- 23

- France
Once I finish tweaking the 1962 version, I hope to share.
Always remembering, it’s all about adaptation.
Ferrari 330TRI/LM - ( fict.)
How were the new adaptations to the windshield (version 1962 and 1963)
Again a great work !
Once I finish tweaking the 1962 version, I hope to share.
Always remembering, it’s all about adaptation.
Ferrari 330TRI/LM - ( fict.)
How were the new adaptations to the windshield (version 1962 and 1963)
HELLOMade some progress on the GT4s again:
Today I have something about the 570s for you
View attachment 1316673
I remade the Door anim, so the piston is now included and it looks way more naturalView attachment 1316672
In addition to that i reworked the dashboard, so every light should do someting now😄View attachment 1316671
A little extra is the odometer:
It shows the distance you travelled with the car in general.
Journey shows the distance of the current session and trip is an odometer that resets after every pit stop.View attachment 1316670
View attachment 1316669
If you don't mind @LusoUnlimited i would give it some missing csp effects and better refraction and send it to you?Mercedes-Benz 560 SEC KOENIG - 1988 - version 1.0 - Now available!!!
View attachment 1316937
ENJOY!!!
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Mercedes-Benz (C126) 560 SEC KOENIG - 1988 | REAL SPECS
Get more from REAL SPECS on Patreonwww.patreon.com
Anyone know if any of the Nascar content from the shutdown facebook group is available anywhere? Xfinity, COT, ect.
The group never shutdown, they are just private now. You could probably join them. However, after someone shared the G56 car outside of the group, there was some turmoil. Whether warranted or not, I don't know. I know they do a lot of their own work to model cars so they take their rules a bit seriously. If you were to join the group, I would recommend not sharing what's in there, outside of there.Anyone know if any of the Nascar content from the shutdown facebook group is available anywhere? Xfinity, COT, ect.
www.racedepartment.com
As promised, here is the track skin needed to make the grass in the center of the track match better. I don't believe it impacts anything else on the track, but please let me know if it does. If you are only interested in changing the grass, just extract and enable the Grass skin from the skins\cm_skins folder. It should work fine with the CM\CSP config for the track.This has always bugged me on Imola:
View attachment 1317181
So I changed it to this:
View attachment 1317185
I think it's a pretty good match to the regular grass areas. Even if it's not perfect, it's better than that lime green. I'll make it available for anyone interested once I make sure these changes didn't impact some other part of the track.
Please! Thanks!If you don't mind @LusoUnlimited i would give it some missing csp effects and better refraction and send it to you?
Thanks for your work.View attachment 1316928
Porsche 963 real steering wheel for SDD Porsche 963 (or the same Porsche that TRR or Thegost use) add-on
I struggled so much trying to put it in the kn5. The rim were invisible on CM Showroom for unknow reason, and there's a red cube for the KERS_CHARGE thing that doesn't show (the first one). Black magic I guess huh
Instructions: Drag the files inside the .rar into the extension folder of the car.
Hitchin Town v1.0
![]()
View attachment 1317326
Fictional street circuit in England.
Conversion from GTR2.
-CSP recommended
-24 pit/start
-AI, cam
Credits & Thanks;
GTR2 Original Track by Richard Lovewell
-I tried to contact them but could not find their contact information. Thank you for his work.
AC Converted by @shi (shin956)
logo.png by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Breathe
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Steven Barnes.
Many thanks!Hitchin Town v1.0
Just a small update to this. I realized this morning that the Kunos default grass is very yellow tinted, at least on my end. So I added a greener grass variant. Just use the link in the quote to get the update with the additional greener grass track skin.As promised, here is the track skin needed to make the grass in the center of the track match better. I don't believe it impacts anything else on the track, but please let me know if it does. If you are only interested in changing the grass, just extract and enable the Grass skin from the skins\cm_skins folder. It should work fine with the CM\CSP config for the track.
I also included the my own fork of the CSP config because as usual, I needed things darker than the CSP config. To try my modifications, also extract the files in the extension folder. You can make adjustments to anything I changed if you need things brighter or darker by editing the values for materials in the Shader Stuff section of the config. If you like those changes, then you can extract the files for the two f1 layouts so that those layouts will look the same as the regular track with my config.
