- 236

- Australia
I Know, but those air baloons can help with immersion. Even if static, if you see something in the air, it makes it looks like more 'alive'. In any case, that racetrack needs some facelift. CSP integrations etc. Is very well done, but now its suffer the fact hasn't been updated. Some time ago another modder make some hill-climbs short stages wich are quite good for some vintage hillclimb races.that makes it sound more like a childs birthday party than a historic 1967 style track. Cant say I ever notice balloons in any video footage of nurburgring even upto the time of Lauda's accident, having said that, never looked for them either.![]()
each to their own I suppose, if you have time to look for balloons on the green hell, you're not driving hard enoughI Know, but those air baloons can help with immersion. Even if static, if you see something in the air, it makes it looks like more 'alive'. In any case, that racetrack needs some facelift. CSP integrations etc. Is very well done, but now its suffer the fact hasn't been updated. Some time ago another modder make some hill-climbs short stages wich are quite good for some vintage hillclimb races.
So if anyone is interested let me know. That racetrack in my humble opinion, deserve something a little bit more.
Use JSGMEthe concern I have is the mods that install outside of the contents folder, like RSS mods.. fonts, etc. and I am not sure where stuff was installed from the reshade thing..
Edit: issue fixed without having to do a fresh install. Downloaded the nvida geforce experience, newer GPU driver and gave the system a clean to get rid of the nasty remnants of reshade once and for all and it has got rid of the flickering plus improved the FPS
I don't drag n drop in cm, prefer manual installation, but thanks I'll take a look at it. Maybe time to cull some of the mods I don't use anyway.Use JSGME
Jsgme (Mod enabler)
Here is the mod manager that a few guys in HistorX to manage their mods inside the sim. Big thanks to @Roland for the links. (not my work) Hello guys, I bring you (for the ones that don´t know it yet) a mod enabler program that works with...www.racedepartment.com
basically this is what CM uses when you drag-drop mods.
you have no excuses now.
umm... I did not say you do, neither do I.I don't drag n drop in cm, prefer manual installation
Thank you, I love these classic tracks. Just one small problem, the AI can't find their way out of the pits. I noticed in the AI folder there is no pit_lane.ai files, could this be the problem? Cheers!https://www.patreon.com/posts/77957675
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The 1954 Australian Grand Prix was a motor race held at the Southport Road Circuit near Southport in Queensland, Australia on 7 November 1954. The race was held over 27 laps of the 5.7 mile (9.17 kilometre) circuit, a total distance of 153.9 miles (247.6 km). It was the nineteenth Australian Grand Prix and the second to be held in Queensland.
With no suitable permanent circuit available, a course was mapped out on roads in sparsely settled coastal land 2.5 km south west of Southport, and just to the north of later circuits, Surfers Paradise Raceway, and the Surfers Paradise Street Circuit. The Grand Prix race meeting was organised by the Queensland Motor Sporting Club and the Toowoomba Auto Club in conjunction with the Southport Rotary Club.
Now available for the simulator, Assetto Corsa, this version of the circuit has been scratch built to reflect the circuit and road layout as they were in 1954. Although references were limited, and therefore some imagination has been used to ‘fill in the gaps’.
The track layout is very interesting, and also very narrow, and the slippery asphalt is bordered either side by rough gravel that kicks up a lot of dust. This makes for a very challenging race experience as you can often be blinded by the dust sent flying into the air by the driver in front.
Best suited to 50's and 60's era Formula 1 / 2 cars as the narrow nature of the circuit makes passing very difficult in anything much wider.
Special thanks to Dom for being the cheif sponsor of this track, and of course to all of my Patreon supporters that help me test these tracks before the public releases.
Credits to @Fat-Alfie for letting me use his 2D spectator images.
Track Features:
- 2 sets of Replay Cameras.
- Night Lighting
- 36 Pit boxes
- grassFX / RainFX support.
- Working AI.
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Think I do not understand it right, sorry if so. because in content/mods tab you see the mod swap utility, its included in CM (=payed version)? No need for an additional software.umm... I did not say you do, neither do I.
take chill bro...
I use JSGME whenever a mod has multiple install directories, CSP, SOL and its just easy for other things like quickly trying out mods, especially big ones, collections etc.
I think you misinterpreted my text, no need to tell me to chill, when I am already chill.. calm the farm there fella.umm... I did not say you do, neither do I.
take chill bro...
I use JSGME whenever a mod has multiple install directories, CSP, SOL and its just easy for other things like quickly trying out mods, especially big ones, collections etc.
Just try to change the date from a winter day/month to a summer day/month. If something changes is due to the season itself, if not the problem is somewhere elseOnly on this track, the others are ok.
RD version, but this issue it's only on this track. There's another one?
Thank you, I'll try to change it and set to 13 PM!
Yeah, I might have been a bit harsh with it, you're right.I've got to say, ReShade has made a huge difference for me in AC -- I honestly couldn't do without it now. And I don't suffer a noticeable performance hit with an RTX 2070 Super, though I'm sure it depends on which effects you're using and how you're using it in conjunction with CSP features. Just didn't want to scare anyone away who might be benefited by it.
I'm sticking with 1.80 preview 1 -- it's stable for me and I don't care for the latest changes to RainFX and how the AI deal with it. Incidentally, I also use x4fab's default weather implementation (with SOL Planner, of course) -- it remains my favorite option. If you haven't tried it in a long time (or ever), I'd suggest just giving it a whirl. Just my two cents.![]()
Hell yeah
That's very odd. For me, although the track gets wet, there's no rainfall effect in all but a few areas. On top of that, does anybody have any ideas what's causing this weird bug with emissive lighting on some trackside objects as depicted here?Seems to be working for me, remember to put in "assettocorsa\extension\config\tracks\loaded" (forgive my terrible photography skills but that road sure be wet!)
