Assetto Corsa PC Mods General DiscussionPC 

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Going back to the TA2 car discussion earlier this week, how exactly are these meant to be shifted? It seems I can just jam it into the next gear (h-pattern, correct?) with very little rpm matching and no clutch usage, and no transmission damage occurs. i haven't seen any 'pedal box cam' video on any real life TA2 footage yet, so I was just curious how these cars are meant to be shifted.
 
Going back to the TA2 car discussion earlier this week, how exactly are these meant to be shifted? It seems I can just jam it into the next gear (h-pattern, correct?) with very little rpm matching and no clutch usage, and no transmission damage occurs. i haven't seen any 'pedal box cam' video on any real life TA2 footage yet, so I was just curious how these cars are meant to be shifted.
Interested too.
 
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Here it is !
Even if no practice sessions have even begun yet... 😏

A preview of Jeddah 2022 F1 Grand Prix addons ! 😁
(billboards brands and locations are up-to-date, there is still some work to do with a lot of ground textures coming up, hope to get it done tonight)


Hey Pyyer - Are you only doing the 0.6 beta version and not the other Tyrone one? Asking for a friend 🤣 🤣 🤣 👍

 
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Hey Pyyer - Are you only doing the 0.6 beta version and not the other Tyrone one? Asking for a friend 🤣 🤣 🤣 👍

For now I am focusing on CHQ version which is far more accurate.
We'll see if I still have some time to adapt some stuff to Tyrone's track
 
For now I am focusing on CHQ version which is far more accurate.
We'll see if I still have some time to adapt some stuff to Tyrone's track
No Problem I'll just amend my version once all the extensions are done - Merci
 
Anstatt Pyyer zu drängen, sollten Sie sich selbst mit dem Autor in Verbindung setzen, wenn Sie die Dinge reparieren lassen möchten - seien Sie froh, dass er diese hervorragende Arbeit auf den Gleisen kostenlos erledigt.
I don't put pressure on him. I think he has better contact with trackmodders. Find it a bit of a shame if the track itself causes problems (fps). Regarding the time you invest
 
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Or modders could, you know, do it for fun, rather than taking every opportunity to monetise their hobby by hiding things behind paywalls, often hyping them up like it's a whole new sim they've developed rather than just another slight variation on an already ubiquitous car... especially when 'their product' is a conversion from another game or an 'edit' of existing content. Makes me laugh when modders promote their payware cars on track mods that others have released without charge for the benefit of the community.
Right... where's my coffee?
its a fine line....modders want to be reimbursed for their time but at same time you cant reasonably expect everyone to have the funds to support all the modders out there.

everyone has a different approach....for example I decided the best way is to release one free and one patreon exclusive at a time where possible. That way there's something for everyone to enjoy and also something extra for those who support.
 
I don't put pressure on him. I think he has better contact with trackmodders. Find it a bit of a shame if the track itself causes problems (fps). Regarding the time you invest
Modding in a nutshell. A new version will come out. Or not. Soon. But not enough.

Anyway CHiQuiFReaKy looks like an ok dude, he even responds to comments on his videos.
Go on, don't be shy. https://www.youtube.com/c/CHiQuiFReaKy
 
@Cozy61 new update for Miami
Thanks I have given it a go and added some crowds as it looks a bit stark but AI is ok - No Crashes - I Will update the F1 championship version over the weekend along with Jeddah
 
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As I know there is no Nissan r391 done, so what car do you think a r391 skin would look good on?? Maybe the F333 SP? What do you think?

1648235237111.png
 
Going back to the TA2 car discussion earlier this week, how exactly are these meant to be shifted? It seems I can just jam it into the next gear (h-pattern, correct?) with very little rpm matching and no clutch usage, and no transmission damage occurs. i haven't seen any 'pedal box cam' video on any real life TA2 footage yet, so I was just curious how these cars are meant to be shifted.
This is a small post from a current TA2 driver, Barry Boes: https://barrysracing.home.blog/2019/01/10/driving-a-trans-am-race-car/

Perhaps, one might want to send the guys at VRC a pm regarding how they approached the shifting in their mod.

Cheers
 
For now I am focusing on CHQ version which is far more accurate.
We'll see if I still have some time to adapt some stuff to Tyrone's track
jeddah21 (tyronne) version is very laggy on my pc but not the chq one weirdly.

but after driving on both... i can say that jeddah21 looks better but chq one is better for racing.
 
This is a small post from a current TA2 driver, Barry Boes: https://barrysracing.home.blog/2019/01/10/driving-a-trans-am-race-car/

Perhaps, one might want to send the guys at VRC a pm regarding how they approached the shifting in their mod.

Cheers

Considering they were working with data from US based TA2 teams, I would say the cars are set up deliberately the way they are. They were working with both race teams as well as the engine manufacturers to come with these mods then had TA2 drivers test them out.
 
This is a small post from a current TA2 driver, Barry Boes: https://barrysracing.home.blog/2019/01/10/driving-a-trans-am-race-car/

Perhaps, one might want to send the guys at VRC a pm regarding how they approached the shifting in their mod.

