm wondering if it is what you see when your screen goes black. Before it goes black, does it flash super bright (not on and off, just long flash) light before it goes black?

BTW, thanks for posting the Chicago track :) I've been waiting patiently keeping the secret :p Track boner for the win!

Did you manage to download this track? I grabbed it from the first link in that post - if you haven't already got it here you go



This is not a bad track. Definitely needs some lovin'. But for what it is right now, it is not badly done. Just feels unfinished.

Area 51 ext_config update. I have taken the recent ext_config file from mascot and teddie and added my stuff for the runway lights, arrow signs, and one building that is on the track. So this has all the darken parameters for the track, terrain, buildings, etc along with the lighting for the Area 5f.

The Arrow signs do not flash, but if you want them to, change the condition name for LIGHT_SERIES_1 and MATERIAL_ADJUSTMENT_1 from NIGHT_SMOOTH to BLINK_ALT. I didn't try this but I think it should work.
Added note: just tried this and it works great.

Building lighting, the one I have, needs more looking into. Plus I was looking at other building lighting not included in this ext_config file. Just what I know that works.

Thanks goes out to norms for helping get the Arrow Signs to work.

For the area_51 track folder:
Create an "extension" folder inside the "content/tracks/area_51" . And then place the ext_config file inside that "extension" folder. If you have an "area_51" config file in the main Assetto Corsa extension/config/tracks. Remove it or you will or may have problems with 2 different config files.

Here is the link to the new ext_config file for area 51 track: Let me know how it goes. cheers.



Holy wow. Nice job @dathyr as usual. Man, with all the contributions of love to this track, it is really turning out to be something special.

OK. Long post, for blender or 3ds max gurus. ( If you answer, please use idiot friendly terms please.) I used sketchup to import a map, terrain and buildings. I have converted it to fbx. I can import into blender and 3ds max. I'm now at the stage where I want to put my road down. so that I can remove the map. So I guess I create a new plane and try to lay my road on that? How do I ensure that it follows the terrain? I'm trying desperately to learn 3ds max, so that I can contribute tracks and track editing to this forum.

@Popeye, there is a tutorial that I followed for the same thing you are trying to do. It has to do with setting up a spline curve that follows the terrain and then making your road follow it. I'll see if I can find it. In the meantime, look up "video road surface match terrain".

2019 Nordschleife well-beiing package

- added 2019 brandings around the track (the Hyundai ads on start/finish look **** due to Kunos bad texture assets)
- darkened the grass and vegetation
- removed AC scrittles from the track
- added crowd sounds and some techno music around the whole track (hear it at Hatzenbach, Brünnchen, Schwalbenschwanz, Pflanzgarten & Ferris Wheel)
- added campfires and torches

[snipped long]

Updated link:
https://we.tl/t-3IyGUGy1HT

@Fall Guy, I'm so excited to try this. I've thought about how to add crowd sounds and this is the first time, personally, that I've seen it implemented! Can't wait to try it out. Having the ambient sounds of the noisy crowd, the wahah of the announcer speaking over the loud speakers is something I miss from the times I was playing RaceRoom. It really helps with immersion. I hope your work with sounds is expanded upon on many other tracks. Thanks again.

Thanks mate, its been really hard recently with that virus going around but we are trying to scrape together time for the cars. We are experimenting with different cars at the moment and Charles has taken on some paid requests and jobs with other teams out of necessity. I expect the GT500 cars to resume around September. That will be the 2005-2006 season.

@letsdothis97, hey, I've been meaning to ask you. I use the "GT500 2013 Honda HSV-010GT Type A" exclusively when racing GT500 Chivas cars. One thing I'm noticing is that the headlights on this car do very little in lighting up the road ahead of you. I've already installed the 'headlight' hotfix from Chivas, but it doesn't seem to help. Any ideas?

I think F_B's ai line over at RD sorts that problem... been a long while since I tried it though. https://www.racedepartment.com/downloads/abu-dhabi-gp-yas-marina-circuit-ai.15824/

Thanks for the AI fix. I've tried a few and this is the first one that actually fixes it. Cheers!
 
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