Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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94
Belgium
Brussels
Can someone remind me how we get rid of these annoying half patched car notifications, as I recal it had something to do with a version number that had to be editted.

(ie: you can update these but they always remain there asking to be updated again, to exactly the same version)

View attachment 1064770
Most of the time, the problem come from the version number (my experience).
For sample, about the Mazda RX-7 FD3S Spirit, I installed the update and the version installed was 'v1.4' but on the description window of the update, the version is '1.40'
You only need to change the version by '1.40' on 'Author' tab in CM/Cars.

I hope it's clear enough 😁
 
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650
Fiji
Fiji
Does anyone have any idea why grass is red at night and how can I fix it? Actually it is the original grass material the turns red at night

Thanks
I suppose wrong shader settings. Fix them directly in kn5 file or with "SHADER_REPLACEMENT" settings in config. Send me track link and your config and I´ll take a look if you want. :)
Does anybody have this please, link is dead.
View attachment 1065832
Here you find a working link:


shi
Hi,
I'll share how I set up the trees for Track Modder.
If anyone knows a better way than this, please let me know.
I will write a method with two software, 3DS MAX and Blender.
Note: Only works with X Trees. So the main use is for conversion.
Reference: setting-up trees

--------------------
For those using 3DSMAX
1.Aggregate trees of the same material
2.Convert to editable polygon
3.Connect vertices from 0.05m to 0.1m
4.Geometry → All squares
5.Launch Detach Elements (3dsmax script)
6.Check Center Pivot (+ Convert to Mesh) of Detach Elements
7.Detach
8.Renamed to KSTREE_GROUP_ ”anyname“ _ ”number”
9.Move the base point of the object to the bottom
10.Export

--------------------
For those using Blender (I used 2.93)
1.Select a tree with Shift + L for each same material
2.Aggregate with Ctrl + J
(3.On the wire frame)
4.Edit mode
5.Square with Alt + J
6.With parts structurally separated by P
7.Object Mode> Object → Set Origin → Move Origin to Geometry
8.Change the name with the following script
import bpy if True: i=100 prefix='KSTREE_GROUP_A_' postfix='' start=i for ob in bpy.context.selected_objects: ob.name=prefix+str(i)+postfix i+=1 if ob.type == 'MESH': ob.data.name=ob.name print(ob.name) print(str(i-start) + ' objects renamed')
Reference: RandomBlenderCode
Please change A of KSTREE_GROUP_A_ as appropriate
9.Export
--------------------
View attachment 1065753
By doing the above, you should be able to see the changes like the image.
The image has not changed the shader numbers.
I'm not good at English, so I think there are some parts that aren't communicated to you.
I hope it helps you.

Edit; The code of blender is not displayed well, so please refer to the reference URL.

Here an imo much easier way for renaming in Blender:

Thx, for sharing all your nice stuff, @shi :cheers:👍
 
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2
Poland
Poland
Hello! Can someone help me with smoke? I did full AC reinstall and still nothing... I just can't see CSP smoke when I'm drifting. The default (without csp) smoke I can so Idk what's going on ;( Here are my settings:
 

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475
Italy
Italy
View attachment 1065759

Nope, race elements is there, Ac_hotlap too
They are but where? in order to works properly, they have to be placed a bit above the track surface and a bit outside the road and runoff areas in order to keep counting in case you went off. Normally if there's a guardrail, is a good thing to place them outside it in order to keep the car "inside" the counting area.

The timing spawn, requires to be external also the pitlane in order to count the lap while you pass through it.
 
14
Turkey
Turkey
I always enjoyed how water puddle reflections create kind of immersion on road surface, the problem for me was, they form too slow, even on fast multiplier times, also they wait the track wetness become %100 to begin forming. Another issue for me was, you need high rain intensity for this and the rain particle effects of high rain intensities looks bit bad (beyond %30), %2-10 seems nice enough for my perception of realism.
Anyway to solve this, I modified the controller.lua file. Now, after couple of minutes, the road becomes full reflective. You just need small intensity values (2-10). I want to share the file here if anyone interested;

1625663339953.png


You need to put controller.lua into assettocorsa/extension/weather-controllers/sol2 folder

I also put my sol configuration file which I made some tweaks if anyone wants.
it goes into documents/AssettoCorsa/cfg/sol

Please backup these files originals first.
 

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374
Spain
Spain
They are but where? in order to works properly, they have to be placed a bit above the track surface and a bit outside the road and runoff areas in order to keep counting in case you went off. Normally if there's a guardrail, is a good thing to place them outside it in order to keep the car "inside" the counting area.

The timing spawn, requires to be external also the pitlane in order to count the lap while you pass through it.
Captura.PNG


There are all the boxes of race elements there except one, hotlap should be much further back, there may be the bug

Captura.PNG


It should be at those coordinates more or less
 
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374
Spain
Spain
Double check the name, double check the number, double check the position (R-L if appropriate), double check if, maybe, there's many .kn5 that can have inside the spawn points
Yes, everything is correct, both the numbering and the position, the boxes are well placed off the track, by the way whose track is this?
 
214
France
france
hello to you all I have a little problem with 2 circuits that appear in content manager but not in assetto corsa if someone has already had this problem thank you for your help
 
24
Brazil
Brazil
Hi! Does anyone know where I can get good quality touge street cars? Not just JDM, but also some european cars and maybe americans too.

Thanks in advance.
 
181
Australia
Australia
hello to you all I have a little problem with 2 circuits that appear in content manager but not in assetto corsa if someone has already had this problem thank you for your help

How come your trying to use vanilla ac aswell as content manager????
Makes no sense, content manager is all you need to use once you have it
 
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