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I've already hidden the original flags so I could replace them with proper animated ones from Pyyer. The problem is to make the animated flags show on the stock track, I need to have an entry in the ext_config file in track's extension folder. No big deal except when someone chooses to use one of the F1 mods. Then the game loads the flags from the track's main extension folder that I added, along with the flags that Pyyer included with his F1 mods. So you end up with two sets of flags.maybe you can hide the original flags with
[MESH_ADJUSTMENT_...]
MESHES = mesh1, mesh2
IS_RENDERABLE = 0
(dunno if it'll work for flags just an idea, if you can capture the mesh name w object inspector it's worth a shot)
There is a way to do it, but it would require altering Pyyer's F1 mods and disabling his flags, which I wouldn't even think of doing. It's looking more and more like if I want to release this for people to use, it's going to have to be a separate layout like Pyyer did with his F1 mods. Anyone suggest a good layout name?
I never thought of that. I think that would work. Thank you for the suggestion...Try to create an extension directory inside layout_gp and put into it the extconfig.ini for the flags. If it works you can copy it to all other layouts directories (except Pyyer ones)
EDIT: You're a genius. Worked like a charm. Can't thank you enough...
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