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hi Teddie , and everyoneHey guys, I'm running out of space and I'm thinking about doing the Content Manager compression thing. Any reason I would not want to do that? Is it still easy to just go into a track folder and modify, for example, the ui_track.json, modify a skin texture, etc. Or after I compress will it be difficult to make changes. What issues might I run into? Who has done this?
Perfect, thanks man.
don't use the CM compress, use Compactor instead (you can see details here on why I recommend this)
hmmm, as far as I understood files do not get decompressed on disk when they are merely used. They are decompressed in memory to be used by the game, but they stay compressed on the disk I would imagine. Unless ofcourse they are changed/altered and thus rewritten to disk.Do it. No downside besides you'll have to do it more often afterwards (every few months on my end). Which is normal, cause you'll have more content on a disk that the disk can handle uncompressed. You understand how it works? It compresses everything, but when you again use something (track, car) it uncompressed that part. So in theory when you use every car and every track, everything is uncompressed again.
It takes a couple of hours though. So do it when you don't plan on using the computer.
But do it, it can save up to 50% of space.
Only files that get written back to disk are then uncompressed on disk (eg. when you make a new preview in CM, CM makes a new preview.png file and the old one is overwritten. CM does not know it was compressed to begin with.)
So a regular new run of Compactor needs to re-compress the 'new' and changed files only.
If you were to not install new cars or make any changes to your cars , you could drive them all and your complete car directory would still all stay compressed on the disk afaik.
And even if I would be wrong in assuming that , it is even better to use Compactor, as it will take less time and save more space then CM compress.
EDIT : as a test I compressed my carfolder, leaving 0 files uncompressed. Then I drove at least 10 different car mods on several tracks , and did an analyze afterwards with Compactor, giving me this result:
So this tells me that not all files that were used got decompressed (only the ones that got altered, like ini files when positioning mirrors etc. )
otherwise I would have several hundreds of Megabytes compressible after having driven 10+ mods
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