Assetto Corsa PC Mods General DiscussionPC 

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COLOR = 1.0, 1.0, 1.0, 5

the first 3 values are RGB
the last value is brightness/intensity
 
Much better, thanks.
On @Pyyer extension of CHQ 0.8 Yas Marina the nuclear exposure is existing as well, at least with some of my filters. Using C13 Camera Obscura for example prevents the image from being too much exposed (I use pure 0148 atm). So it really depends on the pp filter you are using.
 
On @Pyyer extension of CHQ 0.8 Yas Marina the nuclear exposure is existing as well, at least with some of my filters. Using C13 Camera Obscura for example prevents the image from being too much exposed (I use pure 0148 atm). So it really depends on the pp filter you are using.
I always use SOL_extra filter, but in this case I tried all the ones I have.
None of them solved the issue though.
Using @ClaudioWRC74 's fix did (for the lighting issue). There's still some other issues, but I expect (since it's still v0.8) they will be fixed in updates to come.
 
I would like to see the VW Lupo Cup Car in AC, too. It would be a good company to the Gulf, Beetle and Micra. I have found only versions for rFactor and Automobilista.

View attachment 1210404
probably the version in the photo is that of gran turismo, anyway, it would be nice to get one back for racing set-up, on rfactor I had a lot of fun!
 
I always use SOL_extra filter, but in this case I tried all the ones I have.
None of them solved the issue though.
Using @ClaudioWRC74 's fix did (for the lighting issue). There's still some other issues, but I expect (since it's still v0.8) they will be fixed in updates to come.
What I know is that there has been a hint from a patreon member at Pyyer´s patreon page how to improve the FPS by simply excluding some values out of the existing extension file and Pyyer did exactly that in his own extension then. Don´t know if that is the reason as well. Maybe @Pyyer can comment here since he is the extension expert among us.
 
Any takers for cockpit AO and refraction for the rear lights?

Screenshot (117).png Screenshot (118).png
 
probably the version in the photo is that of gran turismo, anyway, it would be nice to get one back for racing set-up, on rfactor I had a lot of fun!
You could still import it, wouldn't take too long if it's a RF mod anyway.
 
probably the version in the photo is that of gran turismo, anyway, it would be nice to get one back for racing set-up, on rfactor I had a lot of fun!
Yes, the photo is the Gran Turismo version. You can see the Automobilista version, which is converted from rFactor, here:

 
Hello
I am doing light extensions on GPK tracks and I would like to know if it is possible to turn on the lights when it rains
I do not find in the conditions a function which allows to know what weather conditions are in progress on the track
Thanks in advance to those who will answer me.:)
Zuno toto
It is possible, but requires a slightly different approach to setting up the lights so that they will work at night and in the rain during the day time.

First you have to set a custom condition somewhere in your config before you define your light series entries like this:

[CONDITION_...]
NAME = CONDITION1
INPUT = 'NIGHT_SMOOTH + RAIN'

Then when you setup your light series entries, your condition name must match your custom condition name.

[LIGHT_SERIES_...]
DESCRIPTION = Hillside Object Lights
ACTIVE = 1
CONDITION = CONDITION1
MESHES = roof_004
OFFSET = 0,-1,0
CLUSTER_THRESHOLD = 24
COLOR = 225,175,150,0.05
COLOR_OFF = 0
SPOT = 180
RANGE = 50
FADE_AT = 1000
FADE_SMOOTH = 25
RANGE_GRADIENT_OFFSET = 0.1
SPOT_SHARPNESS = 0.15
DIRECTION = 0,-10,0

You can do this for any of the predefined CONDITION values, not just rain. For example, you could base it on Ambient value if you find the tracks lights don't turn on soon enough at dusk. It's a great feature and one no one seems to use it. I've been trying to convert some of my favorite tracks because like you, I like having the lights on in heavy rain. Lot of work though going through all the light code so i've only finished a small handful so far.
 
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Dang, that RSS trailer is lit.....finally after all this time we'll good quality GT-One and R390, and 333SP to boot!
 
I didn't seen any other model of the swift 016A. I only saw in rF1.

But the Elan DP08 is similar, and that is in the Forza Motorsport 5:
And in the rF2:
Thanks for backing up everything else I thought i found. I'll do my planned work based on that.

