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Rip the .kn5 containing spawns to .fbx using the CMD tool found online or something like track config builder (very handily also creates a .ini for materials in KSeditor) or CSP might even do it these days.guys how to add more pits to a track?
In 3DSmax (I don't know blender, I assume its similar) you would add more dummies and name them correctly AC_PIT_# and AC_START_# and check they have the correct z-forward y-up orientation.
Once done, load the .fbx into KSeditor (hopefully the dummies aren't on a visible mesh so materials .ini won't matter) ensure the dummies are not visible then export to replace the original .kn5 then ensure every single person has this new version of the track so it works online.
Simple really...
Forgot to add the new pit # into ui.json
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