Imola Mod
Hitchin Town v1.0
![]()
View attachment 1317326
Fictional street circuit in England.
Conversion from GTR2.
-CSP recommended
-24 pit/start
-AI, cam
Credits & Thanks;
GTR2 Original Track by Richard Lovewell
-I tried to contact them but could not find their contact information. Thank you for his work.
AC Converted by @shi (shin956)
logo.png by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Breathe
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Steven Barnes.
[WRAP_MESHES_...]
NAME = windmill
MESHES = ROTATEZ8.0_mlinrot
PIVOT_POS = -175.46, 5.84, -353.34
[ANIMATED_...]
NODE = windmill
WINDMILL_DIR = 1, 1, 1 ; direction of wind to which windmill would react
WINDMILL_DIR_EXP = 0.5 ; increase to decrease spinning from almost-sideways wind¹
WINDMILL_DIR_BOTH_SIDES = 1 ; set to 0 to make wind blowing from the back to have no affect
SPIN_AXIS = 0, 0, 1 ; spinning axis
WIND_SPEED_KMH_MIN = 0.5 ; wind speed at which windmill starts to spin
WIND_SPEED_KMH_MAX = 50 ; wind speed at which windmill spins at its highest speed
WIND_SPEED_KMH_STOP = 0 ; wind speed at which windmill forcefully stops²
LAG_UP = 0.999 ; lag for speeding up
LAG_DOWN = 0.999 ; lag for spinning down
LAG_BRAKING = 0.98 ; lag for forceful stop
SPEED_MULT = 0.4 ; spinning speed multiplier*
Thanks, is it possible to do the same on the windmill from @Gilles75 Beez track.I just rode Lemalands from lemax again. Then I noticed that the blades of the windmill don't turn at all. So I thought I'd just try to do it myself. It worked. For anyone who is interested, simply copy the code and paste it into the configuration file. If you want to adjust the speed, just play around with the speed multiplier.
Code:[WRAP_MESHES_...] NAME = windmill MESHES = ROTATEZ8.0_mlinrot PIVOT_POS = -175.46, 5.84, -353.34 [ANIMATED_...] NODE = windmill WINDMILL_DIR = 1, 1, 1 ; direction of wind to which windmill would react WINDMILL_DIR_EXP = 0.5 ; increase to decrease spinning from almost-sideways wind¹ WINDMILL_DIR_BOTH_SIDES = 1 ; set to 0 to make wind blowing from the back to have no affect SPIN_AXIS = 0, 0, 1 ; spinning axis WIND_SPEED_KMH_MIN = 0.5 ; wind speed at which windmill starts to spin WIND_SPEED_KMH_MAX = 50 ; wind speed at which windmill spins at its highest speed WIND_SPEED_KMH_STOP = 0 ; wind speed at which windmill forcefully stops² LAG_UP = 0.999 ; lag for speeding up LAG_DOWN = 0.999 ; lag for spinning down LAG_BRAKING = 0.98 ; lag for forceful stop SPEED_MULT = 0.4 ; spinning speed multiplier*
You probably mean the little wind wheel. I think that doesn't work in this case. This is not a real 3D object. At least that is my understanding. However, I'm not a professional, I just find out by trying. And in this case I can't do it.Thanks, is it possible to do the same on the windmill from @Gilles75 Beez track.
I never could that thing rotating.
https://www.racedepartment.com/threads/carrieres-de-beez-1-0.153850/
It's the same steering wheel from ACF, which is widely used in every Porsche 963 in the scene (as far as I know), but the chassis tweaked. Everyone is up to use it in whatever car, just changing the kn5 on the ext_config which I intend that everyone know how to do and maybe it only works in the TRR and ACF car. I only recommend TRR as the ext_config is for that car, but for whoever aware of it then just add the MODEL_REPLACEMENT code of the ext_config of that car to the other config file of the car. Also it depends on whether the car has the same digital instrument scheme or not.Thanks for your work.
Two things to maybe revisit/make clear.
1. The ext_config code is specific about the kn5 to work with: "trr_porsche_963_lmdh.kn5", so that needs user editing to work with the SDD version: "lm_hypercar_963_lmdh.kn5"
2. Seems like you might have shipped the original kn5?
View attachment 1317279
Or have I just missed the bus completely?