For the Elan DP02, it seems that there was a few different versions. There was a couple different classes in the IMSA Lites series, and the chassis raced in both. The car that the guys I know have is actually a Star Mazda chassis with the Renesis 13B. The "normal" DP02 had versions of the Mazda MZR engine. I do have a Star Mazda rF1 mod, but just no 3d modeling experience to make it into a DP02.
 

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Any takers for cockpit AO and refraction for the rear lights?

View attachment 1210455 View attachment 1210456
Unfortunately, you always need a mesh for the rear light and a mesh for the reflector for refraction, as in real life, with the MK1 there is unfortunately only the trunk lid and no reflector, too bad and the mehes are not separate, which many modders forget.
 
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They updated the packs now.

Basically one pack with most of their latest offering(Formula NA/Alpha/Prototype), one with all the Formula NA, and one with all their prototypes.

I have most of them at this point so really not that useful to me but for anyone else, pretty decent deal. The cars are great.
 
They updated the packs now.

Basically one pack with most of their latest offering(Formula NA/Alpha/Prototype), one with all the Formula NA, and one with all their prototypes.

I have most of them at this point so really not that useful to me but for anyone else, pretty decent deal. The cars are great.
How's the alpha compared to RSS's?
 
It is possible, but requires a slightly different approach to setting up the lights so that they will work at night and in the rain during the day time.

First you have to set a custom condition somewhere in your config before you define your light series entries like this:

[CONDITION_...]
NAME = CONDITION1
INPUT = 'NIGHT_SMOOTH + RAIN'

Then when you setup your light series entries, your condition name must match your custom condition name.

[LIGHT_SERIES_...]
DESCRIPTION = Hillside Object Lights
ACTIVE = 1
CONDITION = CONDITION1
MESHES = roof_004
OFFSET = 0,-1,0
CLUSTER_THRESHOLD = 24
COLOR = 225,175,150,0.05
COLOR_OFF = 0
SPOT = 180
RANGE = 50
FADE_AT = 1000
FADE_SMOOTH = 25
RANGE_GRADIENT_OFFSET = 0.1
SPOT_SHARPNESS = 0.15
DIRECTION = 0,-10,0

You can do this for any of the predefined CONDITION values, not just rain. For example, you could base it on Ambient value if you find the tracks lights don't turn on soon enough at dusk. It's a great feature and one no one seems to use it. I've been trying to convert some of my favorite tracks because like you, I like having the lights on in heavy rain. Lot of work though going through all the light code so i've only finished a small handful so far.
Thank you for your help
Your solution works very well
Zuno
 
View attachment 1068365

Thanks for sharing these mods... Classics no doubt.

Here are some CM-wipers to go... All tested ok.

Note: rename file to extract <vauxhall_cavalier_btcc_1990-95__cm-wipers.7z>

RIP Shaun Clarke (1975-2021)
taken way too soon...
Hi. when i open the file and rename i just get a load of random stuff on the page. Any ideas please
 
Thank you for your update of the Oreca 07 and the collection of sooooo many skins (159!!!).

As the ProTyres App didn't work for the car, I checked the tyres.ini and found a bug. It uses references to lut-files for the rear tyres (R_T_H.lut, R_T_M.lut, R_T_S.lut, R_W_H.lut, R_W_M.lut, R_W_S.lut), that do not exist in the data.acd. As the car uses the same tyres for front and rear, I just made a copy of the lut-files for the front tyres (F_T_H.lut, F_T_M.lut, F_T_S.lut, F_W_H.lut, F_W_M.lut, F_W_S.lut) and renamed it to R_T_H.lut and so on. Now the ProTyres App works fine and I can drive faster with the car.
Maybe you can fix this with your next update, as the bug reduces the performance of the car.
 
Unfortunately, you always need a mesh for the rear light and a mesh for the reflector for refraction, as in real life, with the MK1 there is unfortunately only the trunk lid and no reflector, too bad and the mehes are not separate, which many modders forget.
Sounds like we need a good samaritan to swap rear lights in from one of the other MkI Golfs..?
 
RSS and VRC F1 2022 Custom Championships
RACE WEEKEND 23 Abu Dhabi

Edit: 24/11/2022 - Tracks updated with the Pyyer extensions and some extras

Well this is my final update for the season and beyond - It been a blast but its time to hand the baton over to Geraint Thomas https://www.racedepartment.com/downloads/authors/geraint-thomas.331516/

Thanks for your support over the years - Its now time for me to enjoy looking in from the outside and testing all the wonderful mods past, present and future.

