Assetto Corsa PC Mods General DiscussionPC 

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Nightlife...

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I just installed it, still need to try, but I can already see that CM will not record max speed and driven distance.
You need to loose the capital letters in the file name: lamborghinisc24_arcd will do.
@ARC DESIGNR

I lower-cased the folder name, kn5 files, and .bank filename in sfx, and updated all references in the GUIDs.txt.
CM records info as it should.

I like the way it drives, and it looks good.
I think the internal sound is too high and distinctly different from the external sound. Maybe needs some tweaking.
 
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@ARC DESIGNR

I lower-cased the folder name, kn5 files, and .bank filename in sfx, and updated all references in the GUIDs.txt.
CM records info as it should.

I like the way it drives, and it looks good.
I think the internal sound is too high and distinctly different from the external sound. Maybe needs some tweaking.
Nice, but you could have saved you some time if you only did it for the file name 😉
That is enough.
I agree on the sound remark and while testing at LeMans (stock settings), the car is too slow imo. Lap times are roughly 10” slower than other LMDh cars.
 
hi everyone , some who uses "csp" on a problem with the inside view of the Ferrari 499P , do you have an idea of how to fix the problem? thank you! I would like to correct this before posting the V0.2a (which is ready!!)

Screenshot (13).png
 
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hi everyone , some who uses "csp" on a problem with the inside view of the Ferrari 499P , do you have an idea of how to fix the problem? thank you! I would like to correct this before posting the V0.2a (which is ready!!)

View attachment 1267858
If it's anything like the SD 499P, FSR V8 Hybrid or the MNBA e-tron :


[MESH_ADJUSTMENT_...]
ACTIVE = 1
MESHES = put the name here
IS_RENDERABLE = 0
IS_TRANSPARENT = 1
 
If it's anything like the SD 499P, FSR V8 Hybrid or the MNBA e-tron :


[MESH_ADJUSTMENT_...]
ACTIVE = 1
MESHES = put the name here
IS_RENDERABLE = 0
IS_TRANSPARENT = 1
Super thanks to you , I did this in "ext_config" I hope its will go because I can’t check (I don’t use csp so I don’t have this problem)

Capture d’écran (688).png
 
Another try... In fact, after many other try...
Still not really satisfied with sunsets but I hardly can do better.
(yes, I want a blinding sun when facing it)
go to pure config/ PP /PP adjustments / increase pp.godrays and you got blinding sun ifyou want (most cases it`s enough to increase it let`s say from 1 to 2.2.)
 
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go to pure config/ PP /PP adjustments / increase pp.godrays and you got blinding sun ifyou want (most cases it`s enough to increase it let`s say from 1 to 2.2.)
In fact, I'm working on my own weather mod, based on original x4fab's one.
I'm mainly focused on having a somewhat natural lightning and I'm almost satisfied with the result (some changes since the last screenshots)

The tricky point remains the sunset. It's really hard to produce a natural sun effect without ruining the scene with too much godrays...
 
In fact, I'm working on my own weather mod, based on original x4fab's one.
I'm mainly focused on having a somewhat natural lightning and I'm almost satisfied with the result (some changes since the last screenshots)

The tricky point remains the sunset. It's really hard to produce a natural sun effect without ruining the scene with too much godrays...
ah ok i`ve overlooked that :crazy:
 
The v0.2a should be released today ... (last verification in progress)
You should put this in your config, instead what you´ve done before:

Code:
[MESH_ADJUSTMENT_...]
ACTIVE = 1
MESHES = Object-26, Object-27
IS_TRANSPARENT = 1
 
In fact, I'm working on my own weather mod, based on original x4fab's one.
I'm mainly focused on having a somewhat natural lightning and I'm almost satisfied with the result (some changes since the last screenshots)

The tricky point remains the sunset. It's really hard to produce a natural sun effect without ruining the scene with too much godrays...
No possibility at all to adapt the godray's value depending on the position on the sun ? No idea how a PP filter works, honestly...
 
