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Great lookin' model and addition to AC. However, the suspension drives like a delivery truck with pitch and yaw, and it rears up and dives with acceleration and braking (testing the Spider). Also, you might check the gear ratios. I know you're still figuring this out. Maybe someone can help you with the physics and setup. I look forward to the next update!
I'd suggest playing this before hating the model:
View attachment 989447 View attachment 989448
Changelog in car description.
All credit goes to NeilB1971 for model uploading.
https://mega.nz/file/qKowBCzI#3aAA1rVgDfYJ0UcSvgvwR5OrbL0CihBR5p88QJQQ75M
Let me know if there are issues.
Cheers(^^
I'll Look into that tommorow and pm You with update for consultation.Great looking model, and the cockpit looks good (VR user here). However, I'm testing this with my Thrustmaster TS-PC Racer, and the FFB is extremely heavy, and when pulling away from a stop or hitting bumps on the track surface, it causes the wheel to shake and judder violently. I tried to adjust it with the in-sim app, and even at 60% and reducing road feel, it's still very heavy, while loosing detail. It was so drastically bad, I tested with another prototype just to make sure something wasn't off with my wheel or settings.
With some "fixing" I think this will be a great mod. I'll watch for the next update!
Man do i remember this thing it was my first convert ever didn't even bother to finish it lol.Just wondering if anyone have the model to the Aston Martin Cygnet from Forza? I used to have it, but lost it somewhere in the process and its no longer available off gamemodels.
Ha ha, Mr 6000+ strikes again!By any change being this one?
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I'll Look into that tommorow and pm You with update for consultation.
Hi Guys,
Been racing with VRC's Formula NA 1999 lately, and only noticed recently that the wheels of the AI keep popping in and out of view.
The lods a, b, c and d look as if they were done properly. In any case, only by removing lods b, c and d, did the problem go away.
I find it very strange that I had to remove the lods to stop items from popping in and out of view.
Would there be a better solution to this issue? It would be nice to keep the lods. Issue was tested on multiple tracks.
Appreciate any insight.
Thanks guys!!..
Must have been a typo from my side, thank You for feedback.Steer assist is 0.1...kunos standard is 1.00.
Changed that and already better.
0.1 compresses' forces into just 10% of the wheel rather than 100%.
I'd suggest playing this before hating the model:
View attachment 989447 View attachment 989448
Changelog in car description.
All credit goes to NeilB1971 for model uploading.
https://mega.nz/file/qKowBCzI#3aAA1rVgDfYJ0UcSvgvwR5OrbL0CihBR5p88QJQQ75M
Let me know if there are issues.
Cheers(^^
Man do i remember this thing it was my first convert ever didn't even bother to finish it lol.
View attachment 989471
The wheels look really off lol.
Took me forever to find this, but here are the Rollovers Endurance Pack IMSA 1.1 for those asking:
Here's a FFB "quick-fix" data.acd file--sets the steer assist to 1.0. Copy this over the existing one. There's also a data folder included with this mod. You might delete it or rename it as a backup.
It drives much better now. I actually bumped the FFB up to 104 to make the wheel a little heavier. I like driving it with the traction control turned way down to 11. It might still need some slight adjustments, physics-wise. The brakes do seem slightly weak compared to other prototypes.
At night and at dusk the lights were very dim. What do you think? Previous versions of the night lights were closer to the real. Extra layouts and cams look great!
excuse to make the steering wheel harder, for all cars?
do you have to modify the car.ini file at this point?
[CONTROLS]
FFMULT = 2.00; Force Feedback power multiplier ??
STEER_ASSIST = 0.60; Variable steer assist, speed relative
STEER_LOCK = 300; Real car's steer lock from center to right
STEER_RATIO = 16; Steer ratio
LINEAR_STEER_ROD_RATIO = 0.00195;
If you want: the completed ui for both skins: https://mega.nz/file/fLpmTCJb#iZaxdg0fjzx9DcXZALvFA5sqq__70yp0W584p1_q2iEMust have been a typo from my side, thank You for feedback.
Portofino just came out
!!!!!!!!!!!!!!!!!! RELEASED !!!!!!!!!!!!!!!!!!
Ferrari Portofino 2019'![]()
3D Model from Forza Horizon 4
Download Link: https://mega.nz/file/yqhgQYrR#GszzS78XX9uRSXCCAgnlcqzFZE84VnY5gWC3ZegwDRk
- Rims, Interior Leather, Calipers, Stitches and Car Color can be changed in the Showroom "Paint Shop" so you can make your own cool color combinations
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- Most of the car AO Mapped
- Blinkers, Hazard (Inside and out) , Headlights and Handbrake lights Working
- Digital KM/H, Gear and Fuel Amount
Note: This is my first Mod, so any feedback is more than welcome !
ENJOY!![]()
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I'd suggest playing this before hating the model:
View attachment 989447 View attachment 989448
Changelog in car description.
All credit goes to NeilB1971 for model uploading.
https://mega.nz/file/qKowBCzI#3aAA1rVgDfYJ0UcSvgvwR5OrbL0CihBR5p88QJQQ75M
Let me know if there are issues.
Cheers(^^
If you like vintage muscle cars and smaller runabouts, check out Uncle M's Youtube channel. It's packed with mods (in the video descriptions).
https://www.youtube.com/channel/UCn_H5tuLB2nvSw1kUTMQanQ/videos
View attachment 989484
thank you for this fantastic track..we need some more cameras and some 90s or 2000s skin
magny_cours fix4_2
-fix collision.kn5
-organized objects
http://www.mediafire.com/file/n2au28q18p07zhn/
I'd suggest playing this before hating the model:
View attachment 989447 View attachment 989448
Changelog in car description.
All credit goes to NeilB1971 for model uploading.
https://mega.nz/file/qKowBCzI#3aAA1rVgDfYJ0UcSvgvwR5OrbL0CihBR5p88QJQQ75M
Let me know if there are issues.
Cheers(^^