Cheers
That article really doesn’t cover shifting once the car is moving. In my view (having raced a bunch of cars with dogboxes) these VRC cars actually do a better job than most of emulating flat-out dogbox shifting. Most mods in AC force you to use the clutch, or at best to really lift the throttle to get a successful shift. A decent real-life dogbox will allow near flat-shifting (especially if there is a shift-cut sensor and logic built into the shifter and ECU respectively, but I don’t think that applies to the TA2), with the best shifting method being a well-timed partial (15ish percent) lift of the throttle while you slam the shifter to the next gear and then mash the throttle back to the floor (using the clutch during this procedure is counter-productive). Not many mods replicate this, and while the VRC TA2 may be a little overly forgiving, at least it allows you to successfully use the accurate method. I would speculate that they actually had TA2 driver feedback and tweaked the data to allow the real method (with flat-shifting perhaps a side effect).
 
Or modders could, you know, do it for fun, rather than taking every opportunity to monetise their hobby by hiding things behind paywalls, often hyping them up like it's a whole new sim they've developed rather than just another slight variation on an already ubiquitous car... especially when 'their product' is a conversion from another game or an 'edit' of existing content. Makes me laugh when modders promote their payware cars on track mods that others have released without charge for the benefit of the community.
Right... where's my coffee?
To put it into perspective, BK's Audi gt3 quite literally uses irl data and custom physics and on top of being a good ACC convert is literally free

The only car mod that truly deserves to be locked behind a paywall would be ier p13, because that literally has physics features that 99% of people can't even use (hidden/undocumented)

Donating to show support is fine (assuming it's not a team like simdream/rtm etc.), but locking cars/tracks behind a paywall is quite asinine, unless they are able to offer something beyond the average
 
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History of all the Toyota F1 car Onboards that competed in Formula 1 in Assetto Corsa
 
Can somebody help me out here, please? I keep getting a checksum error online with what I thought was a box-stock Tatuus FA01. The checksum is only affected by the data.acd (or folder, if unpacked), right? If that's the case, can somebody share an unmodified (i.e., Kunos original) Tatuus data.acd with me and spare me the agony of yet another file integrity check? Thank you. If this is an illegal request, just shoot me now.
 
Can somebody help me out here, please? I keep getting a checksum error online with what I thought was a box-stock Tatuus FA01. The checksum is only affected by the data.acd (or folder, if unpacked), right? If that's the case, can somebody share an unmodified (i.e., Kunos original) Tatuus data.acd with me and spare me the agony of yet another file integrity check? Thank you. If this is an illegal request, just shoot me now.
Check your PMs, let me know if it doesn't work
 
@petercrill released another super fun track toy! Thank you so much for bringing cars of this quality to AC!
Ariel Atom 3 Supercharged Release

__custom_showroom_1648240992.jpg


I noticed the windshield removing the shadows underneath cars. Is this something related to ppf?
And also I only see the revv bar in the dashboard, I don´t know if it is supposed to be that way or if there´s an issue on my side.

Screenshot_ariel_atom_supercharged_ks_nordschleife_25-2-122-22-41-51.jpg


None the less, extremely fun! Thanks again!
 
That article really doesn’t cover shifting once the car is moving.

Once again. Just a small post. *OP was unable to receive a pm. Otherwise, he would have received the note. Probably best to defer any questions to VRC regarding the data (as well as real-world input) and how anyone feels a car should be simulated to them. I think if people come to the understanding that modded cars are simulated and not replicated, there wouldn't be so much scrutiny. Thanks to all modders who have done their best to make our hobby as immersive as possible.
Cheers
 
Going through a lot of the stock tracks and making changes to their track config files to correct what I see as some mistakes in the colors of certain things. One of the big things I see on most of the tracks is the purple tinted groove and skid mark textures. If I intend to make these available at some point, is it better or more convenient to make the groove and skid mark color changes as a small track skin or as an entry in the ext_config file as a shader or model replacement that can be set active or inactive? I would think the skin would be easier for people to enable and disable if they want since it doesn't involve editing any files.
 
@petercrill released another super fun track toy! Thank you so much for bringing cars of this quality to AC!
Ariel Atom 3 Supercharged Release

View attachment 1129068

I noticed the windshield removing the shadows underneath cars. Is this something related to ppf?
And also I only see the revv bar in the dashboard, I don´t know if it is supposed to be that way or if there´s an issue on my side.

View attachment 1129069

None the less, extremely fun! Thanks again!
Appears to be one of those vehicles where ABS=1 results in the brakes barely working at all. Only downside to an otherwise fun car to drive about in.
 
I noticed the windshield removing the shadows underneath cars. Is this something related to ppf?
No, its a wrong shader. Happens with a lot of cars.

I've always wanted to take a look at that issue bc it should be possible to fix with a shader replacement, but atm I have too much stuff to take care of. Live is a biatch sometimes.
 
Jeddah F1 2022 & 2021 addons (for CHQ version) are now available at RD ! 🙂

Lot of work with all the drawings with this one... 😅
Let's make a petition to the FIA to not include drawings on tracks anymore please !!! 😂
Screenshot_rss_formula_hybrid_x_evo_honda_jeddah_2021_chq_26-2-122-10-22-31.jpg
 
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