OLDRing Park v1.02
Download (mediafire)
View attachment 1195677
Fictional circuit in Italy.
Conversion from rFactor.
-CSP required
-38 pit/start
-9 layouts
-AI, cam
Credits & Thanks;
Original rFactor Track by Gundam and Uitko
-Attempts to contact them have gone unanswered. Thank you for their work.
AC Converted by @shi (shin956)
.lua and font by @gunnar333
Billboard textures, logo.png and flying stuff by @Masscot
Animated flagmen by @Masscot (Original by doublezero)
mountain by @pk3r72owns
RainFX by @twobegreen
Additional cam by @racinjoe013
some textures by kunos
Test and Feedback by @Breathe , @Fanapryde , @Masscot , @twobegreen, @Mike08
Enjoy.
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v1.01 changelog;
-Fixed pit_lane.ai in Formula Challenge & Jr layout. (Thanks for the report by Nova Gasman.)
-Additional cam by racinjoe013.
-Included starting_bounds.ini in all layouts. (Suggestion by Mike08. Thanks.)
v1.02 changelog;
-Adjusted the darkness under the roof of the stand at the hairpin corner. (Suggestion by Mascot. Thanks.)
-New VAO-patch
hi, there seems an issue w the sunstrip and/or rainfx... in first person view (VR) i don't see the sunstrip and when rain on the window it only renders on the part where there is no sunstrip... hence it's a wrong looking combo.
Lamborghini Huracan ST EVO2 GT2
v. 2.01
Made by GUERILLA Mods
3D Modeling, Mapping, Materials/Textures,
Animations: Benjamin Baron, Timo Hartmann
BOP: Immanuel Vinke
Textures: Marcel Erner
Sound Design, UV Mapping, Materials/Textures: Timo Hartmann
Custom shader patch 1.76 or above required!
Instructions:
This is our first car to use cphys tyre model which features realistic temperature coefficients, grip curves and contact patch calculations
Furthermore, this is the first car we release with cphys suspension calculations and brake temperature feature.
SPECIAL INSTRUCTIONS FOR USE:
Quick explanation for the brake balance. With KS physics you set absolute brake bias so the value in setup becomes the distribution. With cphys you set line pressure at the main brake cylinder while the actual brake power is calculated by rotor and pistons. So 50% will be more like 70:30 in our case due to the larger front brake systems.
Extra Option A: Interior endurance light
Extra Option B: Endurance lights exterior
I had similar symptoms, with one car in particular. Turned out to that car had a setting for 0.0 saved (unsure exactly how it happened) in the Audio Level Per Car app. If you’re having the same issue, check your settings in that app and make sure it’s set to a figure above zero for the relevant car(s).Hi I've just encountered an issue today AC was working fine then all of a sudden i go to a different track i load up the game get the normal "thud" sound when the session starts then after a second or two all sound from the game disappears. Tried restarting PC several times, changing cars and tracks, changing audio settings etc anyone else encountered this or know of any solution to fix it?
I posted your tip in their FB group.hi, there seems an issue w the sunstrip and/or rainfx... in first person view (VR) i don't see the sunstrip and when rain on the window it only renders on the part where there is no sunstrip... hence it's a wrong looking combo.
(either make the sunstrip not transparant, or remove the strip altogether and make the rainfx cover the whole windscreen till the top)
Hi Mike,Might not be the best place to ask, and if you know of somewhere else please let me know!
Does anyone know of any repositories of livery elements you can easily incorporate into making liveries? Somewhere you can download stripes, logos, design elements, etc.
I love making full grids but pretty much I just google wallpapers, logos, etc. while I build up my own repository. And I see some people here churn out incredible liveries on a regular basis and wanted to know if there were any tools that can be utilized that I am completely missing out on. Even if there is a community of AC painters I don't know of
Oh wow thank you! I mostly make fantasy liveries rather than base off of real cars but I'll take a look at this, probably learn some real tricksHi Mike,
this might help if you want to replicate complicated designs to perfection. But obviously you would need Blender or 3dsmax and good photos of front, side, rear and top.
Link: youtube.com/watch?v=gm1MikYXgyw&list=WL&index=6&ab_channel=JeffT
Daniel
Wow another great addition to AC from the guys at GUERILLA MODS . Loving the racing with this car especially using it in Super Trofeo races and GT2.
Lamborghini Huracan ST EVO2 GT2
v. 2.01
Made by GUERILLA Mods
3D Modeling, Mapping, Materials/Textures,
Animations: Benjamin Baron, Timo Hartmann
BOP: Immanuel Vinke
Textures: Marcel Erner
Sound Design, UV Mapping, Materials/Textures: Timo Hartmann
Custom shader patch 1.76 or above required!
Instructions:
This is our first car to use cphys tyre model which features realistic temperature coefficients, grip curves and contact patch calculations
Furthermore, this is the first car we release with cphys suspension calculations and brake temperature feature.
