Assetto Corsa PC Mods General DiscussionPC 

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AWE. SOME!
1699742413262.png
 
Hello, I have a question, I couldn't find anything using the search. We have the rain, what about snowflakes? Christmas spirit in AC would be a dream. Greets mike
 
Ferrari 250 Testa Rossa
View attachment 1297469

The machine is based on a 3D model from Assetto Pedia. The physics is based mainly on the Ferrari 250 GTO (since neither I nor anyone else has accurate data on suspension geometry, aerodynamics, and tires). I customized it at my own discretion, and initially created the mod for personal use.
The mod is not finished yet, until I managed to completely achieve exactly what I wanted from it.
I'm interested in your opinion.


View attachment 1297470


View attachment 1297471

v0.9 https://mega.nz/file/j50WAAYa#ynkfTLOM8dXSWZkR40CbwQY02y11l9Wecfvn7qaXJMc
--------------------------------------------------------------------------------------------------------
v0.91 https://mega.nz/file/LgMgjQjD#TS-y24ICcPidyYFJ-qt10q9LmK3WW2kyod2aDyMdFho

1 - added lod(A,B,C) they are quite conservative, since I don’t like to see transitions in the game\when repeating, but I tested them on Fonteny - 40 machines, I didn’t have any performance problems.
2 - changed the behavior of the tachometer needle.
3 - I decided not to touch the physics anymore and leave it as is.
Can you add working analog gauges? like oil pressure?
 
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Sardian Heights Alternative Skin Add-on v1.0
Screenshot_lk_nissan_180sx_96_sardianheights_6-10-123-14-3-41.jpg

Created alternative billboards kn5. Fixed mapping.
Replaced marshals.
Edited and added DaBaeda's cam for long layout.
Added the cam I had created for the short layout.
Included Quark67 semaphore.ini and ext_config.ini fixes.
Added ideal_line.ai, overlays.ini.
VAO-patch was re-created.
Updated ext_config.ini.

-CSP required

Credits & Thanks;
Sardian Heights v0.8 by HERTHA

Add-on by @shi (shin956)
Billboard textures by @Masscot
long layout cams by @DaBaeda
Semaphore by @Quark67

Download (mediafire)

Enjoy.
 
Some other semaphore fix for U.

Long Beach 1979 by WeikangCai
Magny Cours 2019 4.4b by Terra21, jk0011, Sliderman
 

Attachments

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Hi guys,

does anybody know how John aka SirSpats can be contacted best. I tried it via his discord and the email from his web page, but I did not get a reaction for weeks now.

The Porsche 964 Carrera 2 Cup will soon reach version 1.00 and we would like to spread the info to a wider audience.

Thanx for your help.

Daniel
 
like oil pressure?
just out of interest, do you use them, do they affect anything when driving? In my opinion, the only relevant sensor is the “gasoline consumption sensor”, and it works here. I tried to repair the “oil pressure” and “oil temperature” sensors, they need to be made from scratch, separate objects, add axes of rotation, but the most difficult thing is to center the device’s needle (while rotating) between the device’s dial and its glass. There is not enough space there (very narrow), and I was not able to do it carefully, since I am a self-taught blender enthusiast.
 
Hi and thank you for your work. I have an issue with the one in Magny-Cours. I get only white lights. Otherwise they actually work fine. Any idea why?
I've installed it in the folder "magny_cours" of v4.4b by Terra21 (with fixes by jk0011, Sliderman) from Breathe's track list and everything works fine for me.

But be careful, you have do deactivate 4 sections and add the fix in the ext_config.ini to make it work correctly.

;DISABLE FOLLOWING STATEMENTS

[MATERIAL_ADJUSTMENT_17]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = digital flags always
MATERIALS = GRPITLA

[LIGHT_SERIES_17]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = digital flags always spots
MATERIALS = GRPITLA

[MATERIAL_ADJUSTMENT_18]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = starting signals
MATERIALS = RDLTA, RDLTB, RDLTC, GRLTA, RDPITLA, YLOPITLA

[LIGHT_SERIES_18]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = starting signals spots
MATERIALS = RDLTA, RDLTB, RDLTC, GRLTA, RDPITLA, YLOPITLA


;ADD FOLLOWING STATEMENTS

;;;;SEMAPHORE FIX
;____________________________________________
;REPLACE TEXTURES on a disk, next to the config

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = RDLTA, RDLTB, RDLTC, RDPITLA
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = redglow.dds ;FILE refers to a texture on a disk, next to the config

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = GRLTA, GRPITLA
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = grnglow.dds ;FILE refers to a texture on a disk, next to the config

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = YLOPITLA
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = ylwglow.dds ;FILE refers to a texture on a disk, next to the config

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = startlight_?, [SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = startlight_?, pitlightin_?, pitlightout_?
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
 
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I am balancing some cars by tweaking power and ai.
The next thing I need to tweak is tyres warm-up time, some cars' tyres warm-up a bit too slow than most, 30 seconds later (rough estimate), therefore the whole grid becomes a bit sloppy on first laps.

Should I just poke randomly the Tyres.ini, all the Thermal stuff like Rolling_K/Friction_K/Cool_Factor or there's some other magic value somewhere that does the trick?


edit: problem solved.
 
