- 2,431

- Sherbrooke, Québec, Tabarnak!
What a great share that Tripoli is. Thank you!Found hidden at Legion site, its from a unknown creator, Tripoli upgraded version https://www.mediafire.com/file/rt3w35idaibb12e/1937tripoli.rar/file
And Monza 1930 at RD https://www.racedepartment.com/threads/monza-1930s.270055/#post-3756408
it can be found if you look hard enough using the ol googleYep, that's the reason I haven't included it on here hahaha
Unfortunately just using "#Formula 4" brings up everything that has "Formula" and "4". So I have #Formula 1 '84 showing up for examplein CM Content this filter should do the trick :
tag:"#Formula 4"
hi Teddy,
Most obscure Cup mod is of course this one!
View attachment 1337527
another I like very much and can be called obscure is the GAZ 24-10 Volga SMP Historic Cup by SMP Racing (link)
View attachment 1337517
all the best with your mom!
EDIT: O dear, now I've fallen into a rabbit hole by stumbling onto this site ...
it seems to have quite some mods which I don't have yet , so thanks Teddy! (I'll need to buy yet a bigger SSD soon)
They also seem to have a good car search and they even have a class "chill" , which brings you to this sofa mod:
View attachment 1337528
but you can also search for cool cup mods , and the mods download and install directly into CM with only 2 mouse clicks
(which is a bit faster then first having to click 5 times, then get an archive, then having to drag that file into CM...)
EDIT : hmmm , now I've installed this sofa , and it says in the UI that it's by GUERILLA Mods and
"DO NOT SHARE WITHOUT PERMISSION!"
So this site is not so kosher it seems...
EDIT2 : or is it, some mods show link to pay sites , and they mention this :
View attachment 1337530
Using quotes should work. TryUnfortunately just using "#Formula 4" brings up everything that has "Formula" and "4". So I have #Formula 1 '84 showing up for example
#"Formula 4"Btw, you could use FSR's G56, far better and detailed model.2023 NASCAR G56 Camaro released on my patreon:
This is based on a paid mod: if you're the author of the mod and want it removed i'll do it without any problem after you send proof of owning the mod.
Credits: Original mod by Rogue Design and ACNM
ACTK:
Fix tyres.ini
Add COCKPIT_HR in 3d model
Add LODs
Add data to data.acd
AssettoNASCAR (me):
-Car UI
-Skins UI
-Materials
-AO maps
-Textures fixed
-Removed unnecessary files
-Inertia box
-Fixed fuel capacity
-Power curve
-Accurate engine data
-New suspension geometry
-New aero properties
-Gear Ratios
-Cameras
-New starting animation
-Fixed side window transparecy
-Templates
Free mod link: https://www.patreon.com/ScientistExtension98Mods
FSR is encrypted, also the cockpit is all completely wrongBtw, you could use FSR's G56, far better and detailed model.![]()
To see the "use extended physics" option on the 'Drive' menu of Content Manager, you have to go to "Settings/Content Manager/Drive" and activate "Allow to use car's patch data to activate extended physics" under "Quick Drive advanced tweaks".Does anybody know what happened to the 'use extended physics' option on the 'Drive' menu of Content Manager? It doesn't appear for me any more.
View attachment 1338049
It's a bit frustrating because it seems like I can't get a bunch of older mods to work if I use a car that uses extended physics - most likely because it's applying that to the entire grid.
Test this for yourself: choose a car with extended physics baked in and then put the BMW 2002 from Bazza's TC Legends on the grid and see what happens.
Any ideas?
Don't they also come with DLC at this price? 1€ per additional slot?Yes. Thanks. That 1976-1987 is the one I'm looking for. Never seen that one.
By the way here is a fixed ai for the Phoenix street circuit pay track (used in 89-91). Paid 25 euros for the track and the ai was totally screwed. Fortunately I have good friends in the community who fixed it.
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New Phoenix AI
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Thank you, you're a star! Who knows when that box was unchecked.To see the "use extended physics" option on the 'Drive' menu of Content Manager, you have to go to "Settings/Content Manager/Drive" and activate "Allow to use car's patch data to activate extended physics" under "Quick Drive advanced tweaks".
But I don't know what the option "use extended physics" adds to cars without baked in extended physics. For cars with baked in extended physics, you don't need this option and you can't deactivate the extended physics with this option for those cars.
Pretty sure you get this angle when pressing F6 a couple of times when watching replays.Are there any camera mods that give the first person camera a offset view like this?
