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you can also put your custom gloves, helmet and drivers suit here:
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\texture\driver_gloves
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\texture\driver_helmet
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\texture\driver_suit
and use a skin.ini file to point at those files... so you don't have duplicates:
skin.ini files are text file editable with notepad containing that info:
[driver_70]
SUIT=\plain\yellow
GLOVES=\alpinestars_tech1_ZX\fluro
HELMET=\helmet_1975_yellow\plain2
[CREW]
SUIT=\type1\black_black
HELMET=\white
BRAND=\ford
you can edit any parameter to point at your desired folder.
look inside any kunos car skin and you will find a skin.ini file allocating a certain suit/helmet/gloves to a skin. look into those folder to see how it works...
the thing is not really user friendly yet. This could definetively be a cm implementation to have a visual representation of a driver appereance. Like you choose a track, a car, and a driver.
This is the correct way, Diego.
It may be a lot of manual work, but transferring all your driver textures to the content\texture folder saves you a ton of space in duplicates.
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