- 53

- Brazil
AWE. SOME!
AWE. SOME!
Can you add working analog gauges? like oil pressure?Ferrari 250 Testa RossaView attachment 1297469
The machine is based on a 3D model from Assetto Pedia. The physics is based mainly on the Ferrari 250 GTO (since neither I nor anyone else has accurate data on suspension geometry, aerodynamics, and tires). I customized it at my own discretion, and initially created the mod for personal use.
The mod is not finished yet, until I managed to completely achieve exactly what I wanted from it.
I'm interested in your opinion.
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v0.9 https://mega.nz/file/j50WAAYa#ynkfTLOM8dXSWZkR40CbwQY02y11l9Wecfvn7qaXJMc
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v0.91 https://mega.nz/file/LgMgjQjD#TS-y24ICcPidyYFJ-qt10q9LmK3WW2kyod2aDyMdFho
1 - added lod(A,B,C) they are quite conservative, since I don’t like to see transitions in the game\when repeating, but I tested them on Fonteny - 40 machines, I didn’t have any performance problems.
2 - changed the behavior of the tachometer needle.
3 - I decided not to touch the physics anymore and leave it as is.
Yeah that's the thing, what's a google ?They are all findable with a bit of Googling.
jlr_mitsubishi_lancer_evo7_wrc
lf_subaru_impreza_wrc01
rfc_citroen_xsara_wrc
rfc_ford_focus_wrc02
rfc_skoda_octavia_wrc_evo_3
sdw_hyundai_accent_wrc
Still there are modders with more work to do than they expected when they proudly released their jobs. The thing is that there are some bugs and fails to fix, but there's no updates for these mods.
Hi and thank you for your work. I have an issue with the one in Magny-Cours. I get only white lights. Otherwise they actually work fine. Any idea why?Some other semaphore fix for U
Is this for Long Beach '79 by Gilles75 or the one by WeikangCai? Or will it work for both? Thank you!Some other semaphore fix for U
just out of interest, do you use them, do they affect anything when driving? In my opinion, the only relevant sensor is the “gasoline consumption sensor”, and it works here. I tried to repair the “oil pressure” and “oil temperature” sensors, they need to be made from scratch, separate objects, add axes of rotation, but the most difficult thing is to center the device’s needle (while rotating) between the device’s dial and its glass. There is not enough space there (very narrow), and I was not able to do it carefully, since I am a self-taught blender enthusiast.like oil pressure?
I've installed it in the folder "magny_cours" of v4.4b by Terra21 (with fixes by jk0011, Sliderman) from Breathe's track list and everything works fine for me.Hi and thank you for your work. I have an issue with the one in Magny-Cours. I get only white lights. Otherwise they actually work fine. Any idea why?
Try to make contact via his racesim studio, see Youtube for details. He did recently open his studio, guess this guy is now very busy to startup this project.Hi guys,
does anybody know how John aka SirSpats can be contacted best. I tried it via his discord and the email from his web page, but I did not get a reaction for weeks now.
The Porsche 964 Carrera 2 Cup will soon reach version 1.00 and we would like to spread the info to a wider audience.
Thanx for your help.
Daniel
Sadly nopeHi, does Sepang exist with all north, south and full layouts? Thank you
It would be much better if you could. I think it brings more realism to the driving. Thank you very much againjust out of interest, do you use them, do they affect anything when driving? In my opinion, the only relevant sensor is the “gasoline consumption sensor”, and it works here. I tried to repair the “oil pressure” and “oil temperature” sensors, they need to be made from scratch, separate objects, add axes of rotation, but the most difficult thing is to center the device’s needle (while rotating) between the device’s dial and its glass. There is not enough space there (very narrow), and I was not able to do it carefully, since I am a self-taught blender enthusiast.
Thank you! Found out I had a different 2019 version. Works perfectly now.I've installed it in the folder "magny_cours" of v4.4b by Terra21 (with fixes by jk0011, Sliderman) from Breathe's track list and everything works fine for me.
But be careful, you have do deactivate 4 sections and add the fix in the ext_config.ini to make it work correctly.
;DISABLE FOLLOWING STATEMENTS
[MATERIAL_ADJUSTMENT_17]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = digital flags always
MATERIALS = GRPITLA
[LIGHT_SERIES_17]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = digital flags always spots
MATERIALS = GRPITLA
[MATERIAL_ADJUSTMENT_18]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = starting signals
MATERIALS = RDLTA, RDLTB, RDLTC, GRLTA, RDPITLA, YLOPITLA
[LIGHT_SERIES_18]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = starting signals spots
MATERIALS = RDLTA, RDLTB, RDLTC, GRLTA, RDPITLA, YLOPITLA
;ADD FOLLOWING STATEMENTS
;;;;SEMAPHORE FIX
;____________________________________________
;REPLACE TEXTURES on a disk, next to the config
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = RDLTA, RDLTB, RDLTC, RDPITLA
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = redglow.dds ;FILE refers to a texture on a disk, next to the config
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = GRLTA, GRPITLA
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = grnglow.dds ;FILE refers to a texture on a disk, next to the config
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = YLOPITLA
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = ylwglow.dds ;FILE refers to a texture on a disk, next to the config
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = startlight_?, [SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = startlight_?, pitlightin_?, pitlightout_?
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
Wow this track really deserves its name, it is indeed magnificent!Magnificent Park v1.3
The link is in the quote.
v1.3 changelog;
-A number of minor fixes were made. Fixes to normals, mappings, floating objects, etc.
-Groove/skidmark was re-created.
-Added spectators by camera_facting.ini. The crowd textures were from @Kniker97 . (Thanks)
-Added 3D terrain.
-Added working scoreboard. (.lua and font base by @gunnar333 )
-Added Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
-Updated pit_lane.ai by TITI. (Thanks)
-Included textures and config updates by @Mike08 . (Thanks)
-Included skins by @Masscot . (Thanks)
View attachment 1302472
It's for WeikangCai'sIs this for Long Beach '79 by Gilles75 or the one by WeikangCai? Or will it work for both? Thank you!
This definitely solved the issue, thanks! The mod has very good ffb character now.you should have mcpherson option activated on csp ffb tweak options because of front geometry suspension
View attachment 1302761
Report back if it works for you :-)
I lost track of where this F302 mod was posted.. I seem to recall it was here a few days ago, but I can't find it now. If someone could help navigate me, I'd appreciate it!View attachment 1303111
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Most of the models are no comparison to the real photos, one of my best works imo, the banner on the windshield where there is a place for the windshield wiper between the AU and S is brilliant or the 1 from M1 on the back.
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View attachment 1303115View attachment 1303116View attachment 1303117View attachment 1303127
I'll make a few more skins then I'll release them all here.View attachment 1303136
https://www.mediafire.com/.../f302_BMW_M1_Turbo_GR5.zip/fileThis definitely solved the issue, thanks! The mod has very good ffb character now.
I lost track of where this F302 mod was posted.. I seem to recall it was here a few days ago, but I can't find it now. If someone could help navigate me, I'd appreciate it!
Link is dead.https://www.mediafire.com/.../f302_BMW_M1_Turbo_GR5.zip/file
Jens is very active on GTP and on this FB site: https://www.facebook.com/groups/AssettoCorsaORSGroup
Link is dead.
Edit: Sadly not the FB one.