- 93

- Ukraine
Oh! I couldn't remember what this track reminded me of!You can see the derelict remains of Kameno in his modern Silver Coin Circuit on the same site. Wonderful touch.
View attachment 1499294
Oh! I couldn't remember what this track reminded me of!You can see the derelict remains of Kameno in his modern Silver Coin Circuit on the same site. Wonderful touch.
View attachment 1499294
Good AfternoonReleased : Marcos Mantara LM600
Author:F302
3D Model Car: PMR
Texture Update : F302 (rework)
3d work: F302
hope u enjoy the car
knowing bug shift animation
ps : send feedback ,bugs ,missing things
tested on 0.2.12-preview1
PP filer PURELIFE EVO GT
VR
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1499150![]()
File on MEGA
mega.nz
First Assetto Corsa tracks with it's own lore? Absolutely love it!You can see the derelict remains of Kameno in his modern Silver Coin Circuit on the same site. Wonderful touch.
View attachment 1499294
Real skins so JK doesn't have to share yet another update lolReleased : Marcos Mantara LM600
Author:F302
3D Model Car: PMR
Texture Update : F302 (rework)
3d work: F302
hope u enjoy the car
knowing bug shift animation
ps : send feedback ,bugs ,missing things
tested on 0.2.12-preview1
PP filer PURELIFE EVO GT
VR
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1499150![]()
File on MEGA
mega.nz
For anyone interested, the mods got a slight update. Use the links in the quote if you want to try it.fn_nurburgring Track Skins\Alternate Config File
Alternative look for the fn_nurburgring track. This mod replaces the default tree textures and alters the look of the grass. The grass textures are the same, but adjusted more to my liking. It also includes optional vaos and a track skin to make the trees look more accurate for the season. If you want to use the Seasonal Trees, I highly recommend you enable the Trees A2C dither option under CSP\Track Adjustments. If you don't, the trees may appear really transparent in the fall\winter and spring. BTW, the spring trees suck right now. I'm working on it.
I split the download into two files because the optional stuff is quite large. I didn't want to make someone who is not interested in the optional stuff have to download such a large file. If you want things to look like my attached pictures, download both files.
Lastly, because most of the layouts won't load for me since it gets stuck loading the AI Spline, I don't know how this will look on all of the layouts. If it screws them up, just delete the mod and stick with the original track.
fn_nurburgring_track_skins
fn_nurburgring_optional_stuff
Notes:
-- Backup your existing track folder first to be safe.
-- The replacement ext_config file adds some things I like and changes some things I didn't like. Everything I added\altered is in the ADDTITIONS section at the bottom so you can adjust or remove what you don't like. I did include the original ext_config so you can easily revert back to it.
-- There are 4 Grass skins. Enable either the Grass or Grass 2 skin. The only difference between them is Grass 2 has a little more vibrant green color. Couldn't decide which I liked better. The two Patchy Exterior Grass skins are optional and will make the exterior grass areas have a little more character and get progressively more patchy looking. Either one can be used in combination with either Grass or Grass 2 skin.
-- The Trees skin changes the default tree textures. The Road skin takes the purple tint out of the groove and skid mark textures.
-- If you are missing the bushes like I was, somewhere in the ADDITIONS section of the config is the section below. Change the ACTIVE status from 0 to 1 to bring back the bushes.
MATERIALS = bushes?
ACTIVE = 1
SHADER = ksPerPixelAT
PROP_0=ksAmbient, 0.25
PROP_1=ksDiffuse, 0.20
CAST_SHADOWS = 1
-- The vaos in the optional stuff package will eliminate the overly black shadow areas I hate on most vaos. It's a personal preference so you may prefer to skip these.
View attachment 1493061
View attachment 1493062
Link is down ..Released : Marcos Mantara LM600
Author:F302
3D Model Car: PMR
Texture Update : F302 (rework)
3d work: F302
hope u enjoy the car
knowing bug shift animation
ps : send feedback ,bugs ,missing things
tested on 0.2.12-preview1
PP filer PURELIFE EVO GT
VR
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1499150![]()
File on MEGA
mega.nz
link is just few post below...Link is down ..