The v0.2a should be released today ... (last verification in progress)
Just a first trial getting the wiper to work.
It´s only my second car I tried this, so for sure not perfect, but a first starting point. Put this in the end of your config:
Code:
[MESH_ADJUSTMENT_...]
ACTIVE = 1
MESHES = Object-26, Object-27
IS_TRANSPARENT = 1

-----------------------------------------------------------------------------------------------------------------------------------------
; wipers

; wobbly wipers
[WIPERS]
WIND_THRESHOLDS_KMH = 120, 250 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1.75 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1.75 ; multiplier for frequency
WIND_OFFSET = 0.01 ; base animation

[ANIMATED_WIPER_...]
ANIMATION_OFFSET = 0.25
DEBUG = 0
MESHES = EXT_Wiper
UNDERLYING_SURFACE = Object-26
GROUP_0 = 'EXT_Wiper@A=*'
GROUP_0_ANGLE_FROM = -52
GROUP_0_ANGLE_TO = 52
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = 0.002215337, 0.8379682, 0.9851018
GROUP_0_PIVOT = -0.01867288, 0.5777404, 1.364407

[MESH_ADJUSTMENT_...]
MESHES = EXT_Wiper
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

And people with CSP and Rain FX will get this:
1687692900901.png
 
What if... N.ripper could rip the ams2 historic nords? Well i am on it and only left is to find to eliminate the skewness of the geometry. İt imports in to blender succesfully with textures.

EDIT: Skewness eliminated. now clean multiple objects.
 
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Here are a couple more P3 skins, the Nielsen racing Duqueine #4 for the "acfsk_duqueine_d08_lmp3_2020" and the Ligier #7 for the
"fsr_ligia_jsp320" mods. Once again, they are merely my representations to fill grids with 2023 skins and I thought I would share them. There is also a small update to the #77 Thor racing Ligier included, (previously posted) as well. Enjoy.

NIELSEN RACING P3.png

20230625-013325-ks_barcelona-acfsk_duqueine_d08_lmp3_2020.jpg

20230625-013007-ks_barcelona-fsr_ligia_jsp320.jpg



https://mega.nz/file/rkohFKqK#fgdq6xykAgVC2pq9BaIYeqHBQ8wXKVe4rPEhmPkfGcQ
 
Does anyone know why I do have a bad texture flickering? Looks like a graphical glitch whereas texture interphere with other textures on the same object and don't know what does this depends on
 
Felt the excellent F3 classic formula Junior DKW Mitter (Miker) needed some 2 stroke smoke for some more immersion.

Quick and dirty edit I made using Fuzo's trabant as a starting point, but copy this into extension folder for effect.

[PARTICLES_FX_EXHAUST_...]
POSITION = 0.50, 0.260, -0.330 ; self explanatory
DIRECTION = -1, 0.3, -1 ; self explanatory
COLOR = 0.75,0.8,3 ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 ; how long particles last in the air before disappearing
SPEED = 0.5, 1 ; how fast smoke particles fly from the exhaust
SPREAD = 0.25 ; initial spread of particles
STARTING_SIZE = 0.05 ; initial size of particles
SPAWN_OFFSET = 0.05 ; initial spawn point offset (length-wise)
INTENSITY = 0.35, 0.5 ; smoke intensity
TEMPERATURE_LAG = 1 ; engine heating up (1 to disable)
SPEED_THRESHOLD = 60, 100 ; speed at which the smoke disappears

View attachment 1243024
You mean make an extension folder and put in the txt as an .ini file???
extension.jpg

btw did manage to create an typical 2 stroke sound for this car. Let me know if wanted.
 
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Hello to all, as you may have noticed, my publication on RD has been banned (without explanation), that's why I made available the download link of the SC24 on my patreon (it's free of course).

I took the opportunity to make some modifications that were suggested, and of course, do not hesitate to give me feedback to improve the car.

Enjoy !


__custom_showroom_1675291983.png
 
can someone maybe tell me whats wrong?
 

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