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ok, but then does KUNOS need latest version CSP for AC2?AC2 should only support one feature:
100% backward mod compatability
Last edited:
ok, but then does KUNOS need latest version CSP for AC2?AC2 should only support one feature:
100% backward mod compatability
Wouldn't you have to save (make a copy of) the data instead of the kn5? All these things that you are changing are found in the data folder or acd, not in the model itself.hi gents,
about 'press T', do you know you can also set all the suspension points?
-first, make a copy of the .kn5 file
-go to CMshowroom
-click on the screen
-press T (haha...) point 1
-click on the car (right panel) point 2
-click on 'suspension' (right panel point 3
now you get this:
View attachment 1222756
and you are able to move all the suspension attach points (including the caster)
-dont forget to click on the 'save moved points' button, point 4
if you are not happy with these new settings, just restore the .kn5 file you saved before
you can also move 'fuel tank' position, 'wings' and 'flames' by cliking the good button below 'Physics' chapter
Have fun, Mike
Hello Everyone it's me From the BEMODDING euh i Stopt modding since time now Lost Al interest Etc But i dont whant to be foolish and want to share the unfinished cars ps some are Realy crap and basic modeles but maybe somebody can use them here dont know so wish you al good new year and good health and FUN here are the links
Part 1
Part 2
Part 3
Part 4
Part 5
https://drive.google.com/file/d/1NZSe8ZOmEyjH9zeJqFYepWt64T8v9vfd/view?usp=sharing Part 6
https://drive.google.com/file/d/1NZSe8ZOmEyjH9zeJqFYepWt64T8v9vfd/view?usp=sharing Lots Of Belcar Logos & Pictures
PS THEY NEED LOTS OF WORK But its al yours
Greetings
Bye ✌️
Hi,Got a link to that car?
It might have higher-res ancillary dials than the 256x256 cluster on the LB.
drive.google.com
Hi, thanks a lot! but there is a problem. All the part links you have shared are Part 1. Can you upload the rest of the pack please?



ok, it works perfect!
I think it requires a bit of tuning and I will share it here... any feedback is welcome
thanks a lot @El Locho, looking forward in future for more .bin "trees and bushes"
View attachment 1222708
Thanks, but the LB will remain a completely wingless bird, like the Moa.Hi,
I like the idea of adding a wing on 'Littlebird'.
View attachment 1222812
I found this in my archives, if it helps I put a link below.
GOLF_MK1 - Google Drive
drive.google.com
URD are planning to release them after 200 years of development any time now........anyone know of any 2022 Nissan Z or Supra GT500 mod? I'm sure I've seen a pic of a W.I.P. one at some point but can't find any details of one anymore.
You don't really need to back up the entire .kn5 file, just suspensions.ini (you can also skip steps 2 and 3 by pressing 'U'hi gents,
about 'press T', do you know you can also set all the suspension points?
-first, make a copy of the .kn5 file
-go to CMshowroom
-click on the screen
-press T (haha...) point 1
-click on the car (right panel) point 2
-click on 'suspension' (right panel point 3
now you get this:
View attachment 1222756
and you are able to move all the suspension attach points (including the caster)
-dont forget to click on the 'save moved points' button, point 4
if you are not happy with these new settings, just restore the .kn5 file you saved before
you can also move 'fuel tank' position, 'wings' and 'flames' by cliking the good button below 'Physics' chapter
Have fun, Mike
You are right Beezer, my mistake, post updated, thank you!Wouldn't you have to save (make a copy of) the data instead of the kn5? All these things that you are changing are found in the data folder or acd, not in the model itself.
When you Americans hear us Europeans say that the walls of the Monaco track are very close to the tarmac strip, you must laugh, right? 😅... Here’s an onboard from last years indycar race for reference...
There’s surely no way that can be possible with a new game engine, even if Kunos wanted to implement it.AC2 should only support one feature:
100% backward mod compatability
And the driver's eye-line is around 300-400mm lower than that camera. Wild ride.When you Americans hear us Europeans say that the walls of the Monaco track are very close to the tarmac strip, you must laugh, right? 😅
it is always the latter, you create mods by following the same pipeline designed by the devs to create their content.There’s surely no way that can be possible with a new game engine, even if Kunos wanted to implement it.