F1 1998 - ROUND 02 - Interlagos v1.1
The Interlagos billboard in the F1 1992 Track Pack has been updated to the F1 1998 version.![]()
Some textures and objects from Grand Prix Team's rFactor F1 1998 Track Pack were used.
surrounding building objects from GP4 Interlagos 2001 by Hega.
View attachment 1354317
-CSP recommended
-32 pit/start
-AI, cam
About ITC 1996 - Interlagos Layout
https://www.patreon.com/posts/itc-1996-125355434
Credits & Thanks;
rFactor Track by F1-S-R (ASR)
rFactor F1 1998 Track Pack by Grand Prix Team
GP4 Interlagos 2001 HD AI by Hega
-Thank you for giving me permission (ASR, Grand Prix Team and Hega)
AC Converted by @shi (shin956)
AI and sidelines by Thockard
logo.png and sections.ini by @Fanapryde
Water tower by Alessandro Micali (ASR Formula)
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
some objects from Interlagos 90s
marshall and some textures by kunos
Test and Feedback by @Breathe , @Masscot, Alessandro Micali, TITI
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Added ITC 1996 layout. (For details, refer to readme_addon_interlagos_ITC_1996.txt.)
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Added red-white walls.
Added road edges.
Updated podium texture.
Updated sand texture.
Updated ext_config.ini.
Reworked groove and skidmarks.
Other minor fixes.
surrounding building objects from GP4 Interlagos 2001 by Hega. (Thanks)
Much more confident with the 6 speed nowUpdate Marcos Mantara LM600
Physics by RMS
Some materials were adjusted (brighter)
![]()
135.69 MB file on MEGA
mega.nz
That is good! Because the official recorded best time with that car is - 1:47.72.Much more confident with the 6 speed now
5 Speed
View attachment 1499628
6 Speed
View attachment 1499629
Would you take a look at reboots sebring please ?I know it's a sin to mess with a Lilski track, but much like Bridgehampton, the track renders really bright for me using CSP. So i'm fooling around with it a little to make it not so bright on my end. Plus i'm adding a few CSP features just for kicks. So far i've added the @Masscot cable fix to all of the wires, adjusted some shader values, made the windows transparent and began replacing all the flags with animated versions. This one may take awhile because there are a lot of flags. I also hope to add meshes for turning lights on at night.
I still need to balance the shader values a bit (might be too dark at the moment) and get the flag sizes correct. I hope when i'm done he will let me make the mod available.
Before:
View attachment 1499658
After:
View attachment 1499659
I have converted 3 fictional tracks from GTR2. Details of the circuit can be found in the original link or readme_gtr2.
Original author link (RD)
Le Mancorchamps v1.21 (2025/12/04 Updated)
View attachment 1213266
-CSP recommended
-30 pit/start
-AI, cam
-White & Red cm skin
Credits & Thanks:
Original Track by ChriKoh
-Thank you for giving me permission
AC Converted by @shi (shin956)
AI by @KevinK2
ext_config by @CrisT86
logo.png and sections.ini by @Fanapryde
Additional cams by @DaBaeda
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Added groove, lights, seasons, 2nd windmill.
Adjusted some normals and shaders.
Changed asphalt texture.
Fixed white line.
Edited track map.
Added 2 cams by DaBaeda.
Added logo.png and sections.ini by Fanapryde.
v1.11 changelog;
Hid lemancorchamps_wall.kn5.
v1.2 changelog;
The white lines were made into a separate mesh and smoothed.
Updated gas station textures.
Updated road surface textures.
Fixed some normals and shaders.
Fixed holes.
Updated ext_config,ini and VAO-patch.
Added skidmarks.
Added marshalls.
Added camera facing crowds.
