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- evilgloomy
I see some of you are running 3080 already, could anyone tell me how the performance is in VR with modded AC?
Sorry for the double post I tried and failed to make it all one post but Mascott may well be the Dongmaster Supreme but he will never be "The peasant of slow motion faffy long-winded silly methods" and i'm proud of that title
You should be proud. The Dongmaster has totally mastered the secret art of spotting practitioners of the 'faffy long-winded silly method'. Even during an eclipse, with his eyes covered by a silken unicorn-skin blindfold!
Here's some more GT4 that's getting close. Rework of the Peugeot RCZ 308 GT4. Another that's been in the works.
It's now RWD and worked to run with GT4's. Still some to do. Was just running on Glendale West and that was a fun time.
If anyone wants to test and give me some times you're getting compared to Kunos and Guerilla GT4's, I'll take it.
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v1,1 is still the latest, updated 2018 (I just downloaded it from the VRC site to check) and I see only day/nightI was also wondering if anyone knew of an update for VRC's SouthStar Motor Speedway (Texas) that adds the infield layout? I haven't been able to find anything. You get the track with the Indycar pack but having the infield would be nice so it's useful for more series I have like Group C and so on.
Rework of the Peugeot RCZ 308 GT4.
It's now RWD and worked to run with GT4's.
many thanks!Ungroup them, there will be a menu at the top where you can do this.
(I'm a fat cnut)..
Is this car available anywhere?
Q: Is there such a thing as a blending shader in CSP? ie: if you set the property to active, any two meshes with that property, that border each other (not overlapping) the texture from one will bleed into the other and vice versa by Nth distance? Preferably with a blend methods, "smooth" , "spotted" etc.
The "hard" road egdes, texture edges on many tracks feels quite "off". (i know grassfx can be made to overlap, but, you may not always want/need grass in this scenario.
Before I make an ass of myself and ask on iljas patreon message thingomajoozit, may be this already exists?
Thanks again for this, it's a huge improvement but I've noticed weird purple/green artifacts on the dashboard plastic in direct sun. I'd like to try tweaking the ksDiffuse down a little to darken the sun-exposed plastic but I guess i need to do this by editing your config. Can you advise what lines need adding or which value needs adjusting please?I actually had some free time to further uppdate the Evo X, now the chrome part on the steering wheel is detached and I put a working gps in it by detaching and remapping the screen
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https://mega.nz/file/Aw4V1SqI#xCy2nUTAyawBLs5wPzd0ACWYh7EBqxiWgG7g0lfTta4
Link updated in the previous post too
Still not perfect as interiors aren't mapped and chrome looks a bit weird because of that, gps might also use a different resolution but my time was over
ETCC 1986 (WIP)
Still working on my skinning abilities, but I'm making some progress. Trying to create all the skins of the ETCC 1986 season, so that they go together with a preset and BOP that are almost finished. Started with the BMW's (635i from ATCC pack). Almost done, just Schnitzer left. Then it's on to Ford Sierra, Volvo 240, Holden Commodore VK, Mercedes 190e and Alfa 75. Still a long way to go. Will release all together as a pack:
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and Schnitzer (not finished):
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Forgive my ignorance on the subject, but couldn't the colour of the grass of the meadows around the track be a bit greener, so it looks as if everything has been washed with fabric stain.
And my personal opinion forgive me if I said a heresy.
But a good example of how a modder uses this technique would be to crack open lilski bridghampton track...
Hope this helps a bit
Jim
Thanks - I only want to darken the effect of direct sun hitting the plastic, like the ksDiffuse setting does in CM showroom shader adjustments - does what you suggested do that or does it darken the texture under all lighting conditions?Purple/green artifacts on dark textures are caused by the dxt5 compression, that's why you should use a lighter compression for black and grey textures. I fixed the dash textures by downloading the model myself and I could do the same for plastic. If you want to reduce that with config values you can try to lower BrightnessAdjustment, which goes from 0.9 (bright) to 0.01 or whatever low value you want to insert (to make it darker)
Glad in a way it's not just me (as it probably means my FFB settings are OK) but sorry you're experiencing the same issues mate. I've not checked RD yet to see if anyone else is struggling with it, but I found it pretty much undriveable.
Got a chance to try the v1.2 this evening, and concur with the given feedback... Found the car with more front-wheelspin-feel (less grip) with the rear flipping out at times - so have also reverted to previous version (couldn't do a faster lap with the latest update on Morgan Park)
The highest quality Fuji Speedway mod in Assetto Corsain that case you may want to take this off my hands. gave up on it because i dont have a clue what im doing and it runs like crap.. you'll see what ive done, looking forward to your one.
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sorry for the size
https://anonfiles.com/DeEb79a8pc/fuji_test_7z
I like this one a lot too:The highest quality Fuji Speedway mod in Assetto Corsa
I can't wait for the official release
Yep, the same here, I mentioned it when the track was released..I forgot to mention this earlier.
At TED Little Baja - Long track all the AI - tested with varied cars - take too long to start the race. And when they start, they move very slow for maybe 5 seconds. Only then they hit the full throttle.
This happens only at the long layout, the short one is ok with the AI starting.
Anyone with the same experience, or just me?
Cheers.
I see some of you are running 3080 already, could anyone tell me how the performance is in VR with modded AC?