Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Maybe I am wrong but the water temp and the oil temp should be switched? I constantly have about 80 degrees water temp and appr. 26 degrees oil temp shown on the wheel?!
working on it...

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BINGO!
Screenshot_urd_radical_sr3xxr_2023_rmi_gtr2_spa1993_30-1-123-8-33-11.jpg
 
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i working together with Ludwing on an update for this track (which has required an update for some kn5 for the normals). Can we put together also your cam and release as a standalone update for everyone so we can avoid 3-4 standalone updates and 3-4 different track names?
late to the party as usual... go for it!
 
Has anybody seen one of these little nissan micra`s, or called march..I found a rally version would love the basic one.
 

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URD Radical SR3-XXR - extension config - v0.31​

screenshot_urd_radical_sr3xxr_2023_rmi_gtr2_spa1993_30-1-123-8-33-11-jpg.635346

  • add proper oil temperature to display
  • updates for some shaders
  • exhaust smoke
  • sparks
  • audio-pitch adjustment adds more growl, less shrill
  • orbiting/moving intro camera
extract to:
assettocorsa\content\cars\
*mod does not overwrite any files
 

Attachments

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I dont think its possible to set a race only with time, closest you can have is to check the time with laps in RACE
Really? Because I have seen some races online where they set time instead of laps. Maybe it can only be done in online mode?

URD Radical SR3-XXR - extension config - v0.31​

screenshot_urd_radical_sr3xxr_2023_rmi_gtr2_spa1993_30-1-123-8-33-11-jpg.635346

  • add proper oil temperature to display
  • updates for some shaders
  • exhaust smoke
  • sparks
  • audio-pitch adjustment adds more growl, less shrill
  • orbiting/moving intro camera
extract to:
assettocorsa\content\cars\
*mod does not overwrite any files
Thanks for this, but I don't know where to put the folder 😅
 
I'm wondering if anyone can give some tips of where to start looking.
When I got my new laptop, I had backed up my old AC data, and copied it across to the new laptop. Being an 11th Gen i9 with an RTX3600 I started looking at the good graphics, I had SOL but with the new machine went to Pure. I went a step further and decided to try out the reshade f1 thing and it killed the FPS, going from consistently over 100 to struggling to get above 30. I uninstalled the reshade software, but ever since my FPS are lower than they had been, but still smooth enough to drive, but the biggest issue is that I get an intermittent black flickering in the sky and some other textures, at random. I've tried reinstalling & resetting pure, reinstalled the high res sky etc but it stays, and nothing I do increases the FPS back to where it used to be, over 100.
Im not sure where to start to get back to how it was before reshade. I want to avoid a fresh install, as many mods I have installed put files all over the place, like the RSS mods as an example. Im fearful that a fresh install will break some of the tracks and mods. I dont think the tracks are as much of an issue, but nearly 1100 cars, its going to be a massive task to try finding all the mod install files again.
 

URD Radical SR3-XXR - extension config - v0.31​

screenshot_urd_radical_sr3xxr_2023_rmi_gtr2_spa1993_30-1-123-8-33-11-jpg.635346

  • add proper oil temperature to display
  • updates for some shaders
  • exhaust smoke
  • sparks
  • audio-pitch adjustment adds more growl, less shrill
  • orbiting/moving intro camera
extract to:
assettocorsa\content\cars\
*mod does not overwrite any files
Great work man !
 
I'm wondering if anyone can give some tips of where to start looking.
When I got my new laptop, I had backed up my old AC data, and copied it across to the new laptop. Being an 11th Gen i9 with an RTX3600 I started looking at the good graphics, I had SOL but with the new machine went to Pure. I went a step further and decided to try out the reshade f1 thing and it killed the FPS, going from consistently over 100 to struggling to get above 30. I uninstalled the reshade software, but ever since my FPS are lower than they had been, but still smooth enough to drive, but the biggest issue is that I get an intermittent black flickering in the sky and some other textures, at random. I've tried reinstalling & resetting pure, reinstalled the high res sky etc but it stays, and nothing I do increases the FPS back to where it used to be, over 100.
Im not sure where to start to get back to how it was before reshade. I want to avoid a fresh install, as many mods I have installed put files all over the place, like the RSS mods as an example. Im fearful that a fresh install will break some of the tracks and mods. I dont think the tracks are as much of an issue, but nearly 1100 cars, its going to be a massive task to try finding all the mod install files again.
If you backup the whole "content" folder you shouldn't suffer too much trouble for a fresh install, maybe "extension" too. But too be honest, I wouldn't search for a solution in your case in the game's folders.
We shall adress the elephant in the room : REshade is a nightmare. I mean, it's a great tool, a fantastic one, but a sucker of performance, and a pain in the cheeks to delete really. It's not news. Sorry If you just discovers that.

I would recommend a GPU software check, pilot update and clean S&D of everything RE-S related, for starter
 
Howdy! Long time Assetto Corsa player but first time poster here:)would love to know if there are any recreations of some of the tracks from RRT4 available, Shooting Hoops in particular :D
 

URD Radical SR3-XXR - extension config - v0.31​

screenshot_urd_radical_sr3xxr_2023_rmi_gtr2_spa1993_30-1-123-8-33-11-jpg.635346

  • add proper oil temperature to display
  • updates for some shaders
  • exhaust smoke
  • sparks
  • audio-pitch adjustment adds more growl, less shrill
  • orbiting/moving intro camera
extract to:
assettocorsa\content\cars\
*mod does not overwrite any files
That´s why I love this community here at GTP. Issue reported, issue fixed. Even at RD the audience did not even reply to my given hint.
 