A few minor fixes.
v1.21 changelog;
Fixed the mesh of the gas station.
Fixed mapping for Treewall and Guardrail. (Thanks Mascot for the report.)
Fixed the spectator textures. (Thanks Mascot.)
Updated VAO-patch.
--------------------------------------------------------------------------------
Spaburgring v1.3 (2025/12/16 Updated)
View attachment 1499854
-CSP recommended
-30 pit/start
-AI, cam
-White & Red cm skin
Credits & Thanks:
Original Track by ChriKoh
-Thank you for giving me permission
AC Converted by @shi (shin956)
AI by @KevinK2
ext_config (base) by @CrisT86
logo.png and sections.ini by @Fanapryde
Test and Feedback by @Fanapryde
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Adjusted some normals and shaders.
Added groove.
Updated ext_config.ini and cam.
Removed spaburgring_wall.kn5.
Smoothed physical road surface.
Added logo.png and sections.ini by Fanapryde.
Changed background.
v1.2 changelog;
Fixed hole. (Thanks clickersnapper01 for the report.)
Fixed castle normals.
Changed background.
3D mountains from Chuck_CG's Landscape pack.
![]()
Landscape pack
6 Terrains, 5 displacement maps(1k, 2k)4k PBR textures(color, roughness, normal)open with blender 3.3+Increase subdivision levels for more details.in the images below you can see the levels at 5 then at 0My Portfolio https://www.artstation.com/chuckcgchuckcg.gumroad.com
v1.3 changelog;
The white lines were made into a separate mesh and smoothed.
Updated the road surface's UV mapping and textures.
Fixed some normals and shaders.
Added skidmarks.
Added marshalls.
Added camera facing crowds.
Added reverb to the bridge.
Updated tree textures.
Updated ext_config,ini and VAO-patch.
A few minor fixes.
--------------------------------------------------------------------------------
Zandzuka v1.0 (02/17/2023 Update)
View attachment 1231738
-CSP recommended
-30 pit/start
-AI, cam
-White & Red cm skin
Credits & Thanks:
Original Track by ChriKoh
-Thank you for giving me permission
AC Converted by @shi (shin956)
AI by KevinK2
ext_config by CrisT86
logo.png and sections.ini by Fanapryde
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.0 changelog;
-Adjusted many normals and shaders
-Added groove
-Added some normal map texture
-Updated ext_config.ini
-Removed zandzuka_wall.kn5
-Added logo.png and sections.ini by Fanapryde
-Changed background
3D mountains from Chuck_CG's Landscape pack.
Hi, the link is dead 🙁Real skins so JK doesn't have to share yet another update lol
Based on 1995 / 1997 LM and 1999 FIA GT
edit : forgot the AO lol
View attachment 1499389
View attachment 1499390
View attachment 1499391
Hi, the link is dead 🙁
I use this oneOk i was bored and decided to update those kunos previews in CM. Now some cars miss wheels, and i believe my previews are worse than before. Typing "preview" in the search bar was a bad idea.
Which preview sets are you guys using, or which preview addon? I like the ones with industrial walls or grass behind, could not find them
That's a showroom, isn't it? Is it making previews as well? And what's its name please, so i can find it?I use this oneView attachment 1499886
The kerbs and tyres and signs and stuff all look a bit laboratory clean, so I very quickly smeared dog tods on the red & white skin to filth it up a bit if anyone wants it. Five-minute job so don't expect miracles..!Spaburgring v1.3
v1.3 changelog;
The white lines were made into a separate mesh and smoothed.
Updated the road surface's UV mapping and textures.
Fixed some normals and shaders.
Added skidmarks.
Added marshalls.
Added camera facing crowds.
Added reverb to the bridge.
Updated tree textures.
Updated ext_config,ini and VAO-patch.
A few minor fixes.
View attachment 1499855
It's made as a track, but it can also be used as a showroom if you tinker a bit)That's a showroom, isn't it? Is it making previews as well? And what's its name please, so i can find it?