There's no saving this, would be a waste of time seeing how these models looks......ugly. No offense because at the time it was good, but not by 2023 standards. No I'm converting MMG rfactor 2007 mod which has way better model than the fsone automobilista one.
You know what, might as well do it. If I don't do it nobody really will and it would be a shame.
But for now I have to finish 2007/2011/FVA so i don't think you'll see anything until april at least.
Yeah, it'll be similar to what I've done with the 2008 mod. I'm doing it because people begged hard for it, don't really have the motivation so I'll just do the minimum, there won't be a car specific physics, moving wings, driver suits skins whatever there is to do.
You know what, might as well do it. If I don't do it nobody really will and it would be a shame.
But for now I have to finish 2007/2011/FVA so i don't think you'll see anything until april at least.
Yeah, it'll be similar to what I've done with the 2008 mod. I'm doing it because people begged hard for it, don't really have the motivation so I'll just do the minimum, there won't be a car specific physics, moving wings, driver suits skins whatever there is to do.
It looks like the lights are attached to the dashboard glass when they are supposed to be attached... I don't know what's the correct word. I mean, the tachometer glass seems to be illuminated, not the actual meter behind it. Can be fixed by editing lights.ini.
Yeah no I don't really like using codemasters rf models there's something that irks me in the way it's transformed, that's why instead I've converted back the 2011 from F1 2011 instead of relying on the rfactor ones we used for the V0.1
has anyone got this issue with this Saleen by PedroBR? as far as i can tell if you have the latest version of CSP and ksperpixelmultimap with emmisive map this should not occur with the windows...?. I cant seem to get it to look right, some video's i have seen the windows seem ok so i guess i am doing something wrong. Any help would be greatly appreciated, thanks
just to make sure i downloaded the correct thing this is what i used for the perpixel doodaa
does this even have anything to do with the windows?
Adds a 5th slot, txEmissive, to ksPerPixelMultiMap, that's multiplied by the ksEmissive setting. Lets you go from this to this: (artist's conception, not representative of the actual parts of the taillights that are brake-related) To install...
has anyone got this issue with this Saleen by PedroBR? as far as i can tell if you have the latest version of CSP and ksperpixelmultimap with emmisive map this should not occur with the windows...?. I cant seem to get it to look right, some video's i have seen the windows seem ok so i guess i am doing something wrong. Any help would be greatly appreciated, thanks
just to make sure i downloaded the correct thing this is what i used for the perpixel doodaa
does this even have anything to do with the windows?
Adds a 5th slot, txEmissive, to ksPerPixelMultiMap, that's multiplied by the ksEmissive setting. Lets you go from this to this: (artist's conception, not representative of the actual parts of the taillights that are brake-related) To install...
looks like visible seams on the window. What shader is the glass? Can't really think of a reason why it would be anything other than perpixelreflection
has anyone got this issue with this Saleen by PedroBR? as far as i can tell if you have the latest version of CSP and ksperpixelmultimap with emmisive map this should not occur with the windows...?. I cant seem to get it to look right, some video's i have seen the windows seem ok so i guess i am doing something wrong. Any help would be greatly appreciated, thanks
just to make sure i downloaded the correct thing this is what i used for the perpixel doodaa
does this even have anything to do with the windows?
Adds a 5th slot, txEmissive, to ksPerPixelMultiMap, that's multiplied by the ksEmissive setting. Lets you go from this to this: (artist's conception, not representative of the actual parts of the taillights that are brake-related) To install...
Should have nothing to do with perpixelmultimap, all I see here, first reaction, would be : flat normals. So, a mesh problem. Do you see the same thing in the showroom ? It should if it is.
looks like visible seams on the window. What shader is the glass? Can't really think of a reason why it would be anything other than perpixelreflection
Should have nothing to do with perpixelmultimap, all I see here, first reaction, would be : flat normals. So, a mesh problem. Do you see the same thing in the showroom ? It should if it is.
yep i see the same thing in the showroom. it is possible i guess that i just did not see the correct angle when watching video's of it so therefore did not see the window problem.
"SKIIIIIIIIIIIIIIIIIIIIIIIIIIINYYYYYYYYYYYMAAAAAAAANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN" - me listening to MW05's soundtrack while working on a Mazdaspeed GT-C RX-7
has anyone got this issue with this Saleen by PedroBR? as far as i can tell if you have the latest version of CSP and ksperpixelmultimap with emmisive map this should not occur with the windows...?. I cant seem to get it to look right, some video's i have seen the windows seem ok so i guess i am doing something wrong. Any help would be greatly appreciated, thanks
just to make sure i downloaded the correct thing this is what i used for the perpixel doodaa
does this even have anything to do with the windows?
Adds a 5th slot, txEmissive, to ksPerPixelMultiMap, that's multiplied by the ksEmissive setting. Lets you go from this to this: (artist's conception, not representative of the actual parts of the taillights that are brake-related) To install...
Hey guys, does anyone know about 1998 F1 Mod which is good?
I know SD got one but remember it wasnt that great, 1999 I am looking as well but this season doesnt exist still innit?