SPECIAL INSTRUCTIONS FOR USE:
Quick explanation for the brake balance. With KS physics you set absolute brake bias so the value in setup becomes the distribution. With cphys you set line pressure at the main brake cylinder while the actual brake power is calculated by rotor and pistons. So 50% will be more like 70:30 in our case due to the larger front brake systems.
Extra Option A: Interior endurance light
Extra Option B: Endurance lights exterior
yes on page 3563Is there a mod i can download or buy for Porsche WSc-95/LMP 98 with actual LeMans skins from years '96-98. Thanks!
hi Mike, check out this paint app here ... I think this might be what you're looking for!Might not be the best place to ask, and if you know of somewhere else please let me know!
Does anyone know of any repositories of livery elements you can easily incorporate into making liveries? Somewhere you can download stripes, logos, design elements, etc.
I love making full grids but pretty much I just google wallpapers, logos, etc. while I build up my own repository. And I see some people here churn out incredible liveries on a regular basis and wanted to know if there were any tools that can be utilized that I am completely missing out on. Even if there is a community of AC painters I don't know of
Bazza the guy behind the ac legends, acl etc etc was working on getting them into AC but afaik they got ditched because they are horribly old models and as we have seen over the past few years he has has a lot of other high quality content to work on.Found screnshoots of both these cars: the Matra MS 630 and Lola T70 (first gen) converted for AC.
But no link, anywhere. Some knows smt about it, or better, a link to them?
(Link too where I found those images: https://www.racingfr.net/wbb/index.php?user-post-list/487-boreks/&pageNo=1)
Thxs
Legion has a T70 MK1Found screnshoots of both these cars: the Matra MS 630 and Lola T70 (first gen) converted for AC.
But no link, anywhere. Some knows smt about it, or better, a link to them?
(Link too where I found those images: https://www.racingfr.net/wbb/index.php?user-post-list/487-boreks/&pageNo=1)
Thxs
Yea, but this is a MK I. The one I pointed is a MKIII. And not the B version (because there´s a public MK IIIB made by Bazza - ACTK).Legion has a T70 MK1
Perhaps try the VR thread? https://www.gtplanet.net/forum/threads/assetto-corsa-in-vr.399317/page-4#post-13862441Hi All. I would like some help please if anybody plays AC in VR with a G2 headset. I am having trouble getting it to run properly.
tried a lot of settings from windows mixed reality and steam vr settings. I was wondering if anyone would share there settings please. I have a top system now after upgrade with 12900k and just got a 4090 and 32gb of memory. Flat screen fantastic but struggling with my VR. I would really appreciate any help.
This Decal Pack from Pasta2000 may be useful for you.Might not be the best place to ask, and if you know of somewhere else please let me know!
Does anyone know of any repositories of livery elements you can easily incorporate into making liveries? Somewhere you can download stripes, logos, design elements, etc.
I love making full grids but pretty much I just google wallpapers, logos, etc. while I build up my own repository. And I see some people here churn out incredible liveries on a regular basis and wanted to know if there were any tools that can be utilized that I am completely missing out on. Even if there is a community of AC painters I don't know of
www.racedepartment.com
Thank You!yes on page 3563
I sent you a PMHi All. I would like some help please if anybody plays AC in VR with a G2 headset. I am having trouble getting it to run properly.
tried a lot of settings from windows mixed reality and steam vr settings. I was wondering if anyone would share there settings please. I have a top system now after upgrade with 12900k and just got a 4090 and 32gb of memory. Flat screen fantastic but struggling with my VR. I would really appreciate any help.
http://gtswiki.gt-beginners.net/decal/?searchword=&type=0Might not be the best place to ask, and if you know of somewhere else please let me know!
Does anyone know of any repositories of livery elements you can easily incorporate into making liveries? Somewhere you can download stripes, logos, design elements, etc.
I love making full grids but pretty much I just google wallpapers, logos, etc. while I build up my own repository. And I see some people here churn out incredible liveries on a regular basis and wanted to know if there were any tools that can be utilized that I am completely missing out on. Even if there is a community of AC painters I don't know of
When I tried to run this car, I got massive FFB vibrations as soon as I hit the start button. Is anyone else experiencing this wrist-breaking FFB?
Lamborghini Huracan ST EVO2 GT2
v. 2.01
Made by GUERILLA Mods
3D Modeling, Mapping, Materials/Textures,
Animations: Benjamin Baron, Timo Hartmann
BOP: Immanuel Vinke
Textures: Marcel Erner
Sound Design, UV Mapping, Materials/Textures: Timo Hartmann
Custom shader patch 1.76 or above required!
Instructions:
This is our first car to use cphys tyre model which features realistic temperature coefficients, grip curves and contact patch calculations
Furthermore, this is the first car we release with cphys suspension calculations and brake temperature feature.
SPECIAL INSTRUCTIONS FOR USE:
Quick explanation for the brake balance. With KS physics you set absolute brake bias so the value in setup becomes the distribution. With cphys you set line pressure at the main brake cylinder while the actual brake power is calculated by rotor and pistons. So 50% will be more like 70:30 in our case due to the larger front brake systems.
Extra Option A: Interior endurance light
Extra Option B: Endurance lights exterior