The thing is, was the base AC game engine and structure originally designed to easily facilitate external modding, or was it made that way, simply to make like easier for the devs themselves to work on the product, and modding just happened as a result?
too bad, at least I will have triedThanks, but the LB will remain a completely wingless bird, like the Moa.
if you need help with some of the other models we've got the others (they should be in the LMP900 pack i sent to you which is private of course)
well there is other versions of the Courage C60 if that can help with diff engines.Great! Using that same one skin for all C60 use is getting annoying![]()
Depends if they want to make money or not, and i guess they do after the amount AC makes them.Watch them do an AMS2 instead
Funnly enough that's also what I speculated inside my head as well, just that I would resume the CSP stuff but instead make it open source rather than keeping it proprietarly semi-closed source like it currently is more or less making my own version of AC2, but I would call it 2.0 obviously to avoid conflicts with the proper one from Kunos if ever to be made.If I were to speculate, they hire ilija, effectively buying him and in the process he has to stop the CSP stuff, they pull AC from steam and hope to get the AC base over to AC2.
Awesome job man, but i found a tiny mistake... the track is in Slovakia, not SloveniaDobšiná Hillclimb (redux) - v1.0
View attachment 1222603View attachment 1222604View attachment 1222605
A fast hillclimb course set in the Slovenia countryside
features:
- 2 pit/grid with AI (because hillclimb)
- full CSP integration including RainFX
- night lighting (scare yourself!)
- a JumboTron:tm:
- new folder name will not overwrite
credits:
- upgraded by @RMi_wood with permission from AssettorallyGRB
- 3D, spectators, texture conversion and shaders help by @pugsang
- Jumbotron by @norms
- cameras by @DaBaeda
- AI by @Atrupelador
:: DOWNLOAD ::
Hi everyone, does anyone have any custom GT3-car-AI-lines for rt_bathurst? I really enjoy racing at Mount Panorama but the AI is extremely slow through the esses and, as always, extremely rough when battling. I ll get rammed everytime i ll make a move through whole that section. Plus when battling it will hit the wall between turns 3-4 & 8-9 (the two fast left handers)
There are two guys on RD whose Ai lines are not only faster, but somehow ai also drives more realistic. I downloaded and use all of them for years. First one is Max Kagan (did Bathurst gt3 and v8 supercar lines also):
Resources by max kagan
www.racedepartment.com
The other one is F_B:
Resources by F_B
www.racedepartment.com
Soooo it's a kiwi then ?Thanks, but the LB will remain a completely wingless bird, like the Moa.
I'm pretty far from Longford, but i don't think there's a standard. The road colour (darker or brighter) can be affected by the age of the tarmac itself (when newer is almost dark grey, when really old, is a really really bright grey. As personal taste i would go with a medium-bright one, not too grey, not too blackGot another question for anyone familiar with the Longford race track area. Can't find any good pictures of the track to go by so which one of these pictures is a closer match to the road brightness of the real track or roads in that area. Thanks...
View attachment 1222864
View attachment 1222865
View attachment 1222866
From my understanding in the 60s and 70s, resealing a public road for a car race, wasn't done. Painting new lines maybe, resealing, not likely.I'm pretty far from Longford, but i don't think there's a standard. The road colour (darker or brighter) can be affected by the age of the tarmac itself (when newer is almost dark grey, when really old, is a really really bright grey. As personal taste i would go with a medium-bright one, not too grey, not too black
Based on the low amount image available, it seems that when it was used for racing, the tarmac was almost new, so a bit darker
The tarmac could have been re-done (as normal road update-fix for daily use by the population) weeks before the race for example, and not for the race itself, but be darker due to the fact is newer as saidFrom my understanding in the 60s and 70s, resealing a public road for a car race, wasn't done. Painting new lines maybe, resealing, not likely.
What is this?