That´s why I love this community here at GTP. Issue reported, issue fixed. Even at RD the audience did not even reply to my given hint.

I'm surprised the Porsche 911 2.7 from the TC Legends pack is the only one of the group who doesn't have lights. Not even brake lights. Am I the only one to have that problem ? I don't remember changing anything with it
Wellllll, not every tiiiiiiiime HINT HINT :lol:
 
If you backup the whole "content" folder you shouldn't suffer too much trouble for a fresh install, maybe "extension" too. But too be honest, I wouldn't search for a solution in your case in the game's folders.
We shall adress the elephant in the room : REshade is a nightmare. I mean, it's a great tool, a fantastic one, but a sucker of performance, and a pain in the cheeks to delete really. It's not news. Sorry If you just discovers that.

I would recommend a GPU software check, pilot update and clean S&D of everything RE-S related, for starter

Thanks for the reply. I wish id never instslled it. So what does that mean in dumb speak? I've never heard of any of that stuff you mentioned. I'm not pc stupid, and im expecting some google swarch work..
 
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Thanks for the reply. I wish id never instslled it. So what does that mean in dumb speak? I've never heard of any of that stuff you mentioned. I'm not pc stupid, and im expecting some google swarch work..
Al right, I'll go mp if I can help (might be a bit off-topic)
 
Custom championship, I have a problem with a mod.
Qualify: wet tyres, by default, also on a dry track
How can I change this default setting?
 
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Are there any data.acd or ext.config gurus out there, who know if it’s at all possible to permanently raise the height of a car’s steering wheel, or is that only possible when making the actual car?

I know we can if using a wheel replacement, like we did with the VRC 2022 cars, but is that the only way?

I guess another question, is why isn’t wheel replacement a more widespread thing, especially for simpler wheels with no display.
 
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Hey everyone I am trying to import a .ini shaders file into the KS editor but it keeps crashing. Could anyone here help me? Kind regards Fjodor42
 

Attachments

Do you guys recommend any website for checking weather conditions of 1970 F1 season for example? I can't find anything and I'm making a custom championship. Also is there a classic Brands Hatch around? Not on Breathe's list it seems.


Yep, there is a t-rex mod for assetto now.

doesn't seem to have a lot of grip


Edit: Thanks mods, sorry for doubleposting
 
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I do plan to release the "quicker" European versions of the car once I've ironed out all the issues with this one first.
Fun fact, the only part from the beetle is the wiper motors :P
The laptops will be because of the geartronix unit for the gearbox, it allows for different amounts of throttle blip as well as controlling the cut and things.
They are a silhouette yes, space frame and fibreglass panels, 740kgs ish. Great fun to drive. The competition is extremely close as well, often with the races coming down to the final few laps after 4 hours.
Quick question: is the paint supposed to be quite matte? Can't help thinking these would look better with gloss finish paint... unless of course the real cars have a dull matte finish. Matte paint always looks a little odd in AC, as if the shader is broken.
 
https://www.patreon.com/posts/77957675

goldcoastrel.jpg


The 1954 Australian Grand Prix was a motor race held at the Southport Road Circuit near Southport in Queensland, Australia on 7 November 1954. The race was held over 27 laps of the 5.7 mile (9.17 kilometre) circuit, a total distance of 153.9 miles (247.6 km). It was the nineteenth Australian Grand Prix and the second to be held in Queensland.

With no suitable permanent circuit available, a course was mapped out on roads in sparsely settled coastal land 2.5 km south west of Southport, and just to the north of later circuits, Surfers Paradise Raceway, and the Surfers Paradise Street Circuit. The Grand Prix race meeting was organised by the Queensland Motor Sporting Club and the Toowoomba Auto Club in conjunction with the Southport Rotary Club.

Now available for the simulator, Assetto Corsa, this version of the circuit has been scratch built to reflect the circuit and road layout as they were in 1954. Although references were limited, and therefore some imagination has been used to ‘fill in the gaps’.

The track layout is very interesting, and also very narrow, and the slippery asphalt is bordered either side by rough gravel that kicks up a lot of dust. This makes for a very challenging race experience as you can often be blinded by the dust sent flying into the air by the driver in front.

Best suited to 50's and 60's era Formula 1 / 2 cars as the narrow nature of the circuit makes passing very difficult in anything much wider.

Special thanks to Dom for being the cheif sponsor of this track, and of course to all of my Patreon supporters that help me test these tracks before the public releases.

Credits to @Fat-Alfie for letting me use his 2D spectator images.

Track Features:


  • 2 sets of Replay Cameras.
  • Night Lighting
  • 36 Pit boxes
  • grassFX / RainFX support.
  • Working AI.

comp1.jpg

comp2.jpg

comp3.jpg

southport3.jpg

southport5.jpg
southport6.jpg

southport7.jpg

southport8.jpg

southport9.jpg
 
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