Barbe Rouge
(Banned)
- 212
- Afghanistan
Uhm, not completely sure, but I *think* you may have asked this already just a few posts above? lol![]()
Yes
Uhm, not completely sure, but I *think* you may have asked this already just a few posts above? lol![]()
If you are missing an original Kunos file you can always run an integrity check from steam and it will download every missing file
They havent posted any development on it since March, theyve been working on the Formula 90 mostlyRSS is making huracan evo and next afaik is going to be a british car.
You simply can't. The effect you see in the pic you provide is made by the light on the metal color used (like the one used by McLaren in 2007). In your skin you use the white one.Hi guys
Someone know how can I make juste one part of a skin shinny ?
View attachment 950741
View attachment 950742
thanks
But an integrity check can be quite a hassle if you have a very modded AC as you may not want EVERY file you don’t have (sfx files? crappy original skins? etc.) so think it through beforehand.Thank you
Shadows are strong in this one
It doesn't feel bad, but it's too loose in the rear.
I changed the shifter to sequential.
And I have no readout in the display ?
Tires stay cold, lowering pressure (just a quick try) didn't seem to help.
WoW cant wait !
When will this be released?
Hi manu, obviously last thing I tried was the CM sound change. however even that, did not work.
Shadows are strong in this one
View attachment 950721
It doesn't feel bad, but it's too loose in the rear.
I changed the shifter to sequential.
And I have no readout in the display ?
Tires stay cold, lowering pressure (just a quick try) didn't seem to help.
The ReWolf Honda Prelude recently added to Assettoland is an improvement over the Wack original (LODs, lights, shaders etc), except the mirrors are totally borked.
I tried copying the mirror config over from the Wack car but that didn't work. Any ideas? Any kind soul able to fix them please?
I'm currently looking for a suitable shifting animation too.
https://mega.nz/file/2AkRTb5R#Q65J-_NI_l4ucL4Y_pOuj-p96RTDyxTOa_-7E-GMlUM
Alfa 159???? where? I need it!!!!I really should delete any F1 cars after, say, 2000. The old analogue cars can be fun to drive but the new ones just leave me cold, however excellent the mods are.
It's tough and very time consuming going through a big car collection, trying to sort the wheat from the chaff, but I have found some gems that I'd never even driven before. Almost deleted a 325i Touring mod sight unseen yesterday but loaded it up to give it a chance and ended up racing a pack of them around Spa for twenty laps. It turned out to be quite a rewarding car to drive and is definitely a keeper.
Being exclusively a VR racer, cars usually need to have good cockpits to avoid the bin but even then there are some cars (like the Race 07 conversions of the Alfa 156 and 159) that are low poly and low res but are just good solid cars to drive. With them it's more about how they feel than how they look. And hexagonal headlights are good for large grids...
What's bloody annoying is the number of cars that are just minor variations to other mods... exactly the same cars but with very tiny power differences, for example. Trying to keep the 'best' from a bunch of almost-identical models needs almost gynacological forensic investigation.
What I'm not doing any more is keeping utter crap purely as grid fillers. These cars often have such bad paint shaders that even seeing one in a race can be horribly jarring. If it's not good to actually drive it goes straight in the trash.
About headlights sorry but I'm not the mod author. I can explain what Ao is:
Ao stands for Ambient Occlusion and it's basically a texture with pre baked shadows that should be put as txDetail on any object in ac because ac engine is old and can't make ambient occlusion in real time for cars, it's basically a workaround to make cars look more realistic. If a model is mapped you can even generate the Ao texture with content manager showroom or you can make it with blender and 3dsmax, that's why mapping models is important, both in the exterior and in the interior. This is a visual example to show the difference Ao can make:
No AO:
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AO:
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With the light patch new rain, how do we get the wipers to clear the water from the windshield?
So if I have to organize a race between drivers I have to have balanced cars between them not that one goes stronger than the others, if it would not become a mono-brand race as everyone would choose the fastest, snubbed the others, don’t you think? if I make a pack of cars I must have all the same bop to stay in a range of time not to create disparity in an online race
Hi, can you tell me, if there is a way to get the wipers to interact with the rain? Because on some cars it does wipe the drops away and on others it doesn't. I guess it has something to do with the .ini files of the cars. You can also include the physics via the .ini data, as far as I know. I've seen a video on YT.
Greetings
They havent posted any development on it since March, theyve been working on the Formula 90 mostly
I think it is just AC physics that can’t handle karts and it may be better to forget about them all the way (as long as you want relatively correct feel compared to RL).@dathyr
Tight on the way in will be toe or brake balance. You have to turn enough to jack the rear inside wheel up but not so much that you remove any overall grip from the rear.
Slow down get the corner speeds correct and a bunch of 'feel goods' will come your way.
And look wayyyyyy down the road, I have never used my side monitors as much as when using these Karts.(so much so that it may turn out single screen users will be at a disadvantage)
I have no idea! I was working on this just for fun, but after that positive feedback, I will share with you soon as possible!
View attachment 950746
@dathyr
Tight on the way in will be toe or brake balance. You have to turn enough to jack the rear inside wheel up but not so much that you remove any overall grip from the rear.
Slow down get the corner speeds correct and a bunch of 'feel goods' will come your way.
And look wayyyyyy down the road, I have never used my side monitors as much as when using these Karts.(so much so that it may turn out single screen users will be at a disadvantage)
Hi guys
Someone know how can I make juste one part of a skin shinny ?
View attachment 950741
View attachment 950742
thanks
You simply can't. The effect you see in the pic you provide is made by the light on the metal color used (like the one used by McLaren in 2007). In your skin you use the white one.
Physic updates to this beauty. Mercedes SL65 AMG Black Series.
I think it is just AC physics that can’t handle karts and it may be better to forget about them all the way (as long as you want relatively correct feel compared to RL).
None of the available karts in AC feel right.
I have raced 125 shifters for three years and never had mine react the way these do.
There’s certainly some fun in driving them, but physics are to far from reality, just my 2cts.
The arcade version will always be one of my top 5 favourite coin-ops ever.
No, I have not tried anything but driving. I’m not a modder..Have you tried to make a straight axle without susp?
For me "replace sound" with content manager always work, maybe your original car have sound problem, have you tried with the sound from an other car? does someone have the same problem (no sound with my Z4 GT3)?
Thanks - is your based on this ReWolf update?I have good version this prelude ,I'll send you when I'm home tonight.
The ReWolf Honda Prelude recently added to Assettoland is an improvement over the Wack original (LODs, lights, shaders etc), except the mirrors are totally borked.
I tried copying the mirror config over from the Wack car but that didn't work. Any ideas? Any kind soul able to fix them please?
I'm currently looking for a suitable shifting animation too.
https://mega.nz/file/2AkRTb5R#Q65J-_NI_l4ucL4Y_pOuj-p96RTDyxTOa_-7E-GMlUM
Thanks - is your based on this ReWolf update?
Reason I ask is, these ReWolf cars all seem to be improvements on the cars they overwrite, adding LODs, wipers, shader updates etc etc... it's just that the Prelude had broken mirrors.