Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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On behalf of the Reboot Team, here are two more tracks for you guys to enjoy:

Macau Guia Circuit

and

Autodrom Most

As usual as a complete package:
- grass - lights - rain - dynamic balloons, helicopters and airliners, track logo, track description, performance tweaks...too much to sum up.

Just download, enjoy and please share away (please use the provided link so any updates and fixes can be kept in one central source).

One remark: certain cars will struggle with the hairpin at Macau (not unlike IRL)

View attachment 1012921

link: https://www.mediafire.com/file/wvd0rwn9tovpe9x/rt_autodrom_most.7z/file

View attachment 1012922

link: https://www.mediafire.com/file/9y7mwea5b8a9vcb/rt_macau.7z/file

Cheers from Reboot Team :)

Looking forward to giving these a blast later :) Thanks for the content Reboot Team (again) ;)
 
If anyone wants a better looking, working odometer for the Ferrari 212 Export Vignale Spyder, please put this ext_config.ini in the extension folder, the digital_instruments.ini in the data folder, and the 2 odo3 files in assettocorsa/content/fonts/ The .ini files need their file extension changed from .txt in the usual manner. odo3.txt needs to stay as a .txt file! Thanks to @Masscot for odometer positions.

Edit: I had to zip odo3.png as otherwise it got compressed and would not work!
 

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Could anyone share / upload the Barcelona and Milan tracks ported from GRID ? Only DL I found was a big one (3.5GB) on Anonfile and with its horrendous download speed... Anyways. Cheers.
 
I have a problem creating the ai line for acptown, ai line on that track is very possible, but in the race the cars have to turn around because they go backwards ...

any (easy) way to fix this?

edit:

By the way, doing a race against AI in Acptown if you don't change the position of the cars at the start you can't.

BUT a trackday if it is very possible, tomorrow I will have a full AI tour so as not to see you alone on the circuit, but this will only work on trackday
 
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I´ve made a little tutorial for all that are struggling with the shining textures of my old tracks:
https://www.mediafire.com/file/4ya9bvttouhqagr/%28How_to_get_rid_of_the_shining_textures%29.pdf/file

From the file:
The original conversions were made for a non CSP environment years ago. To get the best visuals of
the tracks, like it is shown in the preview images, you need to:
• turn off CSP
• choose the “Neutral (no CSP)” setting in the post process filter app (link below)
Link for the PP-filters: https://www.mediafire.com/file/e4b6m8c8xaaznce/Neutral_PP-
Filter_v1.3_by_Rainmaker.rar
 
On behalf of the Reboot Team, here are two more tracks for you guys to enjoy:

Macau Guia Circuit

and

Autodrom Most

As usual as a complete package:
- grass - lights - rain - dynamic balloons, helicopters and airliners, track logo, track description, performance tweaks...too much to sum up.

Just download, enjoy and please share away (please use the provided link so any updates and fixes can be kept in one central source).

One remark: certain cars will struggle with the hairpin at Macau (not unlike IRL)

View attachment 1012921

link: https://www.mediafire.com/file/wvd0rwn9tovpe9x/rt_autodrom_most.7z/file

View attachment 1012922

link: https://www.mediafire.com/file/9y7mwea5b8a9vcb/rt_macau.7z/file

Cheers from Reboot Team :)

Nice work !!! The texture are even more higher than the older version and more detail models. The problem for me, is the same that happens with le mans track, the night lights I think is a little better the older version, the ligth color is more natural, the white ligth compensation is better and there are some diferent types of lamps and mix of diferents warm white lights (examples in pictures old version). But i keep thinking reboot tracks are the best assetto tracks ;)
 

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Well, if it'd be realistic, the ByKolles would stop in the pits after two laps.
not necessarily making it realistic, but balanced. I'd love to have different cars with different characteristics but around the same lap times. and people joining our league I think would love it too
 
Mercedes' Squadron at Le Mans 1955, still needs adjustments, maybe put the circle with the numbers on the sides higher up. The six drivers, once again I tried to put the faces in the "3d model of the game", just as one more detail.
 

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3cb0351c7ad3cacc3d82809edaed5cd9o.png



The white lights look very bright for me inside the car and outside as well, I have lowered "tracks lights" to 10% and it looks like in the photo, I have also lowered something, any solution?

Thank you for your great work. With "Most" I switched directly to your version. With "Macau", I'm not quite sure yet. Actually, it's only because of this color change house (edit). I like it much more in the old version. I made 2 screenshots here. The red one is the old version and the blue one is the current one. The color itself doesn't matter of course. It's just the timing of the shot. But the current version looks like it's just being shined on instead of shining itself.

View attachment 1012939 View attachment 1012940

Edit: Just found the building. It is the Oceanus Casino.

IRL
View attachment 1012957
Can't promise anything, but noted and we're going to check.
 
If anyone wants a better looking, working odometer for the Ferrari 212 Export Vignale Spyder, please put this ext_config.ini in the extension folder, the digital_instruments.ini in the data folder, and the 2 odo3 files in assettocorsa/content/fonts/ The .ini files need their file extension changed from .txt in the usual manner. odo3.txt needs to stay as a .txt file! Thanks to @Masscot for odometer positions.

Edit: I had to zip odo3.png as otherwise it got compressed and would not work!

I set up this zip file so all your updates are easier to install.
 

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I am having trouble with some car's headlights lately. Kunos cars are fine but with the VRC LMP1s for instance lights are really dim and then light up when the car is only a short distance away - really ruins night racing for me. Weirdly when I take a picture in photo mode they light up as well, so I cannot capture the issue. #Anyone know a fix? I am using CSP 0.1.74 and SOL 2.1 with the standard ppfilter.