Stay Safe & Happy Racing

Cozy61

23_abudhabi_gp22_WIP.zip
Has the New 2021 layout

No crowds yet as im struggling to get them to show on these meshes (any takers?)

Original Track - BZT and others https://www.gtplanet.net/forum/posts/13889305/
Model by BAI Zhantang, road mesh is converted from rfactor 1, other model files are copied from acu_yasmarina.
Extensions - Pyyer/Cozy61
Crowd SFX - Cozy61

Crowd SFX works best in F3 camera replay mode

To turn off any of the crowd SFX and/or Live displays open the ext_config.ini file (in extension folder of track) using notepad or similar and change the ACTIVE = 1 to ACTIVE = 0

Tracks in GDrive: https://drive.google.com/drive/folders/15IHYdj24xd3fbgrvkVv5ZdTO2LrH-0VT?usp=sharing
Racedepartment: https://www.racedepartment.com/downloads/authors/cozy61.1049383/
bgr023.jpg
 
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RACE WEEKEND 23 Abu Dhabi
Edit: 24/11/2022 - Tracks updated with the Pyyer extensions and some extras

Well this is my final update for the season and beyond - It been a blast but its time to hand the batten over to Geraint Thomas https://www.racedepartment.com/search/23542434/

Thanks for your support over the years - Its now time for me to enjoy looking in from the outside and testing all the wonderful mods past, present and future.

Stay Safe & Happy Racing

Cozy61

23_abudhabi_gp22_WIP.zip
Has the New 2021 layout

No crowds yet as im struggling to get them to show on these meshes (any takers?)

Original Track - BZT and others https://www.gtplanet.net/forum/posts/13889305/
Model by BAI Zhantang, road mesh is converted from rfactor 1, other model files are copied from acu_yasmarina.
Extensions - Pyyer/Cozy61
Crowd SFX - Cozy61

Crowd SFX works best in F3 camera replay mode

To turn off any of the crowd SFX and/or Live displays open the ext_config.ini file (in extension folder of track) using notepad or similar and change the ACTIVE = 1 to ACTIVE = 0

Tracks in GDrive: https://drive.google.com/drive/folders/15IHYdj24xd3fbgrvkVv5ZdTO2LrH-0VT?usp=sharing
Racedepartment: https://www.racedepartment.com/downloads/authors/cozy61.1049383/
View attachment 1210546
Thank you very much for these collections, much appreciated!
 
RSS Classic Endurance pack 1 available

and for the Pack 2 what cars do we need ?
I don't know this category of cars very well, I hesitate to buy ....
What other cars would I need in addition to this pack 1 for a custom championship in the CM ?

custom_showroom_1669313547.jpg
 
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RSS Classic Endurance pack 1 available

and for the Pack 2 what cars do we need ?
I don't know this category of cars very well, I hesitate to buy ....
What other cars would I need in addition to this pack 1 ?

View attachment 1210560
preview.jpg
preview.jpg
preview.jpg

Cars are crazy and the sound of the 333sp is just amazing 😍😍😍
 
I think i overtook myself with this Livery. This will take some serious time to finish, but it looks so good IRL and i always get distracted by small stuff like the Fog Lights. I would love to add some more small Details like the Hella Logo inside the Headlights but didnt found a Solution to add it for now. Maybe i focus to much on the small Things haha.
 

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How's the alpha compared to RSS's?
I actually do have both, I think they are not that different TBH, to me they are within a sec to one another. I think VRC has the audio implementation of porpoising better than RSS. Handling wise they aren't that different as far as modern high DF car goes IMO.
 
Back when the GT-One/R390 were racing there were no real unified sportscar championship like today. Other than Le Mans where everyone wants to be in it. GT-One and R390 never ran in the FIA GT for example(IIRC). GT-One also only ever ran outside of Le Mans in a Japanese Endurance race at Fuji in 1999(where it was beaten by a R391 LMP car). 333SP would probably only see the other 2 at Le Mans.

You could mix the V12LMR for a 1999 race and a Mercedes CLK-LM or CLR of 98/99 grid. I don't know how many of the GT2 cars would be available for the same grid though. Viper GTS-R for sure, some version of 993 GT2 race car also.
 
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Working on future packs for the BPR Recreation Project.
today: BPR 94 Vallelunga 4H Strandell #40 - WIP
1669331861905.jpeg

The F40 in its 640 bhp BPR version has been heavily reworked since its first release. Update will be available tomorrow :-)
 
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