Fanapryde
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Update/reinstall ?can somebody me tell how to get the missing image back.
i have two others missing and i don't how this is happening
View attachment 1344572
Update/reinstall ?can somebody me tell how to get the missing image back.
i have two others missing and i don't how this is happening
View attachment 1344572
... 2010 VW Golf from 101 Creative... the AI of the track version keeps accelerating with the wheels turned but don't move, they stay stuck in place...
I have taken the "easy" path, as was subtly suggested by (thanks @marc magnela)...Try turning off extended physics. That has worked for me with other cars doing the same thing.
... I just copied its corrected ai.ini (nor the .lut, nor the LODS) into the folder I already had, and that's it.ACTK has already made a corrected version...
Same here since the last update, but it doesnt affect the game in any waycan somebody me tell how to get the missing image back.
i have two others missing and i don't how this is happening
View attachment 1344572
i dont want to reinstall or update assetto corsa again,is there a other solutionUpdate/reinstall ?
update from what,is this problem from cm or assetto corsaSame here since the last update, but it doesnt affect the game in any way
mirrors work very well for me, but as he modified kn5 the mirrors.ini file was modified I sawI have taken the "easy" path, as was subtly suggested by (thanks @marc magnela)...
... I just copied its corrected ai.ini (nor the .lut, nor the LODS) into the folder I already had, and that's it.
By the way, as always, the Unmentionable always leaves the hallmark of his identity; he fixes some things... and ends up screwing up others; in this case, the mirrors do not work properly... It must be the result of his craving to publish quickly... 🤨
So Line Color Space can be applied to PURE PPFilters?PureLIFE PP Filter Pack 4.2: Final Tweaks & first beta of PureLIFE LCS
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PureLIFE PPFilter-Pack for Assetto Corsa - Updates
www.overtake.gg
only PureLIFE LCS is LCS capableSo Line Color Space can be applied to PURE PPFilters?
No, LCS only works for default weather style! Also with the default weather style only the ppfilter ini part is used. So no Pure script is working then.So Line Color Space can be applied to PURE PPFilters?
I heard from someone on Discord that you mentioned that you would have to rebuild a new version of PURE from scratch just for LCS support, are there any plans for it in the future? I personally really liked LCS a lot and would love to have it in PURE too eventually.No, LCS only works for default weather style! Also with the default weather style only the ppfilter ini part is used. So no Pure script is working then.
Not AC, I mean CM... (or CSP version). AC has nothing to do with this 'issue'.i dont want to reinstall or update assetto corsa again,is there a other solution
Another adaptation completed to make up the grid (Le Mans in the 60s), Maserati Tipo 63 (used as a basis for the Maserati Tipo 61 by Adalexis).
It wasn't 100% the same, until someone decided to make a more accurate model. We'll be heading to on-track testing for one (BoP) soon.
6- Briggs Cunningham - Bruce Mclaren / Walt Hansgen
7- Briggs Cunningham - Augie Pabst / Richard Thompson
9- Scuderia Serenissima - Ludovico Scarfiotti / Nino Vaccarella
I decided to adapt the model again (I think it was a little better)
Does anyone have these skins?, I wanted to download them but the link is dead, thanks for the replies ♥I can probably figure this out, but exactly which mod is this for? I think I have at least two versions of it.
For any modder providing wonderful mods or upgrades, it helps to include a folder structure in the rar or zip, like in this case "content/cars/car_mod_name/skins." If not that, maybe include a reference readme txt file. Sometimes I download 5-10 mods earlier in the day during a break, but don't install them until that evening. If I don't check the downloaded files, I often end up with a "skins.zip" or "ext_config.ini.txt" and because I've been working several hours, I can't remember what they were for.
Yes, but it will take several months and i don't know if all parts can be reproduced. THe LCS shaders have a very different alpha behavior and actually those sucks the most. Pure shaders like sunblinding looking realy strange and i don't know if i can get it to the meant look.I heard from someone on Discord that you mentioned that you would have to rebuild a new version of PURE from scratch just for LCS support, are there any plans for it in the future? I personally really liked LCS a lot and would love to have it in PURE too eventually.
