The one I know of is the Assetto Corsa Nascar Mod group? Not shut down. Have a wide range of cars.Anyone know if any of the Nascar content from the shutdown facebook group is available anywhere? Xfinity, COT, ect.
Yeah its the 101creative 0.8@saXXXon in CM, under settings --> content manager ---> showroom --> there is a setting you may tick that the car is always centered (not on my rig so I only can remember vague). It´s below where you can choose in between CSP previews yes or no.
Except that any files added like skins wont be erased when prompted to overwrite, unless the name of said new skins is the same as updated skinsI didn't say drag&drop and choosing "Clean install" is same as what you suggested, I said drag& drop in CM and choosing "Update" is the same as what you suggested (copying over manually to the content dir and overwriting existing files)...
@Greg_ST try subbing these files in. They should work much better in VR (or for anyone with the driver visible).Thanks for the updates - any chance the driver scale and posture could be looked at? He steers with his thumb knuckle in VR.
View attachment 1316610

You use CSP previews? Do the following: extract the data.acd with CM, delete the data.acd then and try again.Yeah its the 101creative 0.8
option did not do anything (was already on) tried both on and off. so weird.
Yes i doYou use CSP previews? Do the following: extract the data.acd with CM, delete the data.acd then and try again.
the IA only reach 2nd gear :-( any ideas?Rena's Mclaren F1 GTR (Version 8 base)
The latest update for Rena's McLaren – Version 8 "base mod."
View attachment 1316481View attachment 1316482View attachment 1316483
Info and Download
Patreon: Download car&skins
GTplanet: Car download
GTplanet: 4k&HDR skins Download
Great :-)...is it possible to correct the steering also for the Mitsubishi Gt500? A thousand thanks@Greg_ST try subbing these files in. They should work much better in VR (or for anyone with the driver visible).
New steer.ksanim and shift.ksanim, new driver scale and position (feet on pedals, hands on steering wheel), hand/steering wheel synch fixed, shift timing tweaked.
The shifting animation is a couple of inches high, but if the shifter shaft could be extended or a taller cylindrical knob put on it to suit the hand, it'd be an easy fix.
The driver's seat could ideally move forward a few inches too.
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View attachment 1316643
What needs correcting? I didn't keep that car.Great :-)...is it possible to correct the steering also for the Mitsubishi Gt500? A thousand thanks
Ah sorry... anyway I was talking about the car in image1. As you can see in the image2, hands do not fit on the steering wheel when you turn it to 90 degrees.What needs correcting? I didn't keep that car.
Without the car it's hard to be sure, but if you mean the hands aren't in synch with the rotation of the steering wheel, then I strongly suspect that steer lock is incorrect, as @Greg_ST 's McLaren F1 had exactly the same problem (he probably doesn't drive with the driver/wheel visible, or uses chase cam).Ah sorry... anyway I was talking about the car in image1. As you can see in the image2, hands do not fit on the steering wheel when you turn it to 90 degrees.
[STEER_ANIMATION]
NAME=steer.ksanim
LOCK=360
Thank you very much, I solved it with your precious suggestion. Too kindWithout the car it's hard to be sure, but if you mean the hands aren't in synch with the rotation of the steering wheel, then I strongly suspect that steer lock is incorrect, as @Greg_ST 's McLaren F1 had exactly the same problem (he probably doesn't drive with the driver/wheel visible, or uses chase cam).
Look in data/driver3d.ini and swap this field in (or just change LOCK=360 in STEER_ANIMATION)
Code:[STEER_ANIMATION] NAME=steer.ksanim LOCK=360
That should work. It usually does 99% of the time... but not always.
I don't see your point really... I know the update package will not contain my custom skins and thus if I do an Update via CM it will indeed retain my extra skins (and a Clean install will not retain them). But you suggested to copy over the content of the install package manually (not using CM) , and I say it is the same result as Update via CM.Except that any files added like skins wont be erased when prompted to overwrite, unless the name of said new skins is the same as updated skins
I don't see your point really... I know the update package will not contain my custom skins and thus if I do an Update via CM it will indeed retain my extra skins (and a Clean install will not retain them). But you suggested to copy over the content of the install package manually (not using CM) , and I say it is the same result as Update via CM.
