RNP in Sydney, as touge. I took a crack at it with RTB, but, man, its a huge piece of road to try model, and the google data from RTB is hopeless (i think the "ground" from google is to the top of the trees, not the road, so hard to get it right).
I gave up when my machine said NOPE trying to parse the GIS "25m" data
Ran at %0 here for quite a long time. They still make their challenges, anticipate over takes etc. And no dumb variations, the AI never plays stupid and with strength at %100-%110, you'll have a fun, hard, competitive race without the corner dive bombers and being spun on a straight away.
To visualize this, turn up the AI agg, watch a reply of a race and jump in an AI car and pay attention to the random arms spaz'z and wheel snaps. At %0 this is gone for the most part.
This might help some of you guys.
This might help some of you guys.
Excellent, long loading time is gone on my end.
Checked what is FTH and it's "Fault Tolerant Heap". After several crash, windows automatically try to mitigate the issue and apply special parameters to associated application. This doesn't work well when crash comes from added mods, which is quite common.
So adding acs.exe to exclusion list is totally safe. That's a nice find.
A few days ago I got this from a friend, today I just checked that these are trucks and it's pretty cool, as the name suggests Virtual Racing Truck Championship, there's a great sound, pretty good 3d models, the physics is also cool, although I'd improve minimals because they don't hold their way. I haven't found any information that this is a paid mod, so if that's the case, please let me know and I'm removing it right away.
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vtrc_buggyra.rar - 40.6 MB
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vtrc_mercedes.rar - 108.5 MB
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vtrc_man_b.rar - 48.8 MB
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vtrc_man_h.rar - 42.1 MB
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vtrc_iveco.rar - 46.3 MB
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vtrc_man_pacetruck.rar - 97.7 MB
These are also the exact same models used for the official ETRC esports thing on youtube.
Not sure if they are the same physics etc, but the ETRC trucks were being released once the esports thing was over..which it now is..
They look great. Limited to 100mph so important not to pick tracks with long straights.
I got mine few days ago over on Putins forum.
Apparently you are only meant to get them if you sign up on the VTRC website.
Still free though so not a pay mod.
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I followed the video and i didn't have AC on the 'naughty list' as he puts it.
But i looked on the 'exclusion list' and it didn't have the acs.exe on there either.
Should i just add it on and try it?
I tend to get crashed after i have cancelled a session ever once in a while.
tweaked RainFX config edit for Willow Springs by Tyrone, you can copy the whole [RAIN FX] section from the Eddyville Raceway ext_config and add TarmacLightAC to the list of PUDDLES_MATERIALS, then all the road has puddle, not just some parts.
Clip uploading, hope there is a menu for dialling back that spray from cars in front of you...
If acs.exe wasn't in "naughty" list, it means that windows doesn't apply FTH parameter. So no need to add it in exclusion list because it is not yet a candidate.
You can add it as a preventive action but your system doesn't need it right now and it doesn't seem to complain against acs.exe.
edit : perhaps FTH feature is totally deactivated on you system ?
check Enabled value in Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\FTH
If it's zero, then FTH is off.
edit2: I don't think that any application goes to FTH as soon as one crash occurs. I think it must be added when several crash happened in a relative short time period or on successive launch.
When trying to fix a mod, you crash acs.exe really often and I think it's that kind of event that trigger the FTH process.
much better thank you.@__EASY__ Monti Ciottoli EXT_CONFIG updated with working lights (as possible) + Basic RainFX (someone who had it can test it and let me know if it's work or not i've only compiled without having the chance to test it).
As always, remove the .txt at the end of the file and put it in the extension folder of the track folder itself