I'm curious as to what the new LCS stuff 'fixed'. I haven't switched yet, but I'm not seeing any issues and have my Pure settings and visible environment looking beautiful with the older CSP. What is being fixed/solved with LCS? Is it all just backend, performance, etc? What for example would be noticed, visibly, as a 'fix' if someone were to switch to the new CSP preview? I'm thinking perhaps, for myself personally, that I'm not early adopting this one.Yes, but it will take several months and i don't know if all parts can be reproduced. THe LCS shaders have a very different alpha behavior and actually those sucks the most. Pure shaders like sunblinding looking realy strange and i don't know if i can get it to the meant look.
Also Pure was finetuned for over 2 year to get a realy realistic night day transition and this must be recreated from the ground because all weatherFX functions are different now. Like the skyshader reacts completely different and in Pures last version it is used to also create the ambient light. And ambient light is used for many other things as base and so you are in a very strange loop.
The next very annoying thing is, you must develop 2 things in parallel. For now it seems mods are also affected and needs to be adapted, so we can't say we will use only LCS. Another point on the it sucks list.
Also, LCS looks different. I mean it sure solves problems, but in a direct comparison it also looks like a modern "game". The colors getting more saturated and everything renders in a very compressed way, which is actually a good thing to prevent color burn outs, but it gets this rendered animation movie touch, which i don't realy like. It goes away from a realistic look to a realistic rendered look.
So i need to build it up from the ground and it could be we still have both render models and then you have twice the work to implement something and you have 2 groups of mod creators. At least for the next months or forever with older existing mods. And then its the question, how long will AC live....
You can make your own probability set for EVERY slot. If you want to duplicate those, just use the copy/paste function.I'm curious as to what the new LCS stuff 'fixed'. I haven't switched yet, but I'm not seeing any issues and have my Pure settings and visible environment looking beautiful with the older CSP. What is being fixed/solved with LCS? Is it all just backend, performance, etc? What for example would be noticed, visibly, as a 'fix' if someone were to switch to the new CSP preview? I'm thinking perhaps, for myself personally, that I'm not early adopting this one.
Also, peter, on the Pure planner's weather types selection 'page/dialogue', when selecting weather types, what do the numbers on each weather indicate? I thought perhaps the numbers meant that 'higher numbers' would be selected at random more frequently, but I turned everything back to 1 but noticed yesterday that those numbers have become higher on some of the weather slots/cards; which makes me think that number indicates how many times the weather type was selected by Pure over time?
As tempting as the screenie below is, I reckon (personal opinion) it's time for me to just pause the update train for a while. I think I see dragons around the next bend. I know many others have already made this decision. Also the AC Evo question is valid and looming.Yes, but it will take several months and i don't know if all parts can be reproduced. THe LCS shaders have a very different alpha behavior and actually those sucks the most. Pure shaders like sunblinding looking realy strange and i don't know if i can get it to the meant look.
Here's a vusual example from someone who tried it. Not in every situation, not on every car, (too?) many things break, and, and...I'm curious as to what the new LCS stuff 'fixed'. I haven't switched yet, but I'm not seeing any issues and have my Pure settings and visible environment looking beautiful with the older CSP. What is being fixed/solved with LCS? Is it all just backend, performance, etc? What for example would be noticed, visibly, as a 'fix' if someone were to switch to the new CSP preview? I'm thinking perhaps, for myself personally, that I'm not early adopting this one.
Nobody knows except me lmao no need to ask others.Hello does anyone know when @kakauiyt wants to release 2012 and 2013 or nothing decided yet?
Thought that someone else is informed better haha, well thank you then, looking forward to it, do you think 2010 will get an update before or after this?Nobody knows except me lmao no need to ask others.
And they are still in the work so they'll be released once they are finished, hopefully this month or next month
yeah tomorrow normallyThought that someone else is informed better haha, well thank you then, looking forward to it, do you think 2010 will get an update before or after this?
Sorry for this “bump” but could somebody help me.I have changed the tarmac to sand, only now in the distance the sand is looking pale, while at near view the colour is perfect. How to solve this?
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You get it when you buy CR Formula cars.hi has anyone got the crf_driver_2003_arai?
yeah tomorrow normally
Think 2008 is in for now at least final form just 2007, or did I get that wrong??Physics and wet tyres?
Is an update expected soon for 2008 too?
A thousand thanks