Q: Is there such a thing as a blending shader in CSP? ie: if you set the property to active, any two meshes with that property, that border each other (not overlapping) the texture from one will bleed into the other and vice versa by Nth distance? Preferably with a blend methods, "smooth" , "spotted" etc.
The "hard" road egdes, texture edges on many tracks feels quite "off". (i know grassfx can be made to overlap, but, you may not always want/need grass in this scenario.
Before I make an ass of myself and ask on iljas patreon message thingomajoozit, may be this already exists?