Maybe both version's lights are copied from acu_yasmarina, the lights are well understand csp 1.78 and sol2.2, I didn't test the mod under Pure, I have no the Pure.Yes, when moving the config into track extension (which I mostly do) I noticed the differences between CHQ and BAI.
But I didn't take time to try changing values (because I'm not to sure about what does what exactly.
The BAI version works fine for me (and doesn't have flickering / z-fighting on some banners), so I'll stick to that version for now.
Good to know I'm not the only one having lighting issues with this track... (though that would have surprised me since it's the only one causing trouble at night). Also: since you are using PURE, it's not only when using SOL that things go wrong...![]()
I change values "RANGE" in [LIGHT_SERIES_0] to [LIGHT_SERIES_23] (aide avec erentuzci sur le discord Breathe)Yes, when moving the config into track extension (which I mostly do) I noticed the differences between CHQ and BAI.
But I didn't take time to try changing values (because I'm not to sure about what does what exactly.
The BAI version works fine for me (and doesn't have flickering / z-fighting on some banners), so I'll stick to that version for now.
Good to know I'm not the only one having lighting issues with this track... (though that would have surprised me since it's the only one causing trouble at night). Also: since you are using PURE, it's not only when using SOL that things go wrong...![]()
Much better, thanks.I change values "RANGE" in [LIGHT_SERIES_0] to [LIGHT_SERIES_23] (aide avec erentuzci sur le discord Breathe)
If it's too dark in some areas, just increase the values slightly
.../...
Delete .txt extension
Just copy this file in the extension folder (external folder Abu Dhabi 2021 track CHQ 0.8 beta) = it's for original track not for Pyyer F1 2022 extension !!!!
On @Pyyer extension of CHQ 0.8 Yas Marina the nuclear exposure is existing as well, at least with some of my filters. Using C13 Camera Obscura for example prevents the image from being too much exposed (I use pure 0148 atm). So it really depends on the pp filter you are using.Much better, thanks.
I always use SOL_extra filter, but in this case I tried all the ones I have.On @Pyyer extension of CHQ 0.8 Yas Marina the nuclear exposure is existing as well, at least with some of my filters. Using C13 Camera Obscura for example prevents the image from being too much exposed (I use pure 0148 atm). So it really depends on the pp filter you are using.
probably the version in the photo is that of gran turismo, anyway, it would be nice to get one back for racing set-up, on rfactor I had a lot of fun!I would like to see the VW Lupo Cup Car in AC, too. It would be a good company to the Gulf, Beetle and Micra. I have found only versions for rFactor and Automobilista.
View attachment 1210404
What I know is that there has been a hint from a patreon member at Pyyer´s patreon page how to improve the FPS by simply excluding some values out of the existing extension file and Pyyer did exactly that in his own extension then. Don´t know if that is the reason as well. Maybe @Pyyer can comment here since he is the extension expert among us.I always use SOL_extra filter, but in this case I tried all the ones I have.
None of them solved the issue though.
Using @ClaudioWRC74 's fix did (for the lighting issue). There's still some other issues, but I expect (since it's still v0.8) they will be fixed in updates to come.
You could still import it, wouldn't take too long if it's a RF mod anyway.probably the version in the photo is that of gran turismo, anyway, it would be nice to get one back for racing set-up, on rfactor I had a lot of fun!
Yes, the photo is the Gran Turismo version. You can see the Automobilista version, which is converted from rFactor, here:probably the version in the photo is that of gran turismo, anyway, it would be nice to get one back for racing set-up, on rfactor I had a lot of fun!
It is possible, but requires a slightly different approach to setting up the lights so that they will work at night and in the rain during the day time.Hello
I am doing light extensions on GPK tracks and I would like to know if it is possible to turn on the lights when it rains
I do not find in the conditions a function which allows to know what weather conditions are in progress on the track
Thanks in advance to those who will answer me.
Zuno toto
Thanks for backing up everything else I thought i found. I'll do my planned work based on that.I didn't seen any other model of the swift 016A. I only saw in rF1.