Unsure of a direct solution for the headlight issue, and as you say, its primarily affecting non-kunos car mods, it could well be related to the influx of ongoing updates for CM, CSP, SOL... Try and isolate the issue by reviewing CSP settings ingame...

For a quick workaround without touching the car-data-files, you could use the ingame solution - as follows:

headlights_01.jpg


The VRC Ariel is used here as an example.
- open the 'Sol Plan Selector' app
- if app-window already expanded - skip - next step...
- otherwise click down-arrow to expand app-view - like so...

headlights_02.jpg


The green-selection area shows a sliding bar setting for the headlight-range (for whatever car-mod you may be using - hence, changes are mod-specific).

I've parked the car in a dark spot to showcase this example - notice the home at the far distance (centred within the selection area) - by default the headlight range is set at 50%.

Set at 0%
headlights_03.jpg


Set at 300% - now reaching the far distance home... (you could almost see what's cooking through the kitchen window - humour)
headlights_04.jpg


Other headlight-related tips:
- check CM/settings
-> car instruments
-> weather FX
-> lighting FX
 
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996 Generation.PNG


I never realized how many Porsche 996 racecars we have in AC. This is the biggest round up of porsche 996 race cars I have ever seen in any racing game ever.

The 996's are listed below from the picture:

1997 Porsche 911 GT1 Evo
1998 Porsche 911 GT1 Evo 2 or (GT1-98)
1999 Porsche 911 GT3-R or (N-GT)
1999 Porsche 911 996 GT3 RS
1999 Porsche 911 GT2 RSR
2001 Porsche 911 996 RS
2001 Porsche 911 996 Bi-Turbo PSI
2001 Porsche 911 966 Bi-Turbo
2002 Porsche 911 996 Carrera Cup
2003 Alzen Porsche 996 Bi-Turbo
2003 Porsche 911 GT3 Cup
2004 Porsche 996 GT3 RSR Or (GT2)
2005 Porsche 911 GT3 Cup or (SCCA)
2005 Porsche 911 996 GT3 RSR
2007 Porsche 911 996 GT300
 
hi to all , since the author does not have time for the moment to finish the inside of the 320i BTCC , I wanted to give him a hand , but when I wanted to resume my work this morning all is breaking inside the car?! , so now I don’t have time to finish , I’ll leave you the project if someone finds the time to finish it , thank you

Before :
1621858467-capture-d-ecran-311.png


After :
1621858467-capture-d-ecran-312.png



Project link : https://mega.nz/file/wJogTT6I#ocvYDV8jtBqzyTSJRBO04Bq7RldWL-srRvU79ttDG2g

Thanks !



PS : my old project or I’ve been asking for help for a long time but never received ...

Hi to all , I would need help to finish a project , the physics and integration is already done , it is just at the level of 3d/texture/template/AO ... that I would need help , someone can help me , thank you !

F355 Challenge :
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1817#post-13261504

Porsche 993 RS ClubSport :
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1933#post-13287019

Porsche 993 3.8 RSR :
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1943#post-13289372

We are always on the lookout for people to help with the cars, why not give Patrik a PM and ask if you can do the interior for real?
 
View attachment 1012961

I never realized how many Porsche 996 racecars we have in AC. This is the biggest round up of porsche 996 race cars I have ever seen in any racing game ever.

The 996's are listed below from the picture:

1997 Porsche 911 GT1 Evo
1998 Porsche 911 GT1 Evo 2 or (GT1-98)
1999 Porsche 911 GT3-R or (N-GT)
1999 Porsche 911 996 GT3 RS
1999 Porsche 911 GT2 RSR
2001 Porsche 911 996 RS
2001 Porsche 911 996 Bi-Turbo PSI
2001 Porsche 911 966 Bi-Turbo
2002 Porsche 911 996 Carrera Cup
2003 Alzen Porsche 996 Bi-Turbo
2003 Porsche 911 GT3 Cup
2004 Porsche 996 GT3 RSR Or (GT2)
2005 Porsche 911 GT3 Cup or (SCCA)
2005 Porsche 911 996 GT3 RSR
2007 Porsche 911 996 GT300
Do you maybe still have links to those mods? I only have a fraction of them in my collection (mostly the URD and RSS ones) but you can never have too many Porsches :D
 
Cool why not? well keep in mind I not using SOL Weather base but Trawa weather base (idk if that effect too much)

Check your mail... Sent a revised toned-skin now covering inner and outer fields. Take some pics/share, and compare for yourself - keep us (the community) informed - many thanks.
 
On behalf of the Reboot Team, here are two more tracks for you guys to enjoy:

Macau Guia Circuit

and

Autodrom Most

As usual as a complete package:
- grass - lights - rain - dynamic balloons, helicopters and airliners, track logo, track description, performance tweaks...too much to sum up.

Just download, enjoy and please share away (please use the provided link so any updates and fixes can be kept in one central source).

One remark: certain cars will struggle with the hairpin at Macau (not unlike IRL)

View attachment 1012921

link: https://www.mediafire.com/file/wvd0rwn9tovpe9x/rt_autodrom_most.7z/file

View attachment 1012922

link: https://www.mediafire.com/file/9y7mwea5b8a9vcb/rt_macau.7z/file

Cheers from Reboot Team :)
This Macau is awesome! It's got me looking for the best F3 mods that are available. Does anyone have any ideas what they are?
 
Another fantastic car I'm working on: Minolta Supra MA70 Gr.A JTCC 88'

Original mod from @Esprit3905.

As beautiful as unsuccessful.

Some pics:

View attachment 1013001

View attachment 1012996

View attachment 1012997 View attachment 1012995 View attachment 1012994 View attachment 1012993

As a youngster I used to love the look of this car (Supra) - but sadly - hardly heard any positive comments about it's performance - it was basically just the looks as at that time...
 
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