The point I'm trying to make is this:
If it is a full package but some files are removed , and you manually copy over the files from the update archive into your content folder, the removed files (which the author deleted) will remain in your mod folder and not be deleted...
If it is an incremental package (just some extra files), then a Clean install will break the mod (so would deleting the folder manually and copying the archived content to your content folder).
You do not know what case you are dealing with unless you first examine and compare the downloaded archive content to what you have already in your content from a previous version, to be sure what it the right course of action.
It is time consuming and not logical that the author leaves this for all who downloads their update to figure out for themselves (or finding out through trial and error and having to resort to a backup in case a clean install was not the way to go, like Masscot suggests)
An auther should imho always with the release of the update mention whether a clean install is
a) mandatory (in case deleted files compared to his prev version.)
b) not needed (in case full package and no files were deleted compared to his prev version.)
c) prohibited (in case not a full package but only extra+changed files - eg. altered data.acd file or altered ini files)
Don't you all agree with this?? (I sure hope so , and that I'm not the only one who sees the logic in that...)
Hey Max, nicely done.Made some progress on the GT4s again:
I don´t have the car from AO so I cannot replicate that. But there is also a better one available by MaidCafe. Maybe try that one.Yes i do
Tried, did not help.
And it looks correct in the option menu
View attachment 1316647
But if i press the bottom right and generate.
View attachment 1316648
What you talking about Willis?
Yes. I had the odd car flip over at Druids. Something very not right somewhere and that's as far as my faultfinding skills can take me.Two questions.
1.) Is anyone else seeing the ai cars flip over when going over a kerb with the recently updated versions of the VRC Touring Pack cars? I tried to run a race at Brands Hatch with them and the ai cars were flipping over when going over the kerbs.
I thought that this would happen because of the car re-scale, but I didn't give much attention@Greg_ST try subbing these files in. They should work much better in VR (or for anyone with the driver visible).
New steer.ksanim and shift.ksanim, new driver scale and position (feet on pedals, hands on steering wheel), hand/steering wheel synch fixed, shift timing tweaked.
The shifting animation is a couple of inches high, but if the shifter shaft could be extended or a taller cylindrical knob put on it to suit the hand, it'd be an easy fix.
The driver's seat could ideally move forward a few inches too.
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View attachment 1316643
I Tested the car two days ago with AI but I forgot to put the Mclaren as AI to see if it works normathe IA only reach 2nd gear :-( any ideas?
Edit: Incorrect. Pardon. Here's the good stuff from @rnoir ::sorry I don't seem to be able to find the answer, with CSP 1.75 walk around mode, after exiting the car what keys should I use to walk around the track? I tried the arrows and they did not work, mouse only allows for rotating the view. Thanks.
you are using the "default" Dynamic preview setting without any changes?Yes i do
Tried, did not help.
And it looks correct in the option menu
View attachment 1316647
But if i press the bottom right and generate.
View attachment 1316648
What you talking about Willis?
"W,A,S,D" to walk, "shift" to sprint, "ctrl" to duck and "space" to jump.sorry I don't seem to be able to find the answer, with CSP 1.75 walk around mode, after exiting the car what keys should I use to walk around the track? I tried the arrows and they did not work, mouse only allows for rotating the view. Thanks.
drive.google.com
Is this mod private or can I download it from somewhereyou interestet on a update of a Porsche 550 Spyder Special?
(Model : The Crew2)
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Happy New Year everyone!!! the livery-project is running behind schedule a little, but steady progress continues as I battle the crappy mapping for this mod. Here's a few fictional liveries that made the cut so far - final touches, decals, colours, etc, to go...Currently in the process of attempting to do same but keeping them simple for the time being... And a bunch of stock colours which are easier to do of course.
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Who would have thought that a spag-bowl could look like this.
View attachment 1307439
Work remains WIP and really hope to deliver before Xmas.