But the Elan DP08 is similar, and that is in the Forza Motorsport 5:
And in the rF2:
Yes, the photo is the Gran Turismo version. You can see the Automobilista version, which is converted from rFactor, here:
Unfortunately, you always need a mesh for the rear light and a mesh for the reflector for refraction, as in real life, with the MK1 there is unfortunately only the trunk lid and no reflector, too bad and the mehes are not separate, which many modders forget.Any takers for cockpit AO and refraction for the rear lights?
View attachment 1210455 View attachment 1210456
How's the alpha compared to RSS's?They updated the packs now.All
www.virtual-racing-cars.com
Basically one pack with most of their latest offering(Formula NA/Alpha/Prototype), one with all the Formula NA, and one with all their prototypes.
I have most of them at this point so really not that useful to me but for anyone else, pretty decent deal. The cars are great.
Thank you for your helpIt is possible, but requires a slightly different approach to setting up the lights so that they will work at night and in the rain during the day time.
First you have to set a custom condition somewhere in your config before you define your light series entries like this:
[CONDITION_...]
NAME = CONDITION1
INPUT = 'NIGHT_SMOOTH + RAIN'
Then when you setup your light series entries, your condition name must match your custom condition name.
[LIGHT_SERIES_...]
DESCRIPTION = Hillside Object Lights
ACTIVE = 1
CONDITION = CONDITION1
MESHES = roof_004
OFFSET = 0,-1,0
CLUSTER_THRESHOLD = 24
COLOR = 225,175,150,0.05
COLOR_OFF = 0
SPOT = 180
RANGE = 50
FADE_AT = 1000
FADE_SMOOTH = 25
RANGE_GRADIENT_OFFSET = 0.1
SPOT_SHARPNESS = 0.15
DIRECTION = 0,-10,0
You can do this for any of the predefined CONDITION values, not just rain. For example, you could base it on Ambient value if you find the tracks lights don't turn on soon enough at dusk. It's a great feature and one no one seems to use it. I've been trying to convert some of my favorite tracks because like you, I like having the lights on in heavy rain. Lot of work though going through all the light code so i've only finished a small handful so far.
Hi. when i open the file and rename i just get a load of random stuff on the page. Any ideas pleaseView attachment 1068365
Thanks for sharing these mods... Classics no doubt.
Here are some CM-wipers to go... All tested ok.
Note: rename file to extract <vauxhall_cavalier_btcc_1990-95__cm-wipers.7z>
RIP Shaun Clarke (1975-2021)
taken way too soon...
Thank you for your update of the Oreca 07 and the collection of sooooo many skins (159!!!).Oreca 07 V0.9.5 Official public release !
https://www.patreon.com/posts/oreca...ource=copyLink&utm_campaign=postshare_creator
Have fun !!!
Sounds like we need a good samaritan to swap rear lights in from one of the other MkI Golfs..?Unfortunately, you always need a mesh for the rear light and a mesh for the reflector for refraction, as in real life, with the MK1 there is unfortunately only the trunk lid and no reflector, too bad and the mehes are not separate, which many modders forget.
Thank you very much for these collections, much appreciated!RACE WEEKEND 23 Abu Dhabi
Edit: 24/11/2022 - Tracks updated with the Pyyer extensions and some extras
Well this is my final update for the season and beyond - It been a blast but its time to hand the batten over to Geraint Thomas https://www.racedepartment.com/search/23542434/
Thanks for your support over the years - Its now time for me to enjoy looking in from the outside and testing all the wonderful mods past, present and future.
Stay Safe & Happy Racing
Cozy61
23_abudhabi_gp22_WIP.zip
Has the New 2021 layout
No crowds yet as im struggling to get them to show on these meshes (any takers?)
Original Track - BZT and others https://www.gtplanet.net/forum/posts/13889305/
Model by BAI Zhantang, road mesh is converted from rfactor 1, other model files are copied from acu_yasmarina.
Extensions - Pyyer/Cozy61
Crowd SFX - Cozy61
Crowd SFX works best in F3 camera replay mode
To turn off any of the crowd SFX and/or Live displays open the ext_config.ini file (in extension folder of track) using notepad or similar and change the ACTIVE = 1 to ACTIVE = 0
Tracks in GDrive: https://drive.google.com/drive/folders/15IHYdj24xd3fbgrvkVv5ZdTO2LrH-0VT?usp=sharing
Racedepartment: https://www.racedepartment.com/downloads/authors/cozy61.1049383/
View attachment 1210546