It does not matter how much work a mod has... sharing a "paid" mod of ripped content violates nobodys IP nor subect to copyright claims. Only original models/art are protected (depending on the laws of possessor, violator and creator).For those asking to share free links to paid mods, whether serious, or joking, read the forum rules. GTPlanet, RaceDepartment, and other legitimate sites do not want to deal with copyright claims, and sharing paid mods on a forum puts them at risk, and it could result in a forum being shut down.
Indeed, I was thinking about using 8K AO for all my future mods and reworks, but since majority use 4K instead and that all PBR textures are max 4K, I'll stick with 4K for now, even tho there's few modders who did 8K liveries as well4K appears to be the new standard for driving and pictures. So, that will be the starting point for these.
Download and install this in the driver folder.Hi, i have a bug at only some cars, i have a head about 2 metres above the car, the opponents also. This bug occured after ive installed a mod, but i dont remember which mod it was....Ive already deleted alot of driver models, but this aint going away....Anybody have a clue how to fix it?
Thank you for addressing my concerns.Ah yeah that was my excitement in getting something on RD for the first time, the new updated ones are more drag and drop-ish though still not fully since there are files for skins, but now you can copy and past the cars folders from the download into your cars folders properly.
Also put out a new update, which should be the last. Somehow I missed a logo on the button box to the side of the driver so I've changed that to the Porsche logo, also redid the steering wheel and added a small Porsche shield in the boittom left corner, seems like that was used on this gen RSR all the time. I can't figure out the mapping near the rev LEDs to add the Porsche font between the screen and LEDs though. This update I also reworked the banners and in the skins folder there are both white and black versions of the banners now.
That alfa is from 96 DTM seasonWhere can I get these other DTM cars from?
And if someone can put it as a free link to share with others thank you
sweet just used that to complete 1995 dtm season.
View attachment 1090239 View attachment 1090240
wish i had the skills to convert models. the 2003 season just needs the clk dtm (2nd gen) to be complete. theres a decent model from raceroom not sure if they can be ported over to AC
From FB. This is not my mod. Support the creator and FB group if you can.
The Skyline JGTC edit is done. As far as I can find the original is by Malagoli Garage and quite old (2014-2015).
As usual (for me) it isn't stock or original anymore. It is in fact still a race car but with a few changes that will, in some countries at least, make it street legal(ish).
Default the TC is set on non-intrusive which makes it challenging when pushed hard.
Note - Some visual things I did are not really high quality but acceptable to me.
For those asking to share free links to paid mods, whether serious, or joking, read the forum rules. GTPlanet, RaceDepartment, and other legitimate sites do not want to deal with copyright claims, and sharing paid mods on a forum puts them at risk, and it could result in a forum being shut down.
The Wraith car -- the movie was horrible, but the car could be a fun mod.
Updated to v1.1: https://www.mediafire.com/file/0bs7..._v4owVYH6dmFjGwr7ReAMxOlUYTN6m-L6kfJOPzN81EXQDid anyone get the GTR the link is dead.. 😭
Great stuff! Thank you..Updated to v1.1: https://www.mediafire.com/file/0bs7..._v4owVYH6dmFjGwr7ReAMxOlUYTN6m-L6kfJOPzN81EXQ
[EDIT]: It maybe also missing the sunglass driver, which has to be decompressed in the car folder (assettocorsa\content\cars\nissan_skyline_gt-r_jgtc_street)
Ilija made his own 'weathers', called default weathers, i happen to prefer it to any on offer but have all to use at a swithc in CSP.Ilija? no no, SOL is developed by Peter Boese. Just use 2 D clouds and adjust smog yo your taste.
Do you have any tips for playing around with Ilija's weather? Do you make copies first and then adjust the copies? I love tinkering with things but am always so worried about screwing up the game somehow. What I would really like is to be able to thin out the cloud coverage under certain weather conditions, like windy and broken. The coverage is too thick for my liking. ThanksIlija made his own 'weathers', called default weathers, i happen to prefer it to any on offer but have all to use at a swithc in CSP.
Once you work out a few things you can adapt to taste really easy.
I flirt with SOL but for me it does some things I dont like so happy to use Ilja's creation with my own twists.
Despite someone questioning my enjoyment in AC, i have well over 3000 hours logged... although been neglecting it for MSFS over last month or so...
I have 3 models to bundle - GT3, GTE (this one) and a track version. Someone else can do the street model. I could not find a hi res interior. I would love to use CSP to change up the parts between them based on skins to release 1 car vs 3, but that won’t manage performance.I was just curious. What was the purpose of this mod again exactly? What specification is this Polestar being adapted to? GT3, GTE, or is it just a tuner car like in NFS?
Are you sure it is 2-4cm resolution??? dont go by the measures in cloud compare; use the actual info/metadata of the scan itself. The highest resolution public lidar of COTA I´ve seen is 50cm, so either you´re confusing something, or you got some good contacts or the best scan out there which you should definaltely shareFunny you should say that cause I have the lidar scan for Cota accuracy of scan is 2-4cm in cloud compare. Las files are massive requires huge luck cloud compare doesn't crash just to cut sections out.
Codemasters version is not worth even comparing its crap.
This weekend I will compare ignition vs lidar scan.
Since you're talking about accuracy the most accurate track is this. Buildings in bumps wasn't even required due to density of capture.
About This world-class facility is home to the longest track in Canada, at 5.05 km in length, consisting of 20 turns, measuring 40 feet wide, and featuring a 2,000 ft long straightaway. Since opening in the fall of 2006, the Alan Wilson designed...www.racedepartment.com
Where is your source that rf2 is that low dense? The only certain thing with rf2 is that visual and physical is same which is terrible decision.
Afaik nobody truly knows anything about iracing scans.