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I’m confused. What does “use extended physics” do?To see the "use extended physics" option on the 'Drive' menu of Content Manager, you have to go to "Settings/Content Manager/Drive" and activate "Allow to use car's patch data to activate extended physics" under "Quick Drive advanced tweaks".
But I don't know what the option "use extended physics" adds to cars without baked in extended physics. For cars with baked in extended physics, you don't need this option and you can't deactivate the extended physics with this option for those cars.

I have a feeling it's a CSP 0.2 error - I'm getting the exact same problem with Death Wish Garage 3.0 drift cars. The Discord server for those cars suggests disabling Extended Physics, but I suspect the toggle is broken on the latest CSP Preview.Thank you, you're a star! Who knows when that box was unchecked.
Unfortunately it doesn't seem that this was the cause of the problem I've been experiencing!
Would anybody be able to corroborate what I'm experiencing? The affected cars I'm spotting are in the TC Legends and TA Legends pack; if you choose a car with extended physics baked in (I'm using the GADU Alfa Romeo TZ2 for example) with these cars on the grid, then they behave very strangely - their tires generate literally no grip and they just kind of float off the track.
Playing around with CSP versions, they work as intended with pre-0.2 versions. They also still work if you select a car that doesn't have cphys baked in.
I didn't say, that it's not needed for cars without baked in extended physics. I said, that I don't know what the option "use extended physics" adds to cars without baked in extended physics. It changes the car.ini in data.acd fromI’m confused. What does “use extended physics” do?
You’re saying that it’s not needed for cars without baked in extended physics… and it’s also not needed for cars with baked in extended physics. Huh?
Awww thanks for your kind words sir... sadly life has gotten in the way, not sure if I can keep working on stuff anymore. But at least I got my rig back together. Hope you are doing well!Nice to see you backMaster of AI
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The real life is still the important thing. If you will work with AC stuff again is secondary.Awww thanks for your kind words sir... sadly life has gotten in the way, not sure if I can keep working on stuff anymore. But at least I got my rig back together. Hope you are doing well!
is that what you want?Could anyone tell me if the website "24 heures Le Mans Banque d'images" has changed its email address?
It showed us for decades, like (50-59)( 60-69) with all the Le Mans participants (miniature car models, like "Burago", "Maisto") it was easy to see (to know the type of car ) and also research (specific details for each one).
I haven't been able to access it for a couple of weeks now (message, website not found), maybe someone knows if it went somewhere else.Thank you very much in advance!
omg this is amazingis that what you want?
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LM24Database | 24 Hours Le Mans 1:43 Miniatures Database
The world's most complete database of 1:43 scale miniatures of the 24 Hours of Le Mans. Every car from 1923 to 2023, every manufacturer.www.lm24database.org
I ran 2 three lap races at Imola (Pyyer 3.0) with 10 cars and never have any pile up issues all cars completed the race but yes sometimes on other tracks if the car hits the curb or high chicane it can go up on two wheels. lolDid you faced any issue with the AI? I tried to race on Imola, and most of the drivers end fliying arround the track, crashing and stuck on the gravel. Feels like they are not heavy enough and do chicanes on two wheels hahhaaha.
I could have sworn I tried this several times lolUsing quotes should work. Try#"Formula 4"
By the way Windows Defender kept quarantining this with a trojan. Probably Windows being a bit over zealous but just as a heads upAs a faster partner to the recent Ginetta G40 Junior, here's Shaun Clarke's excellent Ginetta G40 GT5 physics applied to that better G40 model with the working wipers etc.
Much faster car than the Junior (165 BHP vs 100 BHP).
View attachment 1338128
Should drive the same as SC's original GT5, just look more refined and with working wipers, new driver, more skins etc etc.
Installs as a new car (Ginetta G40 GT5 2020) so won't overwrite anything.
https://sharemods.com/ek51gsqjvhs2/ginetta_g40_gt5_2020.7z.html
Yes I noticed this yesterday. A few AI cars crashed on lap 1 and as I crossed the finish line to complete lap 1 they were coming back to the race out of the pits.I'm having a very recent problem with the ai cars rejoining the races, after teleporting back to the pits when spinning out/crashing.
In CSP’s ’NEW AI BEHAVIOR’ tab, I have the ‘Get back to the race after going to pits’ box unchecked, but now they’re still leaving the pits.
I’m running CSP version 0.22.
Does anyone else have this problem?![]()