- 155
- Spain
Can someone share f2 2019 season skins??? I remember that a skinpack was released on RD but now has been erased. If someone has this skinpack, please share It
This might be a bit off-topic but who here has heard of SuperStars: V8 Racing?
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The game was released in 2009 in Europe (2010 in the states), developed by Milestone and Published by Black Bean Games; both based on the now-defunct SuperStars/EuroV8 Series. The cars may look similar to the Australian V8 Supercars on the surface but are much more open in terms of car layout, making them more similar to cars in the SP8/SP8T Category of the VLN:
Even though the models from this game are 10+ years old, I think if they were ported to Assetto Corsa these cars would be an interesting drive,
- Cars must be based on a production vehicle that can hold 4 adult passengers
- Minimum displacement of 3800cc with no upper limit
- Forced induction permitted if production model has it fitted
- H-Pattern manual gearbox or governing-body approved sequential gearbox only; full-auto and semi-auto banned
- All-wheel-drive permitted if production model has it fitted
- Base car can either be a 2-door coupe or 4-door sedan
Sadly with the series having folded back in 2013. and the Wayback machine not having an archived PDF of the technical regs for the series stored it's going to take quite a bit of guesswork from the original game into AC's physics (unless someone still has the specsheets or technical readouts for these cars by some miracle).
This might be a bit off-topic but who here has heard of SuperStars: V8 Racing?
![]()
The game was released in 2009 in Europe (2010 in the states), developed by Milestone and Published by Black Bean Games; both based on the now-defunct SuperStars/EuroV8 Series. The cars may look similar to the Australian V8 Supercars on the surface but are much more open in terms of car layout, making them more similar to cars in the SP8/SP8T Category of the VLN:
Even though the models from this game are 10+ years old, I think if they were ported to Assetto Corsa these cars would be an interesting drive,
- Cars must be based on a production vehicle that can hold 4 adult passengers
- Minimum displacement of 3800cc with no upper limit
- Forced induction permitted if production model has it fitted
- H-Pattern manual gearbox or governing-body approved sequential gearbox only; full-auto and semi-auto banned
- All-wheel-drive permitted if production model has it fitted
- Base car can either be a 2-door coupe or 4-door sedan
Sadly with the series having folded back in 2013. and the Wayback machine not having an archived PDF of the technical regs for the series stored it's going to take quite a bit of guesswork from the original game into AC's physics (unless someone still has the specsheets or technical readouts for these cars by some miracle).
"nobody" wanted me to post this: Motodrome Lago Maggiore
8 layouts (4 plus 4 reversed), GP layouts with 2 drs zones, gts conversion, have fun!
View attachment 956227
edit: if you get errors with flags, just download again and overwrite, file got updated...
(or remove [WIND] section at beginning of "extension\ext_config.ini")
no idea if this is redundant to what is floating around...
http://www.mediafire.com/file/52ixe3c7i8eqk13/JGTC_2000_Cars.zip/file
other errata:
CIRCUITO LLUCMAJOR / RENN ARENA
RENAULT CLIO V6 WRC
RENAULT CLIO V6 RX
PEUGEOT 205 RALLY TURBO
PEUGEOT #205 "LION"
But I'm right here and comments are open on the Blog. If any car is not within the envelope of what you consider 'real' then perhaps you could ask me to look at it or offer a reason as to why it is like that.recently i have tested some legion cars. GT1 and Super Silhouette (Group 5). Comparing it to competitors from Kunos and to real lap time of the car on the chosen track. And i have made conclusion, that Legion do a not good job about technical parameners, aero settings, and some engine incorrections. So i think its okay to take 3D model and make better version of the car, but not using it directly -> because its absolutely fantasy
Todavia tengo las fotos cuando la vi por primera vez en Gral roca, que maquina aunque estan locos x el precio!!View attachment 957300 View attachment 957301 View attachment 957302 Did anyone see this?
Fuego Retro Digital Pack
Fuego Retro Digital Pack - AC
26 modelos diferentes desde 1985 hasta 1994 GTX – GTA
Variantes de:
Carrocerias
Frentes
Llantas
Escapes
Alerones
Gomas
Interior
Detalles menores (Insignias, ganchos, logos etc)
+ 30 pinturas/skins
Luces
Animaciones
Instrumentales
$ 5,250 Argentine pesos, something like 52 Dollars. Really? My God
no idea if this is redundant to what is floating around...
http://www.mediafire.com/file/52ixe3c7i8eqk13/JGTC_2000_Cars.zip/file
other errata:
CIRCUITO LLUCMAJOR / RENN ARENA
[/MEDIA]
Can someone share f2 2019 season skins??? I remember that a skinpack was released on RD but now has been erased. If someone has this skinpack, please share It
For the car modders. (with AC and rf2), id like to go the other way to port changes in the AC version of eastern creek to the rf2 version.
Word of warning for downloaders: The JGTC 2000 mod cars have no skins. None. (Which makes them a bit useless.)
And the Renn Arena track hard crashed AC for me twice and corrupted some things in my documents folder on the way out. So, straight into the trash for me.
But I'm right here and comments are open on the Blog. If any car is not within the envelope of what you consider 'real' then perhaps you could ask me to look at it or offer a reason as to why it is like that.
Remember I don't make 'the' car, I make 'a' car other wise half the stuff on my Blog would either break down during the race or not even start it in some cases.
The GT1 cars for example are roughly BOPped to run together in a carset or to be used for leagues. OTTH they run the same pace as the Kunos Porsche???
Just out of curiosity - who did the test driving? Was it somebody who is fairly competent and consistent across a whole bunch of different cars and disciplines? I ask because I've also found much of your cars far too grippy - even compared to the original rFactor versions in the case of the Voiturettes and a few of the other ports from older games.
seems you you stop using his cars, that will FIX YOUR problem.
MeJust out of curiosity - who did the test driving?
I'm sure I wouldn't knowWas it somebody who is fairly competent and consistent across a whole bunch of different cars and disciplines?
OTTH the Voiturettes use the Kunos Maserati 250F tyres adjusted a little so they overheat more. What and where could I find any information on making 'realistic' amounts of grip?I ask because I've also found much of your cars far too grippy - even compared to the original rFactor versions in the case of the Voiturettes and a few of the other ports from older games.
Does ksEditor save persistence of object names you change, in ksEditor?
I don't know legion. You're the modder so that's your job to find out, isn't it? For somebody who's website tagline basically says "I don't need to ask permission for anything and can steal whatever I want" you sure seem to take a lot of pride in your work.
The cars really aren't balanced or accurate from what I've experienced. Maybe you could work on them and improve a little? Don't take it personally but most of the other free/reworked stuff on GTP is far better than anything on your blog. I'm not sure if you just enjoy putting out substandard work or it's the "Collecting" aspect of ripping as many mods as you possibly can that you find enjoyable about modding. But some people want an immersive drive. Different strokes for different folks, I guess.
Just out of curiosity - who did the test driving? Was it somebody who is fairly competent and consistent across a whole bunch of different cars and disciplines?