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Hahaha mate, the 2D crowds don't care about race?
Maybe you missed this pack if you don't have rainfx on it, one step closer for you:I Know, but those air baloons can help with immersion. Even if static, if you see something in the air, it makes it looks like more 'alive'. In any case, that racetrack needs some facelift. CSP integrations etc. Is very well done, but now its suffer the fact hasn't been updated. Some time ago another modder make some hill-climbs short stages wich are quite good for some vintage hillclimb races.
So if anyone is interested let me know. That racetrack in my humble opinion, deserve something a little bit more.
Hey, i know those add-ons, but if i may say, if the track can be restored, with those sponsorboards fixed, would be great. I know it could take some time, but, i mean, is a great racetrack. Another idea i had, is implement the racetrack with a few of the new 3D trees. Ok, let's remove all the baloons then ahahah!Maybe you missed this pack if you don't have rainfx on it, one step closer for you:
RainFx vintage tracks collection.
A collection of RainFx made by me for the tracks Albi 67, Bremgarten 54, Brno 65, Circuit de Pau 67, 74, Fuji 68, Mexico Grand Premio 67, Nurburgring 67, Donington park 1938, Kyalami 1967, Sandeveorde 1967, Norisring 1950s, Le Mans 1985, 60s...www.racedepartment.com
And you wanted balloons? Another step, it's gonna be like a whole new track for you!
Balloon Fiesta add-on for almost any track
* If you like any of my resources and feel like contributing, please make a small donation to Cancer Research or your local charity of choice. Thanks! * Note: permission is NOT given for this resource to be used in any paymod, including Patreon...www.racedepartment.com
I use Weatherspark myself. Data can be a bit spotty the further back you go, but if you're after e.g. the weather for the 1956 Italian GP, there's no substitute! (18 degrees, intermittent light rain, in case you were wondering.)Do you guys recommend any website for checking weather conditions of 1970 F1 season for example? I can't find anything and I'm making a custom championship. Also is there a classic Brands Hatch around? Not on Breathe's list it seems.
doesn't seem to have a lot of grip
Edit: Thanks mods, sorry for doubleposting
This is my first GTP Release!
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Today it's the turn of the two Reiter Engineering cars:
the SaReNi Camaro GT and the Reiter Gallardo R-EX GT3.
Once again, the cars were made with a lot of passion and they have many different features:
Gallardo:
- fully functional display and Racelogic with 2 pages each (use EXTRA_A and EXTRA_B to change).
- Sprint and Endu configuration depending on the skin
- realistic physics based on real data
- fully working lights outside + inside
- Wobbling Exhaust
- damage and dirt textures
- Rain tires + physics
- windshield wipers + automatic rain light
- fully animated rear wing with correct bolt position for all 15 slots
- Custom Sound
Camaro:
- fully functional display with 2 pages (use EXTRA_B to change)
- daytime running lights can be deactivated by EXTRA_A
- all years with their bodykits
- realistic physics based on real data
- fully working lights outside + inside
- rain tires + physics
- windshield wipers
CSP 1.77 is needed for the custom inputs of some emissives
Together both cars are probably the white beauty and the black beast 😄
Thanks to all who helped and I hope you are looking forward to the underdogs of the GT3 sport.
Attached are 2 readmes for the skinners among you, there is EVERYTHING explained what to use and how.
Have fun with the cars
Max
Check those websites, all GP weathers and conditions includedDo you guys recommend any website for checking weather conditions of 1970 F1 season for example? I can't find anything and I'm making a custom championship. Also is there a classic Brands Hatch around? Not on Breathe's list it seems.
doesn't seem to have a lot of grip
Edit: Thanks mods, sorry for doubleposting
Is there anyone here in the AC community who can update the magnificent 1967 Nürburgring circuit?
I find it one of the most beautiful vintage circuits, and it would be very nice if someone updated it to the new CSP specifications, so rain, working textures (Some textures are black and therefore do not show sponsors), flags where needed, waving in the presence of the wind and balloons scattered here and there.
Let me know. You can find the circuit directly at the RD link.
Red Manuel.
This was an interesting bug. Problem solved after complete cache clean, reinstalling all custom content + Content Manager to a newer and clean version.Hm.
Again my hands done something weird and silly: after manual cleaning of "apps/python" folder - Sidekick and other apps stops loading. I think I've delete something from Kunos default files.
Maybe someone could share "apps/python" folder? Here or in PM.![]()
Not sure what you mean about the rain, it’s more pronounced in areas where there are gantries or bridges to simulate the runoff and while there aren’t a ton of puddles or spots to aquaplane it’s not like Long Beach gets much rain to reference either.That's very odd. For me, although the track gets wet, there's no rainfall effect in all but a few areas. On top of that, does anybody have any ideas what's causing this weird bug with emissive lighting on some trackside objects as depicted here?
[SHADER_REPLACEMENT_14]
ACTIVE=1
VISIBILITY_LEVEL=1
DESCRIPTION= acuario_escaleras
MATERIALS = glass
KEY_0=ksEmissive
VALUE_0= 0,0,0
;VALUE_0_OFF= 0, 0, 0
CONDITION=NIGHT_SMOOTH