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BMW M4 DTM 2021 FANTASY SKIN 8K ONLY

This skin is for myself really but i will post up anyway incase anyone gets some use out of it, this does not downscale well to lower resolutions so for that reason it is 8k only. Skin is for the car "fsr_bmw_m4_class1" its the 2021 version by first studio race i am guessing the car can be found on there patreon but its been a long while since i was subbed to it and as an outsider looking in i cannot see this car on there patreon, that may be just because i am not subbed anymore i don't know.

cm drag and drop to install

in the D/L section

Screenshot (287).png
 
Hi guys,

does anybody know how John aka SirSpats can be contacted best. I tried it via his discord and the email from his web page, but I did not get a reaction for weeks now.

The Porsche 964 Carrera 2 Cup will soon reach version 1.00 and we would like to spread the info to a wider audience.

Thanx for your help.

Daniel
Try to make contact via his racesim studio, see Youtube for details. He did recently open his studio, guess this guy is now very busy to startup this project.
 
just out of interest, do you use them, do they affect anything when driving? In my opinion, the only relevant sensor is the “gasoline consumption sensor”, and it works here. I tried to repair the “oil pressure” and “oil temperature” sensors, they need to be made from scratch, separate objects, add axes of rotation, but the most difficult thing is to center the device’s needle (while rotating) between the device’s dial and its glass. There is not enough space there (very narrow), and I was not able to do it carefully, since I am a self-taught blender enthusiast.
It would be much better if you could. I think it brings more realism to the driving. Thank you very much again
 
I've installed it in the folder "magny_cours" of v4.4b by Terra21 (with fixes by jk0011, Sliderman) from Breathe's track list and everything works fine for me.

But be careful, you have do deactivate 4 sections and add the fix in the ext_config.ini to make it work correctly.

;DISABLE FOLLOWING STATEMENTS

[MATERIAL_ADJUSTMENT_17]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = digital flags always
MATERIALS = GRPITLA

[LIGHT_SERIES_17]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = digital flags always spots
MATERIALS = GRPITLA

[MATERIAL_ADJUSTMENT_18]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = starting signals
MATERIALS = RDLTA, RDLTB, RDLTC, GRLTA, RDPITLA, YLOPITLA

[LIGHT_SERIES_18]
ACTIVE = 0 ;;;;SEMAPHORE FIX
VISIBILITY_LEVEL = 0
DESCRIPTION = starting signals spots
MATERIALS = RDLTA, RDLTB, RDLTC, GRLTA, RDPITLA, YLOPITLA


;ADD FOLLOWING STATEMENTS

;;;;SEMAPHORE FIX
;____________________________________________
;REPLACE TEXTURES on a disk, next to the config

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = RDLTA, RDLTB, RDLTC, RDPITLA
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = redglow.dds ;FILE refers to a texture on a disk, next to the config

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = GRLTA, GRPITLA
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = grnglow.dds ;FILE refers to a texture on a disk, next to the config

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = YLOPITLA
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = ylwglow.dds ;FILE refers to a texture on a disk, next to the config

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = startlight_?, [SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = startlight_?, pitlightin_?, pitlightout_?
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
Thank you! Found out I had a different 2019 version. Works perfectly now.
 
shi
Magnificent Park v1.3
The link is in the quote.

v1.3 changelog;
-A number of minor fixes were made. Fixes to normals, mappings, floating objects, etc.
-Groove/skidmark was re-created.
-Added spectators by camera_facting.ini. The crowd textures were from @Kniker97 . (Thanks)
-Added 3D terrain.
-Added working scoreboard. (.lua and font base by @gunnar333 )
-Added Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
-Updated pit_lane.ai by TITI. (Thanks)
-Included textures and config updates by @Mike08 . (Thanks)
-Included skins by @Masscot . (Thanks)
View attachment 1302472
Wow this track really deserves its name, it is indeed magnificent!

Thanks a lot guys :)
 
M1 Turbo 1981.png

__custom_showroom_1699825033.jpg


Most of the models are no comparison to the real photos, one of my best works imo, the banner on the windshield where there is a place for the windshield wiper between the AU and S is brilliant or the 1 from M1 on the back.
M1 1981 LM2.png

__custom_showroom_1699825071.jpg__custom_showroom_1699825075.jpg__custom_showroom_1699825082.jpgM1 1981 LM1.png

I'll make a few more skins then I'll release them all here.
m1.png
 
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you should have mcpherson option activated on csp ffb tweak options because of front geometry suspension

View attachment 1302761
Report back if it works for you :-)
This definitely solved the issue, thanks! The mod has very good ffb character now.

View attachment 1303111
View attachment 1303114

Most of the models are no comparison to the real photos, one of my best works imo, the banner on the windshield where there is a place for the windshield wiper between the AU and S is brilliant or the 1 from M1 on the back.
View attachment 1303113
View attachment 1303115View attachment 1303116View attachment 1303117View attachment 1303127

I'll make a few more skins then I'll release them all here.View attachment 1303136
I lost track of where this F302 mod was posted.. I seem to recall it was here a few days ago, but I can't find it now. If someone could help navigate me, I'd appreciate it!
 
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